Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 19:17:30 Player: pinbox Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (159) 795 Value Destroyed (6750) 6750 Prototype IDs (30) 600 Alien Tech Used (5) 1000 Bonus (20978) 20978 TOTAL SCORE: 38823 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 241 Follower Combat Kills 118 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Integrated Exoskeleton 5000 Escaped with Sigix 5000 Win 3000 Friendly Fire -181 Cogmind --------- Core Integrity 407/1600 Matter 263/300 Energy 192/200 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Coolant Injector Graphene Brace Advanced Point Defense System > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Enhanced Nova Cannon Core Stripper Sigix Containment Pod Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Coolant Injector Graphene Brace Advanced Point Defense System > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Enhanced Nova Cannon Core Stripper Sigix Containment Pod [Rating: 212] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 . 2 . . . . 2 . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 1 . . . . . . 1 . . . 1 . 1 . . . Utility 10 | . . . . 2 . . 1 . . . . 1 . . 2 1 . 1 . . 2 Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Attached 175 | 7 3 . 1 7 12 9 4 2 5 . 4 11 3 29 12 1 7 38 13 2 5 Power 19 | 1 1 . . . 3 . . . . . 2 1 . 5 1 1 . 3 1 . . Engine 4 | 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . Core 9 | . 1 . . . 2 . . . . . 2 . . 4 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 1 . 3 1 . . Propulsion 42 | 2 . . . 1 3 1 1 2 1 . 1 1 1 10 3 . . 11 4 . . Treads 18 | 2 . . . 1 3 1 1 2 1 . 1 1 1 1 . . . 1 2 . . Leg 12 | . . . . . . . . . . . . . . . . . . 10 2 . . Wheel 3 | . . . . . . . . . . . . . . 3 . . . . . . . Hover 9 | . . . . . . . . . . . . . . 6 3 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 59 | 2 1 . . 3 2 2 2 . 1 . 1 3 2 9 8 . 4 11 6 1 1 Device 26 | 1 . . . 1 . 1 1 . . . . 2 2 4 5 . 1 3 4 . 1 Storage 4 | 1 1 . . 1 . . . . . . . . . . . . . 1 . . . Processor 18 | . . . . . . . 1 . . . . 1 . 5 1 . . 7 2 1 . Hackware 3 | . . . . . . . . . . . . . . . . . 3 . . . . Protection 8 | . . . . 1 2 1 . . 1 . 1 . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 1 . 1 3 4 6 1 . 3 . . 6 . 5 . . 3 13 2 1 4 Energy Gun 10 | . . . . . 1 3 . . 1 . . 1 . . . . 2 . . 1 1 Energy Cannon 17 | . . . . 3 3 1 1 . 1 . . 1 . . . . . 4 1 . 2 Ballistic Gun 17 | 2 . . . . . 1 . . . . . 1 . 5 . . . 8 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . 1 . 1 . . 1 . . 1 . . 3 . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 3 5 . . . . . 1 . 2 . . 4 3 3 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . 5 . . . . . . . . Parts Lost 77 | . . . . . 3 2 . . 2 . 10 14 . . 6 . 15 6 17 2 . Power 11 | . . . . . 1 . . . . . 2 3 . . 1 . 2 . 2 . . Propulsion 23 | . . . . . . . . . . . 4 3 . . . . 5 2 8 1 . Utility 17 | . . . . . . 1 . . . . . 3 . . 2 . 7 . 3 1 . Weapon 26 | . . . . . 2 1 . . 2 . 4 5 . . 3 . 1 4 4 . . Highest Loss Streak 14 | . . . . . 3 1 . . 1 . 7 11 . . 6 . 14 3 14 2 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . Average Backups 10 | . 4 6 6 10 12 19 18 19 19 20 18 16 5 4 4 2 3 10 6 1 1 Power 1 | . 1 2 2 2 1 2 2 2 2 2 1 . . . . . . 1 . . . Propulsion . | . . 1 1 . 1 3 3 2 2 2 1 . . . . . . . . . . Utility 3 | . 1 2 2 1 2 4 4 4 6 7 7 8 5 3 3 2 3 3 1 . . Weapon 5 | . . 1 1 6 7 9 9 9 9 9 8 8 . . . . . 5 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . . . . 3 . . . . . . 7 . 2 1 . 2 10 7 . 1 Power 4 | . . . . . 1 . . . . . . . . . . . . 2 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . . . . . . 3 . 1 1 . 2 . 2 . . Weapon 17 | . . . . . . . . . . . . 4 . 1 . . . 8 3 . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 83 | . 100 77 78 98 98 99 97 100 95 100 92 73 22 85 97 72 72 59 70 52 49 Core 7 | . 12 11 11 9 9 14 13 13 13 13 13 8 . 5 8 . . . . . . Treads 15 | . 28 22 22 26 28 29 26 26 26 26 22 13 3 1 . . . 1 3 4 . Leg 3 | . . . . . . . . . . . . . . . . . . 15 16 5 9 Hover 2 | . . . . . . . . . . . . . . 17 26 23 18 . . . . Device 13 | . 14 11 11 16 15 9 11 13 13 13 13 10 6 9 22 21 18 2 14 15 22 Storage 5 | . 14 11 11 9 7 7 6 6 6 6 6 4 . . . . . 3 1 . . Processor 7 | . . . . . . . 5 6 6 6 6 8 11 20 13 14 10 10 22 17 . Protection 3 | . . . . 9 7 12 7 6 6 6 6 4 . 2 3 . . . . . . Energy Gun 2 | . . . . . . . . . . 6 4 6 . . . . 5 . . 8 17 Energy Cannon 10 | . . . . 25 22 22 25 26 21 20 16 10 . . . . . 2 6 . . Ballistic Gun 6 | . 26 22 22 . . . . . . . . . . 