Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 19:46:39 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (156) 780 Value Destroyed (4885) 4885 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4055) 4055 TOTAL SCORE: 19000 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 848/1600 Matter 209/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Biometal Leg Experimental Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Focal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Power Sword Force Lance Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Particle Reactor Quantum Reactor Quantum Reactor Matter Compressor Long-range Terrain Scanner Microactuators Actuator Array Actuator Array Improved Transmission Jammer Advanced Transmission Jammer Advanced Transmission Jammer Cloaking Device Improved Cloaking Device EM Shield Improved System Restoration Module Long-range Tractor Beam Nova Cannon Heavy Missile Launcher Fusion Bomb Launcher Power Sword Power Sword Power Sword Kinetic Spear [Rating: 170] Favorites ----------- Power Particle Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Kinetic Spear Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . . . 1 . . . 1 . . . . . Utility 11 | . . . 1 . . . 1 . . 1 1 . . 2 1 . . 1 1 2 Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Parts Attached 344 | 6 15 6 37 10 1 . 32 17 27 16 3 2 13 14 17 6 . 68 18 36 Power 21 | 1 1 . 2 . . . 1 . 2 1 . . 2 2 . . . 4 4 1 Engine 10 | 1 1 . 2 . . . . . 2 1 . . 1 2 . . . . . . Core 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . Reactor 8 | . . . . . . . . . . . . . . . . . . 3 4 1 Propulsion 51 | 2 . 1 7 1 . . 6 5 3 1 2 . . 2 8 . . 7 1 5 Treads 16 | 2 . 1 6 1 . . 6 . . . . . . . . . . . . . Leg 35 | . . . 1 . . . . 5 3 1 2 . . 2 8 . . 7 1 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 4 3 14 6 1 . 10 7 7 7 1 . 9 8 9 4 . 47 10 25 Device 129 | . 2 2 8 5 . . 8 7 4 4 1 . 6 6 8 3 . 38 6 21 Storage 9 | 1 1 . 3 . 1 . . . . 1 . . . . . 1 . 1 . . Processor 10 | . . . 1 . . . 2 . . 1 . . 2 1 . . . 2 . 1 Hackware 5 | . . . . . . . . . . . . . 1 1 . . . 2 1 . Protection 20 | . 1 1 2 1 . . . . 3 1 . . . . 1 . . 4 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 10 2 14 3 . . 15 5 15 7 . 2 2 2 . 2 . 10 3 5 Energy Gun 23 | 1 5 1 7 . . . 7 1 1 . . . . . . . . . . . Energy Cannon 20 | . . . 3 1 . . 3 1 4 1 . . 1 . . 1 . 2 1 2 Ballistic Gun 12 | 1 1 . 1 . . . 2 2 3 2 . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Launcher 16 | . 2 1 2 1 . . . 1 6 . . . . . . 1 . 1 . 1 Special Weapon 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . 2 . 1 4 . 2 1 1 . . . 6 . . Piercing Weapon 6 | . . . . . . . . . . . . . . 1 . . . 1 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 4 . . . 1 . 2 . . . 3 1 1 . . 4 . . Parts Lost 27 | . 1 . 5 1 . . 1 1 2 . . . . . 3 . . 5 . 8 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 17 | . . . 3 . . . 1 1 2 . . . . . 2 . . 3 . 5 Utility 5 | . . . 1 . . . . . . . . . . . 1 . . 1 . 2 Weapon 4 | . 1 . 1 1 . . . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . 1 . 3 1 . . 1 1 1 . . . . . 3 . . 3 . 5 Average Slot Usage (%) 98 | . 95 100 96 99 100 100 99 99 99 100 100 96 100 99 95 98 100 99 99 97 Engine 5 | . 14 14 11 11 11 11 5 . 5 7 6 6 2 2 5 5 5 . . . Core 1 | . . . . . . . 3 9 3 . . . 3 2 . . . 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 8 7 Treads 10 | . 28 28 30 33 33 33 35 19 . . . . . . . . . . . . Leg 19 | . . . . . . . . 16 36 30 33 33 33 29 30 31 31 27 26 23 Device 10 | . 