Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 15:49:10 Player: sentrybuster Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (5538) 5538 Prototype IDs (11) 220 Alien Tech Used (3) 600 Bonus (618) 618 TOTAL SCORE: 13381 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 96 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 35/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Treads > --- UTILITY (11) ----- Experimental Targeting Computer Hacking Suite Matter Drive > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Armored Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit High-capacity Storage Unit Large Battery Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Phase Redirector Hacking Suite > --- WEAPON ----------- Nova Cannon Hardcell Cannon Compact Mass Driver > --- INVENTORY -------- Light Particle Reactor Medium Treads Medium Treads Heavy Treads Heavy Treads Flexi-carbon Leg Antigrav System Long-range Tractor Beam Electrolaser Long-range Proton Cannon Heavy Disruptor Cannon Railgun Impact Mace [Rating: 115] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Guided Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . . Utility 9 | . . 1 2 . . 1 2 2 1 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 175 | 6 7 12 26 11 34 13 14 4 16 14 18 Power 17 | 1 . 2 2 2 2 2 1 . 1 1 3 Engine 6 | 1 . 2 1 1 1 . . . . . . Core 6 | . . . 1 1 1 1 1 . . 1 . Reactor 5 | . . . . . . 1 . . 1 . 3 Propulsion 48 | 2 2 4 6 4 10 2 4 . 4 5 5 Treads 19 | . . . 1 . 5 2 1 . 1 4 5 Leg 11 | 2 . . 5 . . . . . 3 1 . Wheel 7 | . . . . . 4 . 3 . . . . Hover 11 | . 2 4 . 4 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | 1 2 1 5 3 5 5 5 1 4 3 5 Device 18 | . 1 . 3 . 3 3 3 . 2 1 2 Storage 6 | 1 1 . 1 1 . . . 1 . 1 . Processor 7 | . . 1 1 1 . 2 1 . . . 1 Hackware 1 | . . . . 1 . . . . . . . Protection 6 | . . . . . 2 . 1 . 2 . 1 Artifact 2 | . . . . . . . . . . 1 1 Weapon 70 | 2 3 5 13 2 17 4 4 3 7 5 5 Energy Gun 24 | 1 2 2 5 2 6 1 1 2 2 . . Energy Cannon 14 | . . . 5 . . 1 1 . 2 2 3 Ballistic Gun 11 | 1 . . 1 . 3 2 1 . 1 1 1 Ballistic Cannon 5 | . . 1 2 . . . . . . 2 . Launcher 13 | . 1 2 . . 8 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 3 . 2 . 2 3 Parts Lost 63 | . . 8 5 2 13 . . . 10 14 11 Power 9 | . . 2 1 . 2 . . . . 3 1 Propulsion 23 | . . 4 2 . 7 . . . 2 4 4 Utility 14 | . . . . . 2 . . . 4 6 2 Weapon 17 | . . 2 2 2 2 . . . 4 1 4 Highest Loss Streak 8 | . . 6 3 1 8 . . . 4 7 7 Average Slot Usage (%) 81 | . 87 80 83 84 85 96 98 88 82 72 42 Engine 3 | . 14 11 6 . 5 4 . . . . . Core 3 | . . . 2 7 7 5 5 5 . 2 . Reactor 2 | . . . . . . 1 5 5 7 3 3 Treads 8 | . . . . . 16 17 13 5 4 5 11 Leg 5 | . 25 . 20 . . . . . 11 9 . Wheel 2 | . . . . . . 6 7 10 1 . . Hover 4 | . 2 24 . 23 8 . . . . . . Device 9 | . 2 11 13 15 7 14 11 10 12 7 . Storage 8 | . 14 11 13 7 7 6 5 9 9 12 6 Processor 8 | . . 6 8 7 7 7 17 15 9 8 6 Hackware 4 | . . . . 6 7 6 5 5 4 4 4 Protection 2 | . . . . . 3 2 5 5 3 . . Energy Gun 6 | . 22 12 10 14 4 4 6 6 3 . . Energy Cannon 1 | . . . 2 . . 2 3 5 4 3 1 Ballistic Gun 3 | . 4 . . . 3 11 4 3 3 . 1 Ballistic Cannon 1 | . . 2 4 . . . . . . 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 11 17 18 28 28 42 49 53 84 104 106 109 Greatest Support 178 | 20 20 22 40 40 112 76 70 32 70 158 178 Greatest Overweight (x) 5 | . 1 2 1 . 5 4 5 2 3 1 4 Average Overweight (x) 1 | . . . . . . 