Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 14:07:28

Player: m1m1c

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (907)      907
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (108)                108
              TOTAL SCORE: 4225

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -7/Storage

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Small Storage Unit
         ECM Suite
         ECM Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
           ECM Suite
           ECM Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Small Storage Unit
           ECM Suite
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   1   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             65   | 6   4   3   21  9   9   2   11  
  Power                    10   | 1   .   .   1   2   2   1   3   
    Engine                 6    | 1   .   .   1   2   1   .   1   
    Core                   4    | .   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   1   12  .   3   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   1   .   .   .   .   5   
    Wheel                  6    | .   .   .   6   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   6   .   3   1   .   
  Utility                  17   | 1   2   2   4   4   2   .   2   
    Device                 10   | .   1   1   2   3   2   .   1   
    Storage                5    | 1   .   .   2   1   .   .   1   
    Processor              2    | .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   .   4   3   2   .   1   
    Energy Gun             4    | 1   .   .   1   .   1   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   2   3   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   .   .   
Parts Lost                 26   | .   2   .   2   2   3   5   12  
  Power                    6    | .   .   .   .   1   1   1   3   
  Propulsion               12   | .   .   .   2   .   .   3   7   
  Utility                  3    | .   1   .   .   .   1   .   1   
  Weapon                   5    | .   1   .   .   1   1   1   1   
  Highest Loss Streak      9    | .   1   .   1   2   2   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   86  75  81  79  84  71  47  
  Engine                   8    | .   14  10  7   11  3   5   3   
  Leg                      8    | .   28  21  .   .   .   .   12  
  Wheel                    8    | .   .   .   32  .   .   .   .   
  Flight                   17   | .   .   .   5   44  45  35  6   
  Device                   8    | .   .   .   9   11  14  15  13  
  Storage                  9    | .   14  10  8   11  9   7   7   
  Processor                1    | .   1   10  .   .   .   .   .   
  Energy Gun               5    | .   14  10  5   .   4   5   1   
  Launcher                 5    | .   12  10  8   2   3   .   .   
Naked Turns                96   | .   .   51  45  .   .   .   .   
Heaviest Build             30   | 12  13  13  25  19  19  17  30  
  Greatest Support         92   | 20  20  20  64  20  31  25  92  
  Greatest Overweight (x)  5    | .   .   .   4   5   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  8   8   10  
  Average Capacity         8    | 6   8   7   8   9   8   8   9   
  Most Carried             10   | 2   8   8   10  10  7   4   4   
  Average Carried          5    | 1   5   6   6   9   4   3   3   
  Final Capacity           10   | 8   8   5   10  8   8   8   10  
  Final Carried            10   | 2   8   5   10  8   4   3   3   

