Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 21:40:06 Player: Tzetze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (950) 950 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 3598 Bonus ------- Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 257/290 System Corruption 2% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Visual Processing Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (10) --- Aluminum Leg Weapon Cycler Hardlight Generator Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Barrage Gun > --- INVENTORY -------- Aluminum Leg Large Battery Weapon Cycler Hardlight Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy EM Pulse Gun EM Shotgun Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Visual Processing Unit Device Hardlight Generator Storage Medium Storage Unit Processor Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 47 | 7 6 2 14 8 . 10 Power 8 | 2 1 1 2 1 . 1 Engine 8 | 2 1 1 2 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 1 4 2 . 2 Treads 2 | . . . . . . 2 Leg 7 | 2 1 1 1 2 . . Wheel 1 | . . . 1 . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 12 | 1 2 . 3 3 . 3 Device 7 | . . . 3 2 . 2 Storage 4 | 1 1 . . 1 . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 2 . 5 2 . 4 Energy Gun 6 | 1 . . 2 1 . 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 1 2 . 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 17 | . . . 4 3 . 10 Power 1 | . . . . . . 1 Propulsion 4 | . . . 2 . . 2 Utility 6 | . . . 2 1 . 3 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 9 | . . . 4 3 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 87 98 78 98 100 88 Engine 11 | . 14 14 5 11 11 8 Leg 18 | . 18 26 6 21 22 13 Device 14 | . . . 17 21 22 20 Storage 11 | . 14 14 11 10 11 11 Processor 11 | . 12 14 11 11 11 11 Energy Gun 10 | . 14 14 4 10 11 6 Energy Cannon 5 | . . . . 10 11 8 Ballistic Gun 6 | . 13 14 17 . . 2 Naked Turns . | . . . . . . . Heaviest Build 29 | 14 20 20 26 29 29 29 Greatest Support 40 | 20 20 20 20 20 20 40 Greatest Overweight (x) 8 | . 1 1 6 1 1 8 Average Overweight (x) . | . . . 1 . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 9 10 10 Most Carried 10 | 4 10 10 10 10 9 10 Average Carried 7 | 1 7 8 8 6 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 10 9 10 5 9 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1042 | 185 262 45 291 67 46 146 Remotely . | . . . . . . . Salvage Created 1374 | . 339 82 486 125 . 342 Parts 81 | . 28 9 28 6 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 12 5 6 3 . 5 Guns 24 | . 12 5 6 . . 1 Cannons 3 | . . . . 2 . 1 AOE 1 | . . . . . . 1 Classes Destroyed 8 | . 3 . 3 . . 2 Recycler 3 | . . . 3 . . . Watcher 4 | . 3 . 1 . . . Swarmer 13 | . 8 5 . . . . Grunt 13 | . 4 . 4 2 . 3 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . . . 1 Sentry 2 | . . . 1 . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 4 | . 4 3 4 3 . 2 Combat Bots Only 4 | . 4 3 4 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2594 | . 456 21 465 126 . 1526 Core 510 | . 93 . 115 20 . 282 Absorbed by Shields 95 | . . . . 22 . 73 Regen/Repaired (Parts) 62 | . 62 . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 116 | . 39 8 29 5 . 35 Largest 2 | . 2 2 2 2 . 2 Hottest 113 | . 73 73 43 68 . 113 Shots Fired 211 | . 79 15 55 8 . 54 Gun 174 | . 79 15 55 5 . 20 Cannon 28 | . . . . 3 . 25 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 117 | . 40 7 55 4 . 11 Thermal 75 | . 39 8 . 3 . 25 Explosive 9 | . . . . . . 9 Electromagnetic 10 | . . . . 1 . 9 Robot Hit Streak 16 | . 16 4 9 9 . 8 Robot Miss Streak 4 | . 4 3 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 142 | . 50 8 37 7 . 40 Core Hits 60 | . 19 5 18 2 . 16 Critical Kills 3 | . 1 . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 1 . 1 . 1 Burn 2 | . 1 1 . . . . Meltdown 2 | . . . . 1 . 1 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2552 | . 735 131 532 115 . 