Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 16:15:59 Player: Malak Gallen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3314) 3314 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 8578 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Danger (478) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Lightning Gun Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery Experimental Sensor Array Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Advanced Beam Rifle Gatling Laser Advanced Beam Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Gravity Neutralizer Particle Charger Transmission Jammer Improved Light Armor Plating Lightning Gun Lightning Gun Lightning Gun Arc Projector Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . . 2 2 . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 . Utility 3 | . . . 1 1 . 1 . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 118 | 6 2 . 22 16 43 18 3 8 Power 16 | 1 . . 3 2 5 5 . . Engine 5 | 1 . . 1 . 2 1 . . Core 11 | . . . 2 2 3 4 . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . . 7 4 10 4 1 3 Treads 28 | 2 . . 4 4 10 4 1 3 Leg 3 | . . . 3 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 2 . 4 7 14 6 1 2 Device 15 | . . . 1 3 6 4 . 1 Storage 5 | 1 1 . 1 . 1 1 . . Processor 4 | . . . 1 2 . 1 . . Hackware . | . . . . . . . . . Protection 13 | . 1 . 1 2 7 . 1 1 Artifact . | . . . . . . . . . Weapon 34 | 2 . . 8 3 14 3 1 3 Energy Gun 21 | 2 . . 3 1 8 3 1 3 Energy Cannon 4 | . . . 1 1 2 . . . Ballistic Gun 9 | . . . 4 1 4 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 30 | . . . 2 . 7 1 . 20 Power 4 | . . . . . 1 1 . 2 Propulsion 9 | . . . 1 . 1 . . 7 Utility 8 | . . . . . 4 . . 4 Weapon 9 | . . . 1 . 1 . . 7 Highest Loss Streak 18 | . . . 1 . 5 1 . 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 98 98 97 86 Engine 4 | . 14 14 2 . 5 6 6 4 Core 5 | . . . 8 9 3 6 6 5 Treads 23 | . 28 28 13 27 26 23 26 22 Leg 1 | . . . 8 . . . . . Device 10 | . . . 1 9 14 13 6 5 Storage 12 | . 14 14 11 9 13 15 13 12 Processor 4 | . . . 9 7 . 6 6 6 Protection 6 | . 12 14 11 9 6 . 6 3 Energy Gun 12 | . 28 28 6 2 16 15 17 17 Energy Cannon 3 | . . . 5 1 1 7 6 5 Ballistic Gun 10 | . . . 21 22 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 20 20 38 44 47 71 76 76 Greatest Support 88 | 40 40 40 44 64 74 76 86 88 Greatest Overweight (x) 1 | 1 . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 Average Capacity 14 | 7 9 10 10 15 15 19 20 19 Most Carried 20 | 5 10 10 14 15 15 20 20 18 Average Carried 13 | 2 5 9 9 14 14 17 18 15 Final Capacity 20 | 8 10 10 15 15 15 20 20 5 Final Carried 20 | 4 10 10 14 15 15 20 18 5 Class Distribution -------------------- 33% | Scavenger-Gunner 26% | Scavenger-Tank 25% | Gunner 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Matter Collected 1885 | 216 23 . 445 322 605 181 . 93 Remotely . | . . . . . . . . . Salvage Created 3735 | . 23 43 826 414 1393 776 . 260 Parts 227 | . 3 5 69 30 72 42 . 6 Haulers Intercepted 6 | . . . . 2 4 . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 74 | . 2 3 20 6 25 13 . 5 Melee 5 | . . . . . 2 2 . 1 Guns 56 | . 2 3 14 6 21 9 . 1 Cannons 4 | . . . 1 . 2 1 . . AOE 5 | . . . 5 . . . . . Classes Destroyed 14 | . 1 1 6 1 3 2 . . Worker 6 | . . . 2 2 1 1 . . Builder 8 | . . . 3 2 1 2 . . Tunneler 1 | . . 1 . . . . . . Hauler 6 | . . . . 2 4 . . . Recycler 2 | . . . . . 1 1 . . Operator 2 | . . . 1 . 1 . . . Watcher 8 | . . . 3 2 1 2 . . Swarmer 15 | . 2 3 6 . . 4 . . Grunt 40 | . . . 11 4 16 4 . 5 Duelist 1 | . . . . . 1 . . . Sentry 14 | . . . 3 2 7 2 . . Demolisher 1 | . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 12 | . 2 3 12 3 4 5 . 3 Combat Bots Only 6 | . 2 3 6 2 4 5 . 3 Max Kills in Single Turn 4 | . 1 1 4 3 2 2 . 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Hostile Shots Fired 539 | . 15 8 49 46 126 130 . 165 Missed 133 | . 4 3 16 12 33 46 . 19 Damage Taken 6632 | . 