Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 17:03:55 Player: jumpy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1111) 1111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4496 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Small Battery (100) Gatling Laser Flak Gun Assault Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Power Shielding Pulse Rifle Gatling Laser Assault Cannon Grenade Launcher Rocket Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 70 | 7 1 . 9 . . 14 4 35 Power 7 | 1 . . 1 . . 1 1 3 Engine 4 | 1 . . 1 . . 1 . 1 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 6 . . 6 1 6 Treads . | . . . . . . . . . Leg 8 | 2 . . 2 . . . . 4 Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight 12 | . . . 3 . . 6 1 2 Utility 12 | 1 1 . . . . 1 . 9 Device 2 | . 1 . . . . . . 1 Storage 3 | 1 . . . . . . . 2 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . . . . . . 1 . 5 Artifact . | . . . . . . . . . Weapon 30 | 3 . . 2 . . 6 2 17 Energy Gun 8 | 1 . . 2 . . 1 . 4 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 12 | 2 . . . . . 2 1 7 Ballistic Cannon 5 | . . . . . . 2 1 2 Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 34 | . . . 1 . . 11 8 14 Power 6 | . . . 1 . . 1 2 2 Propulsion 14 | . . . . . . 7 2 5 Utility 6 | . . . . . . 1 1 4 Weapon 8 | . . . . . . 2 3 3 Highest Loss Streak 5 | . . . 1 . . 5 5 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 95 100 81 77 77 69 57 62 Engine 6 | . 14 14 7 11 11 5 7 1 Core 1 | . . . . . . . . 3 Leg 11 | . 28 28 17 . . . . 10 Flight 10 | . . . 17 33 33 30 17 . Device 7 | . 9 14 11 11 11 8 . 3 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 2 | . . . . . . . . 6 Protection 5 | . . . . . . 1 8 11 Energy Gun 5 | . 14 14 11 11 11 5 . 1 Ballistic Gun 9 | . 14 14 5 . . 7 13 9 Peak Build Rating 38 | 6 7 7 12 10 11 13 12 38 Average Rating 14 | 4 6 7 9 10 10 7 8 27 On Entrance 6 | . 6 7 7 10 10 10 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 13 14 14 16 14 14 15 18 39 Greatest Support 40 | 20 20 20 40 12 12 16 13 30 Greatest Overweight (x) 10 | . . . 3 1 1 2 2 10 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 9 Most Carried 8 | 1 5 7 8 6 7 8 6 8 Average Carried 5 | . 2 6 6 6 6 4 4 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 Final Carried 7 | 1 5 7 6 6 6 5 3 6 Class Distribution -------------------- 60% | Mutant 30% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Sprinter | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1080 | 249 61 21 106 . . 132 63 448 Remotely . | . . . . . . . . . Salvage Created 1267 | . 107 144 85 . . 185 144 602 Parts 76 | . 9 7 10 . . 17 5 28 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . 2 5 4 . . 9 3 12 Guns 31 | . 2 5 4 . . 8 3 9 Cannons 3 | . . . . . . . . 3 AOE 1 | . . . . . . 1 . . Classes Destroyed 6 | . 2 1 . . . 1 1 1 Watcher 2 | . 1 . 1 . . . . . Swarmer 17 | . . 3 4 . . 7 . 3 Grunt 11 | . 2 2 . . . . 2 5 Sentry 4 | . . . . . . . 1 3 Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | . 1 3 4 . . 4 2 3 Combat Bots Only 4 | . 1 3 4 . . 4 2 3 Max Kills in Single Turn 2 | . 1 2 1 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 491 | . 18 22 30 . . 81 50 290 Missed 152 | . 4 8 7 . . 27 17 89 Damage Taken 4501 | . 155 139 202 . . 543 859 2603 Core 1274 | . 22 34 36 . . 84 385 713 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . 111 Regen/Repaired (Parts) 202 | . . . . . . . . 202 Core Remaining (%) 69 | 100 . 77 . . . 70 30 . Volleys Fired 134 | . 10 7 8 . . 37 19 53 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 96 | . 60 60 76 . . 96 59 91 Shots Fired 208 | . 20 14 15 . . 44 27 88 Gun 184 | . 20 14 15 . . 42 20 73 Cannon 22 | . . . . . . . 7 15 Launcher 2 | . . . . . . 2 . . Special . | . . . . . . . . . Kinetic 139 | . 10 7 7 . . 19 27 69 Thermal 67 | . 10 7 8 . . 23 . 19 Explosive 2 | . . . . . . 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 42 | . 6 3 4 . . 5 28 42 Robot Miss Streak 3 | . 1 3 3 . . 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 153 | . 16 8 7 . . 25 26 71 Core Hits 65 | . 5 6 5 . . 14 10 25 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 2 . . 2 1 . Burn 4 | . . . 2 . . 2 . . Destroy 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2622 | . 184 125 126 . . 369 308 1510 Guns 2104 | . 184 109 122 . . 262 150 1277 Cannons 371 | . . . . . . . 154 217 Explosions 107 | . . . . . . 107 . . Melee . | . . . . . . . . . Ramming 40 | . . 16 4 . . . 4 16 Kinetic 1860 | . 93 75 39 . . 105 304 1244 Thermal 615 | . 91 34 83 . . 157 . 250 Explosive 107 | . . . . . . 107 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . . . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . 2 . . . 2 . Shots . | . . . . . . . . . Rammed 3 | . . . 1 . . 1 1 . Targets Rammed 9 | . . 3 1 . . 1 1 3 Kicked 6 | . . 3 . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 188 | . 42 42 16 . . 188 26 126 Average Temperature 39 | . 20 24 8 . . 72 12 36 Received Heat Transfer 918 | . 84 60 9 . . . 225 540 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1485 | . 200 75 333 . . 507 . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 200 | . 73 98 154 60 . 200 128 198 Initial 78 | . . 28 37 60 . . 78 9 Average 85 | . 25 69 108 60 . 