Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 16:54:38 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (2760) 2760 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 6824 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 548/700 Matter 126/300 Energy 350/350 System Corruption 0% Temperature Critical (535) Movement Treading (242) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Reactive Plating Drone Bay (2/2) > --- WEAPON (3) ------- Beamcaster Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Light Armor Plating Reactive Plating Shield Generator Supersonic Drone Bay Enhanced Autogun Advanced EMP Blaster Grenade Launcher Rocket Launcher Guided Missile Launcher Improved Datajack Improved Datajack Signal Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Reactive Plating Drone Bay > --- WEAPON ----------- Beamcaster Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Light Armor Plating Reactive Plating Shield Generator Supersonic Drone Bay Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Grenade Launcher Rocket Launcher Guided Missile Launcher Datajack Improved Datajack Signal Generator [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Beamcaster Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 . . . 1 . . Weapon 1 | . . . . . . . . 1 Parts Attached 66 | . 9 19 2 . 2 4 27 3 Power 7 | . 1 2 1 . . . 2 1 Engine 4 | . 1 2 . . . . . 1 Core 3 | . . . 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 21 | . 4 6 . . . 1 10 . Treads 15 | . 1 5 . . . 1 8 . Leg 4 | . 3 1 . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 1 | . . . . . . . 1 . Utility 15 | . 2 4 . . 1 2 6 . Device 6 | . . 1 . . 1 . 4 . Storage 3 | . 1 1 . . . . 1 . Processor 4 | . 1 1 . . . 2 . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . 1 . Artifact . | . . . . . . . . . Weapon 23 | . 2 7 1 . 1 1 9 2 Energy Gun 4 | . . . . . 1 . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 1 6 . . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 . . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . . . 1 . Slashing Weapon 2 | . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 3 . Parts Lost 9 | . 1 3 . . . . 4 1 Power 2 | . . 2 . . . . . . Propulsion 5 | . 1 1 . . . . 3 . Utility 1 | . . . . . . . 1 . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . 1 2 . . . . 2 1 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 97 | . 99 98 100 100 100 92 93 98 Engine 3 | . 14 10 2 . . . . 5 Core 7 | . . . 8 11 11 9 9 7 Treads 25 | . 1 19 33 33 33 36 25 30 Leg 4 | . 26 13 . . . . . . Device 6 | . . 3 11 11 11 9 4 7 Storage 11 | . 14 11 11 11 11 9 12 7 Processor 13 | . 13 16 11 11 11 11 17 7 Energy Gun 1 | . . . . . 7 1 2 7 Ballistic Gun 11 | . 23 13 18 11 11 9 4 15 Launcher 2 | . . . 3 11 3 . 1 . Impact Weapon 2 | . 4 5 . . . . 3 . Slashing Weapon 2 | . . 2 . . . 7 5 . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 12 18 50 54 54 56 56 69 82 Greatest Support 80 | 20 20 60 60 60 60 80 80 80 Greatest Overweight (x) 1 | . 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 10 20 20 20 20 20 20 20 Average Capacity 18 | . 9 14 20 20 20 20 20 20 Most Carried 20 | . 10 20 20 20 20 20 20 20 Average Carried 17 | . 9 14 19 20 20 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 Final Carried 20 | 6 10 20 20 20 20 20 20 19 Class Distribution -------------------- 46% | Mutant 22% | Assassin 15% | Skirmisher 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Assassin | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Matter Collected 2077 | 187 400 451 338 . 72 54 503 72 Remotely . | . . . . . . . . . Salvage Created 3945 | . 576 723 521 . 129 114 1763 119 Parts 241 | . 44 48 35 . 9 9 86 10 Haulers Intercepted 8 | . 2 . . . . 1 5 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 71 | . 12 15 15 . 5 1 21 2 Melee 4 | . . 2 . . . . 2 . Guns 55 | . 12 12 13 . 4 1 11 2 AOE 8 | . . . 