Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.15 @ 20:27:48

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (211)     1055
Value Destroyed (7760)     7760
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (438)                438
              TOTAL SCORE: 12773

 Bonus
-------
High Alert Combat Kills    238
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             441/850
Matter                     10/550
Energy                     290/290
System Corruption          5%
Temperature                Critical (543)
Movement                   Walking (330) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
   Armored Leg
>          --- UTILITY (5) ------
           Huge Storage Unit
           Matter Compressor
           Core Shielding
>          --- WEAPON (4) -------
           Autogun
           Autogun
           Autogun
>          --- INVENTORY (25) ---
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
  Improved Deuterium Engine
           Coolant Injector
   Compact Matter Pod (150)
   Compact Matter Pod (150)
           Structural Scanner
           Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
           Matter Compressor
           Targeting Computer
           Kinecellerator
>          --- WEAPON -----------
           Coil Gun
  Improved Heavy Machine Gun
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
  Improved Deuterium Engine
           Angular Momentum Engine
           Coolant Injector
   Compact Matter Pod
   Compact Matter Pod
           Structural Scanner
           Core Shielding
           Propulsion Shielding
           Utility Shielding
           Assault Rifle
     Light Assault Rifle
           Autogun
           Autogun
           Autogun
           Flak Gun
     Light Cannon
  Improved Light Cannon
[Rating: 73]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Slots Evolved              9    | .   1   2   2   2   2   .   .   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             82   | 6   4   3   16  15  14  .   24  
  Power                    15   | 1   1   .   5   2   2   .   4   
    Engine                 14   | 1   1   .   5   2   2   .   3   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   6   1   3   .   9   
    Treads                 15   | .   .   .   5   1   3   .   6   
    Leg                    7    | 2   1   .   1   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   4   2   4   .   3   
    Device                 4    | .   .   .   1   1   2   .   .   
    Storage                7    | 1   1   .   3   1   .   .   1   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   3   1   10  5   .   8   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   .   3   1   10  3   .   6   
    Ballistic Cannon       4    | .   .   .   .   .   2   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 27   | .   .   .   .   3   1   1   22  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               8    | .   .   .   .   .   .   1   7   
  Utility                  5    | .   .   .   .   .   1   .   4   
  Weapon                   11   | .   .   .   .   3   .   .   8   
  Highest Loss Streak      15   | .   .   .   .   1   1   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 99  99  99  98  91  
  Engine                   14   | .   25  20  15  14  11  12  9   
  Treads                   20   | .   .   .   17  28  31  29  24  
  Leg                      6    | .   25  20  6   .   .   .   .   
  Device                   7    | .   .   .   8   7   12  12  10  
  Storage                  9    | .   12  10  8   13  6   6   8   
  Processor                7    | .   12  10  8   7   6   6   5   
  Protection               2    | .   .   .   .   .   5   6   3   
  Ballistic Gun            24   | .   25  40  33  27  23  12  10  
  Ballistic Cannon         2    | .   .   .   .   .   1   12  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             140  | 19  32  35  109 120 140 140 140 
  Greatest Support         144  | 20  20  20  66  86  122 122 144 
  Greatest Overweight (x)  39   | .   1   1   1   1   1   1   39  
  Average Overweight (x)   1    | .   1   1   .   1   1   1   1   
Largest Inventory Capacity 25   | 10  15  15  25  25  25  25  25  
  Average Capacity         21   | 8   12  15  22  25  25  25  25  
  Most Carried             25   | 6   10  15  20  24  25  25  25  
  Average Carried          18   | 2   8   12  16  19  23  25  22  
  Final Capacity           25   | 10  15  15  25  25  25  25  25  
  Final Carried            25   | 6   10  15  20  24  25  25  12  

 Class Distribution 
--------------------
 74% | Hacker-Gunner
 13% | Scavenger-Gunner
 12% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -6/Garrison
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Matter Collected           5931 | 230  220  841  562  1036 1403 454  1185 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            8905 | .    517  1149 1382 1734 2007 616  1500 
  Parts                    456  | .    32   67   72   75   114  24   72   
Haulers Intercepted        10   | .    1    3    3    .    2    .    1    
Recyclers Shooed           7    | .    1    1    2    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Combat Hostiles Destroyed  150  | .   8   13  19  36  25  15  34  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     120  | .   8   13  19  36  20  11  13  
  Cannons                  29   | .   .   .   .   .   5   4   20  
Classes Destroyed          17   | .   5   4   2   3   .   3   .   
