Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.12.23 @ 00:45:31 Player: Lord Zyll Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1476) 1476 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7136 Bonus ------- Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 65/100 System Corruption 9% Temperature Cool (0) Location -6/Garrison Parts ------- Power (1) Propulsion (3) Utility (9) Enhanced Optical Array Seismic Analyzer Terrain Scan Processor Advanced Terrain Scan Processor Weapon (2) Inventory (4) Light Nuclear Core VTOL Module Force Field Chainsword Peak State ------------ Power Light Nuclear Core Propulsion Potential Leg Potential Leg Utility Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Core Analyzer System Shield Weapon Pulse Rifle Power Maul Inventory Carbon-fiber Leg Improved Titanium Leg Large Battery High-capacity Matter Pod Weight Redist. System Structural Scanner Seismic Analyzer Terrain Scan Processor Electrolaser Improved Datajack [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Core Analyzer Device Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 7 | . . 2 . . . 2 1 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 109 | 7 7 14 16 3 6 16 9 4 10 14 3 Power 14 | 1 1 2 1 1 . 2 1 . 1 3 1 Engine 8 | 1 1 2 1 1 . . 1 . . 1 . Core 6 | . . . . . . 2 . . 1 2 1 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 1 4 4 2 . 1 2 . 6 3 1 Treads 4 | . . 2 1 . . . . . 1 . . Leg 8 | . . . 3 2 . 1 2 . . . . Wheel 4 | 2 1 . . . . . . . 1 . . Hover 3 | . . . . . . . . . 2 1 . Flight 7 | . . 2 . . . . . . 2 2 1 Utility 33 | 1 3 4 7 . 3 6 1 3 1 4 . Device 14 | 1 1 1 3 . . 3 . 2 . 3 . Storage 6 | . 1 1 3 . 1 . . . . . . Processor 7 | . 1 . 1 . 1 3 . . . 1 . Hackware 3 | . . . . . 1 . 1 . 1 . . Protection 3 | . . 2 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 3 2 4 4 . 3 7 5 1 2 4 1 Energy Gun 14 | 2 1 3 . . . 4 1 . 2 1 . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 5 | 1 1 . 1 . . . 1 . . . 1 Ballistic Cannon 4 | . . . 2 . . . 2 . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . 1 . . . Impact Weapon 3 | . . . 1 . 1 1 . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 2 . . . 1 . Unidentified Prototypes 5 | . . 1 . . . 1 1 . 2 . . Parts Lost 53 | . 4 8 4 . 1 11 4 7 1 6 7 Power 9 | . 1 2 . . . 2 1 1 . 1 1 Propulsion 15 | . 1 2 2 . . 1 1 3 1 2 2 Utility 11 | . . 1 2 . . 3 . 1 . 2 2 Weapon 18 | . 2 3 . . 1 5 2 2 . 1 2 Highest Loss Streak 7 | . 2 5 2 . 1 6 3 7 1 3 7 Average Slot Usage (%) 93 | . 98 94 99 99 100 93 96 78 73 63 64 Engine 8 | . 13 7 11 10 11 2 3 3 . 1 . Treads 3 | . . 4 16 . . . . . 4 2 . Leg 13 | . . . 5 21 22 17 21 13 . . . Wheel 2 | . 27 9 . . . . . . 2 . . Flight 1 | . . 6 . . . . . . 5 8 4 Device 9 | . 14 22 18 11 . 4 . 4 9 2 5 Storage 13 | . 12 11 14 22 11 9 7 4 . . . Processor 17 | . 1 . 3 11 22 34 38 38 38 31 33 Hackware 2 | . . . . . 10 4 7 3 4 6 4 Protection 1 | . . 10 7 . . . . . . . . Energy Gun 3 | . 24 11 . . . 5 4 . 4 2 3 Ballistic Gun 1 | . 3 8 7 . . . . . . . 1 Ballistic Cannon 6 | . . . 9 11 10 . 5 . . . . Impact Weapon 4 | . . . 3 11 1 4 . . . . . Special Melee Weapon 1 | . . . . . 9 2 . . . 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 8 12 20 29 27 36 38 32 28 5 17 17 Greatest Support 68 | 20 20 40 46 60 60 60 68 68 18 28 28 Greatest Overweight (x) 8 | . . 3 1 8 . . . 