83 44 616 439 1727 945 . 2778 Core 1249 | . . . 36 42 145 166 . 860 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 320 | . . . . . 320 . . . Core Remaining (%) 86 | 100 . 100 91 . 66 76 . . Volleys Fired 192 | . 6 3 42 23 63 39 . 16 Largest 4 | . 2 2 3 3 3 3 . 4 Hottest 264 | . 80 80 106 93 190 203 . 264 Shots Fired 551 | . 12 6 106 67 186 115 . 59 Gun 456 | . 12 6 87 67 163 77 . 44 Cannon 95 | . . . 19 . 23 38 . 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 176 | . . . 55 60 61 . . . Thermal 261 | . 12 6 12 . 106 76 . 49 Explosive . | . . . . . . . . . Electromagnetic 114 | . . . 39 7 19 39 . 10 Robot Hit Streak 18 | . 1 6 9 7 18 14 . 16 Robot Miss Streak 7 | . 3 . 3 5 7 5 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 3 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 341 | . 5 5 64 46 117 63 . 41 Core Hits 182 | . 2 3 38 28 63 30 . 18 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 15 | . . . . 1 9 1 . 4 Burn 13 | . . . . . 9 1 . 3 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8059 | . 53 72 1822 1017 2619 1490 . 986 Guns 5546 | . 53 54 879 899 1873 997 . 791 Cannons 1292 | . . . 317 . 351 438 . 186 Explosions 794 | . . . 619 62 113 . . . Melee . | . . . . . . . . . Ramming 427 | . . 18 7 56 282 55 . 9 Kinetic 2014 | . . . 643 788 583 . . . Thermal 3994 | . 53 54 641 62 1394 961 . 829 Explosive 70 | . . . . . 70 . . . Electromagnetic 1554 | . . . 531 111 290 474 . 148 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 . . 4 . . Average Corruption 2 | . . . 1 . . 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 2 | . . . . . . 2 . . Matter Fused 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 106 | . . . 84 . 7 5 . 10 Projectiles 15 | . . . . . . 5 . 10 Explosions 84 | . . . 84 . . . . . Melee 7 | . . . . . 7 . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 378 | . . . 235 36 107 . . . Shots 8 | . . . 5 1 2 . . . Rammed 67 | . . 1 3 8 47 5 . 3 Targets Rammed 82 | . . 2 4 10 54 8 . 4 Kicked 1 | . . . 1 . . . . . Crushed 14 | . . 1 . 2 7 3 . 1 Highest Temperature 663 | . 135 81 256 12 430 427 . 663 Average Temperature 149 | . 63 41 75 6 125 161 . 333 Received Heat Transfer 2668 | . . . 144 153 801 234 . 1336 Effects 40 | . . . . . 4 11 . 25 Shutdowns 8 | . . . . . . 3 . 5 Energy Bleed 8 | . . . . . 1 2 . 5 Interference 11 | . . . . . 3 5 . 3 Matter Decay 5 | . . . . . . . . 5 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . 1 . 2 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 3 | . . . . . 3 . . . Robots Melted 4 | . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . 1 . 3 Parts Melted 12 | . 1 . . . 5 4 . 2 Heat Transferred 8153 | . 125 125 650 50 3615 1867 . 1721 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 5 1 1 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Peak Influence 574 | . 95 111 574 352 400 217 105 123 Initial 174 | . . 36 42 174 49 44 105 73 Average 193 | . 39 90 384 168 187 116 105 79 Maximum Alert Level 2 | . . . 2 1 2 1 . . Low Security (%) 57 | 100 100 100 11 70 45 87 100 100 Level 1 31 | . . . 28 29 54 12 . . Level 2 11 | . . . 60 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . 2 2 8 6 . . Investigation 5 | . . . . . 2 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement 8 | . . . 2 2 3 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Distress Signals 5 | . 2 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 5 3 28 15 33 19 . 12 Peak Tracking Total 10 | . 4 3 6 5 5 5 . 10 Tactical Retreats 6 | . 2 . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Traps Triggered 9 | . . . 2 . 4 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Machines Disabled 11 | . . . 3 . 6 2 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Machines Accessed 35 | . 1 . 6 2 15 10 1 . Terminals 25 | . 1 . 5 1 13 5 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . . . 1 2 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . . 2 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 109 | . 2 . 9 7 57 32 2 . Successful 55 | . 1 . 2 5 29 17 1 . Failed 54 | . 1 . 7 2 28 15 1 . Catastrophic 14 | . . . 3 . 7 4 . . Database Lockouts . | . . . . . . . . . Manual 35 | . . . 6 2 17 10 . . Terminals 73 | . 2 . 7 4 44 16 . . Fabricators 6 | . . . . . . 6 . . Repair Stations 17 | . . . . 3 13 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . 2 . . 9 . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 30 | . 1 . . 3 21 5 . . Record 2 | . . . . . . 2 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 4 | . 1 . . . 2 1 . . Prototype ID Bank 5 | . . . . 1 4 . . . Open Door 3 | . . . . . 3 . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . Alert Level 3 | . . . . 1 2 . . . Unreport Threat 3 | . . . . 1 2 . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Transport Status 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . . . . 2 8 . . . Scan Component 6 | . . . . 2 4 . . . Repair 4 | . . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . 2 . . 9 . . Insert Component 6 | . . . 1 . . 5 . . Analyze 5 | . . . 1 . . 4 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 1 . 5 2 13 10 . . Full Trace Events 7 | . . . . . 4 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 1 4 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 4 | . . . . . 4 . . . Time 226 | . . . . . 226 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . 4 . . Part Schematics Acquired 5 | . . . 1 . . 4 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders 1 | . . . . . 1 . . . EXPLORE 1 | . . . . . 1 . . . Ally Attacks 48 | . . . . . 48 . . . Total Damage 582 | . . . . . 582 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Robot Analysis Total 4 | . 1 . . . 2 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 4 | . . . . . 4 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Turns Passed 5863 | 65 148 208 1101 791 2113 1180 28 229 Spaces Moved 2713 | 35 76 119 521 407 855 591 17 92 Core 4 | 4 . . . . . . . . Treads 2537 | 31 76 119 349 407 855 591 17 92 Legs 172 | . . . 172 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 150 155 150 148 145 Average Speed 157 | 151 160 160 162 154 157 156 148 147 Slowest Speed 240 | 160 160 160 225 160 160 240 148 148 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 23 48 46 27 89 20 1 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . . . 53 4 26 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 83 | . . . 53 4 26 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Gar Total 3845 | 45 90 130 701 520 1451 756 20 132 Wait 575 | . . 5 66 38 382 72 . 12 Move 2705 | 34 75 118 520 406 854 590 16 92 Hop . | . . . . . . . . . Pick Up 69 | 5 6 1 20 10 13 14 . . Fast Attach 39 | 5 1 . 9 4 16 4 . . Attach 30 | 1 . . 7 3 8 2 3 6 Detach 8 | . . . 4 1 2 . 1 . Swap 49 | . 1 . 6 9 19 12 . 2 Drop 83 | . 1 1 23 16 27 15 . . Fire 192 | . 6 3 42 23 63 39 . 16 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . 1 . . . . . Crush 80 | . . 2 3 10 54 8 . 3 Escape Stasis . | . . . . . . . . . Rewire 13 | . . . . . 13 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Met 8R-AWN 196 | -10/Materials | Discovered new exit (range 12) 214 | -10/Materials | Entered Mines 216 | -10/Mines | Followed 8R-AWN into the Mines 306 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 324 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 327 | -10/Mines | Found Prototype Device 406 | -10/Mines | Discovered new exit (range 10) 414 | -10/Mines | Learned location of 1 exit from Materials 422 | -10/Mines | Entered Materials 422 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 423 | -9/Materials | Identified exit to Materials 696 | -9/Materials | Identified Exp. Sensor Array 735 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Discovered new exit (range 10) 1503 | -9/Materials | Discovered exit to Materials (range 13) 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1897 | -8/Materials | Build established: Scavenger-Tank 2284 | -8/Materials | Discovered new exit (range 7) 2314 | -8/Materials | Entered Storage 2632 | -8/Storage | Lost 5 parts (1p1n2u1w) 2832 | -8/Storage | Repaired Broken Exp. Sensor Array 2927 | -8/Storage | Build established: Scavenger-Gunner 3561 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3584 | -8/Storage | Garrison activated, responded to threat 3624 | -8/Storage | Repaired Adv. Treads 3638 | -8/Storage | Lost 5 allies 3651 | -8/Storage | Repaired Lgt. Treads 3679 | -8/Storage | Repaired Lgt. Treads 3736 | -8/Storage | Lost 3 allies 4023 | -8/Storage | Build established: Scavenger-Tank 4140 | -8/Storage | Discovered new exit (range 11) 4397 | -8/Storage | Discovered new exit (range 16) 4427 | -8/Storage | Entered Factory 4427 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4754 | -7/Factory | Build established: Scavenger-Gunner 5115 | -7/Factory | Fabricated Adv. Treads (x2) 5180 | -7/Factory | Identified exit to Factory 5313 | -7/Factory | Build established: Gunner 5607 | -7/Factory | Entered another Factory area 5607 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5633 | -6/Factory | Identified exit to Garrison 5635 | -6/Factory | Entered Garrison 5661 | -6/Garrison | Triggered checkpoint 5700 | -6/Garrison | Build established: Scavenger-Gunner 5751 | -6/Garrison | Triggered checkpoint 5775 | -6/Garrison | Triggered checkpoint 5821 | -6/Garrison | Installed Relay Interface Framework 5857 | -6/Garrison | Core integrity fell below 50% 5863 | -6/Garrison | Core integrity fell below 20% 5864 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05846_ Crushed G-50 Soldier. 05846_ G-50 Soldier destroyed. 05848_ Adv. Treads destroyed. 05848_ Critical hit (Burn: +50). 05848_ G-50 Soldier IFF system glitched. 05848_ Slammed into G-50 Soldier. 05849_ Overheating: System interference. 05849_ Adv. Beam Rifle temporarily disabled. 05850_ Adv. Beam Rifle destroyed. 05850_ Broken Adv. Beam Rifle destroyed. 05850_ Adv. Treads destroyed. 05851_ Slammed into G-50 Soldier. 05852_ Critical hit (Burn: +37). 05853_ Overheating: Hcp. Storage Unit damaged (-156). 05853_ Mic. Nuclear Core destroyed. 05854_ Hcp. Battery destroyed. 05855_ Overheating: Matter decay (-30). 05858_ Hcp. Storage Unit destroyed. 05862_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????# ## ## ###???????????????????? | | ??????????### ## ## ###########???????????? | | ??????? #???????????? | | ?????? #???????????? | | ??????? ########??????????????? | | ???????########### ## ##?????????????????????? | | ?????????????????# ?# #??????????????????????? | | ?????????????????####??# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#Y ###????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### ###????????????????????? | | ?????????????????????#"# #??????????????????????? | | ?????????????????????#" #??????????????????????? | | ?????????????????????#" #??????????????????????? | | ?????????????????????#" #??????????????????????? | | ?????????????????????#"# [#??????????????????????? | | ?????????????????????####!#??????????????????????? | | ????????????????????????#[#??????????????????????? | | ???????????????????????##g##?????????????????????? | | ???????????????????????#g@g#?????????????????????? | | ???????????????????????#gg"#?????????????????????? | | ???????????????????????#g%=#?????????????????????? | | ???????????????????????#"["#?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Treads | -8/Storage | Hacked Particle Charger | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just What I Needed Safety First root@ Challenges ------------ None Game ------ Seed CarbideNullRecalibrator Manual? 0 Play Time 01:15:14 Cumulative 15.3 hours Start 2024.06.10 @ 14:35:43 End 2024.06.10 @ 16:15:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 162226b4-3403-4d65-864b-71e56f8087aa