Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 19:53:49 Player: jostin Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (3052) 3052 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1304) 1304 TOTAL SCORE: 9766 Bonus ------- High Alert Combat Kills 104 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 1150/1150 Matter 27/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Aluminum Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY (9) ------ Improved Cooling System Improved Cooling System Advanced Cooling System Large Storage Unit Improved Signal Interpreter Focal Shield > --- WEAPON (3) ------- Thermic Laser Minigun Heavy Machine Gun > --- INVENTORY (15) --- VSS Leg Advanced Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Advanced Sensor Array Insulated Plating Focal Shield Thermal Shield High-powered Tractor Beam Heavy Machine Gun Heavy Machine Gun Precision Grenade Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Layered Heavy Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser Precision Grenade Launcher > --- INVENTORY -------- VSS Leg Advanced Heat Sink Improved Cooling System Improved Cooling System High-capacity Matter Pod Improved Sensor Array Insulated Plating Focal Shield Thermal Shield High-powered Tractor Beam Minigun Heavy Machine Gun Improved Datajack Scythe [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Precision Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . 1 . . Utility 7 | . . . 2 . 1 1 1 . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 90 | 10 6 23 9 5 5 18 1 13 . Power 11 | 2 1 4 . . . 3 . 1 . Engine 10 | 2 1 4 . . . 3 . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 27 | 4 2 8 2 2 . 4 1 4 . Treads 3 | 2 . 1 . . . . . . . Leg 22 | 2 2 7 2 2 . 2 1 4 . Wheel 2 | . . . . . . 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 2 3 3 . 4 5 . 6 . Device 16 | 1 2 1 . . 3 4 . 5 . Storage 3 | 1 . 1 1 . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 2 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 8 4 3 1 6 . 2 . Energy Gun 6 | . . . 3 1 . 2 . . . Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 13 | 2 1 4 1 . 1 2 . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . 2 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . 1 2 . 1 1 . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 22 | . . 4 . 1 . 2 . 15 . Power 2 | . . 1 . . . . . 1 . Propulsion 12 | . . 2 . 1 . 2 . 7 . Utility 4 | . . . . . . . . 4 . Weapon 4 | . . 1 . . . . . 3 . Highest Loss Streak 7 | . . 1 . 1 . 2 . 7 . To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 2 7 12 14 14 14 14 14 14 . Power 1 | . 1 1 2 2 2 1 1 . . Propulsion 2 | 1 2 1 1 2 3 3 2 1 . Utility 4 | . . 4 4 4 4 5 5 7 . Weapon 4 | . 1 5 6 6 5 5 5 4 . Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 1 9 2 . . 3 . . 5 Power 2 | . 1 . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . . Utility 9 | . . 3 1 . . 1 . . 4 Weapon 6 | . . 4 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 99 99 99 92 86 80 . Engine 8 | . 14 11 9 9 7 6 5 3 . Leg 31 | . 28 43 36 35 30 24 25 18 . Device 15 | . 14 10 15 10 15 20 17 18 . Storage 8 | . 14 11 9 9 7 6 5 5 . Processor 2 | . . . . . . 5 5 5 . Protection 5 | . . . 11 16 14 6 5 3 . Energy Gun 5 | . . . 7 9 15 7 5 7 . Ballistic Gun 12 | . 28 20 9 7 . 7 11 6 . Slashing Weapon 1 | . . . 1 . 6 3 . . . Peak Build Rating 80 | 7 8 17 30 31 38 46 43 80 . Average Rating 29 | 5 7 13 26 29 35 41 42 62 . On Entrance 26 | . 7 8 16 27 31 36 40 43 60 Avg Prop Armor Cover (%) 8 | . . . . . . 7 . 10 . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 13 14 35 42 46 48 53 50 74 . Greatest Support 68 | 40 20 43 50 50 50 50 52 68 . Greatest Overweight (x) 14 | . . . . . . 3 . 14 . Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 . Average Capacity 13 | 7 8 13 15 15 15 15 15 15 . Most Carried 15 | 4 8 15 15 15 15 15 15 15 . Average Carried 13 | 2 7 12 14 14 14 14 14 14 . Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 15 15 15 15 15 14 14 14 Class Distribution -------------------- 48% | Scavenger-Mutant 19% | Mutant 11% | Scavenger-Skirmisher 11% | Scavenger-Assassin 4% | Assassin 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Matter Collected 3294 | 300 182 947 335 435 . 713 . 382 . Remotely . | . . . . . . . . . . Salvage Created 3599 | 120 297 829 553 659 . 661 . 480 . Parts 226 | 6 25 71 33 37 . 35 . 19 . Haulers Intercepted 5 | . 1 1 2 . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Combat Hostiles Destroyed 83 | . 7 23 8 25 . 9 . 11 . Guns 53 | . 7 12 8 17 . 6 . 3 . Cannons 3 | . . 3 . . . . . . . AOE 24 | . . 8 . 8 . 2 . 6 . Classes Destroyed 13 | 2 3 3 1 . . 2 . 2 . Worker 1 | . . . . . . 1 . . . Builder 3 | . . 2 1 . . . . . . Tunneler 3 | 2 1 . . . . . . . . Hauler 5 | . 1 1 2 . . 1 . . . Recycler 3 | 1 . . 1 . . 1 . . . Watcher 4 | . . 3 1 . . . . . . Swarmer 41 | . 3 11 4 16 . 3 . 4 . Grunt 19 | . 4 3 1 9 . . . 2 . Sentry 12 | . . 9 2 . . 1 . . . Specialist 4 | . . . . . . . . 4 . Hunter 2 | . . . 1 . . 1 . . . Programmer 4 | . . . . . . 4 . . . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 5 | 3 3 4 5 4 . 3 . 4 . Combat Bots Only 4 | . 3 4 4 4 . 3 . 4 . Max Kills in Single Turn 4 | 1 1 4 1 3 . 2 . 2 . Gunslinging 1 | . . . . 1 . . . . . Exploded 4 | . . 4 . 3 . 2 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Hostile Shots Fired 482 | . 27 113 22 94 . 76 . 150 . Missed 141 | . 9 33 7 25 . 23 . 44 . Hits 341 | . 18 80 15 69 . 53 . 106 . Projectile 341 | . 18 80 15 69 . 53 . 106 . Critical Strikes 5 | . . 1 1 1 . 1 . 1 . Part Disruptions 3 | . . . . . . . . 3 . Damage Taken 5394 | . 218 992 156 789 . 725 . 2514 . Core 1165 | . 54 142 8 65 . 67 . 829 . Absorbed by Shields 123 | . . . . . . . . 123 . Ignored by Resistances 240 | . . . . . . . . 240 . Regen/Repaired (Parts) 93 | . . 93 . . . . . . . Core Remaining (%) 76 | 100 78 64 . 86 100 92 . 17 . Volleys Fired 266 | 5 25 77 24 63 . 36 . 36 . Largest 3 | 2 2 2 2 2 . 3 . 3 . Hottest 145 | 40 40 136 100 100 . 135 . 145 . Shots Fired 489 | 10 50 136 43 103 . 76 . 71 . Gun 450 | 10 50 111 43 97 . 75 . 64 . Cannon 19 | . . 19 . . . . . . . Launcher 20 | . . 6 . 6 . 1 . 7 . Special . | . . . . . . . . . . Kinetic 329 | 10 50 111 22 54 . 47 . 35 . Thermal 53 | . . 19 . . . 16 . 18 . Explosive 20 | . . 6 . 6 . 1 . 7 . Electromagnetic 87 | . . . 21 43 . 12 . 11 . Robot Hit Streak 14 | 5 7 14 8 12 . 6 . 8 . Robot Miss Streak 5 | 1 2 4 4 5 . 4 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 2 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 321 | 8 30 87 31 60 . 54 . 51 . Core Hits 177 | 4 17 48 20 38 . 22 . 28 . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 3 | . . 1 . . . 1 . 1 . Burn 1 | . . . . . . 1 . . . Destroy 2 | . . 1 . . . . . 1 . Melee Attacks 37 | . . 1 2 . 7 27 . . . Impact . | . . . . . . . . . . Slashing 32 | . . 1 2 . 7 22 . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 2 . . 9 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7485 | 104 344 1692 685 1594 . 1314 . 1752 . Guns 4884 | 96 344 1067 528 1104 . 864 . 881 . Cannons 166 | . . 166 . . . . . . . Explosions 1958 | . . 439 32 490 . 126 . 871 . Melee 444 | . . . 125 . . 319 . . . Ramming 33 | 8 . 20 . . . 5 . . . Kinetic 3165 | 96 344 1067 223 520 . 468 . 447 . Thermal 729 | . . 166 32 53 . 208 . 270 . Explosive 1873 | . . 439 . 437 . 126 . 871 . Electromagnetic 1241 | . . . 305 584 . 188 . 164 . Impact . | . . . . . . . . . . Slashing 444 | . . . 125 . . 319 . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 4 4 . 5 . Average Corruption 2 | . . . . . 4 2 . 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . 16 . 