1 1 2 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 6 14 6 6 10 10 10 10 4 4 4 Average Capacity 6 | 4 5 6 5 6 9 10 10 8 4 4 4 Most Carried 10 | 4 6 6 6 6 10 10 10 9 4 4 4 Average Carried 6 | 2 4 5 5 5 9 8 9 6 3 3 3 Final Capacity 4 | . . . . . . . . . . 4 4 Final Carried 4 | . . . . . . . . . . 4 4 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Mutant 4% | Scavenger-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scout | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Matter Collected 1304 | 253 85 244 382 . 97 46 27 . 48 122 . Remotely . | . . . . . . . . . . . . Salvage Created 1442 | 41 270 151 263 . 156 293 44 . 48 121 55 Parts 80 | 2 20 12 16 . 5 10 3 . 3 9 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 42 | 1 8 5 11 . 3 6 1 . 2 4 1 Melee 7 | . . . . . . 2 . . . 4 1 Guns 19 | 1 8 5 1 . . 2 . . 2 . . Cannons 12 | . . . 10 . 1 . 1 . . . . Classes Destroyed 7 | 1 2 1 1 . . . 2 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 14 | . 3 3 3 . . . . . 2 3 . Grunt 23 | 1 5 . 6 . 3 6 . . . 1 1 Sentry 2 | . . 2 . . . . . . . . . Demolisher 2 | . . . 2 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . Best Kill Streak 4 | 1 4 3 3 . 3 2 1 . 2 3 1 Combat Bots Only 4 | 1 4 3 3 . 3 2 1 . 2 3 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Damage Taken 6938 | 10 374 580 718 . 260 1641 456 997 256 957 689 Core 2220 | 10 50 68 102 . 46 463 45 476 102 492 366 Absorbed by Shields 106 | . . . 9 . . . . 16 . 16 65 Core Remaining (%) 48 | 96 76 . . . 46 15 . . 11 . . Volleys Fired 146 | 3 24 30 24 . 4 32 20 1 5 . 3 Largest 2 | 2 2 2 2 . 1 1 2 1 1 . 1 Hottest 117 | 70 100 96 58 . 60 63 117 30 61 . 61 Shots Fired 216 | 6 48 53 30 . 4 32 35 1 4 . 3 Gun 166 | 6 48 53 6 . . 28 18 . 4 . 3 Cannon 49 | . . . 24 . 4 4 17 . . . . Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . 1 . . . Kinetic 83 | 3 5 26 30 . 2 . 17 . . . . Thermal 129 | 3 43 27 . . 2 32 15 . 4 . 3 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . 3 . . . . Robot Hit Streak 21 | 5 11 21 7 . 3 10 5 1 5 . 8 Robot Miss Streak 6 | . 3 3 3 . 1 6 4 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 207 | 5 34 36 19 . 24 44 17 5 4 11 8 Core Hits 70 | 2 15 8 12 . 3 10 4 . 2 11 3 Critical Hits 2 | . . . 2 . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Melee Attacks 79 | . . . . . 22 27 . 5 . 17 8 Impact 33 | . . . . . 9 24 . . . . . Slashing 26 | . . . . . . . . 5 . 13 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 6 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3673 | 53 335 383 483 . 335 1005 274 161 80 332 232 Guns 1448 | 53 335 383 47 . . 356 134 . 80 . 60 Cannons 647 | . . . 436 . 71 . 140 . . . . Explosions . | . . . . . . . . . . . . Melee 1529 | . . . . . 264 649 . 161 . 283 172 Ramming 49 | . . . . . . . . . . 49 . Kinetic 832 | 28 33 123 483 . 25 . 140 . . . . Thermal 1224 | 25 302 260 . . 46 356 95 . 80 . 60 Explosive . | . . . . . . . . . . . . Electromagnetic 39 | . . . . . . . 39 . . . . Impact 913 | . . . . . 264 649 . . . . . Slashing 616 | . . . . . . . . 161 . 283 172 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 5 6 9 9 9 Average Corruption 7 | . . . . . . . 5 5 6 8 9 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . . . . 2 3 6 10 3 Message Errors 8 | . . . . . . . 1 2 3 2 . Matter Fused 10 | . . . . . . . . 1 2 6 1 Energy Discharges 1 | . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 . Targeting Errors 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 123 | . . . . . 33 74 . 16 . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 123 | . . . . . 33 74 . 