Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 22:43:57

Player: Crackrock_Steady

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (25)      125
Value Destroyed (771)      771
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (770)                770
              TOTAL SCORE: 5266

 Bonus
-------
Follower Combat Kills      170
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     136/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
    Visual Processing Unit
    Drone Bay (0/2)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Airjet
    Terrain Scan Processor

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Visual Processing Unit
            Targeting Computer
  Precision Matter Filter
            Authchip [R/Combat]
            Authchip [Device]
            Authchip [Processor]
            Authchip [Weapon]
>           --- WEAPON -----------
      Small Laser
            Battle Rifle
>           --- INVENTORY --------
            Self-destruct Interrupter
[Rating: 34]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Bomb Drone Bay
  Processor                Targeting Computer
  Hackware                 Authchip [Processor]
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   .   2   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             36   | 5   2   2   9   4   2   1   11  
  Power                    4    | 1   .   1   2   .   .   .   .   
    Engine                 3    | 1   .   1   1   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   1   .   .   1   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    6    | 2   .   .   3   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | .   2   .   2   2   .   1   5   
    Device                 5    | .   2   .   .   1   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   4   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   2   1   2   .   5   
    Energy Gun             6    | 2   .   .   1   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               3    | .   .   .   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   
Parts Lost                 19   | .   .   1   .   3   .   .   15  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  7    | .   .   .   .   2   .   .   5   
  Weapon                   8    | .   .   1   .   1   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   3   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   78  100 99  86  88  87  47  
  Engine                   10   | .   14  14  9   11  11  11  2   
  Leg                      21   | .   28  28  22  22  22  22  5   
  Device                   12   | .   7   28  22  12  11  10  4   
  Processor                15   | .   .   .   10  19  22  22  11  
  Hackware                 1    | .   .   .   .   .   .   .   12  
  Protection               1    | .   .   .   11  .   .   .   .   
  Energy Gun               12   | .   28  16  11  11  11  11  2   
  Ballistic Gun            9    | .   .   11  11  11  11  11  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             19   | 7   9   12  16  18  19  19  18  
  Greatest Support         30   | 20  20  20  20  20  20  20  30  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   
  Average Carried          4    | 1   3   4   4   3   4   5   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   3   5   5   2   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           505  | 247 22  12  131 34  20  10  29  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            728  | .   48  120 312 45  .   .   203 
  Parts                    50   | .   7   10  24  4   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   1   15  .   
  Prevented                6    | .   .   .   .   .   .   6   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  20   | .   3   2   7   3   .   .   5   
  Guns                     12   | .   2   2   5   3   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      7    | .   1   .   2   .   .   .   4   
Classes Destroyed          6    | .   2   1   2   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   1   
  Watcher                  3    | .   1   .   2   .   .   .   .   
  Swarmer                  6    | .   3   .   .   3   .   .   .   
  Grunt                    10   | .   .   .   7   .   .   .   3   
  Sentry                   2    | .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   
Best Kill Streak           3    | .   3   2   3   3   .   .   3   
  Combat Bots Only         3    | .   3   2   2   3   .   .   3   
Max Kills in Single Turn   3    | .   2   1   2   2   .   .   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   1   .   2   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        274  | .    17   20   32   48   .    9    148  
  Missed                   95   | .    6    8    11   14   .    5    51   
Damage Taken               2657 | .    93   176  266  282  .    77   1763 
  Core                     1072 | .    24   35   51   95   .    8    859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    76   .    .    .    61   .    
Volleys Fired              73   | .    8    8    21   13   .    .    23   
  Largest                  2    | .    2    2    2    2    .    .    2    