15 20 4 3 13 . . . Peak Build Rating 212 | 7 9 9 11 17 41 52 56 57 59 59 60 61 29 96 118 90 136 174 172 203 212 Average Rating 71 | 5 8 9 9 16 27 46 55 56 55 59 54 52 22 76 105 89 99 105 131 149 207 On Entrance 55 | . 7 9 9 11 17 38 49 56 57 59 59 43 7 29 96 80 90 11 171 119 203 Avg Prop Armor Cover (%) 32 | . . . . . . . . . . . . . 31 16 1 . 17 . 39 43 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 12 31 29 33 62 76 82 84 84 88 84 88 82 2 52 66 46 62 102 102 16 25 Greatest Support 178 | 40 40 40 40 60 84 84 92 92 90 90 90 68 3 63 64 62 62 178 178 60 60 Greatest Overweight (x) 14 | . . . . 1 1 1 . . . . 2 2 . 2 1 . 1 14 . . . Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 15 15 5 5 Average Capacity 14 | 7 13 15 15 17 20 20 20 20 20 20 20 19 5 5 5 5 5 14 8 5 5 Most Carried 20 | 1 6 6 7 11 17 20 20 20 20 20 20 19 5 5 5 4 5 15 15 5 5 Average Carried 11 | . 4 6 6 10 13 19 18 19 19 20 18 16 5 4 4 2 3 11 8 4 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 15 5 5 5 Final Carried 20 | 1 6 6 6 11 16 20 19 20 20 20 14 5 5 5 5 2 5 15 5 4 5 Class Distribution -------------------- 24% | Mutant 24% | Skirmisher 11% | Scavenger-Tank 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Alien-Sigix 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Skirmisher | -3/Testing Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Matter Collected 5385 | 278 48 132 143 195 189 198 102 37 92 . 128 333 . 907 757 . 144 1369 40 . 293 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8418 | 30 380 135 17 391 428 473 171 242 316 . 290 1168 . 707 1097 . 144 1955 70 . 404 Parts 423 | 2 34 8 3 18 30 22 7 8 11 . 7 48 . 47 55 . 3 86 1 . 33 Haulers Intercepted 15 | . 1 . . 2 1 2 . . . . . 2 . . 3 . 1 3 . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 2 6 . 6 . . . . . . . . . . Prevented 8 | . . . . . . . . 6 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 110 | . 11 3 3 7 6 4 2 4 6 . 10 12 . 12 7 . . 19 . . 4 Guns 55 | . 3 3 . . 1 . . . . . . 6 . 12 7 . . 19 . . 4 Cannons 23 | . . . . 1 2 4 2 4 2 . 4 4 . . . . . . . . . AOE 28 | . 8 . 3 5 1 . . . 4 . 6 1 . . . . . . . . . Classes Destroyed 18 | 1 6 . . 2 2 1 . . 1 . . 1 . 1 . . . . . . 3 Worker 7 | . . . . . 1 . . . . . . 4 . . . . . 1 . . 1 Builder 7 | . 2 . . 1 . 1 . . . . . 1 . . 1 . . . 1 . . Tunneler 3 | 1 . . . . 1 . . . . . . . . . . . . 1 . . . Hauler 15 | . 1 . . 2 1 2 . . . . . 2 . . 3 . 1 3 . . . Recycler 7 | . . . . . . 1 . . . . . 3 . . 1 . . 2 . . . Operator 4 | . 1 . . . 1 . . . . . . . . . 1 . . . 1 . . Watcher 6 | . 1 . . . . . 1 . . . . 2 . . . . 1 . . . 1 Swarmer 20 | . 3 . 3 . . . . 1 . . 1 4 . 4 . . . 4 . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 Grunt 46 | . 8 3 . 4 1 . . 1 4 . 6 4 . 2 4 . . 9 . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . Sentry 18 | . . . . 2 3 3 2 1 1 . 1 1 . 3 1 . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hunter 7 | . . . . 1 . 1 . 1 . . 2 . . . . . . 2 . . . Programmer 12 | . . . . . 2 . . . . . . 2 . 2 2 . . 4 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 16 | 1 8 2 3 6 3 4 1 3 4 . 4 16 . 7 3 . 1 7 1 . 5 Combat Bots Only 7 | . 6 2 3 4 2 2 1 3 4 . 4 5 . 7 3 . . 6 . . 3 Max Kills in Single Turn 6 | 1 2 1 2 3 2 1 1 1 2 . 2 6 . 2 2 . 1 2 1 . 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . Exploded 3 | . 2 . 2 3 1 . . . 2 . 2 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 1837 | . 22 9 7 19 109 51 18 22 52 . 121 159 . 52 92 . 109 165 119 168 543 Missed 641 | . 8 5 4 4 43 20 5 5 15 . 38 45 . 15 22 . 37 38 34 76 227 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hits 1196 | . 14 4 3 15 66 31 13 17 37 . 83 114 . 37 70 . 72 127 85 92 316 Melee 9 | . . . . . . . . . . . . . . 2 . . . . . . 7 Projectile 1187 | . 14 4 3 15 66 31 13 17 37 . 83 114 . 35 70 . 72 127 85 92 309 AOE 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Critical Strikes 48 | . . . . 1 4 . . . 2 . 2 5 . 2 4 . 1 3 7 3 14 Actively Blocked 24 | . . . . . . . . . . . . . . . . . . . 7 3 14 Part Disruptions 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . Damage Taken 21497 | . 159 45 38 283 1012 385 90 247 550 . 1567 2427 . 842 1440 . 1653 2744 2619 1558 3838 Core 4524 | . 41 12 . . 91 32 . . 13 . 188 743 . 112 206 . 820 461 347 265 1193 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4193 | . . . . . . . . . . . . . . . . . . . . 516 3677 Core Remaining (%) 65 | 100 83 . 97 100 . 82 . . . . 76 . . 14 82 . 36 . . 22 25 Volleys Fired 405 | 2 22 8 2 13 25 15 5 7 7 . 30 43 . 30 31 . 21 44 18 6 76 Largest 4 | 2 2 2 1 3 3 3 4 4 4 . 3 4 . 4 4 . 3 4 3 2 2 Hottest 265 | 40 40 40 33 168 168 142 172 172 191 . 