16 . . . Knockbacks 16 | . . . 5 . 1 7 3 . . . . Impact 8 | . . . . . 1 7 . . . . . Kinetic 8 | . . . 5 . . . 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . . 21 . Shots . | . . . . . . . . . . . . Rammed 15 | . . . . . . . . . . 15 . Targets Rammed 15 | . . . . . . . . . . 15 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 271 | 50 168 179 133 . 99 93 271 . . . 34 Average Temperature 61 | 26 53 79 44 . 46 28 135 . . . 14 Received Heat Transfer 2096 | 6 120 153 273 . 144 918 18 102 57 33 272 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 2 . . . . . Impact Corruptions 5 | . . . . . 2 3 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . . . Heat Transferred 2704 | 74 864 582 . . 74 666 185 . 148 . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Peak Influence 185 | 20 185 100 110 . 70 102 61 45 50 70 154 Average Influence 40 | 2 83 42 52 . 2 40 33 20 21 23 83 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | . . . . . . . . . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 2 1 1 . . 2 2 . 1 1 . Investigation 4 | . . 1 1 . . 1 . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 2 . . . . 1 2 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | 1 15 9 10 . 3 25 9 10 7 13 10 Peak Tracking Total 10 | 1 6 4 3 . 3 7 3 10 5 6 8 Tactical Retreats 16 | . . 1 . . . 9 . 1 . 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Traps Triggered 4 | . 1 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Disabled 1 | . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Accessed 21 | . 3 1 1 5 . 2 1 . 1 7 . Terminals 5 | . 2 . . . . 2 . . . 1 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 4 | . 1 1 . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 88 | . 6 1 1 49 . 10 3 . 1 17 . Successful 66 | . 3 1 1 49 . 4 2 . . 6 . Failed 22 | . 3 . . . . 6 1 . 1 11 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . . 1 . Terminals 16 | . 2 . . . . 10 . . . 4 . Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 3 | . . . . . . . . . . 3 . Recycling Units 8 | . 4 1 . . . . . . 1 2 . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 5 | . . . . . . . 3 . . 2 . Terminal Hacks 59 | . 2 . 1 49 . 4 . . . 3 . Record 52 | . 1 . . 48 . 3 . . . . . Part Schematic 1 | . . . . . . . . . . 1 . Open Door 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . 1 . Unlock Access 2 | . . . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . . 2 . . 1 4 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 6 | . . . . . 3 2 . . . 1 . Non-combat 4 | . . . . . 3 1 . . . . . Combat 2 | . . . . . . 1 . . . 1 . Robot Hacks Applied 7 | . . . . . 4 2 . . . 1 . parse_system 6 | . . . . . 4 1 . . . 1 . no_distress 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 2 | . . . 2 . . . . . . . . Total Damage 42 | . . . 42 . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Turns Passed 6542 | 103 421 268 1121 2097 479 532 628 102 193 477 121 Spaces Moved 5553 | 106 369 153 665 1684 446 460 480 88 283 692 127 Core 902 | 32 . . . 5 . . . 36 277 517 35 Treads 491 | . . 20 461 . . . . . . 10 . Legs 3321 | . . . 204 1679 446 460 480 52 . . . Wheels 546 | 74 369 103 . . . . . . . . . Hover 188 | . . . . . . . . . 4 92 92 Flight 105 | . . 30 . . . . . . 2 73 . Fastest Speed 45 | 50 80 80 125 90 90 45 110 50 50 50 50 Average Speed 100 | 70 80 108 150 123 90 75 112 79 50 53 67 Slowest Speed 450 | 80 80 280 180 450 90 105 113 160 100 160 250 Overloaded Moves 266 | . . . . . . 239 . 