3 3 1 1 . . Largest Inventory Capacity 16 | 6 10 8 8 8 8 8 8 16 16 16 16 Average Capacity 10 | 5 7 8 8 8 8 8 8 15 16 16 12 Most Carried 16 | 4 8 8 8 8 8 8 8 9 13 16 16 Average Carried 8 | 2 6 7 7 6 7 7 6 8 10 15 10 Final Capacity 16 | 6 8 8 8 8 8 8 8 16 16 16 4 Final Carried 14 | 4 8 7 8 5 6 8 8 9 13 14 3 Class Distribution -------------------- 57% | Mutant 12% | Scavenger-Mutant 11% | Scavenger-Skirmisher 6% | Gunner 6% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Tank | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Matter Collected 3736 | 233 112 293 467 80 744 187 337 . 392 324 567 Remotely 308 | . . . . . . . 115 . . . 193 Salvage Created 5846 | . 143 513 663 182 997 551 584 . 976 593 644 Parts 322 | . 8 39 37 12 44 23 31 . 49 29 50 Haulers Intercepted 7 | . . 2 1 . 2 1 1 . . . . Recyclers Shooed 5 | . 1 1 . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 94 | . 4 11 16 1 18 6 9 . 11 6 12 Guns 30 | . 1 3 3 1 11 3 3 . 3 . 2 Cannons 41 | . . 3 13 . . 1 3 . 7 5 9 AOE 21 | . 3 5 . . 7 2 3 . 1 . . Classes Destroyed 14 | . 5 3 1 1 1 1 . . 1 . 1 Worker 7 | . 1 2 1 . . . . . 2 . 1 Builder 7 | . . 3 . 1 2 . . . 1 . . Hauler 7 | . . 2 1 . 2 1 1 . . . . Recycler 9 | . . . 1 1 3 1 . . 1 2 . Mechanic 1 | . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . 1 . Watcher 13 | . 1 3 4 2 1 1 . . 1 . . Swarmer 22 | . 3 2 7 . 3 1 . . 2 . 4 Grunt 30 | . 1 7 5 . 6 3 4 . 3 . 1 Researcher 1 | . . . . . . . . . . . 1 Sentry 19 | . . 2 4 . 7 2 1 . 2 . 1 Hunter 2 | . . . . . 1 . . . . 1 . Programmer 20 | . . . . 1 1 . 4 . 3 5 6 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 3 5 5 1 6 4 3 . 4 3 4 Combat Bots Only 5 | . 3 4 5 1 5 2 3 . 3 3 4 Max Kills in Single Turn 3 | . 3 2 2 1 3 3 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 2 . . 3 2 2 . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Damage Taken 14179 | . 181 481 1224 166 1927 323 619 . 1745 3779 3734 Core 1882 | . 69 53 178 15 159 15 58 . 270 465 600 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 578 | . . . . . . . 22 . 31 139 386 Redirected to Core 151 | . . . . . . . . . . 151 . Core Remaining (%) 86 | 100 72 86 67 . 75 98 94 100 . . . Volleys Fired 458 | 3 17 53 64 26 100 17 32 4 48 48 46 Largest 3 | 2 2 2 2 2 2 3 3 1 3 3 3 Hottest 330 | 60 80 80 138 143 143 190 190 90 330 244 214 Shots Fired 806 | 6 32 69 118 51 126 46 72 4 118 91 73 Gun 469 | 6 30 43 49 51 109 32 55 . 70 9 15 Cannon 305 | . . 17 69 . . 14 14 4 47 82 58 Launcher 32 | . 2 9 . . 17 . 3 . 1 . . Special . | . . . . . . . . . . . . Kinetic 348 | 3 10 17 58 . 63 23 22 . 38 68 46 Thermal 310 | . . . 42 51 46 23 47 4 65 10 22 Explosive 30 | . 2 9 . . 15 . 3 . 1 . . Electromagnetic 118 | 3 20 43 18 . 2 . . . 14 13 5 Robot Hit Streak 33 | 1 8 9 12 9 20 12 30 5 33 18 19 Robot Miss Streak 7 | 3 6 2 5 4 4 7 1 . 4 3 2 Penetration Max 1 | . . . . . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 543 | 2 17 47 76 28 89 32 46 2 87 62 55 Core Hits 298 | . 9 33 32 9 78 32 26 . 34 21 24 Critical Hits 6 | . . . . . 1 . 2 . 1 1 1 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 1 . 2 . . 1 1 Melee Attacks 4 | . . . . . . . . . 3 . 1 Impact 4 | . . . . . . . . . 3 . 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17063 | 48 417 1721 1554 413 2450 1417 1772 62 2824 2298 2087 Guns 6279 | 48 253 405 639 413 1470 488 825 . 1373 138 227 Cannons 7084 | . . 288 915 . . 212 403 62 1260 2096 1848 Explosions 3569 | . 164 1028 . . 973 707 544 . 92 61 . Melee 99 | . . . . . . . . . 