180 265 . 123 126 . 207 264 264 200 200 Shots Fired 973 | 4 36 16 2 27 61 43 20 28 15 . 41 124 . 95 99 . 30 175 35 7 115 Gun 632 | 4 28 16 . . 7 1 . . . . 1 60 . 95 99 . 30 172 . 7 112 Cannon 292 | . . . . 23 54 42 20 28 12 . 17 60 . . . . . 3 30 . 3 Launcher 49 | . 8 . 2 4 . . . . 3 . 23 4 . . . . . . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 438 | 4 28 16 . . 7 1 . . . . . 8 . 95 99 . 5 172 . . 3 Thermal 218 | . . . . . 8 27 10 14 8 . 14 112 . . . . 25 . . . . Explosive 44 | . 8 . 2 4 . . . . 3 . 23 4 . . . . . . . . . Electromagnetic 154 | . . . . 23 46 15 10 14 4 . 4 . . . . . . 3 35 . . Slashing 119 | . . . . . . . . . . . . . . . . . . . . 7 112 Robot Hit Streak 47 | 3 6 4 . 8 13 15 6 11 21 . 12 19 . 8 9 . 6 47 19 . 26 Robot Miss Streak 6 | . 3 1 2 1 2 2 3 1 . . 3 5 . 6 6 . 1 3 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . 1 . . 1 Secondary Targets 11 | . . . . . . . . . . . . . . . 2 . . 7 . . 2 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 2 . . 2 . . 1 Shots Hit Robots 545 | 3 19 10 . 21 45 26 12 19 10 . 24 66 . 44 51 . 11 124 28 . 32 Core Hits 331 | 1 26 7 3 19 20 12 7 7 11 . 31 53 . 21 26 . 4 53 18 . 12 Critical Kills 15 | . 1 . . . . . . . . . . . . 1 3 . . 10 . . . Critical Parts Destroyed 19 | . . . . . . . . . . . . . . 2 2 . . 15 . . . Critical Strikes 45 | . 1 . . 1 2 . . . . . . 2 . 3 5 . 1 25 5 . . Burn 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . Destroy 34 | . 1 . . . . . . . . . . . . 3 5 . . 25 . . . Corrupt 8 | . . . . 1 2 . . . . . . . . . . . . . 5 . . Melee Attacks 7 | . . . . . . . . . . . . . . . . . 5 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . 5 2 . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20480 | 28 807 101 212 992 1069 933 329 448 518 . 1432 3055 . 1389 1917 . 381 3813 568 . 2488 Guns 10788 | 28 177 101 . . 83 . . . . . 20 836 . 1389 1917 . 336 3559 . . 2342 Cannons 4116 | . . . . 325 629 669 319 448 170 . 314 905 . . . . . 115 222 . . Explosions 5142 | . 621 . 208 650 342 252 . . 348 . 1098 1291 . . . . . . 332 . . Melee 166 | . . . . . . . . . . . . . . . . . 45 121 . . . Ramming 268 | . 9 . 4 17 15 12 10 . . . . 23 . . . . . 18 14 . 146 Kinetic 7403 | 28 177 101 . . 83 . . . . . . 124 . 1389 1917 . 25 3559 . . . Thermal 3623 | . . . . 132 486 436 107 192 78 . 264 1617 . . . . 311 . . . . Explosive 4279 | . 621 . 208 518 . 195 . . 348 . 1098 1291 . . . . . . . . . Electromagnetic 2399 | . . . . 325 485 290 212 256 92 . 70 . . . . . . 115 554 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2342 | . . . . . . . . . . . . . . . . . . . . . 2342 Piercing 166 | . . . . . . . . . . . . . . . . . 45 121 . . . Highest Corruption 19 | . . . . 2 7 7 . . . . . 1 14 16 4 . 10 6 19 19 6 Average Corruption 9 | . . . . 2 6 7 . . . . . 1 10 14 3 . 6 5 14 19 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . 6 5 . Effects 144 | . . . . 2 8 15 . . . . . . 3 29 8 . 2 9 37 20 11 Message Errors 24 | . . . . . . 3 . . . . . . . 7 1 . . 1 9 1 2 Matter Fused 29 | . . . . . 1 5 . . . . . . 1 5 3 . 1 1 7 3 2 Heat Flow Errors 17 | . . . . . 1 1 . . . . . . 1 3 . . . 1 5 4 1 Energy Discharges 19 | . . . . 1 1 . . . . . . . . 4 2 . 1 2 4 1 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . 1 3 . . . . . . . 3 1 . . 2 5 3 1 Data Loss (major) 10 | . . . . . 2 . . . . . . . . 3 . . . . 3 1 1 Misfires 3 | . . . . . . 1 . . . . . . . . 1 . . . . . 1 Alerts 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . . Misdirections 10 | . . . . . . . . . . . . . 1 1 . . . . 3 5 . Weapon Failures 6 | . . . . 1 1 1 . . . . . . . 3 . . . . . . . Overload Shots 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 322 | . 3 . 8 14 147 9 7 42 . . 25 47 . . . . . 16 4 . . Projectiles 90 | . . . . 9 . . 7 42 . . . 28 . . . . . . 4 . . Explosions 216 | . 3 . 8 5 147 9 . . . . 25 19 . . . . . . . . . Melee 16 | . . . . . . . . . . . . . . . . . . 16 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 627 | . . . 16 40 129 109 . . . . 79 108 . . . . . . 58 . 88 Shots 15 | . . . 1 1 2 2 . . . . 2 3 . . . . . . 1 . 3 Rammed 10 | . 2 . 2 2 1 . 2 . . . . 1 . . . . . . . . . Targets Rammed 24 | . 3 . 2 2 1 1 2 . . . . 2 . . . . . 2 1 . 8 Kicked 11 | . . . . . . . . . . . . . . . . . . 2 1 . 8 Crushed 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . Highest Temperature 582 | . 18 5 . 117 330 126 66 80 51 . 51 459 236 582 466 . 195 171 193 184 5 Average Temperature 106 | . 6 4 . 49 157 47 28 30 24 . 28 133 136 132 144 . 99 60 49 102 5 Received Heat Transfer 2311 | . 75 24 . 90 114 54 24 63 124 . 243 405 . 108 417 . 