5 5 7 10 11 11 9 9 7 6 6 6 5 8 13 8 10 13 13 16 Storage 17 | . 14 14 17 22 22 22 18 18 18 15 20 20 20 17 15 20 21 19 17 15 Processor 9 | . . . 5 . . . 9 9 9 15 13 13 13 17 13 10 10 13 13 15 Protection 1 | . 4 8 1 . . . . . 1 . . . . . . 5 5 1 3 2 Energy Gun 2 | . 12 13 6 . . . 6 6 2 . . . . . . . . . . . Energy Cannon 1 | . . . 3 10 11 11 4 2 3 . . . . . . 2 5 . . . Ballistic Gun 3 | . 14 14 11 . . . 2 7 8 13 . . . . . . . . . . Ballistic Cannon 1 | . . . . 10 11 11 4 . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 8 20 16 20 12 10 6 5 7 4 3 Piercing Weapon 3 | . . . . . . . . . . . . . . 4 5 5 5 5 12 11 Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 159 | 13 28 28 48 57 50 50 52 48 56 66 68 68 72 71 83 93 93 118 138 159 Greatest Support 161 | 40 40 40 60 60 60 60 80 80 57 65 75 73 73 80 118 103 103 130 145 161 Greatest Overweight (x) 1 | . . . 1 . . . . . 1 1 . . . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 10 10 16 16 16 16 16 16 16 22 22 22 22 22 22 26 26 28 28 28 Average Capacity 19 | 5 7 10 12 16 16 16 16 16 16 16 22 22 22 22 22 25 26 27 28 27 Most Carried 28 | 4 10 10 15 15 16 16 16 16 16 17 18 22 22 22 22 25 25 28 28 27 Average Carried 18 | 2 6 9 11 13 14 15 15 15 15 15 16 21 21 21 21 23 23 25 26 25 Final Capacity 28 | 6 10 10 16 16 16 16 16 16 16 22 22 22 22 22 22 26 26 28 28 4 Final Carried 28 | 3 9 10 15 14 15 16 16 15 15 17 18 22 22 22 22 23 25 28 27 . Class Distribution -------------------- 50% | Hauler-Assassin 16% | Mutant 14% | Scavenger-Mutant 5% | Skirmisher 5% | Scavenger-Skirmisher 4% | Assassin 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Waste Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -4/Upper Caves Hauler-Assassin | -4/Upper Caves Hauler-Assassin | -3/Research Hauler-Assassin | -2/Research Hauler-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Matter Collected 4943 | 311 286 95 721 249 10 . 356 161 463 234 . 109 260 200 175 50 . 747 237 279 Remotely 53 | . . . . . . . . . . . . . . 53 . . . . . . Salvage Created 6295 | 203 544 203 1032 203 . . 507 320 444 216 . . 60 262 310 86 . 940 412 553 Parts 346 | 13 36 18 57 14 . . 26 9 25 13 . . 5 5 8 15 . 40 20 42 Haulers Intercepted 14 | . 1 . 5 . . . 3 . 1 2 . . . . . . . 2 . . Recyclers Shooed 12 | 2 . 1 . . . . 1 . 1 . . . 1 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 106 | . 11 4 16 15 . . 6 9 6 2 . . 1 2 4 10 . 8 1 11 Melee 22 | . . . . . . . . . . 1 . . 1 2 4 . . 8 1 5 Guns 27 | . 6 3 9 . . . 4 3 1 1 . . . . . . . . . . Cannons 15 | . . . 2 7 . . 2 1 3 . . . . . . . . . . . AOE 42 | . 5 1 5 8 . . . 5 2 . . . . . . 10 . . . 6 Classes Destroyed 15 | 2 5 1 3 1 . . . 1 1 1 . . . . . . . . . . Worker 12 | . 1 . 1 1 . . . . 1 1 . . . . . . . 1 3 3 Builder 7 | . . 2 2 . . . 1 . 1 . . . . . . . . . 1 . Tunneler 12 | 5 4 1 . 2 . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 5 . . . 3 . 1 2 . . . . . . . 2 . . Recycler 5 | 1 . . 1 . . . . . . . . . . 1 . . . . 1 1 Operator 2 | . . . . . . . . . 1 . . . . . . . . 1 . . Watcher 10 | . 2 . 1 . . . 1 . 3 . . . . . . . . 1 2 . Swarmer 24 | . 3 . 3 . . . . . 2 . . . . . . 10 . . . 6 Grunt 35 | . 8 4 7 2 . . 3 7 1 . . . . . 1 . . 1 . 1 Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . Sentry 16 | . . . 4 . . . 3 . 1 1 . . 1 . 1 . . 4 1 . Hunter 4 | . . . . . . . . 2 . . . . . . 2 . . . . . Programmer 10 | . . . . . . . . . . 1 . . . 2 . . . 3 . 4 Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 3 2 12 10 . . 2 4 4 1 . . 1 2 2 10 . 3 5 10 Combat Bots Only 10 | . 