Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.15 @ 20:27:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (211) 1055 Value Destroyed (7760) 7760 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 12773 Bonus ------- High Alert Combat Kills 238 Entered Garrisons 200 Cogmind --------- Core Integrity 441/850 Matter 10/550 Energy 290/290 System Corruption 5% Temperature Critical (543) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Armored Leg > --- UTILITY (5) ------ Huge Storage Unit Matter Compressor Core Shielding > --- WEAPON (4) ------- Autogun Autogun Autogun > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Coolant Injector Compact Matter Pod (150) Compact Matter Pod (150) Structural Scanner Propulsion Shielding Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Matter Compressor Targeting Computer Kinecellerator > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Coolant Injector Compact Matter Pod Compact Matter Pod Structural Scanner Core Shielding Propulsion Shielding Utility Shielding Assault Rifle Light Assault Rifle Autogun Autogun Autogun Flak Gun Light Cannon Improved Light Cannon [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . 1 . . . . . . Propulsion 3 | . . . 1 1 1 . . Utility 3 | . . . 1 1 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 82 | 6 4 3 16 15 14 . 24 Power 15 | 1 1 . 5 2 2 . 4 Engine 14 | 1 1 . 5 2 2 . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 . 6 1 3 . 9 Treads 15 | . . . 5 1 3 . 6 Leg 7 | 2 1 . 1 . . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . 4 2 4 . 3 Device 4 | . . . 1 1 2 . . Storage 7 | 1 1 . 3 1 . . 1 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 29 | 2 . 3 1 10 5 . 8 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 25 | 2 . 3 1 10 3 . 6 Ballistic Cannon 4 | . . . . . 2 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 27 | . . . . 3 1 1 22 Power 3 | . . . . . . . 3 Propulsion 8 | . . . . . . 1 7 Utility 5 | . . . . . 1 . 4 Weapon 11 | . . . . 3 . . 8 Highest Loss Streak 15 | . . . . 1 1 1 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 99 99 98 91 Engine 14 | . 25 20 15 14 11 12 9 Treads 20 | . . . 17 28 31 29 24 Leg 6 | . 25 20 6 . . . . Device 7 | . . . 8 7 12 12 10 Storage 9 | . 12 10 8 13 6 6 8 Processor 7 | . 12 10 8 7 6 6 5 Protection 2 | . . . . . 5 6 3 Ballistic Gun 24 | . 25 40 33 27 23 12 10 Ballistic Cannon 2 | . . . . . 1 12 11 Naked Turns . | . . . . . . . . Heaviest Build 140 | 19 32 35 109 120 140 140 140 Greatest Support 144 | 20 20 20 66 86 122 122 144 Greatest Overweight (x) 39 | . 1 1 1 1 1 1 39 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 25 25 25 25 25 Average Capacity 21 | 8 12 15 22 25 25 25 25 Most Carried 25 | 6 10 15 20 24 25 25 25 Average Carried 18 | 2 8 12 16 19 23 25 22 Final Capacity 25 | 10 15 15 25 25 25 25 25 Final Carried 25 | 6 10 15 20 24 25 25 12 Class Distribution -------------------- 74% | Hacker-Gunner 13% | Scavenger-Gunner 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Matter Collected 5931 | 230 220 841 562 1036 1403 454 1185 Remotely . | . . . . . . . . Salvage Created 8905 | . 517 1149 1382 1734 2007 616 1500 Parts 456 | . 32 67 72 75 114 24 72 Haulers Intercepted 10 | . 1 3 3 . 2 . 1 Recyclers Shooed 7 | . 1 1 2 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 150 | . 8 13 19 36 25 15 34 Melee 1 | . . . . . . . 1 Guns 120 | . 8 13 19 36 20 11 13 Cannons 29 | . . . . . 5 4 20 Classes Destroyed 17 | . 5 4 2 3 . 3 . Worker 13 | . . 1 1 3 7 . 1 Builder 8 | . . 2 . 1 4 . 1 Tunneler 2 | . . . 1 . 1 . . Hauler 10 | . 1 3 3 . 2 . 1 Recycler 13 | . 3 2 2 2 3 . 1 Mechanic 1 | . . . 1 . . . . Operator 2 | . . . . 1 1 . . Watcher 12 | . 3 4 2 . 3 . . Swarmer 28 | . 4 . 1 10 6 2 5 Cutter 2 | . . . . . . 2 . Grunt 67 | . 4 7 13 18 10 6 9 Brawler 5 | . . 2 1 1 . . 1 Duelist 4 | . . . . . . 2 2 Sentry 20 | . . 4 4 3 3 2 4 Hunter 13 | . . . . 1 1 . 11 Programmer 10 | . . . . 3 5 . 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 6 5 8 7 4 8 Combat Bots Only 8 | . 3 3 4 7 4 4 8 Max Kills in Single Turn 2 | . 2 1 2 1 2 2 2 Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Damage Taken 5749 | . 43 178 457 746 679 416 3230 Core 500 | . 