13 . Message Errors 6 | . . . . . . 6 . . . Matter Fused 10 | . . . . . . 5 . 5 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . 3 . Data Loss (minor) 3 | . . . . . . 2 . 1 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . . 3 . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 161 | . . 30 . 3 . 86 . 42 . Projectiles 2 | . . 2 . . . . . . . Explosions 76 | . . 28 . 3 . 3 . 42 . Melee 83 | . . . . . . 83 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . . 24 . 12 . . . . . Shots 2 | . . 1 . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed 7 | 3 . 3 . . . 1 . . . Kicked 7 | 3 . 3 . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 6445 | . 15 120 7 36 . 121 . 6445 . Average Temperature 671 | . 7 53 4 13 . 33 . 1385 . Received Heat Transfer 1023 | . 87 237 45 297 . 42 . 315 . Effects 52 | . . . . . . . . 52 . Shutdowns 7 | . . . . . . . . 7 . Energy Bleed 8 | . . . . . . . . 8 . Interference 4 | . . . . . . . . 4 . Matter Decay 7 | . . . . . . . . 7 . Short Circuit 8 | . . . . . . . . 8 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 11 | . . . . . . . . 11 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 8 | . . . 2 2 . 2 . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . 1 . 1 . Parts Melted 6 | . . 1 . . . 3 . 2 . Heat Transferred 1696 | . . 296 . 50 . 600 . 750 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Maximum Alert Level 3 | . . 1 1 3 1 . . 1 . Low Security (%) 66 | 100 100 50 72 17 . 100 100 48 . Level 1 24 | . . 49 27 12 100 . . 51 . Level 2 7 | . . . . 54 . . . . . Level 3 2 | . . . . 15 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 753 | 15 70 303 222 753 396 117 49 273 . Initial 394 | . . 3 117 114 394 117 49 27 137 Average 158 | 2 17 158 173 502 320 33 46 167 . Influence Increases 2630 | 15 191 716 283 649 7 391 . 378 . Destroy 0b10 Robot/C 1660 | . 140 460 160 500 . 180 . 220 . Destroy 0b10 Robot/NC 95 | 15 10 30 25 . . 15 . . . Destroy Leader 328 | . 32 148 46 20 . 62 . 20 . Successful Hack 68 | . 9 32 18 . . 9 . . . Disable Machine 105 | . . 15 . . . 75 . 15 . Anti-Garrison Action 50 | . . . . 50 . . . . . Destroy Structure 189 | . . 31 4 49 7 20 . 78 . Lose Combat Pursuer 135 | . . . 30 30 . 30 . 45 . Influence Decreases 2493 | 15 181 447 386 72 519 530 63 154 126 Entered New Map 905 | . . 7 162 62 359 124 53 12 126 Time Decay 1366 | 15 181 400 214 . 160 386 10 . . Lost Part 212 | . . 40 . 10 . 20 . 142 . Lost Ally 10 | . . . 10 . . . . . . Squads Dispatched 14 | . 3 1 4 . 1 3 . 2 . Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 9 | . 3 1 3 . . . . 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Distress Signals 5 | . 1 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 15 33 12 27 . 15 . 14 . Peak Tracking Total 6 | . 3 5 4 6 . 4 . 5 . Tactical Retreats 8 | . . . 2 2 . 1 . 3 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Traps Triggered 9 | . 1 . . 2 1 3 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Machines Disabled 8 | . . 1 . 1 . 5 . 1 . Max in Single Turn 1 | . . 1 . 1 . 1 . 1 . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Machines Accessed 32 | . 5 10 4 2 3 7 1 . . Terminals 24 | . 3 8 2 2 2 6 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 77 | . 12 27 11 2 6 17 2 . . Successful 44 | . 5 21 8 1 1 7 1 . . Failed 31 | . 7 5 2 1 5 10 1 . . Catastrophic 4 | . 1 2 . . . 1 . . . Database Lockouts 2 | . . 1 1 . . . . . . Manual 38 | . 9 15 8 . 3 3 . . . Terminals 59 | . 8 21 9 2 3 14 2 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 2 1 . 3 . . . . Recycling Units 7 | . 4 . . . . 3 . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 14 | . . 5 3 1 . 4 1 . . Robot Analysis 2 | . . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . Locate Traps 2 | . . 1 . . . 1 . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 4 | . . 