Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 21:58:32 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1006) 1006 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4881 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 481/850 Matter 62/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Weight Redist. System Structural Scanner Terrain Scanner Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Titanium Leg Weight Redist. System Structural Scanner Improved Shield Generator Assault Cannon Remote Datajack Powered Hammer [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . . . 1 Parts Attached 59 | 7 4 5 20 9 10 4 Power 6 | 1 1 1 2 . 1 . Engine 5 | 1 1 1 1 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 18 | 2 . . 6 2 6 2 Treads 4 | . . . 1 . 1 2 Leg 14 | 2 . . 5 2 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 2 4 3 1 1 Device 7 | 1 1 . 2 2 1 . Storage 2 | 1 . 1 . . . . Processor 6 | . 1 1 2 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 1 2 8 4 2 1 Energy Gun 9 | 1 1 1 2 3 1 . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . 2 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 3 | . . . 1 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . . . 12 . 10 6 Power 4 | . . . 3 . 1 . Propulsion 15 | . . . 5 . 6 4 Utility 4 | . . . 1 . 1 2 Weapon 5 | . . . 3 . 2 . Highest Loss Streak 10 | . . . 5 . 10 6 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 81 | . 100 99 89 62 79 38 Engine 6 | . 14 10 5 . 4 . Treads 2 | . . . . 7 5 6 Leg 17 | . 28 22 21 4 18 5 Device 9 | . 14 11 13 7 3 . Storage 8 | . 10 11 9 7 7 5 Processor 19 | . 3 22 21 27 25 19 Energy Gun 9 | . 14 16 9 7 9 . Energy Cannon 1 | . . 1 2 . . . Ballistic Gun 4 | . 14 4 3 . . . Naked Turns . | . . . . . . . Heaviest Build 22 | 13 13 17 22 12 21 8 Greatest Support 56 | 20 20 20 43 38 56 56 Greatest Overweight (x) 1 | . . . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 7 8 8 8 7 Most Carried 8 | 1 6 8 8 8 8 8 Average Carried 5 | . 4 5 7 7 6 7 Final Capacity 8 | 8 5 8 8 8 8 5 Final Carried 8 | 1 5 8 7 7 8 5 Class Distribution -------------------- 82% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 772 | 291 43 125 295 . 18 . Remotely . | . . . . . . . Salvage Created 1196 | 120 43 262 674 . 42 55 Parts 56 | 9 6 20 19 . 1 1 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 4 | . 2 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 25 | . 3 7 13 . 1 1 Melee 1 | . . . 1 . . . Guns 13 | . 3 7 2 . 1 . AOE 9 | . . . 9 . . . Classes Destroyed 9 | 2 1 3 2 . . 1 Tunneler 3 | 3 . . . . . . Hauler 3 | . . 1 2 . . . Recycler 3 | 1 . . 2 . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 3 4 . . . . Grunt 13 | . . 2 10 . 1 . Brawler 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Hunter 3 | . . . 3 . . . Best Kill Streak 7 | 2 2 5 7 . 1 1 Combat Bots Only 6 | . 2 5 6 . 1 1 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 383 | . 43 30 112 . 122 76 Missed 119 | . 12 16 28 . 41 22 Damage Taken 4875 | . 292 144 1385 . 1885 1169 Core 1346 | . 99 54 408 . 416 369 Absorbed by Shields 16 | . . . . . 16 . Core Remaining (%) 62 | 100 60 86 25 . 40 . Volleys Fired 108 | 7 16 21 41 . 23 . Largest 2 | 2 2 2 2 . 2 . Hottest 145 | 70 70 125 145 . 126 . Shots Fired 190 | 14 32 38 61 . 45 . Gun 149 | 14 32 35 41 . 27 . Cannon 25 | . . 3 4 . 18 . Launcher 14 | . . . 14 . . . Special 2 | . . . 2 . . . Kinetic 55 | 7 16 10 4 . 18 . Thermal 119 | 7 16 28 41 . 27 . Explosive 14 | . . . 14 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 5 3 5 8 . 17 . Robot Miss Streak 4 | 1 3 4 4 . 3 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 131 | 10 14 18 48 . 35 6 Core Hits 61 | 5 4 12 29 . 4 7 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 . . 1 Critical Strikes 12 | 1 . 4 4 . 2 1 Burn 8 | 1 . 4 1 . 2 . Destroy 1 | . . . 1 . . . Smash 3 | . . . 2 . . 1 Melee Attacks 22 | . . . 13 2 . 7 Impact 22 | . . . 13 2 . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3662 | 122 191 247 2165 . 681 256 Guns 1238 | 122 191 212 360 . 353 . Cannons 441 | . . 35 78 . 328 . Explosions 1274 | . . . 1274 . . . Melee 682 | . . . 453 . . 229 Ramming 27 | . . . . . . 27 Kinetic 558 | 60 104 27 39 . 328 . Thermal 1121 | 62 87 220 399 . 353 . Explosive 1274 | . . . 1274 . . . Electromagnetic . | . . . . . . . Impact 682 | . . . 453 . . 229 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 202 | . . . 168 . . 34 Projectiles . | . . . . . . . Explosions 13 | . . . 13 . . . Melee 189 | . . . 155 . . 34 Knockbacks 10 | . . . 6 . . 4 Impact 9 | . . . 5 . . 4 Kinetic . | . . . . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 70 | . . . 70 . . . Shots 4 | . . . 4 . . . Rammed 19 | . . . . . . 19 Targets Rammed 19 | . . . . . . 19 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 570 | 27 135 162 570 . 21 . Average Temperature 131 | 13 64 49 251 . 