3 2 10 10 . . 1 4 3 1 . . 1 2 2 10 . 3 1 6 Max Kills in Single Turn 7 | 1 3 1 2 3 . . 2 1 2 1 . . 1 1 1 5 . 1 1 7 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 5 | . 3 1 1 3 . . . 1 1 . . . . . . 5 . . . 5 Melee 1 | . . . . . . . . . . 1 . . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Damage Taken 8878 | . 479 168 716 426 . . 418 396 416 169 . . 125 101 551 264 . 1920 77 2652 Core 1413 | . 71 27 21 60 . . 74 33 48 14 . . 34 . 101 14 . 164 . 752 Absorbed by Shields 909 | . . . . . . . . . . . . . . . . . . 461 80 368 Core Remaining (%) 84 | 100 . 60 . . . 79 . . 71 98 . . 96 100 . . 90 87 100 53 Volleys Fired 275 | 17 42 18 56 16 . . 29 20 28 10 . . 2 . . 7 2 8 9 11 Largest 3 | 2 2 2 2 2 . . 2 2 2 3 . . 1 . . 1 1 1 1 1 Hottest 120 | 70 100 60 100 112 . . 104 105 85 113 . . 90 . . 98 98 98 113 120 Shots Fired 494 | 34 77 33 107 27 . . 57 37 53 30 . . 2 . . 7 2 8 9 11 Gun 325 | 34 68 30 89 . . . 34 17 25 28 . . . . . . . . . . Cannon 126 | . . . 12 22 . . 23 15 19 2 . . 2 . . 3 2 8 9 9 Launcher 36 | . 4 3 4 5 . . . 5 9 . . . . . . 4 . . . 2 Special 7 | . 5 . 2 . . . . . . . . . . . . . . . . . Kinetic 213 | 17 35 15 51 11 . . 20 13 23 28 . . . . . . . . . . Thermal 162 | 17 35 . 17 11 . . 15 15 19 . . . 2 . . 3 2 8 9 9 Explosive 28 | . 4 3 4 5 . . . 5 1 . . . . . . 4 . . . 2 Electromagnetic 91 | . 3 15 35 . . . 22 4 10 2 . . . . . . . . . . Robot Hit Streak 17 | 10 17 16 8 9 . . 17 9 8 5 . . . . . 2 . . 2 4 Robot Miss Streak 6 | 3 2 1 5 6 . . 3 3 2 1 . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 466 | 27 55 24 77 16 . . 45 25 35 27 . . 3 16 12 2 . 64 18 20 Core Hits 270 | 7 31 15 42 25 . . 20 20 19 8 . . 2 3 7 11 . 25 11 24 Critical Hits 11 | . . . 2 2 . . . 2 1 1 . . . . 1 . . 1 . 1 Critical Kills 6 | . . . . 1 . . . 1 . 1 . . . . 1 . . 1 . 1 Critical Parts Destroyed 5 | . . . 2 1 . . . 1 1 . . . . . . . . . . . Melee Attacks 301 | . . . . . . . 4 . 4 15 . . 10 32 35 . . 114 33 54 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . . . 4 . 4 15 . . 10 31 29 . . 57 4 8 Piercing 139 | . . . . . . . . . . . . . . 1 6 . . 57 29 46 Sneak Attacks 19 | . . . . . . . . . . 1 . . 1 3 2 . . 5 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 43 | . . . . . . . . . . 2 . . 1 3 4 . . 20 6 7 Damage Inflicted 18046 | 306 924 517 1604 907 . . 1023 961 1437 824 . . 227 972 713 942 . 3093 1358 2238 Guns 3465 | 306 667 243 940 . . . 481 211 273 344 . . . . . . . . . . Cannons 1709 | . . . 179 331 . . 405 254 383 31 . . . . . . . . 41 85 Explosions 5342 | . 256 268 483 542 . . 137 496 781 . . . . . . 942 . . . 1437 Melee 7473 | . . . . . . . . . . 435 . . 227 972 713 . . 3093 1317 716 Ramming 57 | . 1 6 2 34 . . . . . 14 . . . . . . . . . . Kinetic 2091 | 132 334 129 435 190 . . 181 120 226 344 . . . . . . . . . . Thermal 2326 | 174 296 40 256 170 . . 475 311 478 . . . . . . . . . 41 85 Explosive 4420 | . 256 228 443 513 . . . 439 162 . . . . . . 942 . . . 1437 Electromagnetic 1679 | . 37 114 468 . . . 367 91 571 31 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3702 | . . . . . . . . . . 435 . . 227 972 605 . . 1193 146 124 Piercing 3771 | . . . . . . . . . . . . . . . 108 . . 1900 1171 592 Highest Corruption 15 | . . . . . . . . . . . . . . 1 . . . 15 . 8 Average Corruption 5 | . . . . . . . . . . . . . . 1 . . . 8 . 3 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . 13 . 5 Effects 45 | . . . . . . . . . . . . . . 1 . . . 35 . 9 Message Errors 11 | . . . . . . . . . . . . . . . . . . 8 . 