6 19 37 29 79 42 288 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 64 | . . . . . 17 2 45 Regen/Repaired (Parts) 212 | . . . 75 86 51 . . Core Remaining (%) 96 | 100 97 95 93 95 . . . Volleys Fired 368 | . 25 43 53 72 64 29 82 Largest 4 | . 2 4 4 4 4 4 4 Hottest 151 | . 40 83 86 94 151 151 151 Shots Fired 1388 | . 50 163 212 281 254 116 312 Gun 1134 | . 50 163 212 281 221 58 149 Cannon 254 | . . . . . 33 58 163 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1388 | . 50 163 212 281 254 116 312 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | . 11 29 28 33 35 33 29 Robot Miss Streak 2 | . 1 1 2 2 2 1 2 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 15 | . . 5 2 4 4 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 1019 | . 35 114 166 215 182 68 239 Core Hits 504 | . 22 52 71 149 82 30 98 Critical Kills 5 | . . 1 . 1 2 . 1 Critical Parts Destroyed 5 | . 1 1 1 . . . 2 Critical Strikes 20 | . 1 2 1 1 4 2 9 Destroy 10 | . 1 2 1 1 2 . 3 Blast 10 | . . . . . 2 2 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18296 | . 466 1218 2018 3153 4070 1953 5418 Guns 13616 | . 461 1218 2016 3153 3308 1015 2445 Cannons 4574 | . . . . . 735 938 2901 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 106 | . 5 . 2 . 27 . 72 Kinetic 18190 | . 461 1218 2016 3153 4043 1953 5346 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 . 1 1 1 5 Average Corruption 1 | . . 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . 6 . 6 12 9 15 Message Errors 5 | . . 1 . . 2 1 1 Matter Fused 11 | . . 3 . 2 1 3 2 Heat Flow Errors 10 | . . 1 . . 1 2 6 Energy Discharges 7 | . . . . 3 2 . 2 Data Loss (minor) 6 | . . . . . 2 3 1 Data Loss (major) 3 | . . 1 . . 2 . . Misfires 3 | . . . . . 2 . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 156 | . . . . . 47 43 66 Projectiles 156 | . . . . . 47 43 66 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 40 | . . . . . 9 3 28 Impact . | . . . . . . . . Kinetic 39 | . . . . . 9 3 27 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 7 | . . . . . 2 . 5 Targets Rammed 10 | . 1 . 1 . 2 . 6 Kicked 2 | . 1 . 1 . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 534 | . 4 298 14 9 454 168 534 Average Temperature 62 | . 3 92 9 6 28 41 70 Received Heat Transfer 2163 | . 18 144 432 288 240 213 828 Effects 6 | . . 2 . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . 2 . . . . . Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Peak Influence 707 | . 139 227 276 370 324 707 499 Initial 275 | . . 7 45 . 133 171 275 Average 145 | . 46 75 91 103 98 432 297 Maximum Alert Level 3 | . . 1 1 1 1 3 2 Low Security (%) 70 | 100 100 88 82 76 81 15 27 Level 1 20 | . . 11 17 23 18 18 47 Level 2 8 | . . . . . . 59 25 Level 3 . | . . . . . . 6 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 1 2 4 11 9 . 11 Investigation 13 | . 1 2 2 3 2 . 3 Extermination 7 | . . . . 2 4 . 1 Reinforcement 6 | . . . . 2 2 . 2 Assault . | . . . . . . . . Garrison 12 | . . . 2 4 1 . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 3 | . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Distress Signals 4 | . . 1 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 10 19 25 39 32 15 45 Peak Tracking Total 8 | . 3 5 3 4 4 4 8 Tactical Retreats 5 | . . 1 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 10 . . . . . . Reprogrammed 7 | . 6 . 1 . . . . Reused 4 | . 3 . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . 3 . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Machines Disabled 11 | . . . . . 4 4 3 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Access 1 | . . . 1 . . . . Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Machines Accessed 32 | . 5 3 5 6 9 1 3 Terminals 18 | . 5 2 2 3 3 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . 1 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 1 1 . 3 . . Garrison Access 4 | . . . 1 1 1 . 1 Total Hacks 111 | . 21 12 27 13 28 1 9 Successful 85 | . 19 11 25 4 23 1 2 Failed 26 | . 2 1 2 9 5 . 7 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . 5 1 . 3 4 . . Terminals 50 | . 21 5 6 6 5 1 6 Fabricators 2 | . . . . . 2 . . Repair Stations 11 | . . . 5 4 2 . . Recycling Units . | . . . . . . . . Scanalyzers 40 | . . 