  Worker                   13   | .   .   1   1   3   7   .   1   
  Builder                  8    | .   .   2   .   1   4   .   1   
  Tunneler                 2    | .   .   .   1   .   1   .   .   
  Hauler                   10   | .   1   3   3   .   2   .   1   
  Recycler                 13   | .   3   2   2   2   3   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   1   .   .   
  Watcher                  12   | .   3   4   2   .   3   .   .   
  Swarmer                  28   | .   4   .   1   10  6   2   5   
  Cutter                   2    | .   .   .   .   .   .   2   .   
  Grunt                    67   | .   4   7   13  18  10  6   9   
  Brawler                  5    | .   .   2   1   1   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   2   2   
  Sentry                   20   | .   .   4   4   3   3   2   4   
  Hunter                   13   | .   .   .   .   1   1   .   11  
  Programmer               10   | .   .   .   .   3   5   .   2   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   6   5   8   7   4   8   
  Combat Bots Only         8    | .   3   3   4   7   4   4   8   
Max Kills in Single Turn   2    | .   2   1   2   1   2   2   2   
  Gunslinging              1    | .   .   .   1   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Damage Taken               5749  | .    43   178  457  746  679  416  3230 
  Core                     500   | .    6    19   37   29   79   42   288  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  64    | .    .    .    .    .    17   2    45   
  Regen/Repaired (Parts)   212   | .    .    .    75   86   51   .    .    
Core Remaining (%)         96    | 100  97   95   93   95   .    .    .    
Volleys Fired              368   | .    25   43   53   72   64   29   82   
  Largest                  4     | .    2    4    4    4    4    4    4    
  Hottest                  151   | .    40   83   86   94   151  151  151  
Shots Fired                1388  | .    50   163  212  281  254  116  312  
  Gun                      1134  | .    50   163  212  281  221  58   149  
  Cannon                   254   | .    .    .    .    .    33   58   163  
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1388  | .    50   163  212  281  254  116  312  
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    11   29   28   33   35   33   29   
  Robot Miss Streak        2     | .    1    1    2    2    2    1    2    
  Penetration Max          1     | .    .    .    .    .    1    1    1    
  Secondary Targets        15    | .    .    5    2    4    4    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    .    
Shots Hit Robots           1019  | .    35   114  166  215  182  68   239  
  Core Hits                504   | .    22   52   71   149  82   30   98   
  Critical Kills           5     | .    .    1    .    1    2    .    1    
  Critical Parts Destroyed 5     | .    1    1    1    .    .    .    2    
  Critical Strikes         20    | .    1    2    1    1    4    2    9    
    Destroy                10    | .    1    2    1    1    2    .    3    
    Blast                  10    | .    .    .    .    .    2    2    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           18296 | .    466  1218 2018 3153 4070 1953 5418 
  Guns                     13616 | .    461  1218 2016 3153 3308 1015 2445 
  Cannons                  4574  | .    .    .    .    .    735  938  2901 
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  106   | .    5    .    2    .    27   .    72   
  Kinetic                  18190 | .    461  1218 2016 3153 4043 1953 5346 
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    .    1    1    1    5    
  Average Corruption       1     | .    .    1    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    6    .    6    12   9    15   
    Message Errors         5     | .    .    1    .    .    2    1    1    
    Matter Fused           11    | .    .    3    .    2    1    3    2    
    Heat Flow Errors       10    | .    .    1    .    .    1    2    6    
    Energy Discharges      7     | .    .    .    .    3    2    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    2    3    1    
    Data Loss (major)      3     | .    .    1    .    .    2    .    .    