3 Matter Fused 8 | . . . . . . . . . . . . . . . . . . 6 . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 . . Energy Discharges 10 | . . . . . . . . . . . . . . 1 . . . 7 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . 5 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . Targeting Errors 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1553 | . . 4 . 28 . . 32 . 139 65 . . 124 319 227 25 . 331 104 155 Projectiles 38 | . . . . . . . 3 . 24 . . . . . . . . . 11 . Explosions 327 | . . 4 . 28 . . 29 . 115 . . . . . . 25 . . . 126 Melee 1188 | . . . . . . . . . . 65 . . 124 319 227 . . 331 93 29 Knockbacks 4 | . . . . 1 . . 3 . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . 78 . . 32 . 58 6 . . . . . . . . . . Shots 6 | . . . . 2 . . 1 . 3 . . . . . . . . . . . Rammed 9 | . 1 2 1 3 . . . . . 2 . . . . . . . . . . Targets Rammed 11 | . 1 2 1 4 . . . . . 3 . . . . . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 394 | 63 244 55 253 108 . . 105 34 394 145 . . 348 . . 90 60 200 324 240 Average Temperature 81 | 24 81 21 109 43 . . 28 16 126 55 . . 146 . . 47 33 77 184 100 Received Heat Transfer 1452 | . 246 90 243 66 . . 171 198 117 36 . . 18 . 39 30 . 148 12 38 Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 3 . . . 3 . 8 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 1 . . . . . . 2 1 . . . . . . . . . . . Heat Transferred 4062 | 518 888 50 420 309 . . 655 457 692 . . . . . . . . . 37 36 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 . . . 1 1 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Peak Influence 490 | 30 209 134 411 293 . . 151 428 490 360 29 10 71 113 113 . . 209 137 402 Initial 208 | . 19 19 52 158 . . . 98 208 128 29 10 7 15 16 . . 150 8 26 Average 110 | 12 70 70 246 195 . . 36 287 378 224 29 10 21 36 57 . . 51 56 162 Maximum Alert Level 2 | . 1 . 2 1 . . . 2 2 1 . . . . . . . 1 . 2 Low Security (%) 80 | 100 98 100 36 72 . 100 100 39 . 42 100 100 100 100 100 . . 99 100 56 Level 1 14 | . 1 . 50 27 . . . 16 55 57 . . . . . . . . . 42 Level 2 4 | . . . 13 . . . . 44 44 . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . 1 . 3 1 . . . 1 2 . . 2 1 2 Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . Extermination 4 | . . . . . . . . . . 1 . . . 1 . . . 1 . 1 Reinforcement 5 | . 1 . 1 . . . . . . . . . . . . . . 1 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison 4 | . . . . . . . 1 . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Distress Signals 10 | . 1 . 4 1 . . 1 . 1 . . . . . 1 . . 1 . . Communications Jammed 58 | . . . . . . . . . . . . . . . 8 . . 17 . 33 Distress Signals 58 | . . . . . . . . . . . . . . . 8 . . 17 . 33 Times Spotted 178 | . 16 4 23 16 . . 13 8 16 6 . . 2 5 10 15 . 16 6 22 Peak Tracking Total 10 | . 4 2 7 10 . . 2 4 4 2 . . 1 1 4 6 . 3 1 8 Tactical Retreats 9 | . . . 2 1 . . 1 . 2 . . . . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . . . . . . . . . . . 1 . 1 1 2 . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 9 | . . . 2 2 . . . . 1 1 . . . . . . . . . 3 Max in Single Turn 2 | . . . 1 2 . . . . 1 1 . . . . . . . . . 1 Garrison Access 13 | . . . . . . . . . 1 . . . 1 2 2 . . 4 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 68 | . 3 . 6 . 1 . 8 . 3 9 1 . 3 5 4 . 1 16 5 3 Terminals 41 | . 3 . 5 . . . 6 . 2 7 . . 2 2 1 . . 8 3 2 Fabricators 6 | . . . . . . . . . . 2 1 . . 1 1 . . 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . 3 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . . . 1 2 1 . . 