Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 10:19:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (388) 388 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2368 Bonus ------- None Cogmind --------- Core Integrity 473/550 Matter 175/300 Energy 265/265 System Corruption 0% Temperature Cool (100) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit Improved Power Shielding > --- WEAPON (4) ------- Cooled Pulse Rifle Assault Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY (12) --- Light Ion Engine Light Treads High-capacity Matter Pod (103) High-capacity Matter Pod (0) Advanced Sensor Array Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Power Shielding > --- WEAPON ----------- Cooled Pulse Rifle Assault Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 24 | 7 6 1 4 6 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 1 1 1 Treads 6 | 2 1 1 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 3 . . 1 Device 1 | 1 . . . . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 2 . 2 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 . 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 3 | . 2 1 . . Power . | . . . . . Propulsion 2 | . 1 1 . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 1 . . Average Slot Usage (%) 95 | . 99 100 88 88 Engine 12 | . 14 14 11 9 Treads 24 | . 27 28 22 18 Device 1 | . 3 . . . Storage 23 | . 24 28 22 18 Protection 1 | . . . . 7 Ballistic Gun 29 | . 28 28 33 30 Naked Turns . | . . . . . Heaviest Build 36 | 12 21 21 29 36 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 9 12 12 12 Most Carried 12 | 4 12 12 12 12 Average Carried 8 | 3 8 11 11 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 4 12 12 12 11 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 19% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 696 | 285 273 82 56 . Remotely 264 | 138 126 . . . Salvage Created 703 | 78 520 . 56 49 Parts 42 | 2 35 . 4 1 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 14 . 1 1 Guns 16 | . 14 . 1 1 Classes Destroyed 5 | 1 3 . 1 . Hauler 2 | . 2 . . . Recycler 2 | 1 1 . . . Swarmer 9 | . 9 . . . Grunt 6 | . 5 . . 1 Sentry 1 | . . . 1 . Best Kill Streak 7 | 1 7 . 1 1 Combat Bots Only 4 | . 4 . 1 1 Max Kills in Single Turn 1 | 1 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1034 | . 560 147 31 296 Core 168 | . 80 11 . 77 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 63 100 . Volleys Fired 58 | 3 45 1 4 5 Largest 4 | 2 2 2 3 4 Hottest 83 | 40 40 40 60 83 Shots Fired 130 | 6 90 2 12 20 Gun 130 | 6 90 2 12 20 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 125 | 6 90 2 12 15 Thermal 5 | . . . . 5 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 5 13 1 7 4 Robot Miss Streak 3 | 1 3 1 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 90 | 5 62 1 9 13 Core Hits 33 | 2 25 1 3 2 Critical Hits 1 | 1 . . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 964 | 49 715 10 49 141 Guns 952 | 48 707 7 49 141 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 12 | 1 8 3 . . Kinetic 896 | 48 707 7 49 85 Thermal 56 | . . . . 56 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 8 | 2 4 2 . . Targets Rammed 8 | 2 4 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 116 | . 6 . 23 116 Average Temperature 39 | . 6 . 11 56 Received Heat Transfer 279 | . 108 . 9 162 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . . . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 402 | 5 402 31 51 52 Initial 31 | . 3 31 7 21 Average 131 | 2 212 26 29 22 Maximum Alert Level 2 | . 2 . . . Low Security (%) 60 | 100 31 100 100 100 Level 1 35 | . 61 . . . Level 2 4 | . 7 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 . . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 5 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 31 18 1 6 Peak Tracking Total 22 | . 6 22 . 5 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 3 . 1 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 14 | . 7 . 3 4 Successful 4 | . 1 . 1 2 Failed 10 | . 6 . 2 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 5 | . 3 . . 2 Terminals 12 | . 7 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Prototype ID Bank 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1056 | 101 607 27 179 142 Spaces Moved 495 | 48 261 13 102 71 Core 1 | 1 . . . . Treads 494 | 47 261 13 102 71 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 157 160 160 160 160 Slowest Speed 180 | 160 160 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 5 51 10 16 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 649 | 63 372 17 111 86 Wait 24 | . 24 . . . Move 492 | 48 260 12 101 71 Hop . | . . . . . Pick Up 27 | 4 20 1 . 2 Fast Attach 12 | 7 1 . . 4 Attach 6 | . 2 1 1 2 Detach . | . . . . . Swap 6 | . 3 . 3 . Drop 17 | . 13 . 2 2 Fire 58 | 3 45 1 4 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | 1 4 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Discovered new exit (range 8) 709 | -10/Materials | Entered Mines 710 | -10/Mines | Assembled infested the area 715 | -10/Mines | Assisted by a Guerilla fighting off Assembled 715 | -10/Mines | Discovered new exit (range 11) 722 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 736 | -10/Mines | Entered Materials 736 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 891 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -8/Materials | Garrison activated, responded to threat 1057 | -8/Materials | Self-destructed Last Messages --------------- 01032_ Massive razor-sharp blades shoot up from within the floor. 01032_ Hvy. Assault Rifle severed. 01032_ Assault Rifle severed. 01032_ Lgt. Treads severed. 01033_ K-01 Serf collects debris. 01033_ Acquired Hvy. Assault Rifle. 01035_ K-01 Serf collects debris. 01037_ Acquired Lgt. Treads. 01037_ K-01 Serf collects debris. 01050_ G-47 Trooper calls for garrison reinforcements. 01050_ ALERT: Activating Garrison Access M001. 01050_ G-47 Trooper destroyed. 01050_ Switching to secondary target: G-47 Trooper. 01052_ K-01 Serf collects debris. 01053_ Destroyed Lgt. Nuclear Core. 01055_ C-30 ARC bursts open, deploying its payload. 01055_ H-55 Commando unfolds itself. 01055_ Penetrated by Slug. 01055_ R-06 Scavenger collects Aluminum Leg. 01056_ K-01 Serf collects debris. 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""" #?# # """ ???????????? | | ????????????"" #?# # """""???????????? | | ???????????? #?# # """"" ??????????? | | ???????????? #?# # """"" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotResetMatrix Manual? 0 Play Time 00:07:11 Cumulative 641.0 hours Start 2020.10.08 @ 10:13:13 End 2020.10.08 @ 10:19:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 976 Rogue 976 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22f77418-4303-4ccf-b021-53e1e712b5d0