27 . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 9 48 17 81 94 96 33 15 42 10 18 24 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . 1 . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 10 | . . . 3 . 1 . 6 . . . . Melee . | . . . . . . . . . . . . Projectile 10 | . . . 3 . 1 . 6 . . . . AOE . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total 6202 | 128 449 205 760 1694 498 571 535 111 324 776 151 Wait 155 | . 33 1 28 . 16 30 9 . 20 17 1 Move 5543 | 105 368 152 664 1683 445 459 479 87 282 692 127 Hop . | . . . . . . . . . . . . Pick Up 70 | 11 10 2 13 2 4 7 11 . 3 7 . Fast Attach 45 | 1 3 9 5 3 . 4 4 . 9 7 . Attach 48 | 5 4 5 7 . 1 9 4 4 . 6 3 Detach 13 | . 1 2 . 1 . . . . . 5 4 Swap 16 | 1 . . 4 . 5 3 1 . 1 1 . Drop 52 | 2 6 4 12 5 1 . 7 2 4 8 1 Fire 146 | 3 24 30 24 . 4 32 20 1 5 . 3 Melee 79 | . . . . . 22 27 . 5 . 17 8 Ram 15 | . . . . . . . . . . 15 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 12 . . 4 Rewire 3 | . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Discovered new exit (range 9) 783 | -9/Materials | Lost 5 parts (1p1n1u2w) 793 | -9/Materials | Entered Mines 812 | -9/Mines | Met a Derelict bent on vengeance 834 | -9/Mines | Escorted by a lone wolf Derelict 854 | -9/Mines | Learned location of Storage (-9) 1024 | -9/Mines | Build established: Scavenger-Mutant 1052 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1053 | -9/Mines | Discovered new exit (range 5) 1289 | -9/Mines | Assembled infested the area 1366 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1421 | -9/Mines | Discovered new exit (range 8) 1500 | -9/Mines | Met a Derelict shopkeep closing up shop 1698 | -9/Mines | Discovered new exit (range 15) 1806 | -9/Mines | Build established: Mutant 1914 | -9/Mines | Entered Exiles 1944 | -9/Exiles | Discovered new exit (range 15) 2017 | -9/Exiles | Met 8R-AWN 2038 | -9/Exiles | Met EX-HEX 2167 | -9/Exiles | Met EX-BIN 2181 | -9/Exiles | Met EX-DEC 2279 | -9/Exiles | Visited The Gauntlet 2493 | -9/Exiles | Discovered new exit (range 14) 2797 | -9/Exiles | Learned location of Zion (-7) 3502 | -9/Exiles | Aligned with FarCom system 3503 | -9/Exiles | Given EX-Vault access code 3891 | -9/Exiles | Opened EX-Vault 3922 | -9/Exiles | Found Potential Leg 3925 | -9/Exiles | Found Potential Leg 3946 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4011 | -9/Exiles | Left Exiles lab with Potential Leg 4011 | -9/Exiles | Entered Mines 4442 | -8/Mines | Discovered new exit (range 6) 4459 | -8/Mines | Core integrity fell below 50% 4490 | -8/Mines | Entered Materials 4490 | -8/Materials | Evolved 2 slots: Utility x2 4677 | -8/Materials | Lost 3 parts (1p1u1w) 4775 | -8/Materials | Core integrity fell below 50% 4817 | -8/Materials | Lost 6 parts (1p2u3w) 5002 | -8/Materials | Discovered new exit (range 18) 5015 | -8/Materials | Core integrity fell below 20% 5022 | -8/Materials | Identified exit to Factory 5022 | -8/Materials | Entered Factory 5022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5280 | -7/Factory | Lost 3 parts (1p1n1w) 5646 | -7/Factory | Identified exit to Garrison 5650 | -7/Factory | Entered Garrison 5678 | -7/Garrison | Triggered checkpoint 5700 | -7/Garrison | Triggered checkpoint 5721 | -7/Garrison | Core integrity fell below 50% 5747 | -7/Garrison | Discovered new exit (range 10) 5749 | -7/Garrison | Lost 7 parts (1p3n1u2w) 5751 | -7/Garrison | Identified exit to Factory 5752 | -7/Garrison | Entered