4 2 1 Total Hacks 169 | . 14 . 18 . 1 . 22 . 8 35 3 . 7 15 8 . 1 27 6 4 Successful 89 | . 9 . 11 . 1 . 12 . 4 18 2 . 3 10 5 . 1 8 3 2 Failed 79 | . 5 . 6 . . . 10 . 4 17 1 . 4 5 3 . . 19 3 2 Catastrophic 12 | . 1 . . . . . . . . 1 . . 1 . 3 . . 3 2 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 75 | . 11 . 12 . 1 . 21 . 5 12 . . . 9 . . . 4 . . Terminals 122 | . 14 . 16 . . . 20 . 7 26 . . 6 7 2 . . 17 4 3 Fabricators 23 | . . . . . . . . . . 9 3 . . 6 3 . . 2 . . Repair Stations 6 | . . . . . . . . . . . . . . . 2 . . 4 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . . . 1 2 1 . . 4 2 1 Terminal Hacks 34 | . 4 . 3 . 1 . 6 . 1 9 . . 2 2 1 . 1 2 1 1 Part Schematic 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . . 1 . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 6 | . . . . . . . . . . 1 . . 1 1 1 . . . 1 1 Terminal Index 5 | . 1 . 1 . . . . . 1 1 . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 . . 1 . . . . . . . 1 . . Locate Traps 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . Registered Components 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . 4 2 . . 2 1 . . 1 . . Load Schematic 6 | . . . . . . . . . . 2 1 . . 1 1 . . 1 . . Build 4 | . . . . . . . . . . 2 1 . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . 2 . . 1 . . Scan Component 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . . . 1 . 1 . . . 1 2 1 . . 4 2 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 12 | . . . . . . . . . 1 . . . 1 2 1 . . 4 2 1 Unauthorized Hacks 27 | . 5 . 6 . . . 5 . 2 5 . . . 4 . . . . . . Terminals 23 | . 5 . 6 . . . 4 . 2 4 . . . 2 . . . . . . Track 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . 2 . 1 2 . . . 1 . . . . . . Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . Operators 6 | . 1 . 1 . . . 1 . 1 1 . . . 1 . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . 2 . . . . . . Prioritize 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Siphon 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 6 . . . 8 . 2 9 1 . 2 3 3 . . 12 3 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 2 . . 2 . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . . . 2 . . . . . . Matter 672 | . . . . . . . . . . 292 190 . . 190 . . . . . . Time 299 | . . . . . . . . . . 109 95 . . 95 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . 6 . . . 10 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . Time 62 | . . . . . . . . . . . . . . . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 6 | . 2 . 1 . . . 1 . . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Turns Passed 11379 | 154 870 397 786 472 399 73 705 342 472 509 71 249 649 730 594 307 142 2025 461 972 Spaces Moved 7196 | 68 438 208 336 252 247 46 337 185 276 337 54 198 488 531 413 233 112 1421 317 699 Core 37 | 17 . . . . . . . . . . . . . . . . . . . 20 Treads 1987 | 51 438 208 336 252 247 46 337 72 . . . . . . . . . . . . Legs 5172 | . . . . . . . . 113 276 337 54 198 488 531 413 233 112 1421 317 679 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 122 122 122 122 122 122 122 120 120 122 112 112 50 Average Speed 130 | 132 160 160 160 160 160 160 160 136 122 122 122 122 122 122 121 121 122 118 112 110 Slowest Speed 180 | 160 160 160 180 160 160 160 160 160 153 152 122 122 122 124 152 122 122 148 113 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 77 56 45 50 68 32 37 53 28 14 2 90 20 19 12 49 23 45 14 22 Regions Visited 20 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . . . . 1 . . 1 . . 1 1 . . 