99 . . Ramming 32 | . . . . . 7 10 . . . 3 12 Kinetic 6403 | 35 67 288 756 . 853 343 368 . 790 1629 1274 Thermal 5432 | . . 58 555 413 617 357 860 62 1510 363 637 Explosive 3450 | . 164 970 . . 973 707 544 . 92 . . Electromagnetic 1647 | 13 186 405 243 . . . . . 333 303 164 Impact 99 | . . . . . . . . . 99 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 43 | . . . . . 2 . 2 . 8 18 43 Average Corruption 16 | . . . . . 1 . 1 . 5 13 30 Corruption Purged . | . . . . . . . . . . . . Effects 153 | . . . . . 4 . . . 21 45 83 Message Errors 23 | . . . . . . . . . 7 9 7 Matter Fused 23 | . . . . . . . . . 1 6 16 Heat Flow Errors 12 | . . . . . . . . . 1 4 7 Energy Discharges 7 | . . . . . 1 . . . 2 2 2 Parts Rejected 3 | . . . . . . . . . 1 . 2 Data Loss (minor) 11 | . . . . . 1 . . . 1 3 6 Data Loss (major) 4 | . . . . . . . . . 1 2 1 Misfires 2 | . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Misdirections 19 | . . . . . . . . . . 6 13 Targeting Errors 38 | . . . . . 1 . . . 6 11 20 Weapon Failures 10 | . . . . . 1 . . . 1 2 6 Overload Shots 3 | . . . . . . . . . 3 . . Effects 2 | . . . . . . . . . 2 . . Meltdown 2 | . . . . . . . . . 2 . . Overflow Damage 350 | . . 19 . . 96 97 43 22 8 56 9 Projectiles 159 | . . 13 . . . 15 36 22 8 56 9 Explosions 191 | . . 6 . . 96 82 7 . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . 1 3 . . . . . . 5 8 Impact . | . . . . . . . . . . . . Kinetic 16 | . . 1 3 . . . . . . 4 8 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 226 | . 24 29 . . 122 51 . . . . . Shots 6 | . 1 1 . . 3 1 . . . . . Rammed 11 | . . . . . 2 3 . . . 3 3 Targets Rammed 11 | . . . . . 2 3 . . . 3 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 369 | . 36 63 306 198 264 143 316 . 369 238 236 Average Temperature 77 | . 18 22 91 82 83 48 113 . 172 119 60 Received Heat Transfer 1821 | . 36 153 297 . 522 108 81 . 216 162 246 Effects 5 | . . . 3 . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 4 | . . . 2 . . . 2 . . . . Siege Activations 11 | . . . . . . . 2 . 2 4 3 Total Turns 330 | . . . . . . . 43 . 113 64 110 Longest Duration 93 | . . . . . . . 24 . 93 22 49 Robots Corrupted 3 | . . 1 . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Fried 10 | . 1 6 1 . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 15 | . . . 1 1 2 . . . 9 . 2 Heat Transferred 7688 | . . 100 1221 864 1352 481 1036 74 1802 240 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Peak Influence 433 | . 100 334 328 288 433 232 305 137 222 323 309 Initial 196 | . . 3 3 123 55 196 105 133 71 31 31 Average 142 | . 21 155 177 177 161 130 175 135 120 136 164 Maximum Alert Level 2 | . . 1 1 1 2 1 1 . 1 1 1 Low Security (%) 72 | 100 100 56 63 59 68 79 65 100 75 81 61 Level 1 26 | . . 43 36 40 28 20 34 . 24 18 38 Level 2 . | . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 1 1 3 2 2 . 3 5 4 Investigation 7 | . . . 1 . 2 . 1 . 1 1 1 Extermination 8 | . . . . . 1 . 1 . 1 3 2 Reinforcement 7 | . 1 1 . 1 . 2 . . 1 . 1 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Distress Signals 11 | . 1 1 2 1 2 . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 8 22 24 11 26 10 7 . 15 9 26 Peak Tracking Total 6 | . 3 5 6 4 6 2 4 . 6 3 6 Tactical Retreats 11 | . . 3 . 1 1 1 1 . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Traps Triggered 11 | . 1 . 3 1 1 . . 1 3 . 1 Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Machines Disabled 25 | . 