  Hottest                  90   | .    90   90   70   70   .    .    78   
Shots Fired                129  | .    16   15   42   23   .    .    33   
  Gun                      106  | .    16   15   41   23   .    .    11   
  Cannon                   14   | .    .    .    .    .    .    .    14   
  Launcher                 9    | .    .    .    1    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  56   | .    .    2    21   13   .    .    20   
  Thermal                  51   | .    8    8    20   10   .    .    5    
  Explosive                9    | .    .    .    1    .    .    .    8    
  Electromagnetic          13   | .    8    5    .    .    .    .    .    
  Robot Hit Streak         17   | .    2    13   17   4    .    .    9    
  Robot Miss Streak        6    | .    6    1    3    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           81   | .    5    13   28   16   .    .    19   
  Core Hits                56   | .    5    4    18   4    .    .    25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    .    .    1    
    Burn                   2    | .    .    .    2    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1689 | .    156  148  396  156  .    .    833  
  Guns                     744  | .    97   148  291  156  .    .    52   
  Cannons                  215  | .    .    .    .    .    .    .    215  
  Explosions               728  | .    57   .    105  .    .    .    566  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    .    .    .    
  Kinetic                  468  | .    .    17   103  81   .    .    267  
  Thermal                  480  | .    130  87   188  75   .    .    .    
  Explosive                671  | .    .    .    105  .    .    .    566  
  Electromagnetic          68   | .    24   44   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    .    .    .    .    97   
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        261  | .    84   261  162  40   .    .    13   
  Average Temperature      64   | .    34   136  67   18   .    .    6    
  Received Heat Transfer   831  | .    6    81   141  .    .    .    603  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    
  Heat Transferred         1494 | .    322  259  703  210  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             305  | .   122 92  305 188 .   .   257 
  Initial                  118  | .   .   47  35  118 .   .   .   
  Average                  111  | .   69  84  182 178 .   .   80  
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   
  Low Security (%)         90   | 100 100 100 64  100 .   .   92  
  Level 1                  9    | .   .   .   35  .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   .   .   3   
  Investigation            4    | .   1   .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              65   | .   10  2   11  3   .   18  21  
  Peak Tracking Total      12   | .   4   2   3   3   .   4   12  
  Tactical Retreats        3    | .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          4    | .   .   1   .   1   .   .   2   
  Max in Single Turn       1    | .   .   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          11   | .   3   .   4   1   1   .   2   
  Terminals                7    | .   3   .   3   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                33   | .   10  .   12  1   4   .   6   
  Successful               24   | .   5   .   9   1   4   .   5   
  Failed                   9    | .   5   .   3   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   
  Terminals                19   | .   10  .   7   .   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   5   .   5   1   4   .   1   
  Part Schematic           4    | .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   1   .   .   .   2   
  Full Trace Events        4    | .   2   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   2   .   4   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   3   
    Authchips              1    | .   .   .   .   .   .   .   1   
    Time                   113  | .   .   .   .   .   .   .   113 
  Total Part Build Rating  5    | .   .   .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   .   
  Highest-Rated Group      155  | .   .   .   .   .   155 155 .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   33  .   
  Total Damage             373  | .   .   .   .   .   .   373 .   
  Kills                    6    | .   .   .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   1   .   
Drone Launches             18   | .   .   .   .   .   .   16  2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               3321 | 62   314  242  328  197  1211 640  327  
Spaces Moved               2433 | 49   229  180  208  127  990  490  160  
  Core                     132  | 11   .    .    .    .    .    .    121  
  Treads                   19   | .    .    .    .    .    .    .    19   
  Legs                     2282 | 38   229  180  208  127  990  490  20   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  50   
  Average Speed            118  | 104  120  120  120  120  120  120  97   