1 . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . . 1 . . . . . 1 1 . 1 . . Scrap Searched 5 | . . . . 2 . 1 . . . . . . . . . 2 . . . . Spaces Dug 138 | . 5 . 2 . . . 5 . 11 6 . . 9 12 13 3 2 34 13 23 Terrain Destroyed 357 | . 36 23 23 58 . . 11 10 18 6 . . 9 12 13 56 2 34 13 33 Melee 98 | . . . . . . . 4 . 4 6 . . 7 12 13 . . 26 5 21 Projectile 39 | . 5 . 2 2 . . 3 . 2 . . . 2 . . 3 2 8 8 2 AOE 220 | . 31 23 21 56 . . 4 10 12 . . . . . . 53 . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Res Acc Total 8414 | 96 518 238 466 288 251 46 443 238 355 402 60 207 529 588 476 249 115 1641 376 832 Wait 106 | . 5 . 3 3 . . 8 11 3 7 . . . 2 10 . . 11 2 41 Move 7175 | 67 437 207 335 251 246 45 336 183 275 336 54 197 487 530 412 232 111 1420 316 698 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 6 11 2 16 2 2 1 14 3 8 9 2 5 7 8 5 1 2 23 4 3 Fast Attach 56 | 3 1 1 9 1 . . 5 1 3 1 1 . 4 4 7 1 . 10 3 1 Attach 67 | 3 2 1 7 1 . . 4 4 5 3 2 2 1 5 4 2 . 12 3 6 Detach 26 | . . 1 3 . . . . . 2 . 1 2 1 2 2 2 . 8 2 . Swap 221 | . 12 4 21 8 1 . 23 12 19 12 . . 8 5 6 3 . 46 12 29 Drop 125 | . 7 2 15 2 2 . 20 4 8 8 . 1 10 7 3 1 . 21 6 8 Fire 275 | 17 42 18 56 16 . . 29 20 28 10 . . 2 . . 7 2 8 9 11 Melee 208 | . . . . . . . 4 . 4 13 . . 9 25 22 . . 77 19 35 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 . . . . . . . . . . Crush 8 | . 1 2 1 4 . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 5 . . 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min x2] / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: Res x4 / [*Upp] / [*Ext]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 3) 511 | -10/Materials | Discovered new exit (range 8) 596 | -10/Materials | Discovered new exit (range 14) 1025 | -10/Materials | Entered Mines 1081 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1285 | -10/Mines | Identified exit to Materials 1422 | -10/Mines | Entered Materials 1422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -9/Materials | Identified exit to Storage 1542 | -9/Materials | Discovered new exit (range 15) 1554 | -9/Materials | Lost 3 parts (1n1u1w) 1775 | -9/Materials | Destroyed 10 combat bots 1912 | -9/Materials | Discovered new exit (range 8) 2018 | -9/Materials | Central database locked down 2063 | -9/Materials | Build established: Scavenger-Mutant 2080 | -9/Materials | Discovered new exit (range 9) 2208 | -9/Materials | Entered Mines 2214 | -9/Mines | Assembled infested the area 2231 | -9/Mines | Learned Materials interactive machine intel 2275 | -9/Mines | Destroyed 10 combat bots 2491 | -9/Mines | Discovered new exit (range 11) 2665 | -9/Mines | Discovered new exit (range 7) 2674 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2674 | -9/Mines | Discovered new exit (range 5) 2680 | -9/Mines | Entered Exiles 2701 | -9/Exiles | Discovered new exit (range 15) 2720 | -9/Exiles | Met 8R-AWN 2746 | -9/Exiles | Met EX-HEX 2794 | -9/Exiles | Met EX-BIN 2812 | -9/Exiles | Aligned with FarCom system 2813 | -9/Exiles | Given EX-Vault access code 2852 | -9/Exiles | Opened EX-Vault 2861 | -9/Exiles | Found Longsword +1 2896 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3000 | -9/Exiles | Met EX-DEC 3066 | -9/Exiles | Discovered new exit (range 10) 3079 | -9/Exiles | Left Exiles lab with Longsword +1 3079 | -9/Exiles | Entered Mines 3140 | -8/Mines | Discovered new exit (range 8) 3152 | -8/Mines | Entered Materials 3152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3153 | -8/Materials | Loaded intel: 