2 . 1 . 5 . Classes Destroyed 13 | . 9 1 1 . 1 . . 1 Worker 4 | . 2 1 . . . . 1 . Builder 6 | . 1 1 . . . . 4 . Tunneler 2 | . 1 . . . 1 . . . Hauler 8 | . 2 . . . . 1 5 . Recycler 9 | . 1 2 . . . . 6 . Operator 2 | . 1 . . . . . . 1 Watcher 3 | . 1 . . . . . 2 . Swarmer 18 | . 6 6 3 . 3 . . . Grunt 32 | . 6 5 10 . . . 10 1 Duelist 2 | . . . 2 . . . . . Sentry 14 | . . 4 . . . 1 9 . Hunter 4 | . . . . . 2 . 2 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 11 | . 6 5 7 . 4 1 11 2 Combat Bots Only 6 | . 6 4 6 . 3 1 5 1 Max Kills in Single Turn 4 | . 1 2 2 . 2 1 4 1 Gunslinging 1 | . . 1 . . . . 1 . Exploded 3 | . . . 2 . 1 . 3 . Melee 1 | . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 416 | . 85 116 43 . 28 8 106 30 Missed 106 | . 20 33 11 . 2 2 34 4 Damage Taken 4064 | . 699 949 402 . 316 86 1110 502 Core 757 | . 172 160 102 . 61 . 110 152 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 31 . . . 19 . 80 . Volleys Fired 253 | . 82 42 44 . 13 6 50 16 Largest 3 | . 2 2 2 . 2 1 2 3 Hottest 125 | . 40 50 50 . 100 25 100 125 Shots Fired 462 | . 152 74 78 . 26 6 85 41 Gun 451 | . 152 74 77 . 26 6 75 41 Cannon . | . . . . . . . . . Launcher 11 | . . . 1 . . . 10 . Special . | . . . . . . . . . Kinetic 391 | . 152 74 77 . 13 6 40 29 Thermal 60 | . . . . . 13 . 35 12 Explosive 11 | . . . 1 . . . 10 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 8 15 7 . 7 2 18 6 Robot Miss Streak 11 | . 6 4 11 . 2 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 331 | . 102 66 35 . 18 5 77 28 Core Hits 147 | . 38 24 23 . 8 3 44 7 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 10 | . 1 3 . . . . 6 . Critical Strikes 16 | . 1 4 . . 2 . 8 1 Burn 4 | . . . . . 2 . 1 1 Destroy 3 | . 1 1 . . . . 1 . Smash 9 | . . 3 . . . . 6 . Melee Attacks 71 | . 3 29 . . . 3 36 . Impact 46 | . 3 24 . . . . 19 . Slashing 25 | . . 5 . . . 3 17 . Piercing . | . . . . . . . . . Sneak Attacks 17 | . 3 2 . . . 1 11 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 6904 | . 1000 1216 631 . 393 134 2960 570 Guns 3877 | . 803 783 544 . 313 72 792 570 Cannons . | . . . . . . . . . Explosions 924 | . . . 87 . 80 . 757 . Melee 2103 | . 197 433 . . . 62 1411 . Ramming . | . . . . . . . . . Kinetic 3026 | . 803 783 544 . 144 72 335 345 Thermal 931 | . . . . . 249 . 457 225 Explosive 844 | . . . 87 . . . 757 . Electromagnetic . | . . . . . . . . . Impact 1351 | . 197 325 . . . . 829 . Slashing 752 | . . 108 . . . 62 582 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 2 | . . . . . . . 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . 14 . Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 754 | . 57 56 . . . . 641 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 754 | . 57 56 . . . . 641 . Knockbacks 3 | . 1 . . . . . 2 . Impact 3 | . 1 . . . . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . . . 45 . 69 . Shots 4 | . . . . . 1 . 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 585 | . 12 68 50 . 258 11 304 585 Average Temperature 87 | . 7 18 11 . 114 4 84 286 Received Heat Transfer 1311 | . 309 300 117 . . 27 342 216 Effects 23 | . . . . . . . . 23 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . 1 Interference 8 | . . . . . . . . 8 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 18 | . 3 . . . . . 15 . Impact Corruptions 24 | . 2 4 . . . . 18 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 2 . 1 1 Heat Transferred 1876 | . . . . . 544 . 888 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Peak Influence 474 | . 298 387 340 . 132 188 474 272 Initial 202 | . . 66 150 . . 51 2 202 Average 144 | . 175 157 207 . 44 94 135 231 Maximum Alert Level 2 | . 1 1 1 . . . 2 1 Low Security (%) 75 | . 63 74 61 . 100 100 79 . Level 1 20 | . 36 25 38 . . . 10 100 Level 2 3 | . . . . . . . 10 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 3 1 . . . 