 Class Distribution 
--------------------
 57% | Mutant
 35% | Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory
   Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Matter Collected           1337 | 107 99  88  380 343 193 6   121 
  Remotely                 329  | .   .   .   329 .   .   .   .   
Salvage Created            982  | .   285 28  379 19  271 .   .   
  Parts                    96   | .   39  2   31  7   17  .   .   
Haulers Intercepted        6    | .   1   .   3   .   2   .   .   
Recyclers Shooed           3    | .   .   .   2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  27   | .   10  .   5   3   9   .   .   
  Guns                     3    | .   1   .   1   .   1   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   
  AOE                      21   | .   9   .   1   3   8   .   .   
Classes Destroyed          9    | .   6   .   2   .   1   .   .   
  Worker                   5    | .   1   1   2   .   1   .   .   
  Builder                  5    | .   2   .   2   .   1   .   .   
  Hauler                   6    | .   1   .   3   .   2   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   .   
  Swarmer                  13   | .   6   .   .   3   4   .   .   
  Grunt                    12   | .   4   .   4   .   4   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   7   1   5   3   13  .   .   
  Combat Bots Only         9    | .   4   .   3   3   9   .   .   
Max Kills in Single Turn   4    | .   4   1   2   3   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   .   1   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        359  | .    24   8    16   51   56   8    196  
  Missed                   147  | .    10   5    3    30   27   3    69   
Damage Taken               3442 | .    155  66   320  291  565  210  1835 
  Core                     1176 | .    28   42   103  56   234  63   650  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    72   .    60   57   .    .    
Volleys Fired              68   | .    16   .    27   4    17   .    4    
  Largest                  2    | .    2    .    2    1    2    .    1    
  Hottest                  88   | .    80   .    86   33   88   .    65   
Shots Fired                104  | .    32   .    44   4    20   .    4    
  Gun                      33   | .    16   .    8    .    5    .    4    
  Cannon                   11   | .    .    .    11   .    .    .    .    
  Launcher                 60   | .    16   .    25   4    15   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  25   | .    16   .    .    .    5    .    4    
  Explosive                60   | .    16   .    25   4    15   .    .    
  Electromagnetic          19   | .    .    .    19   .    .    .    .    
  Robot Hit Streak         5    | .    3    .    5    1    3    .    4    
  Robot Miss Streak        3    | .    1    .    2    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           39   | .    9    .    17   1    10   .    2    
  Core Hits                79   | .    23   4    23   7    20   .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3369 | .    899  59   999  312  1032 .    68   
  Guns                     188  | .    50   .    43   .    53   .    42   
  Cannons                  167  | .    .    .    167  .    .    .    .    
  Explosions               2928 | .    849  .    789  311  979  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  86   | .    .    59   .    1    .    .    26   
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  145  | .    50   .    .    .    53   .    42   
  Explosive                2928 | .    849  .    789  311  979  .    .    
  Electromagnetic          210  | .    .    .    210  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    86   .    4    6    36   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               132  | .    86   .    4    6    36   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      459  | .    27   23   149  86   174  .    .    
  Shots                    15   | .    1    .    8    2    4    .    .    
  Rammed                   11   | .    .    9    .    1    .    .    1    
Targets Rammed             23   | .    .    12   .    1    .    .    10   
  Kicked                   12   | .    .    3    .    .    .    .    9    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        219  | .    70   .    117  7    219  .    99   
  Average Temperature      51   | .    24   .    29   3    97   .    52   
  Received Heat Transfer   951  | .    6    .    87   36   189  9    624  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         352  | .    148  .    .    .    111  .    93   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Peak Influence             568  | .   380 153 316 232 568 258 147 
  Initial                  258  | .   .   148 59  71  90  258 101 
  Average                  154  | .   160 148 121 193 363 247 55  
Maximum Alert Level        2    | .   1   .   1   1   2   1   .   
  Low Security (%)         63   | 100 61  100 77  30  24  .   100 
  Level 1                  32   | .   38  .   22  69  27  100 .   
  Level 2                  3    | .   .   .   .   .   48  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   .   2   2   4   
  Investigation            3    | .   .   .   .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   1   .   1   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Distress Signals           6    | .   1   .   1   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   14  6   13  15  20  7   22  
  Peak Tracking Total      13   | .   4   6   4   6   8   4   13  
  Tactical Retreats        8    | .   .   .   .   3   1   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Disabled          7    | .   2   .   1   .   4   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Accessed          8    | .   .   .   3   .   .   3   2   
