Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 21:50:47 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (4153) 4153 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (595) 595 TOTAL SCORE: 9563 Bonus ------- Follower Combat Kills 295 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 125/125 System Corruption 23% Temperature Warm (186) Movement Rolling (125) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- Titanium Leg Wheel Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Terrain Scan Processor Target Analyzer Improved Field Recycling Unit > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Improved Heat Sink Structural Scanner Seismic Detector Matter Filter Improved Particle Charger Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Gatling Laser Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Matter Filter Matter Filter Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Flak Cannon [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 4 | . . . 2 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 148 | 7 2 19 21 20 3 3 . 29 44 Power 12 | 1 . 2 2 . . . . 2 5 Engine 7 | 1 . 2 2 . . . . . 2 Core 5 | . . . . . . . . 2 3 Reactor . | . . . . . . . . . . Propulsion 42 | 3 . 8 6 6 1 . . 5 13 Treads 18 | 2 . 6 4 3 . . . 1 2 Leg 12 | . . . . 2 1 . . 4 5 Wheel 9 | 1 . 2 2 1 . . . . 3 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 50 | 1 2 6 8 10 1 1 . 8 13 Device 28 | . 1 2 4 8 . . . 6 7 Storage 6 | 1 1 . . 1 . . . 2 1 Processor 6 | . . . 2 . 1 . . . 3 Hackware . | . . . . . . . . . . Protection 10 | . . 4 2 1 . 1 . . 2 Artifact . | . . . . . . . . . . Weapon 44 | 2 . 3 5 4 1 2 . 14 13 Energy Gun 4 | . . . 1 . . . . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 21 | 2 . 2 4 4 1 . . 4 4 Ballistic Cannon 12 | . . 1 . . . 1 . 7 3 Launcher 4 | . . . . . . 1 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 10 | . . . . . . . . 10 . Parts Lost 69 | . . 1 9 5 3 1 . 18 32 Power 6 | . . . 1 . . . . 2 3 Propulsion 24 | . . 1 3 4 1 . . 3 12 Utility 18 | . . . 2 1 1 1 . 8 5 Weapon 21 | . . . 3 . 1 . . 5 12 Highest Loss Streak 17 | . . 1 5 2 3 1 . 17 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 89 | . 97 99 96 99 92 99 100 84 73 Engine 6 | . 14 11 9 7 7 7 7 5 3 Treads 10 | . 14 26 23 14 7 7 7 6 1 Leg 7 | . . . . . 7 15 15 13 10 Wheel 8 | . 14 17 11 14 7 7 7 4 4 Device 8 | . 11 2 8 13 15 9 7 5 9 Storage 7 | . 14 11 9 7 7 7 7 7 6 Processor 10 | . . . 11 15 15 15 15 9 13 Protection 4 | . . 8 5 1 . 4 7 4 5 Ballistic Gun 11 | . 28 11 13 20 22 17 15 8 . Ballistic Cannon 6 | . . 10 1 . . 4 7 13 6 Peak Build Rating 49 | 6 8 15 25 39 42 42 39 47 49 Average Rating 30 | 4 6 12 21 33 37 39 39 38 31 On Entrance 25 | . 6 8 15 25 39 41 39 39 38 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 13 49 54 63 67 67 71 71 80 71 Greatest Support 66 | 40 10 60 20 40 10 10 10 46 66 Greatest Overweight (x) 16 | 1 4 4 5 6 6 7 7 16 15 Average Overweight (x) 4 | . 2 2 3 2 6 6 7 6 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 20 20 20 20 20 20 20 10 Average Carried 15 | 2 7 15 18 18 18 19 20 17 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 20 19 20 20 20 20 11 7 Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Derelict-Tank 11% | Scavenger-Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3983 | 234 15 526 701 404 341 262 . 754 746 Remotely . | . . . . . . . . . . Salvage Created 3590 | . 15 482 697 376 284 176 . 684 876 Parts 166 | . 1 33 30 13 14 5 . 