Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 01:14:08 Player: LauraPalmer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (203) 1015 Value Destroyed (7077) 7077 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1187) 1187 TOTAL SCORE: 13959 Bonus ------- High Alert Combat Kills 1187 Cogmind --------- Core Integrity 0/1150 Matter 78/300 Energy 14/100 System Corruption 6% Temperature Cool (2) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Improved Signal Interpreter Improved Thermal Defense Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Power Amplifier Improved Coolant Injector Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Energy Well Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Core Shielding Point Defense System System Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Advanced Medium Treads Power Amplifier Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Improved Transmission Jammer Improved Reaction Control System Improved Reaction Control System Improved Thermal Defense Suite [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 8 | . . 2 2 1 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 249 | 8 23 29 28 63 25 55 18 Power 37 | 1 3 4 4 9 2 12 2 Engine 18 | 1 3 4 1 3 2 3 1 Core 19 | . . . 3 6 . 9 1 Reactor . | . . . . . . . . Propulsion 62 | 4 8 8 7 13 5 13 4 Treads 31 | . 3 8 7 11 . . 2 Leg 26 | 2 5 . . 1 5 13 . Wheel 4 | 2 . . . 1 . . 1 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 86 | 1 7 7 10 29 9 15 8 Device 33 | . 2 2 2 12 1 10 4 Storage 15 | 1 4 1 1 3 3 2 . Processor 8 | . . 2 2 1 2 1 . Hackware 2 | . . . . 2 . . . Protection 28 | . 1 2 5 11 3 2 4 Artifact . | . . . . . . . . Weapon 64 | 2 5 10 7 12 9 15 4 Energy Gun 25 | 2 1 4 6 3 5 4 . Energy Cannon 14 | . 1 1 . 5 3 4 . Ballistic Gun 10 | . . 3 1 . 1 5 . Ballistic Cannon 6 | . 2 1 . . . . 3 Launcher 6 | . 1 . . 4 . 1 . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 3 1 2 1 3 . Corrupted Parts 8 | . . . 1 . 3 4 . System Corruption 25 | . . . 1 . 13 11 . Parts Lost 80 | . 3 5 2 14 15 24 17 Power 10 | . 1 1 . 3 2 2 1 Propulsion 19 | . 1 . 1 3 4 7 3 Utility 30 | . 1 2 . 6 3 7 11 Weapon 21 | . . 2 1 2 6 8 2 Highest Loss Streak 10 | . 2 1 1 10 8 9 10 To Critical Strikes 4 | . . . 1 . . . 3 Average Slot Usage (%) 91 | . 96 97 99 90 86 84 60 Engine 4 | . 13 10 . 2 3 2 2 Core 3 | . . . 8 3 . 6 4 Treads 14 | . 18 21 17 15 8 . 3 Leg 2 | . 6 . . . 6 16 . Device 8 | . 10 4 8 9 7 7 14 Storage 8 | . 14 11 9 7 6 10 6 Processor 14 | . . 17 19 14 19 15 5 Hackware 4 | . . . . 8 9 5 5 Protection 9 | . . 9 17 11 4 2 4 Energy Gun 8 | . 16 3 16 4 9 4 . Energy Cannon 3 | . 4 . . 7 5 3 . Ballistic Gun 1 | . . 9 1 . 1 2 . Ballistic Cannon 1 | . 5 4 . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 108 | 12 32 35 41 100 108 62 61 Greatest Support 93 | 20 40 40 40 93 63 80 75 Greatest Overweight (x) 11 | 3 1 1 2 2 5 8 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 10 10 Average Capacity 13 | 7 12 15 15 15 11 9 9 Most Carried 16 | 8 15 15 15 16 14 10 10 Average Carried 12 | 5 11 14 14 13 9 8 8 Final Capacity 15 | 8 15 15 15 15 10 10 5 Final Carried 15 | 7 15 15 15 12 10 10 3 Class Distribution -------------------- 41% | Mutant 37% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 3758 | 280 169 583 508 944 336 785 153 Remotely . | . . . . . . . . Salvage Created 8549 | 92 818 1095 1458 2760 720 1529 77 Parts 445 | 5 45 69 93 115 41 73 4 Haulers Intercepted 9 | . 2 2 4 1 . . . Recyclers Shooed 7 | . 1 1 . 1 . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 147 | . 11 20 23 50 12 30 1 Melee 2 | . . . . 1 . 1 . Guns 67 | . 5 8 20 17 2 15 . Cannons 53 | . 5 11 . 26 4 6 1 AOE 16 | . . 1 2 2 5 6 . Classes Destroyed 17 | 2 5 2 4 2 . 2 . Worker 6 | . . . 2 3 1 . . Builder 7 | . 2 1 . 1 1 2 . Tunneler 3 | 2 . . . . 