134 82 83 Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 . 81 100 100 Level 1 3 | . . . . . . 18 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . 3 2 Investigation 2 | . 1 . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . 2 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 4 9 11 . . 23 15 33 Peak Tracking Total 11 | . 3 4 4 . . 10 8 11 Tactical Retreats 7 | . . 1 . . . 5 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 3 | . . . . . . . . 3 Terminals 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . . . . . 7 Successful 4 | . . . . . . . . 4 Failed 3 | . . . . . . . . 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 14 | . . . . . . . . 14 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 45 | . . 45 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . 10 . . . . . . Total Damage 168 | . . 168 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4533 | 82 274 770 311 96 190 705 543 1562 Spaces Moved 3048 | 62 197 453 248 74 168 908 187 751 Core 45 | 5 . . 6 . . 6 . 28 Treads . | . . . . . . . . . Legs 1471 | 57 197 453 73 . . . . 691 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1532 | . . . 169 74 168 902 187 32 Fastest Speed 29 | 50 120 120 32 112 112 29 32 35 Average Speed 105 | 114 120 120 87 112 112 46 92 170 Slowest Speed 550 | 120 120 120 200 112 112 200 195 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . . 1 . . 12 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 31 75 23 30 58 88 20 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . . . . . 8 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 8 | . . . . . . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4153 | 69 214 665 333 87 170 1139 531 945 Wait 828 | . 2 201 43 14 . 181 321 66 Move 3013 | 61 196 452 245 73 167 884 184 751 Hop 13 | . . . 1 . . 11 1 . Pick Up 48 | 1 5 2 12 . 1 7 1 19 Fast Attach 19 | 6 . . . . . 3 1 9 Attach 40 | . 1 . 9 . . 10 3 17 Detach 13 | . . . 2 . . 3 . 8 Swap 11 | 1 . . . . . 1 . 9 Drop 24 | . . . 12 . 1 1 . 10 Fire 134 | . 10 7 8 . . 37 19 53 Melee . | . . . . . . . . . Ram 3 | . . . 1 . . 1 1 . Kick 6 | . . 3 . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 364 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1101 | -10/Mines | Discovered new exit (range 6) 1117 | -10/Mines | Learned Materials stockpile data 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Evolved 2 slots: Propulsion x2 1299 | -9/Materials | Met 8R-AWN 1416 | -9/Materials | Discovered new exit (range 14) 1438 | -9/Materials | Entered Mines 1440 | -9/Mines | Followed 8R-AWN into the Mines 1530 | -9/Mines | Discovered new exit (range 5) 1534 | -9/Mines | Entered Exiles 1538 | -9/Exiles | Build established: Scavenger-Mutant 1564 | -9/Exiles | Welcomed by 8R-AWN 1582 | -9/Exiles | Met EX-HEX 1634 | -9/Exiles | Met EX-DEC 1714 | -9/Exiles | Discovered new exit (range 11) 1724 | -9/Exiles | Entered Mines 1961 | -8/Mines | Lost 5 parts (1p2n2w) 2239 | -8/Mines | Build established: Sprinter 2328 | -8/Mines | Lost 4 parts (3n1u) 2423 | -8/Mines | Discovered new exit (range 5) 2429 | -8/Mines | Entered Materials 2429 | -8/Materials | Evolved 2 slots: Utility x2 2616 | -8/Materials | Build established: Scavenger-Mutant 2961 | -8/Materials | Core integrity fell below 50% 2967 | -8/Materials | Discovered new exit (range 16) 2972 | -8/Materials | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Utility x2 2985 | -7/Factory | Lost 5 parts (1p1n1u2w) 3225 | -7/Factory | Build established: Mutant 3525 | -7/Factory | Repaired Lyr. Light Armor Plating 4514 | -7/Factory | Cargo convoy interrupted 4519 | -7/Factory | Core integrity fell below 50% 4529 | -7/Factory | Core integrity fell below 20% 4534 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04526_ Slug penetrates Nuclear Reactor. 04526_ VTOL Module destroyed. 04526_ K-01 Serf collects debris. 04528_ Hvy. Ion Cannon destroyed. 04528_ U-05 Engineer builds a Wall. 04529_ Slug penetrates Wall. 04530_ Nuclear Reactor explodes. 04530_ The unstable cave ceiling collapses. 04530_ Nuclear Reactor explodes. 04530_ U-05 Engineer destroyed. 04530_ P-60 Hacker destroyed. 04530_ H-55 Commando destroyed. 04530_ K-01 Serf collects debris. 04530_ U-05 Engineer lays Concrete. 04531_ The unstable cave ceiling collapses. 04531_ K-01 Serf collects debris. 04531_ R-06 Scavenger collects Wheel. 04531_ U-05 Engineer builds a Wall. 04532_ K-01 Serf collects debris. 04533_ U-05 Engineer lays Concrete. 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"""""" #????????# " " #????# """" """" | | """""" #????????# " " #????# """" """" | | """""" #????????# #????# """" """" | | ^ """""" #????????#######????# """" """" | | """""" #???????????????????# """" """" | | """""" #???????????????????# """" """" | | """""" #???????????????????# | | """""" #???????????????????# | | #???????????????????# | | #???????????????????########+### | | #######+############????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Evasion (%) 64 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed PulseMatterShockpuncher Manual? 0 Play Time 00:33:25 Cumulative 4.6 hours Start 2024.12.31 @ 15:08:40 End 2024.12.31 @ 17:03:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9295d3d7-7fe1-47e4-83df-b4dd6290b6c4