  Terminals                6    | .   .   .   3   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   .   10  .   .   7   4   
  Successful               9    | .   .   .   6   .   .   2   1   
  Failed                   12   | .   .   .   4   .   .   5   3   
    Catastrophic           4    | .   .   .   1   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                16   | .   .   .   10  .   .   2   4   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   6   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   3   .   .   3   1   
  Full Trace Events        3    | .   .   .   .   .   .   2   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Total Allies               12   | .   .   .   .   .   .   .   12  
  Largest Group            12   | .   .   .   .   .   .   .   12  
  Highest-Rated Group      235  | .   .   .   .   .   .   .   235 
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   .   39  
  Total Damage             633  | .   .   .   .   .   .   .   633 
  Kills                    2    | .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Turns Passed               1859 | 78   223  210  449  386  133  116  264  
Spaces Moved               2814 | 59   131  209  380  1124 232  378  301  
  Core                     196  | 5    .    84   88   1    .    .    18   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     382  | 54   131  125  .    .    .    .    72   
  Wheels                   232  | .    .    .    232  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2004 | .    .    .    60   1123 232  378  211  
  Fastest Speed            28   | 50   120  50   31   31   28   28   34   
  Average Speed            52   | 114  120  91   80   31   28   29   75   
  Slowest Speed            335  | 120  120  120  335  300  31   34   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    8    5    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    26   39   35   77   35   10   36   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          383  | .    119  .    142  45   77   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      383  | .    119  .    142  45   77   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Total                      3065 | 66   166  226  479  1147 271  381  329  
  Wait                     46   | .    .    .    25   .    18   3    .    
  Move                     2779 | 58   130  208  379  1107 221  375  301  
  Hop                      14   | .    .    .    .    8    5    1    .    
  Pick Up                  34   | 2    11   .    13   8    .    .    .    
  Fast Attach              34   | 6    3    1    10   2    3    1    8    
  Attach                   21   | .    1    2    6    5    4    1    2    
  Detach                   9    | .    .    .    4    3    .    .    2    
  Swap                     10   | .    .    .    5    2    2    .    1    
  Drop                     27   | .    5    3    10   7    1    .    1    
  Fire                     68   | .    16   .    27   4    17   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      11   | .    .    9    .    1    .    .    1    
  Kick                     12   | .    .    3    .    .    .    .    9    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 13)
  302 | -10/Materials | Entered Mines
  302 | -10/Mines     | Discovered new exit (range 18)
  304 | -10/Mines     | Build established: Mutant
  382 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  385 | -10/Mines     | Found Prototype Device
  385 | -10/Mines     | Identified Exp. Sensor Array
  442 | -10/Mines     | Assembled infested the area
  461 | -10/Mines     | Released all parts (7)
  512 | -10/Mines     | Entered Materials
  512 | -9/Materials  | Evolved 2 slots: Propulsion x2
  787 | -9/Materials  | Identified exit to Mines
  961 | -9/Materials  | Entered Mines
  968 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1000 | -9/Mines      | Met a Derelict bent on vengeance
 1095 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1206 | -9/Mines      | Build established: Sprinter
 1242 | -9/Mines      | Discovered new exit (range 8)
 1347 | -9/Mines      | Entered Materials
 1347 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1416 | -8/Materials  | Garrison activated, responded to threat
 1443 | -8/Materials  | Destroyed 9 combat bots
 1477 | -8/Materials  | Discovered new exit (range 7)
 1480 | -8/Materials  | Entered Factory
 1480 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1578 | -7/Factory    | Discovered new exit (range 5)
 1596 | -7/Factory    | Entered Storage
 1603 | -7/Storage    | Lost 5 parts (1p3n1w)
 1633 | -7/Storage    | Met a pair of Derelict thieves
 1662 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1755 | -7/Storage    | Lost 12 allies
 1843 | -7/Storage    | Core integrity fell below 50%
 1854 | -7/Storage    | Lost 9 parts (2p5n1u1w)
 1856 | -7/Storage    | Core integrity fell below 20%
 1860 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
Titanium Leg destroyed.
K-01 Serf collects debris.
Imp. Deuterium Engine destroyed.
K-01 Serf collects debris.
Kicked A-02 Transporter.
K-01 Serf collects debris.
Kicked A-02 Transporter.
Weight Redist. System destroyed.
Titanium Leg destroyed.
Imp. Titanium Leg destroyed.
Slammed into R-06 Scavenger.
R-06 Scavenger sends out distress signal.
ECM Suite severed.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S013.
System corrupted: Component data lost.
M-13 Machinist repairs L-41 Fighter.
S-27 Virus destroyed.
Packing Station disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          26
Energy Capacity            350
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorPropulsionDatajack
  Manual?         0
Play Time         00:32:51
  Cumulative      13.9 hours
  Start           2024.04.12 @ 13:32:18
  End             2024.04.12 @ 14:07:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce877711-29b0-426f-b3ef-cb13cd43be07