1 . . Hauler 9 | . 2 2 4 1 . . . Recycler 11 | 1 2 4 . 2 1 1 . Mechanic 2 | . . . 1 . 1 . . Operator 2 | . 1 . 1 . . . . Watcher 17 | . 3 2 5 4 . 2 1 Swarmer 35 | . . 7 3 7 4 14 . Saboteur 1 | . . . . . . 1 . Grunt 65 | . 11 8 11 24 5 6 . Brawler 5 | . . . 2 2 . 1 . Duelist 1 | . . . . 1 . . . Sentry 18 | . . 5 6 5 1 1 . Specialist 2 | . . . . . . 2 . Hunter 10 | . . . 1 5 1 3 . Programmer 10 | . . . . 6 1 2 1 Best Kill Streak 9 | 1 3 7 9 6 7 6 1 Combat Bots Only 6 | . 3 4 5 5 4 6 1 Max Kills in Single Turn 5 | 1 1 2 2 3 5 4 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 1 1 1 3 3 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 17813 | . 646 1433 1319 4691 2496 3323 3905 Core 4027 | . 126 219 289 578 848 805 1162 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 289 | . . . . 289 . . . Redirected to Shielding 255 | . . 6 36 108 . . 105 Regen/Repaired (Parts) 308 | . . 118 45 . 145 . . Core Remaining (%) 39 | 100 49 45 47 17 . 19 . Volleys Fired 650 | 13 78 80 98 233 28 99 21 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 215 | 100 125 100 122 151 215 196 195 Shots Fired 1144 | 26 146 159 190 365 63 160 35 Gun 703 | 26 98 106 171 147 40 115 . Cannon 408 | . 47 46 19 199 23 39 35 Launcher 26 | . 1 . . 19 . 6 . Special 7 | . . 7 . . . . . Kinetic 274 | . 16 99 51 . 5 68 35 Thermal 710 | 26 129 51 89 315 38 62 . Explosive 20 | . 1 . . 19 . . . Electromagnetic 140 | . . 9 50 31 20 30 . Robot Hit Streak 27 | 3 13 12 27 18 19 12 4 Robot Miss Streak 8 | 2 5 4 8 4 5 6 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . . 2 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 729 | 13 84 101 133 232 48 102 16 Core Hits 355 | 4 32 42 59 100 33 78 7 Critical Kills 4 | . . . . 2 1 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 22 | 1 2 2 6 7 1 3 . Burn 13 | 1 2 1 3 5 . 1 . Meltdown 4 | . . . . 2 1 1 . Destroy 1 | . . . . . . 1 . Blast 4 | . . 1 3 . . . . Melee Attacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18455 | 173 1332 1688 2866 6424 1983 3336 653 Guns 8480 | 173 789 1042 2265 2031 644 1536 . Cannons 7120 | . 543 535 266 3813 507 818 638 Explosions 2644 | . . 66 335 561 826 856 . Melee 124 | . . . . . . 124 . Ramming 42 | . . . . 19 6 2 15 Kinetic 3442 | . 194 1022 690 . 38 860 638 Thermal 11661 | 173 1138 574 1393 5609 1152 1622 . Explosive 830 | . . . . 379 451 . . Electromagnetic 2356 | . . 92 783 417 336 728 . Impact 124 | . . . . . . 124 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . 5 2 6 13 24 6 Average Corruption 4 | . . 5 1 2 9 9 1 Corruption Purged 10 | . . . . 10 . . . Corruption Blocked . | . . . . . . . . Effects 140 | . . 31 15 40 22 31 1 Message Errors 32 | . . 8 3 10 4 7 . Matter Fused 32 | . . 6 6 13 4 3 . Heat Flow Errors 18 | . . 4 1 4 2 6 1 Energy Discharges 12 | . . 4 1 2 4 1 . Parts Rejected 2 | . . 1 . . . 1 . Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 15 | . . 4 . 4 4 3 . Data Loss (major) 11 | . . . 1 4 2 4 . Misfires 3 | . . 2 1 . . . . Alerts 5 | . . . 1 1 1 2 . Misdirections 2 | . . . . . . 2 . Weapon Failures 6 | . . 2 1 1 1 1 . Overload Shots 7 | . . . . 7 . . . Effects 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Overflow Damage 553 | . 20 13 14 110 206 115 75 Projectiles 198 | . 20 13 14 68 . 8 75 Explosions 355 | . . . . 42 206 107 . Melee . | . . . . . . . . Knockbacks 25 | . 5 1 9 1 . . 9 Impact 2 | . . . . 1 . . 1 Kinetic 22 | . 5 1 8 . . . 8 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 774 | . 29 36 . 171 527 9 2 Shots 15 | . 1 1 . 6 6 1 . Rammed 13 | . . . . 7 . . 6 Targets Rammed 18 | . . . . 8 3 1 6 Kicked 4 | . . . . . 3 1 . Crushed 1 | . . . . 1 . . . Highest Temperature 756 | 354 571 328 583 585 756 696 186 Average Temperature 150 | 145 141 85 146 145 273 186 34 Received Heat Transfer 3665 | . 