1 . 1 . 4 3 3 . 2 5 6 Max in Single Turn 2 | . 1 . 1 . 1 2 1 . 1 1 1 Garrison Access 2 | . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Machines Accessed 38 | . 4 6 5 3 5 6 3 1 1 2 2 Terminals 29 | . 3 5 4 2 5 3 2 . 1 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 5 | . 1 1 1 . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . Total Hacks 110 | . 11 26 24 7 12 12 7 2 2 3 4 Successful 61 | . 7 20 13 1 6 8 2 . 1 1 2 Failed 49 | . 4 6 11 6 6 4 5 2 1 2 2 Catastrophic 7 | . . . 2 . 2 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 7 15 19 . 3 . 6 . 2 . . Terminals 91 | . 10 23 22 5 12 5 5 . 2 3 4 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . Recycling Units 9 | . 1 3 2 . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 1 . 2 . . . Terminal Hacks 33 | . 2 10 6 1 6 3 1 . 1 1 2 Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 5 | . . . . . 3 . . . . . 2 Branch Access Points 4 | . . . 1 1 . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 4 | . 1 1 . . 1 . 1 . . . . Alert Level 3 | . . 2 1 . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Hauler Manifests 4 | . . 1 1 . 1 . . . . 1 . Zone Layout 5 | . . 2 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . . . . . . Retrieve Components 3 | . 1 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 4 9 6 . . . 1 . . . . Terminals 17 | . 4 7 5 . . . 1 . . . . Track 10 | . 3 4 2 . . . 1 . . . . Botnet 5 | . 1 2 2 . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 2 1 . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . Recyclers 2 | . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 3 4 4 3 3 5 3 1 1 2 2 Full Trace Events 6 | . . . 1 . 2 . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 88 | . . . . . . 88 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 3 . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Programmers 3 | . . . . 3 . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Total Allies 3 | . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . 3 3 . . Highest-Rated Group 138 | . . . . . . . . 138 138 . . Highest-Rated Ally 46 | . . . . . . . . 46 46 . . Total Orders 3 | . . . . . 1 2 . . . . . EXPLORE 3 | . . . . . 1 2 . . . . . Ally Attacks 27 | . . . . . . . . . 27 . . Total Damage 638 | . . . . . . . . . 638 . . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . . 1 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Turns Passed 7595 | 76 455 429 735 452 1018 1024 552 336 938 703 877 Spaces Moved 4788 | 47 343 416 380 643 483 651 334 266 430 297 498 Core 237 | 2 . . . . 2 . . . . . 233 Treads 1088 | . . . . . 261 143 11 . 158 250 265 Legs 948 | 45 282 . 370 . . . . . 204 47 . Wheels 1226 | . . . . . 61 508 323 266 68 . . Hover 1289 | . 61 416 10 643 159 . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 56 52 56 48 48 110 110 110 120 150 50 Average Speed 114 | 117 108 60 127 51 121 128 124 119 152 173 137 Slowest Speed 300 | 120 120 180 160 52 300 160 160 120 210 190 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 56 38 34 16 61 19 11 8 14 39 47 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 26 | . 6 10 . . . . 1 1 1 6 1 Terrain Destroyed 335 | . 6 71 1 . 131 40 40 2 8 24 12 Melee 1 | . . . . . . . . . 1 . . Projectile 50 | . . 1 1 . . 4 5 2 3 22 12 AOE 284 | . 6 70 . . 131 36 35 . 4 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Total 6110 | 59 393 519 514 711 795 801 415 281 605 403 614 Wait 524 | . 