21 297 27 72 153 Effects 21 | . . . . . 5 . . . . . . 3 . 6 7 . . . . . . Shutdowns 4 | . . . . . . . . . . . . 1 . 2 1 . . . . . . Energy Bleed 4 | . . . . . . . . . . . . 2 . 1 1 . . . . . . Interference 8 | . . . . . 5 . . . . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Robots Corrupted 4 | . . . . 1 2 . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . . . . 1 2 . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . 3 5 1 . 3 . . . . . . . . . 2 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 15 | . . . . . 1 . . . . . . 11 . . . . 2 . . . 1 Heat Transferred 4890 | . . . . 100 385 618 148 259 111 . 346 2516 . . . . 407 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 1 1 . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . 1 . . . . . . . . . . 1 . 2 1 . . 1 . 5 5 Low Security (%) 80 | 100 86 100 100 100 100 100 100 . . . . 99 100 58 34 100 100 87 100 59 . Level 1 9 | . 13 . . . . . . . . . . . . 38 65 . . 12 . . . Level 2 . | . . . . . . . . . . . . . . 3 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . . . . . . . 40 94 Peak Influence 3917 | 5 254 71 83 119 101 113 52 . . . . 215 51 406 397 196 116 240 122 1948 3917 Initial 1168 | . . 31 15 22 46 22 30 . . . . 35 51 14 186 185 104 6 96 27 1168 Average 268 | . 98 43 9 26 38 47 9 . . . . 24 36 159 241 191 73 89 27 707 2173 Influence Increases 7754 | 5 366 80 83 249 299 257 69 90 125 . 275 462 . 562 489 11 170 496 253 431 2982 Destroy 0b10 Robot/C 2340 | . 220 60 60 140 120 80 40 80 100 . 200 240 . 240 140 . . 380 . . 240 Destroy 0b10 Robot/NC 250 | 5 25 . . 15 20 20 5 . . . . 60 . . 30 . 10 35 10 . 15 Destroy Leader 562 | . 44 20 10 44 52 44 22 10 10 . 30 58 . 60 36 . 4 66 . . 52 Allied During Kill 47 | . . . . . . . . . . . . . . . . . . . . . 47 Successful Hack 147 | . 31 . . 2 . 2 . . . . . 12 . 24 . 11 30 . 27 8 . Disable Machine 600 | . 15 . . 15 75 90 . . . . . 15 . 45 60 . 75 . 45 15 150 Destroy Structure 1003 | . 31 . 13 33 32 21 2 . . . . 62 . 118 118 . 6 15 36 108 408 Partial Spotted 75 | . . . . . . . . . . . . . . . . . . . . 45 30 Lose Combat Pursuer 2730 | . . . . . . . . . 15 . 45 15 . 75 105 . 45 . 135 255 2040 Influence Decreases 5761 | 5 290 115 65 205 351 240 95 132 47 78 219 370 127 201 518 178 344 335 378 68 1400 Entered New Map 1781 | . . 45 26 37 57 29 38 16 . 78 . 21 97 7 196 168 82 6 77 21 780 Time Decay 2846 | 5 290 70 39 168 264 198 57 116 47 . 129 219 30 194 262 10 152 269 260 47 20 Lost Part 534 | . . . . . 30 13 . . . . 90 130 . . 60 . 110 60 41 . . Lost Ally 600 | . . . . . . . . . . . . . . . . . . . . . 600 Squads Dispatched 86 | . 1 1 . 1 2 1 1 . . . . 4 . 2 1 . 2 3 6 15 46 Investigation 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Extermination 11 | . . . . . 2 . . . . . . 1 . 1 1 . 1 2 3 . . Reinforcement 18 | . 1 1 . . . 1 1 . . . . 3 . 1 . . 1 1 2 3 3 Assault 55 | . . . . . . . . . . . . . . . . . . . . 12 43 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Distress Signals 17 | . 1 . . . . . . . . . . 2 . . 3 . . 2 1 . 8 Communications Jammed 29 | . . . . . . . . . . . . . . 17 12 . . . . . . Distress Signals 29 | . . . . . . . . . . . . . . 17 12 . . . . . . Times Spotted 443 | . 17 4 3 10 9 7 5 4 6 . 13 34 5 21 20 . 13 26 29 34 183 Peak Tracking Total 48 | . 3 2 3 4 2 4 2 3 4 . 5 17 5 6 5 . 10 6 16 15 48 Tactical Retreats 45 | . . . . . . . . . 1 . 1 1 . 2 5 . 2 . 4 5 24 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 16 | . . . . 2 . 3 . . . . . 2 . 2 1 . . . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 42 | . 1 . . 1 5 6 . . 1 . . 1 . 3 4 . 6 . 3 1 10 Max in Single Turn 3 | . 1 . . 1 3 3 . . 1 . . 1 . 1 2 . 1 . 1 1 1 Garrison Access 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 42 | . 5 . 1 3 1 3 3 . 1 4 . 3 . 3 2 1 3 1 6 2 . Terminals 24 | . 5 . . 1 1 1 2 . . . . . . 2 2 1 2 . 5 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 2 . . . . . . . . . 1 . . 1 1 1 . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Total Hacks 115 | . 19 . 1 8 3 4 6 . 1 28 . 4 . 5 3 2 13 2 11 5 . Successful 69 | . 11 . 1 5 . 2 2 . 1 28 . 2 . 2 . 2 4 1 6 2 . Failed 43 | . 8 . . 2 3 2 4 . . . . 2 . 3 3 . 9 . 4 3 . Catastrophic 6 | . . . . . . 1 1 . . . . . . . 1 . 2 . 1 . . Database Lockouts 3 | . . . . 1 . . . . . . . . . . . . . 1 1 . . Manual 51 | . 19 . . 1 3 1 5 . . . . . . 3 3 2 9 . 5 . . Terminals 58 | . 19 . . 1 3 1 5 . . . . . . 3 3 2 9 . 7 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 2 . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . 7 . . . . . . . . . 2 . . 4 2 4 . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Terminal Hacks 43 | . 