Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 00:25:39 Player: Zeldest Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3164) 3164 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 6981 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 91 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 100/100 System Corruption 7% Temperature Critical (500) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Autogun > --- INVENTORY (25) --- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Medium Treads Improved Sensor Array Improved Targeting Computer ECM Suite Reactive Plating Heavy Particle Gun Flak Gun Gauss Cannon Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Autogun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Medium Treads Improved Sensor Array Improved Targeting Computer ECM Suite Reactive Plating Heavy Particle Gun Gatling Laser Flak Gun Gauss Cannon Mining Laser Mining Laser [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 1 . . 1 Parts Attached 76 | 6 7 1 5 15 5 37 Power 9 | 1 . 1 . 1 . 6 Engine 5 | 1 . 1 . . . 3 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 22 | 2 . . 2 3 2 13 Treads 22 | 2 . . 2 3 2 13 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 . 1 2 2 3 Device 5 | . 1 . 1 . 1 2 Storage 3 | 1 1 . . 1 . . Processor 4 | . 1 . . 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 33 | 2 4 . 2 9 1 15 Energy Gun 9 | 2 . . . 1 1 5 Energy Cannon 13 | . 4 . 2 5 . 2 Ballistic Gun 6 | . . . . 2 . 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 22 | . . . . 2 2 18 Power 6 | . . . . . 1 5 Propulsion 7 | . . . . 1 1 5 Utility . | . . . . . . . Weapon 9 | . . . . 1 . 8 Highest Loss Streak 8 | . . . . 1 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 98 86 95 Engine 7 | . 14 14 11 7 . 6 Core 3 | . . . . 3 7 4 Treads 23 | . 28 28 22 21 17 22 Device 3 | . 4 . 11 3 7 3 Storage 9 | . 14 14 11 11 9 7 Processor 16 | . 8 14 11 18 18 18 Energy Gun 5 | . 2 . . . 9 8 Energy Cannon 16 | . 25 28 33 29 9 8 Ballistic Gun 4 | . . . . 1 9 6 Launcher 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 123 | 14 21 21 24 99 101 123 Greatest Support 84 | 40 40 40 40 43 63 84 Greatest Overweight (x) 4 | . . . . 2 4 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 Average Capacity 18 | 7 9 10 10 10 25 25 Most Carried 17 | 5 10 10 10 10 8 17 Average Carried 9 | 3 7 10 9 9 7 11 Final Capacity 25 | 8 10 10 10 25 25 25 Final Carried 16 | 4 10 10 10 7 8 16 Class Distribution -------------------- 40% | Gunner 26% | Mutant 21% | Skirmisher 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1686 | 101 187 52 20 234 108 984 Remotely . | . . . . . . . Salvage Created 3646 | . 279 40 . 1206 418 1703 Parts 211 | . 19 6 . 57 28 101 Haulers Intercepted 4 | . . . . 2 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 72 | . 8 3 . 22 7 32 Guns 18 | . . . . . 3 15 Cannons 43 | . 7 3 . 21 4 8 AOE 6 | . . . . . . 6 Classes Destroyed 13 | . 3 . . 3 1 6 Worker 2 | . . . . . 1 1 Builder 2 | . . . . . . 2 Hauler 4 | . . . . 2 1 1 Recycler 3 | . . . . 1 1 1 Watcher 6 | . 1 . . 2 1 2 Swarmer 17 | . 3 3 . 3 4 4 Grunt 30 | . 5 . . 9 2 14 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 14 | . . . . 10 1 3 Hunter 1 | . . . . . . 1 Programmer 7 | . . . . . . 7 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 3 3 . 6 7 6 Combat Bots Only 6 | . 3 3 . 5 4 6 Max Kills in Single Turn 4 | . 1 1 . 2 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5383 | . 272 58 . 1428 201 3424 Core 1036 | . 32 . . 201 66 737 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 87 . 49 88 . Volleys Fired 186 | . 28 4 . 60 14 80 Largest 4 | . 2 2 . 3 3 4 Hottest 215 | . 120 120 . 180 108 215 Shots Fired 533 | . 47 8 . 171 42 265 Gun 201 | . . . . 14 28 159 Cannon 308 | . 47 8 . 156 14 83 Launcher 15 | . . . . . . 15 Special 9 | . . . . 1 . 8 Kinetic 121 | . . . . 14 14 93 Thermal 364 | . 47 8 . 157 14 138 Explosive 7 | . . . . . . 7 Electromagnetic 41 | . . . . . 14 27 Robot Hit Streak 17 | . 6 5 . 12 9 17 Robot Miss Streak 6 | . 4 3 . 6 4 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 291 | . 24 5 . 89 23 150 Core Hits 146 | . 8 3 . 33 14 88 Critical Kills 3 | . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 . . . . 5 Burn 2 | . . . . . . 2 Meltdown 2 | . 1 . . . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7081 | . 