    Misfires               3     | .    .    .    .    .    2    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            156   | .    .    .    .    .    47   43   66   
  Projectiles              156   | .    .    .    .    .    47   43   66   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 40    | .    .    .    .    .    9    3    28   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  39    | .    .    .    .    .    9    3    27   
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    2    .    5    
Targets Rammed             10    | .    1    .    1    .    2    .    6    
  Kicked                   2     | .    1    .    1    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    
Highest Temperature        534   | .    4    298  14   9    454  168  534  
  Average Temperature      62    | .    3    92   9    6    28   41   70   
  Received Heat Transfer   2163  | .    18   144  432  288  240  213  828  
  Effects                  6     | .    .    2    .    .    .    .    4    
    Shutdowns              1     | .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    
    Interference           2     | .    .    2    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Peak Influence             707  | .   139 227 276 370 324 707 499 
  Initial                  275  | .   .   7   45  .   133 171 275 
  Average                  145  | .   46  75  91  103 98  432 297 
Maximum Alert Level        3    | .   .   1   1   1   1   3   2   
  Low Security (%)         70   | 100 100 88  82  76  81  15  27  
  Level 1                  20   | .   .   11  17  23  18  18  47  
  Level 2                  8    | .   .   .   .   .   .   59  25  
  Level 3                  .    | .   .   .   .   .   .   6   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   1   2   4   11  9   .   11  
  Investigation            13   | .   1   2   2   3   2   .   3   
  Extermination            7    | .   .   .   .   2   4   .   1   
  Reinforcement            6    | .   .   .   .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 12   | .   .   .   2   4   1   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         3    | .   .   .   .   1   1   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Distress Signals           4    | .   .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              185  | .   10  19  25  39  32  15  45  
  Peak Tracking Total      8    | .   3   5   3   4   4   4   8   
  Tactical Retreats        5    | .   .   1   1   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   10  .   .   .   .   .   .   
  Reprogrammed             7    | .   6   .   1   .   .   .   .   
  Reused                   4    | .   3   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                4    | .   3   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Machines Disabled          11   | .   .   .   .   .   4   4   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Machines Accessed          32   | .   5   3   5   6   9   1   3   
  Terminals                18   | .   5   2   2   3   3   1   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   1   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   1   1   .   3   .   .   
  Garrison Access          4    | .   .   .   1   1   1   .   1   
Total Hacks                111  | .   21  12  27  13  28  1   9   
  Successful               85   | .   19  11  25  4   23  1   2   
  Failed                   26   | .   2   1   2   9   5   .   7   
    Catastrophic           2    | .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   5   1   .   3   4   .   .   
  Terminals                50   | .   21  5   6   6   5   1   6   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          11   | .   .   .   5   4   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              40   | .   .   7   15  .   18  .   .   
  Garrison Access          8    | .   .   .   1   3   1   .   3   
Terminal Hacks             33   | .   17  4   4   2   3   1   2   
  Record                   3    | .   1   1   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   2   1   .   .   
  Emergency Access Points  3    | .   3   .   .   .   .   .   .   
  Locate Traps             11   | .   5   1   2   .   2   .   1   
  Disarm Traps             3    | .   3   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   .   .   5   2   2   .   .   
  Scan Component           5    | .   .   .   3   1   1   .   .   
  Repair                   4    | .   .   .   2   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   7   15  .   16  .   .   
  Insert Component         20   | .   .   4   8   .   8   .   .   
  Analyze                  18   | .   .   3   7   .   8   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   3   4   6   8   .   3   
  Full Trace Events        15   | .   1   2   4   3   2   .   3   
  Feedback Events          2    | .   .   1   .   .   .   .   1   
    Corruption             2    | .   .   1   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   3   7   .   8   .   1   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   47  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   
Parts Repaired             4    | .   .   .   2   1   1   .   .   
  Time                     124  | .   .   .   76  26  22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   3   7   .   8   .   .   
  Part Schematics Acquired 18   | .   .   3   7   .   8   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   4   .   9   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Turns Passed               9729 | 64   1131 1029 1223 1943 2182 829  1328 
Spaces Moved               3694 | 48   547  463  439  721  758  311  407  
  Core                     18   | 11   .    .    .    .    .    .    7    
  Treads                   2475 | .    .    .    290  721  758  311  395  
  Legs                     1201 | 37   547  463  149  .    .    .    5    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   190  190  145  231  230  236  160  
  Average Speed            219  | 103  190  190  213  231  235  236  245  
  Slowest Speed            2000 | 120  190  190  233  231  236  238  2000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    78   35   44   18   20   42   8    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          33   | .    .    .    .    .    9    3    21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    9    3    21   
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Total                      4509 | 59   588  523  603  828  1025 339  544  
  Wait                     307  | .    6    5    83   16   176  .    21   
  Move                     3687 | 47   546  462  438  720  757  310  407  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  32   | 6    5    8    4    3    6    .    .    
  Fast Attach              20   | 6    .    .    6    2    2    .    4    
  Attach                   30   | .    2    2    2    5    4    .    15   
  Detach                   2    | .    .    .    1    1    .    .    .    
  Swap                     32   | .    2    1    8    8    8    .    5    
  Drop                     21   | .    1    2    7    1    6    .    4    
  Fire                     368  | .    25   43   53   72   64   29   82   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    1    .    1    .    .    .    .    