366 399 576 1365 316 400 243 Effects 75 | . 17 . 19 8 13 18 . Shutdowns 16 | . 4 . 4 2 1 5 . Energy Bleed 10 | . 2 . 3 3 1 1 . Interference 21 | . 3 . 7 2 5 4 . Matter Decay 3 | . . . . 1 1 1 . Short Circuit 4 | . . . . . 2 2 . Damage (minor) 3 | . 3 . . . . . . Damage (major) 13 | . 4 . 4 . 1 4 . Damage (core) 5 | . 1 . 1 . 2 1 . Siege Activations 8 | . . . . 8 . . . Total Turns 188 | . . . . 188 . . . Longest Duration 48 | . . . . 48 . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 8 | . . . 2 3 . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . 1 . . 4 1 2 . Combat Hostiles 8 | . 1 . . 4 1 2 . Parts Melted 44 | 1 7 3 3 11 1 18 . Heat Transferred 20026 | 592 2997 1345 2620 8642 1690 2140 . Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . 1 4 2 2 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 1059 | 15 316 307 409 1059 732 852 476 Initial 518 | . 9 34 87 144 518 273 390 Average 422 | 5 161 187 291 588 601 647 342 Maximum Alert Level 3 | . 1 1 2 3 3 3 2 Low Security (%) 22 | 100 77 62 12 6 . . 18 Level 1 36 | . 22 37 87 29 . 8 45 Level 2 21 | . . . . 23 95 42 36 Level 3 18 | . . . . 40 4 48 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 2 2 4 18 2 6 2 Investigation 6 | . 1 1 . 4 . . . Extermination 6 | . . . . 5 . 1 . Reinforcement 14 | . 1 1 1 4 1 4 2 Assault 4 | . . . . 2 1 1 . Garrison 6 | . . . 3 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 3 | . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 2 1 2 6 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 254 | . 29 26 42 78 21 41 17 Peak Tracking Total 13 | . 5 5 6 7 5 6 13 Tactical Retreats 19 | . 3 1 4 5 1 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 1 2 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 25 | . 1 . 2 13 4 5 . Max in Single Turn 4 | . 1 . 1 2 2 4 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 36 | . 6 6 10 9 5 . . Terminals 20 | . 5 3 7 4 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . 1 1 . 2 . . Recycling Units 7 | . 1 1 1 3 1 . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 114 | . 16 28 32 20 18 . . Successful 71 | . 10 18 23 8 12 . . Failed 43 | . 6 10 9 12 6 . . Catastrophic 9 | . . 4 1 2 2 . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 58 | . 13 10 22 8 5 . . Fabricators 2 | . . . . 2 . . . Repair Stations 15 | . . 5 3 . 7 . . Recycling Units 23 | . 3 7 2 8 3 . . Scanalyzers 11 | . . 6 5 . . . . Garrison Access 5 | . . . . 2 3 . . Terminal Hacks 36 | . 8 5 16 4 3 . . Record 9 | . 2 3 3 . 1 . . Part Schematic 1 | . . . . 1 . . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . . 1 2 . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . . . 1 1 1 . . Terminal Index 1 | . . . . 1 . . . Alert Level 3 | . . . 3 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 1 1 2 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 10 | . . 2 2 . 6 . . Scan Component 5 | . . 1 1 . 3 . . Repair 5 | . . 1 1 . 3 . . Recycling Unit Hacks 13 | . 2 5 1 3 2 . . Process 1 | . . 1 . . . . . Report Inventory 7 | . 1 2 1 2 1 . . Retrieve Matter 2 | . . 2 . . . . . Retrieve Components 3 | . 1 . . 1 1 . . Scanalyzer 10 | . . 6 4 . . . . Insert Component 5 | . . 3 2 . . . . Analyze 5 | . . 3 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 5 6 10 7 3 . . Full Trace Events 7 | . . 1 3 3 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked 1 | . . . . 1 . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 2 2 1 . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 58 | . . . . 58 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired 4 | . . 1 1 . 2 . . Time 135 | . . 26 26 . 83 . . Parts Recycled . | . . . . . . . . Recycled Matter 197 | . . 197 . . . . . Retrieved Matter 197 | . . 197 . . . . . Retrieved Components 12 | . 3 . . 