Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.14 @ 21:47:24 Player: samspot Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (314) 314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1319 Bonus ------- None Cogmind --------- Core Integrity 324/400 Matter 290/300 Energy 43/100 System Corruption 0% Temperature Cool (6) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (12) --- Ion Engine Ion Engine Light Ion Engine Heat Sink Sensor Array Light Armor Plating Small Laser Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Small Laser Small Laser Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 8 9 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 4 | . 2 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 6 | 2 1 3 Energy Cannon 2 | . . 2 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power 2 | . 1 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 91 | . 96 84 Engine 12 | . 14 11 Leg 29 | . 28 30 Device 11 | . 11 11 Storage 12 | . 14 11 Energy Gun 24 | . 28 19 Naked Turns . | . . . Heaviest Build 41 | 9 40 41 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 9 | 5 7 12 Most Carried 9 | 2 6 9 Average Carried 5 | . 5 5 Final Capacity 12 | 6 12 12 Final Carried 9 | 2 6 9 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 410 | 255 75 80 Remotely . | . . . Salvage Created 383 | . 168 215 Parts 22 | . 10 12 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 4 8 Guns 12 | . 4 8 Classes Destroyed 4 | . 1 3 Operator 1 | . . 1 Swarmer 6 | . . 6 Grunt 5 | . 4 1 Sentry 1 | . . 1 Best Kill Streak 6 | . 2 6 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 573 | . 208 365 Core 102 | . 26 76 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 89 . Volleys Fired 38 | . 12 26 Largest 2 | . 2 2 Hottest 96 | . 80 96 Shots Fired 71 | . 24 47 Gun 67 | . 24 43 Cannon 4 | . . 4 Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 67 | . 24 43 Explosive . | . . . Electromagnetic 4 | . . 4 Robot Hit Streak 12 | . 11 12 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 53 | . 20 33 Core Hits 24 | . 9 15 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 596 | . 221 375 Guns 529 | . 221 308 Cannons 67 | . . 67 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 529 | . 221 308 Explosive . | . . . Electromagnetic 67 | . . 67 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 144 | . 120 144 Average Temperature 52 | . 43 71 Received Heat Transfer 222 | . 114 108 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1225 | . 500 725 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 312 | . 110 312 Average Influence 115 | . 80 181 Maximum Alert Level 1 | . . 1 Low Security (%) 82 | 100 100 59 Level 1 17 | . . 40 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 5 13 Peak Tracking Total 6 | . 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 1 5 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 1 13 Successful 8 | . . 8 Failed 6 | . 1 5 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . . 2 Terminals 9 | . . 9 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 3 | . 1 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . . 6 Record 2 | . . 2 Robot Analysis 1 | . . 1 Prototype ID Bank 1 | . . 1 Reinforcement Status 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 1 4 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 673 | 63 328 282 Spaces Moved 330 | 40 181 109 Core 1 | 1 . . Treads . | . . . Legs 329 | 39 181 109 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 136 | 118 131 151 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 28 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 477 | 52 249 176 Wait 67 | 5 38 24 Move 328 | 39 180 109 Hop . | . . . Pick Up 13 | 2 5 6 Fast Attach 9 | 6 1 2 Attach 2 | . 1 1 Detach . | . . . Swap 12 | . 6 6 Drop 8 | . 6 2 Fire 38 | . 12 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Discovered new exit (range 8) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x2 488 | -9/Materials | Build established: Scavenger-Mutant 505 | -9/Materials | Repaired Lgt. Ion Engine 674 | -9/Materials | Self-destructed Last Messages --------------- of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. >>Enumerate(Reinforcements) Retrieving latest reported positions... Found 1 active reinforcement squad. Downloaded coordinate data. 00658_ C-30 ARC bursts open, deploying its payload. 00658_ L-31 Rogue unfolds itself. 00658_ G-34 Mercenary unfolds itself. 00666_ Terminal disabled. 00673_ Lgt. Ion Engine destroyed. 00674_ Sml. Laser destroyed. 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