  Crush                    8    | .    .    .    .    .    2    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Identified exit to Materials
    5 | -11/Junkyard  | Discovered exit to Materials (range 16)
   65 | -11/Junkyard  | Entered Materials
   65 | -10/Materials | Evolved 1 slot: Power x1
  315 | -10/Materials | Build established: Hacker-Mutant
  576 | -10/Materials | Identified exit to Materials
  576 | -10/Materials | Discovered exit to Materials (range 10)
  906 | -10/Materials | Discovered exit to Materials (range 11)
 1096 | -10/Materials | Identified exit to Mines
 1096 | -10/Materials | Discovered exit to Mines (range 9)
 1196 | -10/Materials | Entered another Materials area
 1196 | -9/Materials  | Evolved 2 slots: Weapon x2
 1503 | -9/Materials  | Build established: Hacker-Gunner
 1897 | -9/Materials  | Identified exit to Storage
 1897 | -9/Materials  | Discovered exit to Storage (range 13)
 2165 | -9/Materials  | Identified exit to Materials
 2165 | -9/Materials  | Discovered exit to Materials (range 13)
 2225 | -9/Materials  | Entered another Materials area
 2225 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2522 | -8/Materials  | Build established: Scavenger-Gunner
 2677 | -8/Materials  | Garrison activated, responded to threat
 2840 | -8/Materials  | Garrison activated, responded to threat
 2877 | -8/Materials  | Build established: Hacker-Gunner
 3280 | -8/Materials  | Repaired Adv. Treads
 3319 | -8/Materials  | Repaired Lgt. Deuterium Engine
 3377 | -8/Materials  | Identified exit to Factory
 3377 | -8/Materials  | Discovered exit to Factory (range 13)
 3448 | -8/Materials  | Entered Factory
 3448 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3602 | -7/Factory    | Identified exit to Lower Caves
 3602 | -7/Factory    | Discovered exit to Lower Caves (range 12)
 4702 | -7/Factory    | Garrison activated, responded to threat
 4917 | -7/Factory    | Repaired Assault Rifle
 5207 | -7/Factory    | Identified exit to Factory
 5207 | -7/Factory    | Discovered exit to Factory (range 15)
 5284 | -7/Factory    | Destroyed 7 combat bots
 5306 | -7/Factory    | Garrison activated, responded to threat
 5391 | -7/Factory    | Entered another Factory area
 5391 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5652 | -6/Factory    | Build established: Scavenger-Gunner
 5897 | -6/Factory    | Repaired Imp. Deuterium Engine
 6285 | -6/Factory    | Fabricated Angular Momentum Engine (x2)
 6592 | -6/Factory    | Build established: Hacker-Gunner
 7505 | -6/Factory    | Garrison activated, responded to threat
 7562 | -6/Factory    | Identified exit to Garrison
 7573 | -6/Factory    | Entered Garrison
 7692 | -6/Garrison   | Triggered checkpoint
 7797 | -6/Garrison   | Garrison Relay disabled
 7885 | -6/Garrison   | Spotted B-75 Beast
 8001 | -6/Garrison   | Destroyed B-75 Beast
 8018 | -6/Garrison   | Triggered checkpoint
 8132 | -6/Garrison   | Triggered checkpoint
 8150 | -6/Garrison   | Identified exit to Factory
 8150 | -6/Garrison   | Discovered exit to Factory (range 20)
 8150 | -6/Garrison   | Discovered exit to Factory (range 77)
 8150 | -6/Garrison   | Discovered exit to Factory (range 75)
 8166 | -6/Garrison   | Garrison Relay disabled
 8402 | -6/Garrison   | Entered Factory
 9085 | -6/Factory    | Garrison activated, responded to threat
 9264 | -6/Factory    | Destroyed 8 combat bots
 9436 | -6/Factory    | Cargo convoy interrupted
 9452 | -6/Factory    | Garrison activated, responded to threat
 9547 | -6/Factory    | Lost 15 parts (2p5n2u6w)
 9704 | -6/Factory    | Garrison activated, responded to threat
 9730 | -6/Factory    | Self-destructed

 Last Messages 
---------------
09710_ L-41 Fighter knocked back.
09712_ Arm. Leg severed.
09712_ Targeting Computer destroyed.
09712_ System corrupted by crushing effect (+3).
09713_ L-41 Fighter knocked back. <x2>
09716_ L-41 Fighter Unknown Slashing Weapon blasted off.
09716_ L-41 Fighter knocked back.
09716_ L-41 Fighter destroyed.