32 38 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled 13 | . . . . . . . . . 13 Retrieved Matter 128 | . . . . . . . . . 128 Parts Self-Destructed 69 | . . . . . 14 12 . 43 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 85 | . . 13 14 8 6 5 . 19 20 Melee 2 | . . . . . . . . . 2 Guns 47 | . . 6 14 8 6 1 . 4 8 Cannons 25 | . . 7 . . . 1 . 9 8 AOE 9 | . . . . . . 3 . 6 . Classes Destroyed 11 | . 1 3 2 1 . . . 2 2 Worker 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 7 | . 1 3 1 . . . . . 2 Swarmer 11 | . . 3 . . . . . 4 4 Grunt 45 | . . 5 10 6 4 4 . 8 8 Brawler 2 | . . . . . . . . 2 . Duelist 2 | . . . . . . . . 2 . Sentry 9 | . . 5 3 . . . . 1 . Hunter 3 | . . . 1 . . . . . 2 Programmer 13 | . . . . 2 2 1 . 2 6 Best Kill Streak 8 | . 1 3 3 3 4 3 . 4 8 Combat Bots Only 8 | . . 3 3 3 4 3 . 4 8 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 745 | . . 89 154 44 43 27 . 124 264 Missed 169 | . . 22 35 10 6 8 . 27 61 Damage Taken 9448 | . . 839 1927 483 477 248 . 1789 3685 Core 1807 | . . 99 340 42 72 8 . 395 851 Absorbed by Shields 620 | . . . 148 28 124 94 . 226 . Redirected to Shielding 102 | . . . . . . . . . 102 Core Remaining (%) 67 | 100 100 75 38 . . . . 26 . Volleys Fired 335 | . 11 48 81 25 17 11 . 39 103 Largest 3 | . 2 2 2 3 3 3 . 3 3 Hottest 223 | . 40 58 88 113 78 95 . 136 223 Shots Fired 698 | . 22 96 154 75 47 34 . 104 166 Gun 467 | . 22 48 152 75 47 26 . 34 63 Cannon 218 | . . 48 2 . . 2 . 63 103 Launcher 13 | . . . . . . 6 . 7 . Special . | . . . . . . . . . . Kinetic 603 | . 22 96 128 65 47 28 . 97 120 Thermal 72 | . . . 26 10 . . . . 36 Explosive 13 | . . . . . . 6 . 7 . Electromagnetic 10 | . . . . . . . . . 10 Robot Hit Streak 29 | . 2 7 18 18 29 7 . 6 11 Robot Miss Streak 9 | . 6 9 3 2 3 3 . 9 5 Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 3 | . . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 450 | . 6 52 120 61 30 14 . 54 113 Core Hits 205 | . 1 23 38 16 11 10 . 62 44 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . . . . . 4 Critical Strikes 23 | . . 2 2 1 . . . 2 16 Burn 2 | . . . . 1 . . . . 1 Destroy 3 | . . . 2 . . . . . 1 Blast 13 | . . 2 . . . . . 2 9 Corrupt 2 | . . . . . . . . . 2 Smash 3 | . . . . . . . . . 3 Melee Attacks 21 | . . . . . . . . . 21 Impact 21 | . . . . . . . . . 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10581 | . 68 818 1805 1287 616 643 . 2127 3217 Guns 5372 | . 68 379 1786 1287 616 228 . 343 665 Cannons 3137 | . . 439 19 . . 28 . 747 1904 Explosions 1424 | . . . . . . 387 . 1037 . Melee 641 | . . . . . . . . . 641 Ramming 7 | . . . . . . . . . 7 Kinetic 7323 | . 68 818 1380 1116 616 256 . 1090 1979 Thermal 1093 | . . . 425 171 . . . . 497 Explosive 1424 | . . . . . . 387 . 1037 . Electromagnetic 93 | . . . . . . . . . 93 Impact 641 | . . . . . . . . . 641 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . 1 . . 2 5 5 5 31 23 Average Corruption 10 | . 1 . . 1 2 5 5 11 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 174 | . . . . 6 9 18 4 68 69 Message Errors 38 | . . . . 3 3 4 . 14 14 Matter Fused 39 | . . . . 1 1 3 3 17 14 Heat Flow Errors 25 | . . . . . 1 4 . 12 8 Energy Discharges 20 | . . . . 1 1 5 . 7 6 Parts Rejected 3 | . . . . . . . . 1 2 Data Loss (minor) 20 | . . . . 1 2 . . 10 7 Data Loss (major) 8 | . . . . . 1 1 1 2 3 Misfires 7 | . . . . . . 1 . 3 3 Alerts 4 | . . . . . . . . . 4 Misdirections 4 | . . . . . . . . 1 3 Weapon Failures 6 | . . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . Overflow Damage 326 | . . . . . . . . 