6 . Received Heat Transfer 1680 | . . 51 522 . 621 486 Effects 11 | . . . 11 . . . Energy Bleed 4 | . . . 4 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 6 | . . . 4 . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 1 . 7 1 . 1 . Heat Transferred 3258 | 259 259 888 927 . 925 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 396 | 20 98 283 396 150 120 60 Initial 144 | . 13 40 118 144 105 25 Average 127 | 14 62 173 254 144 95 30 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 77 | 100 100 50 38 100 100 100 Level 1 22 | . . 49 61 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 8 . 1 1 Investigation 4 | . . . 3 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . . . 4 . 1 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 6 10 21 . 7 6 Peak Tracking Total 7 | . 4 7 7 1 6 5 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . 1 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 18 | . 6 4 3 3 . 2 Terminals 14 | . 4 3 3 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 22 10 11 5 . 3 Successful 15 | . 5 4 4 1 . 1 Failed 36 | . 17 6 7 4 . 2 Catastrophic 9 | . 5 1 1 1 . 1 Database Lockouts . | . . . . . . . Manual 7 | . 4 3 . . . . Terminals 41 | . 17 7 11 3 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 5 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . 3 2 4 1 . 1 Record 1 | . 1 . . . . . Open DSF 2 | . . . . 1 . 1 Branch Access Points 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 3 3 2 . 1 Full Trace Events 5 | . 2 1 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 3 2 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2462 | 348 367 332 629 246 258 282 Spaces Moved 1202 | 77 247 208 320 105 73 172 Core 22 | 4 . . . 17 . 1 Treads 55 | . . . 5 . 4 46 Legs 1125 | 73 247 208 315 88 69 125 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 50 Average Speed 121 | 116 120 120 122 117 123 130 Slowest Speed 190 | 120 120 120 190 125 170 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 46 25 32 4 59 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 70 | . . . 69 1 . . Melee 1 | . . . . 1 . . Projectile 1 | . . . 1 . . . AOE 68 | . . . 68 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1947 | 318 286 252 469 222 194 206 Wait 505 | 227 10 14 64 103 84 3 Move 1196 | 76 246 207 319 104 72 172 Hop . | . . . . . . . Pick Up 16 | 1 5 3 4 1 2 . Fast Attach 33 | 7 2 2 11 5 5 1 Attach 14 | . . 2 4 2 3 3 Detach 12 | . 2 2 2 2 3 1 Swap 12 | . 2 1 5 2 2 . Drop 10 | . 3 . 6 1 . . Fire 108 | 7 16 21 41 . 23 . Melee 22 | . . . 13 2 . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . . . . . . 19 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 2 exits: [Low] / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 349 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 10) 715 | -10/Materials | Identified exit to Materials 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x2 986 | -9/Materials | Discovered new exit (range 6) 992 | -9/Materials | Identified exit to Materials 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -8/Materials | Identified exit to Storage 1226 | -8/Materials | Lost 3 parts (1p2n) 1630 | -8/Materials | Discovered new exit (range 5) 1636 | -8/Materials | Identified exit to Factory 1665 | -8/Materials | Core integrity fell below 50% 1667 | -8/Materials | Garrison activated, responded to threat 1677 | -8/Materials | Entered Factory 1677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1708 | -7/Factory | Lost 5 parts (1p2n2w) 1724 | -7/Factory | Discovered new exit (range 12) 1922 | -7/Factory | Identified exit to DSF 1923 | -7/Factory | Entered DSF 2035 | -7/DSF | Additional patrols routed to DSF 2151 | -7/DSF | Discovered new exit (range 16) 2156 | -7/DSF | Core integrity fell below 50% 2180 | -7/DSF | Identified exit to Factory 2181 | -7/DSF | Entered Factory 2181 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2201 | -6/Factory | Lost 10 parts (1p6n1u2w) 2463 | -6/Factory | Self-destructed Last Messages --------------- 02438_ Knocked back. 02439_ Critical hit (Burn: +37). 02444_ U-05 Engineer builds a Door. 02444_ B-48 Gladiator suffers critical hit (Burn). 02447_ B-48 Gladiator suffers critical hit (Smash). 02447_ Destroyed Lgt. Treads. 02447_ B-48 Gladiator system corrupted by crushing effect. 02448_ B-48 Gladiator system terminally corrupted. 02450_ K-01 Serf collects debris. 02456_ ALERT: Security rotation in progress. 02456_ K-01 Serf collects debris. 02457_ Sml. Storage Unit destroyed. 02457_ Adv. Treads destroyed. 02459_ Critical hit (Burn: +37). 02459_ K-01 Serf collects debris. 02460_ R-10 Processor collects Corrupted Lgt. Treads. 02460_ Destroyed Adv. Heat Sink. 02460_ G-50 Soldier system corrupted by crushing effect. 02460_ G-50 Soldier knocked back. 02461_ K-01 Serf collects debris. 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