3 6 . . Parts Scanalyzed 4 | . . 2 2 . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . 3 . . FOLLOW 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 11450 | 154 1222 1416 2174 3915 901 1068 600 Spaces Moved 5466 | 85 646 644 1002 1738 483 493 375 Core 123 | 23 . . . . 11 10 79 Treads 4209 | . 436 644 1002 1738 211 . 178 Legs 917 | 37 136 . . . 261 483 . Wheels 204 | 25 74 . . . . . 105 Hover 13 | . . . . . . . 13 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 163 100 50 50 Average Speed 157 | 108 142 160 169 170 149 139 132 Slowest Speed 600 | 200 190 240 330 320 560 450 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 81 52 65 32 18 8 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 163 | . . . . 163 . . . Terrain Destroyed 497 | . 4 8 22 312 70 63 18 Melee . | . . . . . . . . Projectile 61 | . . 1 1 25 1 15 18 AOE 436 | . 4 7 21 287 69 48 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 7193 | 120 808 868 1288 2344 600 726 439 Wait 482 | . 16 61 112 208 47 29 9 Move 5459 | 84 645 643 1001 1737 482 492 375 Hop . | . . . . . . . . Pick Up 131 | 12 20 21 17 34 10 12 5 Fast Attach 140 | 2 10 14 20 21 17 43 13 Attach 93 | 6 8 13 4 36 8 13 5 Detach 39 | 2 4 6 2 17 3 5 . Swap 20 | . 5 3 5 7 . . . Drop 158 | 1 22 27 29 43 2 29 5 Fire 650 | 13 78 80 98 233 28 99 21 Melee 3 | . . . . . . 3 . Ram 3 | . . . . . . . 3 Kick 4 | . . . . . 3 1 . Crush 11 | . . . . 8 . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 155 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 16) 782 | -10/Materials | Core integrity fell below 50% 857 | -10/Materials | Identified exit to Mines 1102 | -10/Materials | Discovered new exit (range 7) 1377 | -10/Materials | Entered another Materials area 1377 | -9/Materials | Evolved 2 slots: Utility x2 1899 | -9/Materials | Build established: Scavenger-Mutant 2345 | -9/Materials | Repaired Lgt. Treads 2399 | -9/Materials | Discovered new exit (range 8) 2622 | -9/Materials | Core integrity fell below 50% 2733 | -9/Materials | Discovered new exit (range 9) 2760 | -9/Materials | Discovered new exit (range 15) 2793 | -9/Materials | Entered another Materials area 2793 | -8/Materials | Evolved 2 slots: Utility x2 3509 | -8/Materials | Discovered new exit (range 4) 3797 | -8/Materials | Build established: Mutant 3848 | -8/Materials | Discovered new exit (range 14) 4073 | -8/Materials | Garrison activated, responded to threat 4322 | -8/Materials | Repaired Utility Shielding 4647 | -8/Materials | Core integrity fell below 50% 4967 | -8/Materials | Entered Factory 4967 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5292 | -7/Factory | Fabricated Hvy. Siege Treads? 5835 | -7/Factory | Found Powered Armor 5860 | -7/Factory | Found Powered Armor 5863 | -7/Factory | Found Powered Armor 6005 | -7/Factory | Garrison activated, responded to threat 6400 | -7/Factory | Build established: Scavenger-Mutant 7008 | -7/Factory | First assault squad dispatched 7252 | -7/Factory | Discovered new exit (range 14) 7285 | -7/Factory | Core integrity fell below 50% 7287 | -7/Factory | Lost 10 parts (2p2n4u2w) 7502 | -7/Factory | Build established: Mutant 8072 | -7/Factory | Found Powered Armor 8321 | -7/Factory | Build established: Hacker-Mutant 8876 | -7/Factory | Core integrity fell below 20% 8882 | -7/Factory | Entered another Factory area 8882 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9182 | -6/Factory | Build established: Hacker-Gunner 9232 | -6/Factory | First assault squad dispatched 9297 | -6/Factory | Repaired Lrg. Storage Unit 9343 | -6/Factory | Core integrity fell below 50% 9380 | -6/Factory | Lost 8 parts (1p1n2u4w) 9417 | -6/Factory | Core integrity fell below 20% 9487 | -6/Factory | System corruption reached 10% 9564 | -6/Factory | Repaired Imp. Light Armor Plating 9667 | -6/Factory | Discovered new exit (range 32) 9783 | -6/Factory | Entered another Factory area 9783 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10134 | -5/Factory | Discovered new exit (range 13) 10432 | -5/Factory | System corruption reached 10% 10438 | -5/Factory | Lost 9 parts (1p2n3u3w) 10631 | -5/Factory | Lost 3 parts (2n1u) 10683 | -5/Factory | First assault squad dispatched 10718 | -5/Factory | Core integrity fell below 50% 10768 | -5/Factory | Lost 4 parts (1p1n1u1w) 10842 | -5/Factory | Lost 3 parts (1n2w) 10844 | -5/Factory | Core integrity fell below 20% 10851 | -5/Factory | Entered another Factory area 10851 | -4/Factory | Evolved 2 slots: Utility x2 11214 | -4/Factory | Lost 3 parts (1p2u) 11393 | -4/Factory | Lost 10 parts (1n7u2w) 11422 | -4/Factory | Discovered new exit (range 7) 11423 | -4/Factory | Core integrity fell below 50% 11447 | -4/Factory | Core integrity fell below 20% 11451 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11394_ Slammed into R-10 Processor. 11394_ R-10 Processor knocked back. 11400_ Slug penetrates Wall. 11401_ Lyr. Light Armor Plating destroyed. 11420_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 11422_ EXIT=FOUND 11438_ Acquired Imp. Gyrokinetic Inverter. 11439_ Lyr. Light Armor Plating destroyed. 11441_ S-27 Virus destroyed. 11442_ Acquired 30 matter. 11443_ Knocked back. 11444_ Slammed into S-27 Virus. 11445_ Slammed into X-77 Beamer. 11445_ Destabilizing: System corrupted (+1). 11446_ Penetrated by Slug. 11446_ K-01 Serf cleans the Subcomponent Replicator. 11448_ M-36 Artificer repairs S-27 Virus. 11449_ Subcomponent Replicator disabled. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????" ???????????????????????? | | ?????????????????????" ???? #?????????????????? | | ????????????????g ?""" ??? A#?????????????????? | | ?????????????? g """" "" #?????????????????? | | ?????????????? A F"" #?????????????????? | | ??????????????? """ #?????????????????? | | ???????????????? +?????????????????? | | ????????????????? ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# k#####?????????????? | | ??????????????????# """?????????????? | | ??????????????????# "Y" #??????????? | | ??????????????????# k #??????????? | | ??????????????????# #??????????? | | ??????????????????# @ s #??????????? | | ??????????????????## """ """ """ #??????????? | | ???????????????????# """ """ """ ###????????? | | ???????????????????# k""" ""x""" ??????? | | ????###########????# "" s"" "" ??????? | | ????# #????# ""sp"" "" ! ?????? | | ????# ###### x s m ?????? | | ????# + ?????? | | ????# ###### ########+##########?????????? | | #???# #??? #???# H #??????????????? | | ##### ## ##### % """#??????????????? | | ##### ## !< / [ """#??????????????? | | # ## ##### """#??????????????? | | # ## #???#!= ""#??????????????? | | # ### ##???# ""#??????????????? | | # # #?# ?????# #??????????????? | | # # #?# ?????# #??????????????? | | # / #?# ?????# #??????????????? | | # # #?# ?????##########??????????????? | | # ###########?? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ????????????" ?????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ###?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 28 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 800 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Arm. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Hvy. Siege Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Everything Is Under Control Hey, That's Mine! Please Form A Line Remodeling Troublemaker Challenges ------------ None Game ------ Seed LightpackDefenseNetwork Manual? 0 Play Time 07:30:42 Cumulative 23.9 hours Start 2023.09.30 @ 17:45:05 End 2023.10.03 @ 01:14:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c514f9c-95ea-4070-8e4c-7b4ab19fad94