439 87 . 2015 597 3943 Guns 2374 | . . . . 134 294 1946 Cannons 3766 | . 439 87 . 1881 299 1060 Explosions 937 | . . . . . . 937 Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 1637 | . . . . 134 136 1367 Thermal 4190 | . 439 87 . 1881 299 1484 Explosive 666 | . . . . . . 666 Electromagnetic 584 | . . . . . 158 426 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 3 . 8 Average Corruption 4 | . . . . 2 . 5 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 68 | . . . . 5 . 63 Message Errors 13 | . . . . 1 . 12 Matter Fused 15 | . . . . 2 . 13 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 11 | . . . . 1 . 10 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . 1 . 9 Data Loss (major) 3 | . . . . . . 3 Misfires 7 | . . . . . . 7 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 50 | . 16 . . . . 34 Projectiles 29 | . 16 . . . . 13 Explosions 21 | . . . . . . 21 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . . . . 168 Shots 12 | . . . . . . 12 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 925 | . 380 240 . 514 228 925 Average Temperature 192 | . 130 124 . 187 85 223 Received Heat Transfer 1452 | . 42 . . 390 54 966 Effects 98 | . 5 . . 14 . 79 Shutdowns 26 | . 1 . . 4 . 21 Energy Bleed 15 | . . . . 3 . 12 Interference 12 | . 3 . . 3 . 6 Matter Decay 6 | . . . . 1 . 5 Short Circuit 7 | . 1 . . 2 . 4 Damage (minor) 7 | . . . . 1 . 6 Damage (major) 22 | . . . . . . 22 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted 5 | . 1 . . 1 . 3 Combat Hostiles 5 | . 1 . . 1 . 3 Parts Melted 23 | . 1 1 . 12 2 7 Heat Transferred 8147 | . 925 185 . 3507 450 3080 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 819 | . 195 90 35 584 435 819 Initial 246 | . . 20 . 14 246 129 Average 293 | . 62 21 32 238 269 434 Maximum Alert Level 3 | . . . . 2 2 3 Low Security (%) 47 | 100 100 100 100 56 . 28 Level 1 18 | . . . . 26 93 11 Level 2 21 | . . . . 17 6 36 Level 3 11 | . . . . . . 23 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 2 . 2 5 2 14 Investigation 5 | . 2 . . 3 . . Extermination 5 | . . . . . . 5 Reinforcement 10 | . . . 2 1 2 5 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 6 | . . . . 2 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 13 3 1 25 10 48 Peak Tracking Total 5 | . 3 3 . 4 5 5 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 1 . . 2 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 23 | . . . . 1 1 21 Max in Single Turn 7 | . . . . 1 1 7 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 11 | . 1 . . 8 . 2 Terminals 9 | . 1 . . 7 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 20 | . 2 . . 16 . 2 Successful 8 | . . . . 6 . 2 Failed 12 | . 2 . . 10 . . Catastrophic 4 | . 1 . . 3 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 2 . . 13 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 7 | . . . . 6 . 1 Open Door 5 | . . . . 5 . . Open DSF 1 | . . . . . . 1 Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 3 . . Full Trace Events 4 | . 1 . . 3 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks 24 | . . . 8 16 . . Total Damage 233 | . . . 56 177 . . Kills 3 | . . . 1 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6583 | 75 542 818 98 1156 559 3335 Spaces Moved 2728 | 46 263 501 45 518 155 1200 Core 12 | 12 . . . . . . Treads 2716 | 34 263 501 45 518 155 1200 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 165 240 240 Average Speed 209 | 131 160 160 164 177 322 243 Slowest Speed 480 | 160 160 160 170 325 480 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 36 | 3 27 91 4 77 18 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . . . 1 . 7 Terrain Destroyed 42 | . . . . 8 4 30 Melee . | . . . . . . . Projectile 21 | . . . . 8 4 9 AOE 21 | . . . . . . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 3218 | 61 342 509 70 634 182 1420 Wait 91 | . 17 4 11 13 . 46 Move 2722 | 45 262 500 44 517 154 1200 Hop . | . . . . . . . Pick Up 85 | 10 16 . 6 11 6 36 Fast Attach . | . . . . . . . Attach 55 | 6 5 . 2 11 5 26 Detach 15 | . 3 . . 6 1 5 Swap 21 | . 2 1 3 4 . 11 Drop 39 | . 9 . 4 12 1 13 Fire 186 | . 28 4 . 60 14 80 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 2 | . . . . . . 