3 . 1 . . 1 1 . 1 28 . . . . . 1 3 . 2 2 . Record 14 | . . . . . . . . . . 11 . . . . . . 2 . 1 . . Part Schematic 13 | . 1 . . . . . . . . 12 . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . Open Door 6 | . . . 1 . . 1 . . 1 . . . . . . . . . 1 2 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . 1 . . . . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 5 . . . . . . . . . 1 . . . 1 3 . . Retrieve Study 10 | . . . . 5 . . . . . . . . . 1 . . . 1 3 . . Garrison Access Hacks 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 8 . . . . . . . . . . . . 1 . 1 1 . 1 . . Terminals 12 | . 8 . . . . . . . . . . . . 1 . 1 1 . 1 . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . Botnet 6 | . 3 . . . . . . . . . . . . . . 1 1 . 1 . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . 1 . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . . 1 1 2 2 . . . . 1 . 3 2 1 3 1 5 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . . . . . . 12 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . 5 . . . . . . . . . 1 . . . 1 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Total Allies 63 | . . . . . . . . . 3 . . . . . . . . . . . 60 Largest Group 13 | . . . . . . . . . 3 . . . . . . . . . . . 13 Highest-Rated Group 183 | . . . . . . . . . 87 . . . . . . . . . . . 183 Highest-Rated Ally 29 | . . . . . . . . . 29 . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . . . . . . 11 . . . . . . . . . . . 155 Total Damage 2773 | . . . . . . . . . 151 . . . . . . . . . . . 2622 Kills 10 | . . . . . . . . . . . . . . . . . . . . . 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 9894 | 42 931 150 443 765 682 106 259 505 1112 146 1158 920 75 637 572 20 289 . 967 115 . Sensors 5988 | . . . . . . . 259 505 1112 146 1158 857 . 208 380 20 261 . 967 115 . Seismic 3931 | 42 931 150 443 765 682 106 . . . . . . . . 515 19 278 . . . . Machine Analysis 1074 | . . . . . . . . . . . . 492 75 507 . . . . . . . Jamming 1354 | . . . . . . . . . . . . . . 476 572 20 286 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Turns Passed 12413 | 113 931 150 443 765 695 410 294 505 1112 146 1158 920 75 637 572 20 344 912 1087 322 802 Spaces Moved 8909 | 59 272 80 272 344 340 195 164 289 439 89 363 305 137 630 579 34 420 441 828 716 1913 Core 1269 | 2 . . . . . . . . . . . 43 137 99 . . 95 31 532 330 . Treads 3262 | 57 272 80 272 344 340 195 164 289 439 89 363 262 . . . . . 96 . . . Legs 2909 | . . . . . . . . . . . . . . . . . . 314 296 386 1913 Wheels 143 | . . . . . . . . . . . . . . 143 . . . . . . . Hover 1326 | . . . . . . . . . . . . . . 388 579 34 325 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 160 152 155 155 158 165 165 165 50 50 50 50 50 50 50 50 30 30 Average Speed 99 | 156 160 160 160 196 169 155 157 159 165 165 201 237 50 68 54 50 51 144 74 39 30 Slowest Speed 750 | 160 160 160 160 240 240 230 158 165 165 165 325 325 50 155 112 50 118 750 140 50 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . . 1 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 5 67 11 72 37 10 41 6 54 55 71 53 9 88 24 18 1 51 12 70 62 53 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 5 | . 2 . . . . 1 . . 1 1 . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 . . . 1 1 1 1 1 . . 1 1 1 . . 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . . . . . . . . . 1 1 . 1 . Scrap Searched 12 | . . . 1 . . . . 7 2 . 2 . . . . . . . . . . Spaces Dug 144 | . . . . . . . . . . . . 3 . 11 9 . 1 . . 12 108 Terrain Destroyed 707 | . 29 . 16 34 34 20 2 3 40 . 129 41 . 72 59 . 3 7 14 35 169 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . Projectile 300 | . . . . . 1 9 2 3 . . . 15 . 72 59 . 2 6 . 12 119 AOE 405 | . 29 . 16 34 33 11 . . 40 . 129 26 . . . . . . 14 23 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Sec Acc Total 11717 | 73 730 88 277 407 409 270 186 317 815 88 752 412 141 764 773 36 512 598 1273 748 2048 Wait 1853 | 5 423 1 . 30 9 18 9 12 304 . 351 39 2 40 128 . 37 16 380 20 29 Move 8888 | 58 271 79 271 343 339 194 163 288 438 88 362 305 136 629 578 33 419 440 827 715 1912 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 87 | 1 4 . 1 5 7 8 1 3 2 . . 5 . 7 3 . 4 29 7 . . Fast Attach 130 | 7 . . . 4 5 13 1 . 1 . 1 5 3 26 8 . 9 26 11 5 5 Attach 53 | . . . 1 2 5 2 3 1 2 . 6 3 . 4 3 3 2 10 4 1 1 Detach 48 | . . . . 3 5 5 1 . 1 . . 2 . 8 6 . 7 5 3 . 2 Swap 49 | . 6 . . 3 7 3 . 2 2 . 1 5 . 3 7 . . 7 2 . 1 Drop 98 | . 1 . . 2 6 11 1 4 3 . 1 3 . 17 9 . 8 17 12 . 3 Fire 405 | 2 22 8 2 13 25 15 5 7 7 . 30 43 . 30 31 . 