6 320 Projectiles 79 | . . . . . . . . . 79 Explosions 6 | . . . . . . . . 6 . Melee 241 | . . . . . . . . . 241 Knockbacks 46 | . . 3 . . . 2 . 14 27 Impact 2 | . . . . . . . . . 2 Kinetic 43 | . . 2 . . . 2 . 14 25 Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 77 | . . . . . . 23 . 53 1 Shots 3 | . . . . . . 1 . 2 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 556 | . . 56 88 175 254 145 . 556 374 Average Temperature 96 | . . 14 30 67 112 50 . 147 110 Received Heat Transfer 2235 | . . 267 606 183 221 108 . 354 496 Effects 17 | . . . . . 2 . . 13 2 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 4 | . . . . . 1 . . 2 1 Interference 7 | . . . . . 1 . . 6 . Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions 8 | . . . . . . . . . 8 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . 1 3 . . . . 3 Heat Transferred 2328 | . . . 925 444 . . . . 959 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 336 | . 86 336 313 132 . . . . 315 Initial 138 | . . 35 73 132 . . . . 138 Average 137 | . 43 202 173 56 . . . . 145 Maximum Alert Level 1 | . . 1 1 . . . . . 1 Low Security (%) 73 | 100 100 44 63 100 . . . . 73 Level 1 26 | . . 55 36 . . . . . 26 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 1 2 4 . . . 1 7 Investigation 6 | . . 1 2 2 . . . . 1 Extermination 5 | . . . . 2 . . . . 3 Reinforcement 3 | . . . . . . . . . 3 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 5 21 22 11 6 6 . 33 30 Peak Tracking Total 9 | . 2 4 4 4 4 3 . 8 9 Tactical Retreats 13 | . . . 2 1 . 1 . 4 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . . 1 . 2 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 1 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 2 | . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 20 | . 3 5 3 2 . 1 4 1 1 Terminals 14 | . 3 5 3 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 83 | . 9 13 21 8 . 1 26 1 4 Successful 44 | . 2 4 6 4 . 1 26 1 . Failed 39 | . 7 9 15 4 . . . . 4 Catastrophic 11 | . 1 3 4 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 36 | . 4 8 18 6 . . . . . Terminals 55 | . 9 13 21 8 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . 2 2 3 2 . 1 26 1 . Record 12 | . . . . . . . 11 1 . Part Schematic 8 | . . . . . . . 8 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 6 | . 1 1 1 . . . 3 . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 2 . . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . 2 3 2 . . . . . Terminals 7 | . . 2 3 2 . . . . . Botnet 7 | . . 2 3 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 4 3 2 . . . . 1 Full Trace Events 7 | . 2 1 2 1 . . . . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 1 Highest-Rated Group 158 | . . . . . . . . 158 96 Highest-Rated Ally 96 | . . . . . . . . 96 96 Total Orders 3 | . . . . . . . . 1 2 GUARD 1 | . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 31 | . . . . . . . . 26 5 Total Damage 951 | . . . . . . . . 863 88 Kills 9 | . . . . . . . . 9 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 7646 | 62 261 857 794 792 557 656 154 2050 1463 Spaces Moved 3561 | 41 161 446 351 435 298 339 84 886 520 Core 13 | 5 . . . . . . . 2 6 Treads 220 | 16 . 16 . 82 . . . 96 10 Legs 175 | . . . . . . . . 73 102 Wheels 3074 | 20 161 430 351 353 298 339 84 715 323 Hover 79 | . . . . . . . . . 