  Slowest Speed            250  | 120  120  120  120  120  120  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    35   46   21   27   81   66   9    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    .    .    .    2    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    1    .    4    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      55   | .    1    .    4    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      2762 | 60   252  192  249  152  1017 542  298  
  Wait                     163  | .    9    .    .    1    6    51   96   
  Move                     2426 | 48   228  179  207  126  989  489  160  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  41   | 7    4    2    6    4    11   .    7    
  Fast Attach              2    | .    .    .    .    .    .    1    1    
  Attach                   23   | 5    2    1    2    3    1    .    9    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     11   | .    .    1    7    1    1    .    1    
  Drop                     22   | .    .    1    6    4    9    1    1    
  Fire                     73   | .    8    8    21   13   .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   63 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Discovered new exit (range 12)
  323 | -10/Materials      | Build established: Mutant
  377 | -10/Materials      | Entered Mines
  597 | -10/Mines          | Discovered new exit (range 10)
  619 | -10/Mines          | Entered Materials
  619 | -9/Materials       | Evolved 2 slots: Utility x2
  871 | -9/Materials       | Discovered new exit (range 15)
  947 | -9/Materials       | Entered Mines
 1002 | -9/Mines           | Lost 3 parts (2u1w)
 1043 | -9/Mines           | Found the Drone Emporium
 1049 | -9/Mines           | Found Prototype Device
 1050 | -9/Mines           | Identified Bomb Drone Bay
 1110 | -9/Mines           | Discovered new exit (range 11)
 1112 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1135 | -9/Mines           | Learned Materials terminal intel
 1144 | -9/Mines           | Entered Zion
 1288 | -7/Zion            | Build established: Scavenger-Mutant
 1407 | -7/Zion            | Learned Factory garrison access intel
 1540 | -7/Zion            | Learned location of Quarantine (-2)
 1682 | -7/Zion            | Build established: Mutant
 1715 | -7/Zion            | Imprinted
 1717 | -7/Zion            | Declared Zion's savior
 2334 | -7/Zion            | Discovered new exit (range 15)
 2355 | -7/Zion            | Entered Proximity Caves
 2355 | -6/Proximity Caves | Accompanied by 4 allies
 2535 | -6/Proximity Caves | Lost 8 allies
 2723 | -6/Proximity Caves | Identified exit to Factory
 2725 | -6/Proximity Caves | Spotted B-75 Beast
 2764 | -6/Proximity Caves | Lost 4 allies
 2995 | -6/Proximity Caves | Lost 6 allies
 2995 | -6/Proximity Caves | Entered Factory
 2995 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
 2996 | -6/Factory         | Loaded intel: 4 garrison access locations
 3061 | -6/Factory         | Fabricated Grenade Launcher (x1)
 3127 | -6/Factory         | Fabricated Battle Cannon (x2)
 3169 | -6/Factory         | Lost 6 parts (1p2n1u2w)
 3270 | -6/Factory         | Core integrity fell below 50%
 3285 | -6/Factory         | Core integrity fell below 20%
 3300 | -6/Factory         | Lost 9 parts (1n4u4w)
 3322 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03257_ K-01 Serf collects debris.
03260_ Critical hit (Burn: +37).
03261_ K-01 Serf cleans the Matter Pump.
03263_ M-13 Machinist repairs G-50 Soldier.
03264_ Self-destruct Interrupter emitting active
  interruption sequence.
03267_ T-07 Excavator destroyed.
03267_ Targeting Computer destroyed.
03269_ Self-destruct Interrupter emitting active
  interruption sequence.
03269_ Sml. Laser destroyed.
03271_ Self-destruct Interrupter emitting active
  interruption sequence.
03271_ M-13 Machinist repairs G-50 Soldier.
03274_ K-01 Serf collects debris.
03284_ Knocked back.
03296_ Connecting with DSF Access...
03316_ Acquired Drone Bay.
03319_ Drone released from Drone Bay. <x2>
03321_ Acquired Airjet.

 Map 
-----
+----------------------------------------------------+
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|              ?#        n    Y#???????????????????? |
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| #####        ?# ""S""    @  #????????????????????? |
| ??????     ???# """"    ==  #????????????????????? |
| ???????   ????#         =   #????????????????????? |
| ??????????????###############????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Matter Filtering           50
Authchip Count             4

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
  Grenade Launcher | -9/Materials | Scanalyzed
          Riot Gun | -7/Zion      | Free
      Battle Rifle | -7/Zion      | Free
     Battle Cannon | -7/Zion      | Free
       Enh. Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Grenade Launcher | x1 | -6/Factory | Authchip
    Battle Cannon | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Just What I Needed
The One

 Challenges 
------------
None

 Game 
------
Seed              TransportTargetingInsulator
  Manual?         0
Play Time         00:49:42
  Cumulative      5.7 hours
  Start           2024.05.15 @ 21:39:05
  End             2024.05.15 @ 22:43:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c895088-5db5-49f8-b3de-6faa04c5ce12