1039 Guns 1738 | . 735 131 532 54 . 286 Cannons 512 | . . . . 61 . 451 Explosions 302 | . . . . . . 302 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1236 | . 409 94 532 54 . 147 Thermal 875 | . 326 37 . 61 . 451 Explosive 302 | . . . . . . 302 Electromagnetic 139 | . . . . . . 139 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 4 7 7 2 Average Corruption 4 | . 2 2 3 6 7 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 1 3 2 22 7 2 Message Errors 12 | . . . 1 8 3 . Matter Fused 7 | . . 1 . 3 2 1 Heat Flow Errors 5 | . . 1 . 2 1 1 Energy Discharges 3 | . . . . 3 . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . 1 2 . . Data Loss (major) 2 | . . . . 2 . . Misfires 2 | . 1 . . 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles . | . . . . . . . Explosions 1 | . . . . . . 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . . 27 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 435 | . 174 254 20 197 242 435 Average Temperature 83 | . 53 57 13 66 121 157 Received Heat Transfer 931 | . 108 9 150 50 . 614 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 1 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Melted 8 | . 1 2 . 1 . 4 Heat Transferred 1996 | . 1036 185 . 111 . 664 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 341 | . 341 175 188 74 . . Initial 68 | . . 25 68 34 . . Average 110 | . 161 129 104 39 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 90 | 100 75 100 100 100 . . Level 1 9 | . 24 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 22 7 13 3 . 18 Peak Tracking Total 6 | . 4 3 5 3 . 6 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 8 | . 2 . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 7 . . . . . Successful 5 | . 5 . . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 25 | . 25 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 4 Highest-Rated Group 149 | . . 46 31 . 149 149 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 54 | . . 22 5 . . 27 Total Damage 895 | . . 150 83 . . 662 Kills 8 | . . 2 1 . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4406 | 68 1076 322 568 731 1374 267 Spaces Moved 2268 | 52 562 233 251 371 722 77 Core 63 | 11 . . 46 . . 6 Treads 10 | . . . . . . 10 Legs 2079 | 41 562 233 92 368 722 61 Wheels 71 | . . . 68 3 . . Hover 45 | . . . 45 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 115 115 190 170 Average Speed 174 | 105 164 123 180 189 190 203 Slowest Speed 450 | 120 190 190 350 190 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 79 51 27 71 80 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . . . . 61 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . . . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2524 | 65 636 252 311 396 725 139 Wait 22 | . 11 5 2 . . 4 Move 2262 | 51 561 232 250 370 721 77 Hop . | . . . . . . . Pick Up 57 | 7 15 2 14 8 4 7 Fast Attach . | . . . . . . . Attach 38 | 6 2 2 11 8 . 9 Detach 2 | . . 1 . . . 1 Swap 9 | 1 4 . 3 . . 1 Drop 18 | . 4 2 2 5 . 5 Fire 116 | . 39 8 29 5 . 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 69 | -11/Junkyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 17) 301 | -10/Materials | Build established: Mutant 371 | -10/Materials | Repaired Imp. Assault Rifle 415 | -10/Materials | Discovered new exit (range 12) 587 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Discovered new exit (range 18) 1145 | -10/Materials | Entered Mines 1416 | -10/Mines | Assembled infested the area 1440 | -10/Mines | Discovered new exit (range 13) 1443 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1467 | -10/Mines | Entered Materials 1467 | -9/Materials | Accompanied by 1 ally 1467 | -9/Materials | Evolved 2 slots: Utility x2 1472 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1489 | -9/Materials | Build established: Scavenger-Mutant 1820 | -9/Materials | Discovered new exit (range 18) 1914 | -9/Materials | Lost 4 parts (2n2u) 1915 | -9/Materials | Build established: Mutant 2009 | -9/Materials | Discovered new exit (range 9) 2035 | -9/Materials | Entered Mines 2078 | -9/Mines | Lost 3 parts (1u2w) 2082 | -9/Mines | Learned location of Zion (-7) 2128 | -9/Mines | Learned Materials security intel 2241 | -9/Mines | Build established: Scavenger-Mutant 2372 | -9/Mines | Discovered new exit (range 10) 2373 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2518 | -9/Mines | Discovered new exit (range 16) 2766 | -9/Mines | Entered Zion 2894 | -7/Zion | Discovered new exit (range 14) 2975 | -7/Zion | Found Prototype Device 3032 | -7/Zion | System corruption cleaned by Quarantine Array 3119 | -7/Zion | Identified exit to Deep Caves 3548 | -7/Zion | Given the Hacking Drone Bay 3552 | -7/Zion | Found Prototype Device 3781 | -7/Zion | Imprinted 3783 | -7/Zion | Declared Zion's savior 4140 | -7/Zion | Entered Proximity Caves 4140 | -6/Proximity Caves | Accompanied by 4 allies 4246 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4322 | -6/Proximity Caves | Core integrity fell below 50% 4350 | -6/Proximity Caves | Identified Hacking Drone Bay 4360 | -6/Proximity Caves | Core integrity fell below 20% 4407 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Arm. Treads destroyed. Adv. Beam Cannon destroyed. Critical hit (Burn: +50). Acquired 32 matter. G-67 Veteran destroyed. Acquired 11 matter. Critical hit (Burn: +37). Acquired 11 matter. Arm. Treads destroyed. Plasma Rifle self-destruct mechanism malfunctions. Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. Adv. Heat Sink self-destruct mechanism malfunctions. Field Laser fries itself beyond repair. System corrupted: Matter fused (-7). Rocket Launcher destroyed. Destroyed Rocket Launcher. G-50 Soldier destroyed. Acquired Imp. Deuterium Engine. Acquired 6 matter. Acquired 22 matter. Map ----- +----------------------------------------------------+ | ???????????????? ### #?? #??? | | ???????????????? #?? #??? | | ???????????????? ## ##?? #??? | | ???????????????????##### ##??? #??? | | ????????????????????###### #?????#??? | | ????????????????????# ####?????? | | ????????????????????# #??? | | ????????????????????# ## # #??? | | ????????????????????# ??## ###########??? | | ???????????????????? ????## #### ##????????????? | | ??????????????????????????###???# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ???????????????????????????###### #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# ######?????????????? | | ????????????????????????####= #??????????????????? | | ????????????????????????#%=%= #??????????????????? | | ????????????????????????#%|####??????????????????? | | ????????????????????#####=%##????????????????????? | | ?????????????????####! !% ! ##???????????????????? | | ??????????# ##### ! #???????????????????? | | ????????????#% % % #???????????????????? | | ????????????## #???????????????????? | | ?????????????# % % g @ #???????????????????? | | ????????????# % # #???????????????????? | | ????????????## ?# =% ?????????????????? | | ?????????????## ##??# ??????????????? | | ??????????????#?????# ????????????? | | ??????????????????? ?????????? | | ??????????????????# ##### ????????? | | ??????????????????## #?????? ????????? | | ???????????????????# ##???????????????? | | ???????????????????# ### ????????????????? | | ??????????????????? ??? ##???????????????? | | ?????????????????? % ??? ????????????????? | | ??????????????????% ??? ##???????????????? | | ?????????????????# ##???? ????????????????? | | ?????????????????# ?????? ## ????????????????? | | ??????????????????#???????#?? ????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The One Tourist Challenges ------------ None Game ------ Seed BiocellHelicalSubcomponent Manual? 0 Play Time 00:48:49 Cumulative 3.9 hours Start 2023.11.27 @ 20:44:33 End 2023.11.27 @ 21:40:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cde05e5-3598-4912-b558-a95580e4a6be