09717_ Critical hit (Burn: +37).
09721_ Power failure, Imp. Deuterium Engine shutdown.
09724_ Lgt. Cannon broken.
09724_ Overheating: Short circuit.
09725_ Overheating: Energy bleed (-112).
09726_ Dropped Broken Lgt. Cannon.
09726_ Broken Lgt. Cannon crushed and broken.
09727_ Imp. Light Cannon broken.
09727_ Overheating: Short circuit.
09728_ Broken Imp. Light Cannon destroyed.
09729_ Angular Momentum Engine destroyed.
09729_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????       ??????????????????????????????????? |
| ?????????       ?????????????????????????????????? |
| ??????????#     ?????????????????????????????????? |
| ??????????#     ########?????????????????????????? |
| ??????????#            #?????????????###?????????? |
| ??????????#            #?????????????# #?????????? |
| ??????????+            #?????????????#"########### |
| ??????????#            #?????????????#           # |
| ??????????#            #?????????????#           # |
| ???????????#######   =*#?????????????#           # |
| ????????????????##   ==###############           # |
|  #################      !%%""G""     +           # |
|                   !!! [!%%%""%""|    # /         # |
|                     %  *%=%[%=%! [   +           # |
|                        !!=![!% =!!   #           # |
|  #######+#########     =%[g[%g   !   #           # |
| ??#           #??########%g%!%= [%   #           # |
| ??#  """ """ "#???"""""!#%b[]%! %%%  #           # |
| ??#  """ """ "# """""""]#@%%!!|! "   #           # |
| ??#  """ """ "# """""""!+*%][!! %%   #           # |
| ??#   ""  "" T#^""""" "[#A=]]!%      ############# |
| ??#   ""  "" "#    ^ ^^]#%=!!=   "   #???????????? |
| ??#[         "# ^      !#[[*!    "   #???????????? |
| ??#  """ """ "#    ]   !#[[ ! ""%"   #???????????? |
| ??#  """ """  #  !      #[[%=        #???????????? |
| ??#  """ """  ###########!!%  %%""   #???????????? |
| ??#   ""  ""  ##    =%  +%    """"   #???????????? |
| ??#   ""  ""  ## """" % #  %% %%%"   +???????????? |
| ??#           #? """"%% #    %       #???????????? |
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| """""""  #???????"""  = ##%  #???????????????????? |
|          #???????""""   ##%% #???????????????????? |
| """""""  #???????       ##   #???????????????????? |
|          +???????!  %   ##   #???????????????????? |
| """""""  #??????#####/##?  %  ???????????????????? |
|          #?????????? %???    %???????????????????? |
| """""""  +?????????? %???     +??????????????????? |
|          #?????????   ???     #??????????????????? |
| """""""  #?????????   ????%   #??????????????????? |
|          #?????????  ?????#"##???????????????????? |
|          #???????????????????????????????????????? |
| ##+#######???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            490
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
          Aluminum Leg | -9/Materials | Scanalyzed
           Lgt. Cannon | -9/Materials | Scanalyzed
        Core Shielding | -9/Materials | Scanalyzed
         Assault Rifle | -8/Materials | Scanalyzed
           Adv. Treads | -8/Materials | Scanalyzed
       Com. Matter Pod | -8/Materials | Scanalyzed
            Ion Engine | -8/Materials | Scanalyzed
     Imp. Light Cannon | -8/Materials | Scanalyzed
  Propulsion Shielding | -8/Materials | Scanalyzed
    Structural Scanner | -8/Materials | Scanalyzed
        Cooling System | -6/Factory   | Scanalyzed
    Lgt. Assault Rifle | -6/Factory   | Scanalyzed
      Coolant Injector | -6/Factory   | Scanalyzed
 Lgt. Deuterium Engine | -6/Factory   | Scanalyzed
      Deuterium Engine | -6/Factory   | Scanalyzed
              Flak Gun | -6/Factory   | Scanalyzed
     Matter Compressor | -6/Factory   | Scanalyzed
     Lrg. Storage Unit | -6/Factory   | Scanalyzed
   Adv. Cooling System | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Angular Momentum Engine | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumFieldTearclaws
  Manual?         0
Play Time         01:00:43
  Cumulative      1489.5 hours
  Start           2023.09.15 @ 19:02:37
  End             2023.09.15 @ 20:27:48
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          889
  Rogue           62
  Adventurer      0
  Explorer        827
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77767e0a-0538-4882-a36f-59f989c571dd