7 15 . 18 . . Garrison Access 8 | . . . 1 3 1 . 3 Terminal Hacks 33 | . 17 4 4 2 3 1 2 Record 3 | . 1 1 1 . . . . Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 3 | . . . . 2 1 . . Emergency Access Points 3 | . 3 . . . . . . Locate Traps 11 | . 5 1 2 . 2 . 1 Disarm Traps 3 | . 3 . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 9 | . . . 5 2 2 . . Scan Component 5 | . . . 3 1 1 . . Repair 4 | . . . 2 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 38 | . . 7 15 . 16 . . Insert Component 20 | . . 4 8 . 8 . . Analyze 18 | . . 3 7 . 8 . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Track 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 27 | . 3 3 4 6 8 . 3 Full Trace Events 15 | . 1 2 4 3 2 . 3 Feedback Events 2 | . . 1 . . . . 1 Corruption 2 | . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . 3 7 . 8 . 1 Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired 4 | . . . 2 1 1 . . Time 124 | . . . 76 26 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 18 | . . 3 7 . 8 . . Part Schematics Acquired 18 | . . 3 7 . 8 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . 4 . 9 . Machine Destruction 9 | . . . . . . 9 . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Turns Passed 9729 | 64 1131 1029 1223 1943 2182 829 1328 Spaces Moved 3694 | 48 547 463 439 721 758 311 407 Core 18 | 11 . . . . . . 7 Treads 2475 | . . . 290 721 758 311 395 Legs 1201 | 37 547 463 149 . . . 5 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 145 231 230 236 160 Average Speed 219 | 103 190 190 213 231 235 236 245 Slowest Speed 2000 | 120 190 190 233 231 236 238 2000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 78 35 44 18 20 42 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . . . . . 9 3 21 Melee . | . . . . . . . . Projectile 33 | . . . . . 9 3 21 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Total 4509 | 59 588 523 603 828 1025 339 544 Wait 307 | . 6 5 83 16 176 . 21 Move 3687 | 47 546 462 438 720 757 310 407 Hop . | . . . . . . . . Pick Up 32 | 6 5 8 4 3 6 . . Fast Attach 20 | 6 . . 6 2 2 . 4 Attach 30 | . 2 2 2 5 4 . 15 Detach 2 | . . . 1 1 . . . Swap 32 | . 2 1 8 8 8 . 5 Drop 21 | . 1 2 7 1 6 . 4 Fire 368 | . 25 43 53 72 64 29 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 1 . 1 . . . . Crush 8 | . . . . . 2 . 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 16) 65 | -11/Junkyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 576 | -10/Materials | Identified exit to Materials 576 | -10/Materials | Discovered exit to Materials (range 10) 906 | -10/Materials | Discovered exit to Materials (range 11) 1096 | -10/Materials | Identified exit to Mines 1096 | -10/Materials | Discovered exit to Mines (range 9) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Weapon x2 1503 | -9/Materials | Build established: Hacker-Gunner 1897 | -9/Materials | Identified exit to Storage 1897 | -9/Materials | Discovered exit to Storage (range 13) 2165 | -9/Materials | Identified exit to Materials 2165 | -9/Materials | Discovered exit to Materials (range 13) 2225 | -9/Materials | Entered another Materials area 2225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2522 | -8/Materials | Build established: Scavenger-Gunner 2677 | -8/Materials | Garrison activated, responded to threat 2840 | -8/Materials | Garrison activated, responded to threat 2877 | -8/Materials | Build established: Hacker-Gunner 3280 | -8/Materials | Repaired Adv. Treads 3319 | -8/Materials | Repaired Lgt. Deuterium Engine 3377 | -8/Materials | Identified exit to Factory 3377 | -8/Materials | Discovered exit to Factory (range 13) 3448 | -8/Materials | Entered Factory 3448 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3602 | -7/Factory | Identified exit to Lower Caves 3602 | -7/Factory | Discovered exit to Lower Caves (range 12) 4702 | -7/Factory | Garrison activated, responded to threat 4917 | -7/Factory | Repaired Assault Rifle 5207 | -7/Factory | Identified exit to Factory 5207 | -7/Factory | Discovered exit to Factory (range 15) 5284 | -7/Factory | Destroyed 7 combat bots 5306 | -7/Factory | Garrison activated, responded to threat 5391 | -7/Factory | Entered another Factory area 5391 