2 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 11) 603 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered Mines 644 | -10/Mines | Identified exit to Materials 663 | -10/Mines | Met a Derelict bent on vengeance 1024 | -10/Mines | Discovered exit to Materials (range 8) 1251 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1436 | -10/Mines | Entered Materials 1436 | -9/Materials | Accompanied by 3 allies 1436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1440 | -9/Materials | Discovered new exit (range 13) 1459 | -9/Materials | Identified exit to Storage 1534 | -9/Materials | Entered Storage 1534 | -9/Storage | Accompanied by 3 allies 1645 | -9/Storage | Garrison activated, responded to threat 1725 | -9/Storage | Build established: Gunner 2448 | -9/Storage | Crushed by falling debris 2568 | -9/Storage | Core integrity fell below 50% 2613 | -9/Storage | Discovered new exit (range 15) 2687 | -9/Storage | Identified exit to Materials 2690 | -9/Storage | Entered Materials 2690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3225 | -8/Materials | Discovered new exit (range 10) 3247 | -8/Materials | Identified exit to Factory 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3680 | -7/Factory | Build established: Skirmisher 4822 | -7/Factory | Lost 4 parts (1p1n2w) 5282 | -7/Factory | First assault squad dispatched 5296 | -7/Factory | Build established: Gunner 5446 | -7/Factory | Core integrity fell below 50% 5767 | -7/Factory | Build established: Scavenger-Gunner 6573 | -7/Factory | Core integrity fell below 20% 6584 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06568_ B-48 Gladiator heat damages core (-14). 06568_ Med. Treads destroyed. 06570_ Power failure, Imp. Deuterium Engine shutdown. 06573_ Overheating: Core damaged (-84). 06573_ Imp. Assault Rifle destroyed. 06575_ Overheating: Matter decay (-44). 06575_ Broken Med. Treads destroyed. 06575_ Gatling Laser destroyed. 06575_ Hvy. Laser destroyed. 06576_ Overheating: Energy bleed (-56). 06578_ Overheating: Med. Treads damaged (-14). 06578_ Overheating: Imp. Deuterium Engine damaged (-17). 06578_ Overheating: Huge Storage Unit damaged (-58). 06579_ Overheating: Huge Storage Unit damaged (-17). 06579_ System corrupted: Energy discharge (-47). 06579_ Critical hit (Burn: +37). 06581_ Power failure, Imp. Deuterium Engine shutdown. 06582_ Imp. Deuterium Engine destroyed. 06583_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 06584_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ?????????????????????????????????????????#######? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# #?? | | ???????????????????????????##????????????#######?? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ?################### | | ????????????????????????????? ?# | | ?????????????????????????????? # | | ?????????????????????????????? # | | ???????????????????????????????/ | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# = | | ???????????????????????????????# ! % | | ???????????????????????????????#!! | | ???????????????????????????????# ! | | ???????????????????????????????# | | ??????????????????############## | | ??????????????????# g # % | | ??????????????????# = [m@l # | | ??????????????????# g% # ########### | | ??????????????????# """ """ # #?????????# | | ??????????????????# """ """ # #?????????# | | ??????????????????# """ """ # #?????????# | | ??????????????????# # #?????????# | | ??????????????????# """ """ # #?????????# | | ??????????????????# """ """ + ##????????# | | ??????????????????# """ """ # T#????????# | | ??????????????????# # #????????# | | ??????????????????# # ##????????# | | ??????????????############+##### #?????????? | | ??????????????# # ########### | | ??????????????# """"" # ^ ^ # | | ??????????????# ""T"" # # | | ??????????????# # ^ # | | ??????????????# * + """ """ """ + | | ??????????????# # """ """ """% # | | ??????????????# """" / """ """ """ # | | ??????????????# """" # """ """ """ ##/##+##### | | ??????????????# """" # ?? ??????? | | ???????????????? """" # """ """ ?? ?????? | | ???????????????? # """ """ ????????? | | ???????????????? # """ """ """ ????????? | | ???????????????######## """ """ Y" "???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed FlightLightpackCapacitor Manual? 0 Play Time 00:52:14 Cumulative 20.2 hours Start 2022.05.08 @ 23:38:04 End 2022.05.09 @ 00:25:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54398caa-295a-42fc-92a2-ba32d308f12b