79 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 110 170 170 185 185 110 Average Speed 166 | 114 119 127 137 148 170 179 185 205 169 Slowest Speed 850 | 160 140 160 165 240 170 185 185 850 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 40 | 4 37 36 40 13 45 51 75 91 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 6 2 . 1 . Spaces Dug 19 | . . . . . . 11 . 5 3 Terrain Destroyed 149 | . . . . . 2 41 . 80 26 Melee 2 | . . . . . . . . . 2 Projectile 43 | . . . . . 2 3 . 14 24 AOE 104 | . . . . . . 38 . 66 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 4661 | 52 208 642 525 544 322 361 83 1028 896 Wait 463 | . 30 103 51 43 1 2 . 39 194 Move 3552 | 40 160 445 350 434 297 338 83 885 520 Hop . | . . . . . . . . . . Pick Up 65 | 5 5 15 10 12 3 4 . 5 6 Fast Attach 52 | 5 1 . 4 5 1 . . 10 26 Attach 41 | 1 . 3 8 5 2 1 . 11 10 Detach . | . . . . . . . . . . Swap 56 | 1 1 16 9 10 . 2 . 9 8 Drop 49 | . . 12 12 10 1 3 . 5 6 Fire 335 | . 11 48 81 25 17 11 . 39 103 Melee 21 | . . . . . . . . . 21 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 25 | . . . . . . . . 25 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x2 727 | -9/Materials | Identified exit to Materials 1157 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Utility x2 1545 | -8/Materials | Build established: Mutant 1721 | -8/Materials | Core integrity fell below 50% 1727 | -8/Materials | Lost 5 parts (2n1u2w) 1890 | -8/Materials | Discovered new exit (range 20) 1975 | -8/Materials | Entered Factory 1975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2286 | -7/Factory | Build established: Scavenger-Gunner 2411 | -7/Factory | Discovered new exit (range 5) 2614 | -7/Factory | Build established: Gunner 2767 | -7/Factory | Entered Lower Caves 2820 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2933 | -7/Lower Caves | Encountered a Warlord checkpoint 3077 | -7/Lower Caves | Build established: Scavenger-Gunner 3273 | -7/Lower Caves | Discovered new exit (range 8) 3324 | -7/Lower Caves | Entered another Lower Caves area 3366 | -7/Lower Caves | Encountered a Warlord checkpoint 3634 | -7/Lower Caves | Learned Factory emergency access door positions 3865 | -7/Lower Caves | Build established: Scavenger-Tank 3972 | -7/Lower Caves | Discovered new exit (range 4) 3980 | -7/Lower Caves | Entered Data Miner 3980 | -7/Data Miner | Discovered new exit (range 6) 4008 | -7/Data Miner | Met Data Miner 4077 | -7/Data Miner | Learned location of Section 7 (-2) 4077 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4091 | -7/Data Miner | Received God Mode back door access code from Data Miner 4134 | -7/Data Miner | Entered Proximity Caves 4199 | -6/Proximity Caves | Spotted B-75 Beast 4726 | -6/Proximity Caves | Build established: Derelict-Tank 5374 | -6/Proximity Caves | Learned 8 Factory zone layouts 5374 | -6/Proximity Caves | System corruption reached 10% 5453 | -6/Proximity Caves | Found Alien Artifact 5453 | -6/Proximity Caves | Identified Dimensional Node Initializer 5453 | -6/Proximity Caves | Initialized slip node 5558 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5600 | -6/Proximity Caves | Core integrity fell below 50% 5628 | -6/Proximity Caves | Escorted by Enhanced Grunt 5656 | -6/Proximity Caves | Lost 17 parts (2p3n7u5w) 5892 | -6/Proximity Caves | System corruption reached 30% 6064 | -6/Proximity Caves | Build established: Gunner 6138 | -6/Proximity Caves | Learned 12 Factory zone layouts 6167 | -6/Proximity Caves | Discovered new exit (range 10) 6184 | -6/Proximity Caves | Entered Factory 6184 | -6/Factory | Accompanied by 1 ally 6184 