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5652 | -6/Factory | Build established: Scavenger-Gunner 5897 | -6/Factory | Repaired Imp. Deuterium Engine 6285 | -6/Factory | Fabricated Angular Momentum Engine (x2) 6592 | -6/Factory | Build established: Hacker-Gunner 7505 | -6/Factory | Garrison activated, responded to threat 7562 | -6/Factory | Identified exit to Garrison 7573 | -6/Factory | Entered Garrison 7692 | -6/Garrison | Triggered checkpoint 7797 | -6/Garrison | Garrison Relay disabled 7885 | -6/Garrison | Spotted B-75 Beast 8001 | -6/Garrison | Destroyed B-75 Beast 8018 | -6/Garrison | Triggered checkpoint 8132 | -6/Garrison | Triggered checkpoint 8150 | -6/Garrison | Identified exit to Factory 8150 | -6/Garrison | Discovered exit to Factory (range 20) 8150 | -6/Garrison | Discovered exit to Factory (range 77) 8150 | -6/Garrison | Discovered exit to Factory (range 75) 8166 | -6/Garrison | Garrison Relay disabled 8402 | -6/Garrison | Entered Factory 9085 | -6/Factory | Garrison activated, responded to threat 9264 | -6/Factory | Destroyed 8 combat bots 9436 | -6/Factory | Cargo convoy interrupted 9452 | -6/Factory | Garrison activated, responded to threat 9547 | -6/Factory | Lost 15 parts (2p5n2u6w) 9704 | -6/Factory | Garrison activated, responded to threat 9730 | -6/Factory | Self-destructed Last Messages --------------- 09710_ L-41 Fighter knocked back. 09712_ Arm. Leg severed. 09712_ Targeting Computer destroyed. 09712_ System corrupted by crushing effect (+3). 09713_ L-41 Fighter knocked back. 09716_ L-41 Fighter Unknown Slashing Weapon blasted off. 09716_ L-41 Fighter knocked back. 09716_ L-41 Fighter destroyed. 09717_ Critical hit (Burn: +37). 09721_ Power failure, Imp. Deuterium Engine shutdown. 09724_ Lgt. Cannon broken. 09724_ Overheating: Short circuit. 09725_ Overheating: Energy bleed (-112). 09726_ Dropped Broken Lgt. Cannon. 09726_ Broken Lgt. Cannon crushed and broken. 09727_ Imp. Light Cannon broken. 09727_ Overheating: Short circuit. 09728_ Broken Imp. Light Cannon destroyed. 09729_ Angular Momentum Engine destroyed. 09729_ Critical hit (Burn: +37). 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[ + # | | !!=![!% =!! # # | | #######+######### =%[g[%g ! # # | | ??# #??########%g%!%= [% # # | | ??# """ """ "#???"""""!#%b[]%! %%% # # | | ??# """ """ "# """""""]#@%%!!|! " # # | | ??# """ """ "# """""""!+*%][!! %% # # | | ??# "" "" T#^""""" "[#A=]]!% ############# | | ??# "" "" "# ^ ^^]#%=!!= " #???????????? | | ??#[ "# ^ !#[[*! " #???????????? | | ??# """ """ "# ] !#[[ ! ""%" #???????????? | | ??# """ """ # ! #[[%= #???????????? | | ??# """ """ ###########!!% %%"" #???????????? | | ??# "" "" ## =% +% """" #???????????? | | ??# "" "" ## """" % # %% %%%" +???????????? | | ??# #? """"%% # % #???????????? | | #####+#########??"""" % # %% #???????????? | | #???????""""% ## #########???????????? | | """"""" #???????""" = ##% #???????????????????? | | #???????"""" ##%% #???????????????????? | | """"""" #??????? ## #???????????????????? | | +???????! % ## #???????????????????? | | """"""" #??????#####/##? % ???????????????????? | | #?????????? %??? %???????????????????? | | """"""" +?????????? %??? +??????????????????? | | #????????? ??? #??????????????????? | | """"""" #????????? ????% #??????????????????? | | #????????? ?????#"##???????????????????? | | #???????????????????????????????????????? | | ##+#######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 490 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Cooling System | -6/Factory | Scanalyzed Lgt. Assault Rifle | -6/Factory | Scanalyzed Coolant Injector | -6/Factory | Scanalyzed Lgt. Deuterium Engine | -6/Factory | Scanalyzed Deuterium Engine | -6/Factory | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Matter Compressor | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Adv. Cooling System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumFieldTearclaws Manual? 0 Play Time 01:00:43 Cumulative 1489.5 hours Start 2023.09.15 @ 19:02:37 End 2023.09.15 @ 20:27:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 889 Rogue 62 Adventurer 0 Explorer 827 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77767e0a-0538-4882-a36f-59f989c571dd