Factory 5914 | -7/Factory | Discovered new exit (range 9) 5917 | -7/Factory | Core integrity fell below 20% 5941 | -7/Factory | Identified exit to Factory 5945 | -7/Factory | Entered another Factory area 5945 | -6/Factory | Evolved 2 slots: Utility x2 6192 | -6/Factory | Lost 3 parts (1n2u) 6340 | -6/Factory | Core integrity fell below 50% 6375 | -6/Factory | Lost 3 parts (1p1n1w) 6422 | -6/Factory | Identified exit to Garrison 6422 | -6/Factory | Entered Garrison 6472 | -6/Garrison | Triggered checkpoint 6511 | -6/Garrison | Core integrity fell below 20% 6543 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06489_ Adv. Beam Rifle destroyed. 06491_ Lgt. Angular Momentum Engine severed. 06492_ Lgt. Nuclear Core destroyed. 06493_ System corrupted: Chainsword targeting data glitched. 06496_ G-50 Soldier destroyed. 06500_ ALERT: Garrison interior compromised. 06501_ System corrupted: Chainsword targeting data glitched. 06504_ VTOL Module destroyed. 06506_ Hacking Suite destroyed. 06514_ Autogun destroyed. 06524_ System corrupted: Matter fused (-6). 06525_ Dropped Autogun. 06540_ Triggered Stasis Trap. 06540_ A bubble of rippling energy engulfs the area. 06540_ Field strength at 94. 06540_ Field strength at 88. 06541_ Field strength at 82. 06541_ Core Analyzer destroyed. 06542_ Field strength at 68. 06543_ Field strength at 58. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????ssss????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????BB?? ?g?????????????????????????? | | ??????????????BB?? ?g?????????????????????????? | | ??????g??????????? ???????????????????????????? | | ??????g??????????? ?g?????????????????????????? | | ??????????????????# ???????????????????????????? | | ???????# ## ## ##########?????????????????? | | ???? s #?????????????????? | | ???? ^@ s #?????????????????? | | ???? ###s### #?????????????????? | | ????????#####"""??# #??# #?#s #?????????????????? | | ?????????????gg???# #??# #?# s#?????????????????? | | ??????????????????# #??# ?s #?????????????????? | | ??????????????????# #??# #?# #?????????????????? | | ??????????????????# #?? #?# #?????????????????? | | ??????????????????# #??# #?# #?????????????????? | | ??????????????????# #??# #?# #?????????????????? | | ??????????????????# ######## ##############????? | | ??????????????????# #????? | | ??????????????????# #????? | | ??????????????????#######g################ #????? | | ????????????????????????# #??????# #?????# #????? | | ????????????????????????# #?????? #?????# #????? | | ????????????????????????#g#??????#+###???# #????? | | ????????????????????????# #??????# #"#???# #????? | | ????????????????????????# #??????# "#???# ###??? | | ????????????????????????# #??????# "#???# #""" | | ????????????????????????# #??????#*%"#???# | | ????????????????????????# ######## #"#???# #""" | | ????????????????????????# ###???######?## | | ????????????????????????### [######?????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????#####??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 335 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 58 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Librarian Omniscient Cartographer Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed MakeshiftPortablePrototype Manual? 0 Play Time 03:23:25 Cumulative 8.5 hours Start 2019.10.24 @ 20:53:42 End 2019.12.23 @ 00:45:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c633c19-bfea-499b-a302-0969ad46c350