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6185 | -6/Factory | Identified exit to Lower Caves 6346 | -6/Factory | Crushed by falling debris 6346 | -6/Factory | System corruption reached 10% 6377 | -6/Factory | Lost 4 parts (1p1n2u) 6463 | -6/Factory | Destroyed 8 combat bots 6491 | -6/Factory | Lost 9 parts (4n5w) 6542 | -6/Factory | Lost 4 parts (1n3w) 6576 | -6/Factory | Core integrity fell below 50% 6596 | -6/Factory | Lost 4 parts (1p1n1u1w) 6822 | -6/Factory | Core integrity fell below 20% 6854 | -6/Factory | Lost 7 parts (1p3n2u1w) 6930 | -6/Factory | Incoming investigation squad redirected 7152 | -6/Factory | Build established: Scavenger-Mutant 7647 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07551_ System corrupted: Matter fused (-5). 07551_ U-05 Engineer builds a Wall. 07563_ Imp. Field Recycling Unit collects Proton Cannon, recycling 20 matter... 07566_ EQZ7SIITSNUSVRH9EM0HWH 07567_ Imp. Field Recycling Unit collects Microactuators, recycling 9 matter... 07588_ Imp. Field Recycling Unit collects Unknown Protection, recycling 40 matter... 07589_ System corrupted: Matter fused (-9). 07604_ Acquired Drone Bay. 07607_ Drone released from Drone Bay. 07611_ System corrupted: Matter fused (-10). 07628_ ECXA6L%XCHMI7NJ/2 JNR,EDHR>=W 07630_ Dropped Drone Bay. 07630_ >> Lost connection to Drone. 07641_ Drone destroyed. 07643_ System corrupted: Heat flow error (+191). 07644_ G-50 Soldier suffers critical hit (Blast). 07644_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ????????????#########+#############/##### | | ???????????? ### ####### # | | ??????????????????????????????## """" # """ | | ??????????????????????????????## """" # """"" | | ??????????????????????????????## """" # """"" | | ??????????????????????????????## """ # | | ??????????????????????????????## """" # | | ??????????????????????????????## """" #####/## | | ??????????????????? ????????## """" # #?? | | ?????????????????? ????????## # """ #?? | | ?????????????????? ????????########### """ /?? | | ??????????????????? ????????########### """ #?? | | ???????????????# #??????????????# #?? | | ???????????##### #??????????????# """ #?? | | ??????????? ## #??????????????# """ #?? | | ??????????? ## #??????????????# """ #?? | | ??????????? ## #??????????????# #?? | | ??????????? ######/#####??????????????# """ #?? | | ??????????? #????# #???##############?# """ #?? | | ??????????? #????# #???# ! #?# """ #?? | | ??????????? #????# #???# #?# #?? | | ??????????? #????# #???# #?###+####?? | | ?????############### ##### """" """" #???# #????? | | ??? ^ g # """" """" #???# #????? | | ??? % # """" """" #???# #????? | | ??? % @ """" """" #???# #????? | | ??? # """" """" ##### #????? | | ??? # t"""" """" + #????? | | ?????### T###########+##/# """" """" #######????? | | ???????????????# # #??????????? | | ???????????????# """ # #??????????? | | ???????????????# """ ##############??????????? | | ???????????????# """ #???????????????????????? | | ???????????????# " " #???????????????????????? | | ???????????????# "R" #???????????????????????? | | ???????????????# """ #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 650 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionBiocellFlightbrick Manual? 0 Play Time 01:18:32 Cumulative 104.1 hours Start 2025.02.14 @ 20:09:32 End 2025.02.14 @ 21:50:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 137 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78112f35-a5c6-4dd4-bb2e-1c3dc0901106