Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 11:53:55 Player: frazz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (310) 310 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2180 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 252/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Light Armor Plating > --- WEAPON (3) ------- Barrage Gun Battle Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Seismic Detector Light Armor Plating EM Pulse Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Barrage Gun Battle Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Seismic Detector Light Armor Plating EM Pulse Gun Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 12 | 8 . . 4 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 3 . . 1 . Device 2 | 2 . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 4 | 2 . . 2 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 3 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Backups 6 | 2 6 8 7 . Power 1 | 1 2 2 2 . Propulsion . | . . 1 . . Utility 2 | . 2 4 2 . Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 100 95 . Engine 14 | . 14 14 14 . Leg 28 | . 28 28 28 . Device 7 | . 14 14 5 . Storage 14 | . 14 14 14 . Protection 3 | . . . 5 . Energy Gun 11 | . 14 14 10 . Ballistic Gun 14 | . 14 14 14 . Ballistic Cannon 2 | . . . 3 . Peak Build Rating 10 | 9 8 8 10 . Average Rating 7 | 6 7 8 7 . On Entrance 6 | . 7 8 8 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 19 | 13 13 13 19 . Greatest Support 20 | 20 20 20 20 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 . Average Capacity 7 | 7 8 8 8 . Most Carried 8 | 4 8 8 8 . Average Carried 6 | 2 6 8 7 . Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 425 | 295 2 . 128 . Remotely . | . . . . . Salvage Created 440 | 120 53 . 267 . Parts 36 | 10 4 . 22 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 20 | . . . 20 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 11 | . 3 . 8 . Guns 7 | . 3 . 4 . Cannons 4 | . . . 4 . Classes Destroyed 4 | 2 1 . 1 . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Swarmer 5 | . 3 . 2 . Subdweller 6 | . . . 6 . Best Kill Streak 3 | 1 3 . 2 . Combat Bots Only 3 | . 3 . 2 . Max Kills in Single Turn 2 | 1 2 . 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 40 | . 4 . 36 . Missed 14 | . 2 . 12 . Hits 26 | . 2 . 24 . Projectile 26 | . 2 . 24 . Critical Strikes 1 | . . . 1 . Damage Taken 432 | . 16 . 416 . Core 42 | . . . 42 . Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . . 83 . Volleys Fired 40 | 15 2 . 23 . Largest 2 | 2 2 . 2 . Hottest 68 | 60 60 . 68 . Shots Fired 79 | 30 4 . 45 . Gun 69 | 30 4 . 35 . Cannon 10 | . . . 10 . Launcher . | . . . . . Special . | . . . . . Kinetic 50 | 15 2 . 33 . Thermal 29 | 15 2 . 12 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 7 4 . 15 . Robot Miss Streak 3 | 1 . . 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 54 | 21 3 . 30 . Core Hits 25 | 7 3 . 15 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 708 | 210 32 . 466 . Guns 565 | 210 32 . 323 . Cannons 143 | . . . 143 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 458 | 107 10 . 341 . Thermal 250 | 103 22 . 125 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . 15 . Message Errors 7 | . . . 7 . Matter Fused 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 40 | 40 40 . . . Average Temperature 19 | 19 20 . . . Received Heat Transfer 48 | . . . 48 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | 225 50 . 275 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 70 | 5 70 23 . . Initial 23 | . . 23 . 19 Average 7 | 1 19 5 . . Influence Increases 148 | 15 83 . 50 . Destroy 0b10 Robot/C 100 | . 60 . 40 . Destroy 0b10 Robot/NC 15 | 15 . . . . Destroy Leader 20 | . 10 . 10 . Successful Hack 13 | . 13 . . . Influence Decreases 129 | 15 23 60 12 19 Entered New Map 56 | . . 37 . 19 Time Decay 73 | 15 23 23 12 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 13 | . 5 . 8 . Peak Tracking Total 6 | . 6 . 4 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 3 | . 2 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 1 . . Successful 5 | . 4 1 . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Robot Analysis 1 | . 1 . . . Open Door 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 17 | . 17 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 696 | 61 138 131 366 . Terrain 34 | 34 . . . . Seismic 662 | 27 138 131 366 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1471 | 201 138 131 1001 . Spaces Moved 1062 | 120 104 80 758 . Core 6 | 6 . . . . Treads . | . . . . . Legs 1056 | 114 104 80 758 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 . Average Speed 119 | 116 120 120 120 . Slowest Speed 120 | 120 120 120 120 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 28 33 51 . Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1188 | 153 113 115 807 . Wait 60 | . 4 36 20 . Move 1058 | 119 103 79 757 . Hop . | . . . . . Pick Up 17 | 11 4 . 2 . Fast Attach . | . . . . . Attach 10 | 7 . . 3 . Detach . | . . . . . Swap 2 | 1 . . 1 . Drop 1 | . . . 1 . Fire 40 | 15 2 . 23 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / Rec) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 202 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Entered Mines 400 | -10/Mines | Discovered new exit (range 16) 410 | -10/Mines | Found the Drone Emporium 455 | -10/Mines | Discovered new exit (range 7) 471 | -10/Mines | Entered Subcaves 472 | -10/Subcaves | Approached by a straggling Scientist 509 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 564 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 568 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 736 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 739 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 911 | -10/Subcaves | Learned location of Zion (-7) 911 | -10/Subcaves | Met a Zionite searching for "candidates" 1334 | -10/Subcaves | Learned Materials stockpile data 1401 | -10/Subcaves | Identified exit to Recycling 1460 | -10/Subcaves | Discovered new exit (range 10) 1472 | -10/Subcaves | Entered Materials 1472 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1472 | -8/Materials | Self-destructed Last Messages --------------- Subatomizers dissect the Sub. Monowheel. Aluminum Leg destroyed. S-10 Pest knocked back. Subatomizers dissect the Sub. Monowheel. S-10 Pest knocked back. S-10 Pest destroyed. Subatomizers dissect the Sub. Monowheel. Acquired 7 matter. Flight Unit fries itself beyond repair. EXIT=FOUND Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. PARAMETERS=PROPULSION+1,UTILITY+2,WEAPON+1 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# #####????????????? | | ???????????????????# #????????????? | | ???????????????????# @ #????????????? | | ???????????????????# #????????????? | | ???????????????????# #####????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ???????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicTransportObfuscator Manual? 0 Play Time 00:20:12 Cumulative 18.0 hours Start 2026.09.06 @ 11:30:50 End 2026.09.06 @ 11:53:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 26 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e1d0f743-517d-4357-b4e4-0f5aa744ae07