11 35 18 23 144 105 23 2 100 26 37 Move 4776 | 46 342 415 379 642 482 650 333 265 429 296 497 Hop . | . . . . . . . . . . . . Pick Up 52 | 4 6 3 8 2 9 4 3 1 4 5 3 Fast Attach 99 | 6 5 5 20 2 20 11 4 3 10 4 9 Attach 60 | . . 3 4 7 13 1 6 1 6 9 10 Detach 43 | . 4 . 4 3 8 2 4 3 5 6 4 Swap 17 | . 2 4 2 2 1 1 4 . . 1 . Drop 64 | . 6 1 15 4 16 7 6 2 . 4 3 Fire 458 | 3 17 53 64 26 100 17 32 4 48 48 46 Melee 4 | . . . . . . . . . 3 . 1 Ram 2 | . . . . . . 1 . . . 1 . Kick . | . . . . . . . . . . . . Crush 10 | . . . . . 2 2 . . . 3 3 Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 12) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 665 | -9/Materials | Discovered new exit (range 11) 792 | -9/Materials | Lost 6 parts (2p2n2w) 803 | -9/Materials | Discovered new exit (range 10) 901 | -9/Materials | Discovered new exit (range 12) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Utility x2 1330 | -8/Materials | Lost 3 parts (2n1w) 1638 | -8/Materials | Discovered new exit (range 15) 1695 | -8/Materials | Identified exit to Factory 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2076 | -7/Factory | Identified exit to Storage 2076 | -7/Factory | Identified exit to Lower Caves 2148 | -7/Factory | Entered Storage 2408 | -7/Storage | Found Prototype Launcher 2408 | -7/Storage | Identified Gui. Missile Launcher 2415 | -7/Storage | Found Gui. Missile Launcher 2504 | -7/Storage | Lost 8 parts (2p4n1u1w) 3115 | -7/Storage | Discovered new exit (range 12) 3165 | -7/Storage | Identified exit to Factory 3166 | -7/Storage | Entered Factory 3166 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3233 | -6/Factory | Repaired Med. Treads 3279 | -6/Factory | Repaired Mic. Nuclear Core 3435 | -6/Factory | Build established: Scavenger-Tank 3867 | -6/Factory | Identified exit to Lower Caves 3939 | -6/Factory | Build established: Scavenger-Skirmisher 4004 | -6/Factory | Found Prototype Processor 4004 | -6/Factory | Identified Exp. Targeting Computer 4007 | -6/Factory | Found Exp. Targeting Computer 4011 | -6/Factory | Found Exp. Targeting Computer 4179 | -6/Factory | Discovered new exit (range 9) 4189 | -6/Factory | Identified exit to Factory 4190 | -6/Factory | Entered another Factory area 4190 | -5/Factory | Evolved 2 slots: Utility x2 4307 | -5/Factory | Build established: Mutant 4691 | -5/Factory | Discovered new exit (range 7) 4740 | -5/Factory | Identified exit to Factory 4742 | -5/Factory | Entered another Factory area 4742 | -4/Factory | Evolved 2 slots: Utility x2 4940 | -4/Factory | Allied Derelicts emerged from ambush trap array 5060 | -4/Factory | Discovered new exit (range 9) 5070 | -4/Factory | Identified exit to Research 5078 | -4/Factory | Entered Research 5078 | -3/Research | Accompanied by 3 allies 5078 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5154 | -3/Research | Spotted B-86 Titan 5186 | -3/Research | Destroyed B-86 Titan 5216 | -3/Research | Lost 4 parts (1n1u2w) 5423 | -3/Research | Identified exit to Quarantine 5842 | -3/Research | Lost 3 parts (1u2w) 6016 | -3/Research | Entered Quarantine 6133 | -3/Quarantine | Lost 3 parts (1p2u) 6270 | -3/Quarantine | System corruption reached 10% 6323 | -3/Quarantine | Found Alien Artifact 6323 | -3/Quarantine | Identified Phase Redirector 6559 | -3/Quarantine | Spotted Fortress 6603 | -3/Quarantine | Core integrity fell below 50% 6636 | -3/Quarantine | Lost 7 parts (2p2n2u1w) 6694 | -3/Quarantine | Lost 3 parts (1n2u) 6711 | -3/Quarantine | Discovered new exit (range 6) 6719 | -3/Quarantine | Entered Section 7 6876 | -3/Section 7 | Found Alien Artifact 6876 | -3/Section 7 | Identified Integrated Dissipator 6876 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7163 | -3/Section 7 | Spotted B-86 Titan 7257 | -3/Section 7 | System corruption reached 30% 7302 | -3/Section 7 | Scanned by Researcher 7331 | -3/Section 7 | Core integrity fell below 20% 7348 | -3/Section 7 | Spotted S7 Guard 7352 | -3/Section 7 | Lost 7 parts (1p3n3w) 7359 | -3/Section 7 | Spotted Executioner 7403 | -3/Section 7 | Found Alien Artifact 7403 | -3/Section 7 | Identified Matter Drive 7424 | -3/Section 7 | Crushed by falling debris 7491 | -3/Section 7 | Spotted Striker 7491 | -3/Section 7 | Spotted Striker 7589 | -3/Section 7 | Spotted Executioner 7594 | -3/Section 7 | Spotted Executioner 7596 | -3/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 07519_ System corrupted: Matter fused (-8). 07519_ K-01 Serf cleans the Armor Plating. 07535_ System corrupted: Energy discharge (-21). 07553_ System corrupted: Heat flow error (+206). 07562_ Penetrated by Slug. 07569_ Slug penetrates Reinforced Barrier. 07571_ System corrupted: Component data lost. 07572_ Penetrated by Slug. 07572_ Slug penetrates Reinforced Barrier. 07574_ Penetrated by Slug. 07574_ Med. Treads destroyed. 07574_ Slug penetrates Reinforced Barrier. 07577_ Penetrated by Slug. 07577_ Slug penetrates Machine. 07577_ Machine disabled. 07577_ Penetrated by Slug. 07577_ Slug penetrates Machine. 07579_ K-01 Serf collects debris. 07590_ System corrupted: Matter fused (-5). 07596_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???"""""""" """"" ????????????? | | ??????????"" "?? ????????????? | | ????"""""""" " "?? ????????????? | | ? """?? ????????????? | | ? " """"" ???????????? | | ?? " ???????????? | | ??? """ "??????????? | | ??? " "??????????? | | ??? ??????????? | | ??? ??????????? | | ??? "?????????? | | ??? "??????????? | | ???? """"""" ???????????? | | ????""""""" ### """"???????????????? | | ??????"""""""""??# """"???????????????? | | ?????????######??####++/######???????????????? | | ?????????????????#"" """#?????????????????? | | ?????????????????#" k """#?????????????????? | | ?????????????????#" " E"""#?????????????????? | | ?????????????????#""" """#?????????????????? | | ?????????????????#""" """#?????????????????? | | ?????????????????#""" E"""#?????????????????? | | ?????????????????#"" ""#?????????????????? | | ?????????????????#" "#?????????????????? | | ?????????????????#" "#?????????????????? | | ?????????????????#" @"#?????????????????? | | ?????????????????#"" T"#?????????????????? | | ?????????????????#" """ "#?????????????????? | | ?????????????????#" "X" "#?????????????????? | | ?????????????????#" "#" "#?????????????????? | | ?????????????????#"""###"""#?????????????????? | | ?????????????????####??####??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 50 Energy Generation 39 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Integrated Dissipator Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredDroneChronowheel Manual? 0 Play Time 01:10:18 Cumulative 297.4 hours Start 2021.07.21 @ 14:15:22 End 2021.07.21 @ 15:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 380 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c1519d11-9400-4bd5-bb7e-d4b78fea7651