2 1 Investigation 4 | . 1 2 . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 1 . . . . 1 1 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Distress Signals 9 | . 4 3 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 25 29 15 . 5 2 23 6 Peak Tracking Total 9 | . 9 6 5 . 3 6 4 3 Tactical Retreats 5 | . 1 3 . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Traps Triggered 5 | . . 1 . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Disabled 7 | . . 1 . . 2 . 4 . Max in Single Turn 2 | . . 1 . . 2 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Accessed 20 | . 6 2 . 4 . . 8 . Terminals 14 | . 6 1 . . . . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 80 | . 15 2 . 49 . . 14 . Successful 67 | . 7 2 . 49 . . 9 . Failed 13 | . 8 . . . . . 5 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 1 . 1 . . 2 . Terminals 27 | . 15 1 . . . . 11 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 66 | . 7 1 . 49 . . 9 . Record 50 | . 1 . . 49 . . . . Part Schematic 2 | . . . . . . . 2 . Open Door 3 | . . . . . . . 3 . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . . . . 1 . Locate Traps 3 | . 2 . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 5 . . . . . 3 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders 1 | . . . . . . . 1 . ROAM 1 | . . . . . . . 1 . Ally Attacks 11 | . . . 11 . . . . . Total Damage 168 | . . . 168 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 10 | . . . . . . . 8 2 Drone Recoveries 4 | . . . . . . . 2 2 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Turns Passed 7716 | . 919 909 1114 1134 759 566 2173 142 Spaces Moved 3655 | 1 549 438 553 666 343 157 903 45 Core . | . . . . . . . . . Treads 2914 | . 10 237 553 666 343 157 903 45 Legs 741 | 1 539 201 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 170 170 170 170 162 162 Average Speed 167 | 120 120 145 170 170 170 170 200 215 Slowest Speed 250 | 120 190 170 170 170 170 170 250 242 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 2 73 40 71 94 57 17 93 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug 11 | . . . . . . 2 9 . Terrain Destroyed 82 | . . . 8 . 12 2 60 . Melee 5 | . . . . . . 2 3 . Projectile . | . . . . . . . . . AOE 77 | . . . 8 . 12 . 57 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total 4813 | . 686 615 683 671 497 447 1145 69 Wait 645 | . 11 55 76 . 140 277 84 2 Move 3647 | . 548 437 552 665 342 156 902 45 Hop . | . . . . . . . . . Pick Up 56 | . 16 17 4 3 . 1 13 2 Fast Attach 31 | . 3 10 . . . 1 16 1 Attach 10 | . 1 3 . . . 1 3 2 Detach 3 | . . 2 . . . . 1 . Swap 25 | . 5 6 2 . 2 2 8 . Drop 68 | . 17 14 5 3 . . 28 1 Fire 253 | . 82 42 44 . 13 6 50 16 Melee 67 | . 3 29 . . . 3 32 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire 6 | . . . . . . . 6 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 449 | -10/Materials | Core integrity fell below 50% 498 | -10/Materials | Discovered new exit (range 13) 832 | -10/Materials | Discovered new exit (range 14) 919 | -10/Materials | Identified exit to Materials 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -9/Materials | Discovered new exit (range 3) 1205 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 14) 1706 | -9/Materials | Build established: Mutant 1829 | -9/Materials | Entered Mines 1835 | -9/Mines | Met a Derelict bent on vengeance 1927 | -9/Mines | Learned location of Zion (-6) 1989 | -9/Mines | Learned Materials terminal intel 2019 | -9/Mines | Met a Derelict testing a Signal Generator 2040 | -9/Mines | Found Signal Generator 2794 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2794 | -9/Mines | Discovered new exit (range 5) 2900 | -9/Mines | Core integrity fell below 50% 2943 | -9/Mines | Entered Exiles 2966 | -9/Exiles | Discovered new exit (range 16) 2984 | -9/Exiles | Met 8R-AWN 3013 | -9/Exiles | Met EX-HEX 3062 | -9/Exiles | Met EX-BIN 3081 | -9/Exiles | Met EX-DEC 3219 | -9/Exiles | Discovered new exit (range 11) 3341 | -9/Exiles | Visited The Gauntlet 3843 | -9/Exiles | Aligned with FarCom system 3845 | -9/Exiles | Given EX-Vault access code 3894 | -9/Exiles | Opened EX-Vault 3908 | -9/Exiles | Found Prototype Device 3943 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4077 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 4077 | -9/Exiles | Entered Mines 4365 | -8/Mines | Build established: Skirmisher 4651 | -8/Mines | Core integrity fell below 20% 4824 | -8/Mines | Discovered new exit (range 6) 4836 | -8/Mines | Entered Materials 4836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4837 | -8/Materials | Loaded intel: 12 terminal locations 5149 | -8/Materials | Discovered new exit (range 10) 5210 | -8/Materials | Build established: Assassin 5402 | -8/Materials | Entered Storage 6662 | -8/Storage | Found Prototype Launcher 6662 | -8/Storage | Identified Gui. Missile Launcher 7425 | -8/Storage | Build established: Scavenger-Skirmisher 7465 | -8/Storage | Discovered new exit (range 29) 7575 | -8/Storage | Entered Factory 7575 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7717 | -7/Factory | Self-destructed Last Messages --------------- 07691_ Acquired 42 matter. 07693_ K-01 Serf collects debris. 07694_ Drone retrieved by Drone Bay. 07697_ K-01 Serf collects debris. 07699_ Enh. Autogun destroyed. 07699_ Critical hit (Burn: +37). 07700_ G-47 Trooper destroyed. 07700_ K-01 Serf collects debris. 07709_ Power failure, Imp. Deuterium Engine shutdown. 07709_ Destroyed Lgt. Nuclear Core. 07711_ Overheating: Matter decay (-24). 07711_ K-01 Serf collects debris. 07712_ Overheating: Energy bleed (-63). 07712_ Acquired 30 matter. 07713_ Overheating: System interference. 07713_ Enh. Autogun temporarily disabled. 07713_ Adv. Visual Processing Unit temporarily disabled. 07717_ Power failure, Lgt. Nuclear Core shutdown. 07717_ Overheating: System interference. 07717_ Beamcaster temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????# #??????????????? | | ?????????????????????? ??????????????? | | ?????????????# ??????? ??????????????? | | ?????????????# ????""" ??????????????? | | ?????????????+ ??"""" ??????????????? | | ?????????????# ?"""" ??????????????? | | ?????????????# #?????????????? | | ?????????????# """ #?????????????? | | ?????????????#a """ #?????????????? | | ?????????????# """ #?????????????? | | ?????????????# #????######???? | | ?????????????# #??? ] ???? | | ?????????????# #??? ????? | | ?????????????# #?? """ """???? | | ?????????????# %! k ##? """ """???? | | ?????????????# ! =[*# """ """ ??? | | ???????# ##### ! !! #= "" "" "?? | | ???????# !@g%[ "" "" ?? | | ????????###### =#! # | | ?????????????# # # | | ?????????????# ###### #? !! # | | ?????????????# # # #? [ ! # | | ?????????????# # + #?? # | | ?????????????# # # #??####g#####? | | ?????????????+ # # #????????????? | | ?????????????# # ?# #????????????? | | ?????????????# ####?# #????????????? | | ?????????????# ######+###??????????? | | ?????????????# # ! #??????????? | | ?????????????# # """#??????????? | | ?????????????# # "" T"#??????????? | | ?????????????# # "" """#??????????? | | ?????????????# + """ #??????????? | | ?????????????# # """ #??????????? | | ?????????????# # """ #??????????? | | ?????????????# # // #??????????? | | ?????????????####### / #??????????? | | ???????????????????##########??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Extracted Hpw. Shotgun | -8/Storage | Hacked Lrn. Missile Launcher | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteFireHammer Manual? 0 Play Time 01:02:33 Cumulative 118.4 hours Start 2024.04.14 @ 12:55:18 End 2024.04.17 @ 16:54:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 187 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a647360-0a66-4cd5-832c-55f61c98c841