3 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 1 . 1 . . . . Scan Component 3 | . . 1 1 . 1 . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 20 | . 4 11 3 . . 2 . . . Terminals 20 | . 4 11 3 . . 2 . . . Track 2 | . 1 . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 11 | . 3 4 2 . . 2 . . . Skim 6 | . . 6 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 8 3 1 3 6 1 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 3 | . . . . . . 3 . . . Non-combat 3 | . . . . . . 3 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . parse_system 2 | . . . . . . 2 . . . no_distress 1 | . . . . . . 1 . . . find_chute 1 | . . . . . . 1 . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 10 | . . 10 10 . . . . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Active Infowar (turns) 5068 | 23 740 1246 446 106 324 1771 26 386 . Sensors 2117 | . . . . . . 1705 26 386 . Structural 1927 | . . . . . 215 1568 26 118 . Seismic 2736 | 23 740 1246 446 106 109 66 . . . Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Turns Passed 6145 | 106 740 1343 446 816 326 1771 26 571 . Spaces Moved 3925 | 60 475 794 284 517 273 1261 21 240 . Core 12 | 6 . . . . . . . 6 . Treads 5 | 5 . . . . . . . . . Legs 3794 | 49 475 794 284 517 273 1173 21 208 . Wheels 114 | . . . . . . 88 . 26 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 108 105 108 108 108 102 95 . Average Speed 117 | 116 120 114 107 108 108 116 102 169 . Slowest Speed 750 | 160 120 120 108 108 108 245 102 750 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 77 52 17 62 8 19 . 93 1 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . 1 . . 6 9 . . . Terrain Destroyed 163 | . . 33 4 46 6 22 . 52 . Melee 16 | . . 1 . . 6 9 . . . Projectile . | . . . . . . . . . . AOE 147 | . . 32 4 46 . 13 . 52 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac DSF Fac Total 4967 | 82 604 1101 381 667 292 1466 25 349 . Wait 388 | 1 83 133 38 50 . 51 . 32 . Move 3915 | 59 474 793 283 515 272 1260 20 239 . Hop . | . . . . . . . . . . Pick Up 61 | 2 7 20 7 4 2 10 . 9 . Fast Attach 36 | 9 . 6 3 . 2 7 . 9 . Attach 25 | . . 7 2 1 2 2 2 9 . Detach 12 | 2 . 5 . . . 3 1 1 . Swap 120 | 1 6 31 10 19 4 38 2 9 . Drop 75 | . 9 25 12 5 3 16 . 5 . Fire 266 | 5 25 77 24 63 . 36 . 36 . Melee 37 | . . 1 2 . 7 27 . . . Ram . | . . . . . . . . . . Kick 7 | 3 . 3 . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 25 | . . . . 10 . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / [*Mat]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 12) 814 | -10/Materials | Discovered new exit (range 8) 847 | -10/Materials | Entered another Materials area 847 | -9/Materials | Evolved 2 slots: Propulsion x2 1140 | -9/Materials | Build established: Scavenger-Mutant 1275 | -9/Materials | Discovered new exit (range 12) 1556 | -9/Materials | Central database locked down 1662 | -9/Materials | Discovered new exit (range 16) 1837 | -9/Materials | Discovered new exit (range 16) 1911 | -9/Materials | Learned Storage emergency access door positions 1941 | -9/Materials | Learned 2 Storage zone layouts 1962 | -9/Materials | Learned location of 1 exit from Storage 1973 | -9/Materials | Identified exit to Materials 1981 | -9/Materials | Loaded intel: 3 trap records 1999 | -9/Materials | Identified exit to Mines 2113 | -9/Materials | Repaired Imp. Aluminum Leg 2190 | -9/Materials | Entered another Materials area 2190 | -8/Materials | Accompanied by 1 ally 2190 | -8/Materials | Evolved 2 slots: Utility x2 2228 | -8/Materials | Central database locked down 2462 | -8/Materials | Garrison activated, responded to threat 2504 | -8/Materials | Met 7R-MNS 2635 | -8/Materials | Identified exit to Garrison 2636 | -8/Materials | Entered Garrison 2646 | -8/Garrison | Triggered checkpoint 2723 | -8/Garrison | Triggered checkpoint 2779 | -8/Garrison | Garrison Relay disabled 2906 | -8/Garrison | Triggered checkpoint 3161 | -8/Garrison | Discovered new exit (range 12) 3178 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Triggered checkpoint 3314 | -8/Garrison | Triggered checkpoint 3355 | -8/Garrison | Discovered new exit (range 6) 3401 | -8/Garrison | Discovered new exit (range 13) 3413 | -8/Garrison | Installed Relay Interface Framework 3452 | -8/Garrison | Entered Factory 3452 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3543 | -7/Factory | Noticed a derelict Sapper rigging charges 3713 | -7/Factory | Discovered new exit (range 14) 3778 | -7/Factory | Entered another Factory area 3778 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4002 | -6/Factory | Discovered new exit (range 6) 4005 | -6/Factory | Identified exit to Extension 4269 | -6/Factory | Build established: Scavenger-Assassin 5137 | -6/Factory | Discovered new exit (range 9) 5251 | -6/Factory | Identified exit to Factory 5549 | -6/Factory | Entered another Factory area 5549 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5575 | -5/Factory | Identified exit to DSF 5575 | -5/Factory | Entered DSF 5655 | -5/DSF | Additional patrols routed to DSF 5658 | -5/DSF | Build established: Scavenger-Skirmisher 5724 | -5/DSF | Lost 7 parts (4n3u) 5885 | -5/DSF | Sterilization system engaged 5905 | -5/DSF | Ambient heat levels rising (+10) 5920 | -5/DSF | Ambient heat levels rising (+10) 5935 | -5/DSF | Ambient heat levels rising (+10) 5950 | -5/DSF | Ambient heat levels rising (+10) 5965 | -5/DSF | Ambient heat levels rising (+10) 5971 | -5/DSF | Lost 3 parts (1p1n1w) 5980 | -5/DSF | Ambient heat levels rising (+10) 5995 | -5/DSF | Ambient heat levels rising (+10) 6010 | -5/DSF | Ambient heat levels rising (+10) 6025 | -5/DSF | Ambient heat levels rising (+10) 6040 | -5/DSF | Ambient heat levels rising (+10) 6055 | -5/DSF | Ambient heat levels rising (+10) 6070 | -5/DSF | Ambient heat levels rising (+10) 6081 | -5/DSF | Discovered new exit (range 16) 6085 | -5/DSF | Ambient heat levels rising (+10) 6096 | -5/DSF | Core integrity fell below 50% 6100 | -5/DSF | Ambient heat levels rising (+10) 6115 | -5/DSF | Ambient heat levels rising (+10) 6130 | -5/DSF | Ambient heat levels rising (+10) 6134 | -5/DSF | Core integrity fell below 20% 6145 | -5/DSF | Ambient heat levels rising (+10) 6146 | -5/DSF | Entered Factory 6146 | -4/Factory | Evolved 2 slots: Utility x2 6146 | -4/Factory | Self-destructed Last Messages --------------- 06127_ Overheating: Broken Hvy. Machine Gun damaged (-45). 06130_ Overheating: Energy bleed (-23). 06130_ ALERT: Ambient heat levels +10. 06131_ Overheating: Energy bleed (-22). 06134_ Overheating: Core damaged (-170). 06135_ Overheating: Energy bleed (-21). 06136_ Overheating: Matter decay (-14). 06137_ Overheating: Matter decay (-5). 06139_ Power failure, Mic. Fission Core shutdown. 06140_ Overheating: Matter decay (-5). 06141_ System corrupted: Component data lost. 06143_ Overheating: Energy bleed (-27). 06144_ Overheating: Matter decay (-5). 06145_ ALERT: Ambient heat levels +10. [Achievement: Window Shopping] PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ??? ??????????????? | | ??????????????????????????? "???!!! ?????????????? | | ??????????????????????????? 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Aluminum Leg | 7% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hot Goods Not Today, Chutes Window Shopping Challenges ------------ None Game ------ Seed CoreMetafiberMachine Manual? 0 Play Time 01:16:41 Cumulative 25.5 hours Start 2026.09.22 @ 09:26:17 End 2026.09.22 @ 19:53:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 15 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5db5edb5-8ae3-4283-9665-870de4fd929b