21 44 18 6 76 Melee 7 | . . . . . . . . . . . . . . . . . 5 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . . 2 1 . 8 Crush 13 | . 3 . 2 2 1 1 2 . . . . 2 . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . 8 1 11 Rewire 55 | . . . . . . . . . 55 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / [*Rec]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 12) 594 | -10/Materials | Discovered new exit (range 16) 717 | -10/Materials | Identified exit to Materials 717 | -10/Materials | Identified exit to Subcaves 780 | -10/Materials | Learned location of Recycling (-7) 907 | -10/Materials | Loaded intel: 8 terminal locations 952 | -10/Materials | Learned location of Storage (-7) 1007 | -10/Materials | Learned location of 2 exits from Materials 1045 | -10/Materials | Entered another Materials area 1045 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1046 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Discovered new exit (range 7) 1195 | -9/Materials | Entered Mines 1202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1498 | -9/Mines | Found the Drone Emporium 1528 | -9/Mines | Learned location of 1 exit from Proximity Caves 1629 | -9/Mines | Discovered exit to Materials (range 9) 1638 | -9/Mines | Entered Materials 1638 | -8/Materials | Evolved 2 slots: Utility x2 2053 | -8/Materials | Build established: Scavenger-Tank 2341 | -8/Materials | Central database locked down 2367 | -8/Materials | Discovered new exit (range 15) 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2873 | -7/Factory | Lost 3 parts (1p2w) 3091 | -7/Factory | Discovered new exit (range 5) 3098 | -7/Factory | Entered Storage 3145 | -7/Storage | Found Prototype Launcher 3145 | -7/Storage | Identified Rocket Array 3369 | -7/Storage | Used back door to open Recycling access 3369 | -7/Storage | Discovered new exit (range 5) 3412 | -7/Storage | Learned location of Armory (-4) 3432 | -7/Storage | Discovered new exit (range 15) 3508 | -7/Storage | Entered Factory 3508 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3767 | -6/Factory | Discovered new exit (range 12) 3800 | -6/Factory | Identified exit to Lower Caves 3802 | -6/Factory | Entered Lower Caves 3831 | -6/Lower Caves | Build established: Skirmisher 3934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4281 | -6/Lower Caves | Learned Factory terminal intel 4292 | -6/Lower Caves | Discovered new exit (range 8) 4306 | -6/Lower Caves | Identified exit to Lower Caves 4307 | -6/Lower Caves | Entered another Lower Caves area 4523 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4613 | -6/Lower Caves | Spotted B-75 Beast 4987 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5154 | -6/Lower Caves | Lost 3 allies 5392 | -6/Lower Caves | Discovered new exit (range 5) 5417 | -6/Lower Caves | Identified exit to Data Miner 5419 | -6/Lower Caves | Entered Data Miner 5419 | -6/Data Miner | Discovered new exit (range 6) 5451 | -6/Data Miner | Met Data Miner 5494 | -6/Data Miner | Learned location of Section 7 (-2) 5494 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5518 | -6/Data Miner | Received God Mode back door access code from Data Miner 5563 | -6/Data Miner | Identified exit to Proximity Caves 5565 | -6/Data Miner | Entered Proximity Caves 5566 | -5/Proximity Caves | Identified exit to Factory 5624 | -5/Proximity Caves | Learned Factory garrison access intel 6328 | -5/Proximity Caves | Lost 7 parts (2p3n2w) 6562 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6723 | -5/Proximity Caves | Entered Factory 6723 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6724 | -5/Factory | Identified exit to Upper Caves 6725 | -5/Factory | Loaded intel: 28 terminal locations 6726 | -5/Factory | Loaded intel: 4 garrison access locations 7321 | -5/Factory | Build established: Scavenger-Skirmisher 7617 | -5/Factory | Cargo convoy interrupted 7624 | -5/Factory | Core integrity fell below 50% 7643 | -5/Factory | Sucked down chute 7643 | -5/Factory | Entered Waste 7653 | -5/Waste | Lost 11 parts (2p1n3u5w) 7655 | -5/Waste | Spotted C-40 Crusher 7658 | -5/Waste | EMP discharged 7666 | -5/Waste | System corruption reached 10% 7676 | -5/Waste | Spotted C-40 Crusher 7685 | -5/Waste | Spotted C-40 Crusher 7685 | -5/Waste | Spotted C-40 Crusher 7686 | -5/Waste | Spotted C-40 Crusher 7694 | -5/Waste | Spotted C-40 Crusher 7713 | -5/Waste | Discovered new exit (range 10) 7718 | -5/Waste | Identified exit to Factory 7718 | -5/Waste | Entered Factory 8083 | -5/Factory | Core integrity fell below 20% 8113 | -5/Factory | Destroyed 7 combat bots 8336 | -5/Factory | Discovered new exit (range 15) 8345 | -5/Factory | Identified exit to Factory 8355 | -5/Factory | Entered another Factory area 8355 | -4/Factory | Evolved 2 slots: Utility x2 8865 | -4/Factory | Build established: Scavenger-Gunner 8925 | -4/Factory | Discovered new exit (range 6) 8927 | -4/Factory | Identified exit to Research 8927 | -4/Factory | Entered Research 8927 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8935 | -3/Research | Discovered new exit (range 13) 8947 | -3/Research | Identified exit to Testing 8947 | -3/Research | Entered Testing 8948 | -3/Testing | Lost 6 parts (1p2u3w) 8992 | -3/Testing | Found Prototype Hackware 8992 | -3/Testing | Identified Ghost Barrier 9097 | -3/Testing | Spotted PX-OI5QUIGOPX 9139 | -3/Testing | Found Prototype Hackware 9139 | -3/Testing | Identified System Mapper 9263 | -3/Testing | Core integrity fell below 50% 9280 | -3/Testing | System corruption reached 10% 9286 | -3/Testing | Lost 14 parts (2p5n6u1w) 9287 | -3/Testing | Discovered new exit (range 13) 9291 | -3/Testing | Entered Research 9291 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9627 | -2/Research | Build established: Hacker-Gunner 9633 | -2/Research | Lost 3 parts (1n2w) 9828 | -2/Research | Found Prototype Processor 9828 | -2/Research | Identified Exp. Targeting Computer 9833 | -2/Research | Found Exp. Targeting Computer 9835 | -2/Research | Found Exp. Targeting Computer 9839 | -2/Research | Found Exp. Targeting Computer 9960 | -2/Research | Lost 3 parts (1n2w) 10016 | -2/Research | Build established: Scavenger-Gunner 10036 | -2/Research | Central database locked down 10141 | -2/Research | Found Quantum Capacitor 10152 | -2/Research | Found Prototype Launcher 10152 | -2/Research | Identified Enh. Gamma Bomb Array 10158 | -2/Research | Found Enh. Gamma Bomb Array 10183 | -2/Research | Discovered new exit (range 16) 10203 | -2/Research | Entered Quarantine 10247 | -2/Quarantine | Found Prototype Device 10247 | -2/Quarantine | Identified Exp. Shock Absorption System 10275 | -2/Quarantine | Found Alien Artifact 10446 | -2/Quarantine | Central database locked down 10466 | -2/Quarantine | Found Alien Artifact 10466 | -2/Quarantine | Identified Core Reset Matrix 10466 | -2/Quarantine | Identified Terrabomb 10466 | -2/Quarantine | Used Core Reset Matrix 10470 | -2/Quarantine | Detected hypermatrix surge 10470 | -2/Quarantine | Sensed 13 artifacts in vicinity 10543 | -2/Quarantine | Met incapacitated Sigix Warrior 10543 | -2/Quarantine | Lockdown squad dispatched 10545 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10548 | -2/Quarantine | Unlocked Sigix quarantine chamber 10558 | -2/Quarantine | Found Sigix Containment Pod 10609 | -2/Quarantine | Spotted Lightning 10614 | -2/Quarantine | Spotted Lightning 10616 | -2/Quarantine | Spotted Lightning 10624 | -2/Quarantine | System corruption reached 10% 10663 | -2/Quarantine | Found Transdimensional Reconstructor 10671 | -2/Quarantine | Lost 14 parts (2p5n3u4w) 10700 | -2/Quarantine | Found Core Stripper 10702 | -2/Quarantine | Core integrity fell below 50% 10702 | -2/Quarantine | Warped through subspace 10840 | -2/Quarantine | Found Terrabomb 10910 | -2/Quarantine | Build established: Mutant 11249 | -2/Quarantine | Spotted Fortress 11285 | -2/Quarantine | Discovered new exit (range 6) 11285 | -2/Quarantine | Discovered new exit (range 7) 11288 | -2/Quarantine | Identified exit to Protoforge 11289 | -2/Quarantine | Identified exit to Section 7 11290 | -2/Quarantine | Entered Section 7 11291 | -2/Section 7 | Detected hypermatrix surge 11291 | -2/Section 7 | Sensed 22 artifacts in vicinity 11396 | -2/Section 7 | Spotted Alpha 7 11398 | -2/Section 7 | Spotted Alpha 7 11418 | -2/Section 7 | Spotted Executioner 11418 | -2/Section 7 | Spotted Executioner 11462 | -2/Section 7 | Spotted Executioner 11473 | -2/Section 7 | Used Terrabomb 11480 | -2/Section 7 | Integrated with Sigix Exoskeleton 11481 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 11503 | -2/Section 7 | Spotted B-99 Colossus 11589 | -2/Section 7 | Spotted B-90 Cyclops 11595 | -2/Section 7 | Discovered new exit (range 18) 11612 | -2/Section 7 | Entered Access 11612 | -1/Access | Evolved 2 slots: Utility x2 11617 | -1/Access | Emitted hypermatrix ping 11622 | -1/Access | Assembled emerged from beneath the floor 11649 | -1/Access | Assembled emerged from beneath the floor 11774 | -1/Access | Build established: Alien-Sigix 11806 | -1/Access | Assembled emerged from beneath the floor 11827 | -1/Access | Assembled emerged from beneath the floor 11856 | -1/Access | Assembled emerged from beneath the floor 11864 | -1/Access | Lost 4 allies 11914 | -1/Access | Assembled emerged from beneath the floor 11957 | -1/Access | Assembled emerged from beneath the floor 12025 | -1/Access | Assembled emerged from beneath the floor 12070 | -1/Access | Discovered new exit (range 17) 12112 | -1/Access | Spotted B-99 Colossus 12113 | -1/Access | Spotted B-99 Colossus 12128 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 12150 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 12160 | -1/Access | Destroyed B-99 Colossus 12175 | -1/Access | Core integrity fell below 50% 12191 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 12194 | -1/Access | Spotted Striker 12194 | -1/Access | Spotted Executioner 12260 | -1/Access | Energy Cycler disabled 12301 | -1/Access | Spotted Investigator 12309 | -1/Access | Scanned by Researcher 12410 | -1/Access | Spotted Striker 12410 | -1/Access | Spotted Executioner 12412 | -1/Access | Crushed by falling debris 12413 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 12413 | -1/Access | Spotted Executioner 12413 | -1/Access | Spotted Executioner 12414 | *** | Destroyed 0b10! Last Messages --------------- 12410_ Penetrated by Slug. 12411_ Quantum Shear penetrates Earth. 12411_ E-15 Imp destroyed. 12412_ The unstable cave ceiling collapses. 12412_ Crushed by falling debris. 12413_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 12413_ C-45 Heavy ARC bursts open, deploying its payload. 12413_ P-80 Master unfolds itself. 12413_ Executioner unfolds itself. 12413_ M-36 Artificer unfolds itself. 12413_ Slug penetrates Reinforced Barrier. 12413_ The Access Shell folds into the floor. 12414_ Slug penetrates Reinforced Barrier. 12414_ Penetrated by Slug. 12414_ Slug penetrates Sealed Heavy Doors. [Achievement: Payload Armed] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | ## #################################???? | | ## ################################????? | | ######+#### ###############################?????? | | ###### #### #############################???????? | | ###### #### ###############################?????? | | ###### #### ################################????? | | ###### #### ##################################??? | | ######+#### ####################################? | | ## ]# # ############################ | | ## ] # # ! ############################ | | ## # # #################### | | / = # # #################### | | ## # # ####################""""" | | ## " # # ####################""""" | | ## """ %+ + ####################""""" | | ## """ # # ####################""""" * | | / " # # ####################""""" | | ##########m #############################""""" | | ########## ############################# | | ########## k####### ##################### | | ##########" """T""" """"%!! *= # | | /##########Ep""" """ """"=%[ %! # | | #########E """"%=!% #####+### | | ######### """"[%!] | | ######### "" """" %% | | ######### X" """" % | | ######### g """"% | | #########A """" BB ######### | | ""#########A """" BB # # | | # ######## """" # # | | ########## #####;# ##################### # | | ########## %##### ##" ################## % # | | ######### !###%###########################+##### | | #C # =%* g " ############## % | | # C#K =% g ################ ##### | | + K p h C " ################ ##### | | # # !p g"C"%u/% ##### % ##### | | # # g h i "%#u ##### ########### | | # # E "# ##### ########### | | # ################ A ##### ########### | | # ################ ##### ########### | | # ################ ##### # # | | # ################k ##### # # | | # ################ ##### # # | | ! # ################ ##### # # """ | | "########## # %+% % ^ / / # """ | | ########### # ####### # # """ | | ########### # ####### # # """ | | ########### # # * # !!= ]# # """ | | ########### + # # != # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 200 Energy Generation 59 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Block 20 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 36 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Terrabomb Sigix Exoskeleton Sigix Sheargun Achievements -------------- Integration Complete On My Own Terms Origins Payload Armed Sacrificial Teamwork Challenges ------------ None Game ------ Seed KineticPlasmaRegenerator Manual? 0 Play Time 02:38:32 Cumulative 103.6 hours Start 2026.07.29 @ 13:47:21 End 2026.07.29 @ 19:17:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 2/0/0/1/0/0/0/0/0/1 Lore% 61 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1635f98b-1d14-4e22-9c9a-a36d8a6c969c