19 interactive machine locations 3374 | -8/Materials | Build established: Scavenger-Skirmisher 3494 | -8/Materials | Discovered new exit (range 12) 3837 | -8/Materials | Garrison activated, responded to threat 3855 | -8/Materials | Identified exit to Garrison 3857 | -8/Materials | Entered Garrison 3918 | -8/Garrison | Triggered checkpoint 4006 | -8/Garrison | Triggered checkpoint 4037 | -8/Garrison | Triggered checkpoint 4107 | -8/Garrison | Discovered new exit (range 8) 4174 | -8/Garrison | Discovered new exit (range 12) 4193 | -8/Garrison | Installed Relay Interface Framework 4199 | -8/Garrison | Entered Materials 4286 | -8/Materials | Garrison activated, responded to threat 4328 | -8/Materials | Build established: Skirmisher 4490 | -8/Materials | Discovered new exit (range 15) 4671 | -8/Materials | Entered Factory 4671 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4772 | -7/Factory | Discovered new exit (range 17) 4778 | -7/Factory | Identified exit to Factory 4853 | -7/Factory | Build established: Assassin 4968 | -7/Factory | Fabricated Actuator Array? 5048 | -7/Factory | Fabricated Actuator Array? 5180 | -7/Factory | Entered another Factory area 5180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5251 | -6/Factory | Sucked down chute 5251 | -6/Factory | Entered Waste 5251 | -6/Waste | The area was eerily silent 5468 | -6/Waste | Build established: Hauler-Assassin 5488 | -6/Waste | Discovered new exit (range 11) 5500 | -6/Waste | Entered Factory 5569 | -6/Factory | Found Prototype Processor 5569 | -6/Factory | Identified Exp. Signal Interpreter 5701 | -6/Factory | Identified exit to Factory 6149 | -6/Factory | Entered another Factory area 6149 | -5/Factory | Evolved 2 slots: Utility x2 6279 | -5/Factory | Fabricated Power Sword? 6649 | -5/Factory | Identified exit to Factory 6879 | -5/Factory | Entered another Factory area 6879 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6919 | -4/Factory | Identified exit to Research 7031 | -4/Factory | Discovered new exit (range 23) 7269 | -4/Factory | Lost 3 parts (2n1u) 7302 | -4/Factory | Discovered new exit (range 23) 7398 | -4/Factory | Repaired Force Lance? 7473 | -4/Factory | Entered Upper Caves 7567 | -4/Upper Caves | Spotted B-86 Titan 7607 | -4/Upper Caves | Destroyed 10 combat bots 7756 | -4/Upper Caves | Discovered new exit (range 15) 7780 | -4/Upper Caves | Entered another Upper Caves area 7828 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7895 | -4/Upper Caves | Discovered exit to Research (range 24) 7922 | -4/Upper Caves | Entered Research 7922 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7992 | -3/Research | Discovered new exit (range 22) 8578 | -3/Research | Identified exit to Quarantine 9004 | -3/Research | System corruption reached 10% 9032 | -3/Research | Lost 3 parts (2n1w) 9233 | -3/Research | Spotted B-86 Titan 9337 | -3/Research | Found Enh. Force Lance 9451 | -3/Research | Found Unknown Launcher 9451 | -3/Research | Identified Fusion Bomb Launcher 9632 | -3/Research | Found Prototype Hackware 9638 | -3/Research | Identified Exp. Hacking Suite 9909 | -3/Research | Discovered new exit (range 22) 9947 | -3/Research | Entered another Research area 9947 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10099 | -2/Research | Identified exit to Access 10251 | -2/Research | Spotted B-90 Cyclops 10305 | -2/Research | Discovered new exit (range 14) 10408 | -2/Research | Entered Access 10408 | -1/Access | Evolved 2 slots: Utility x2 10491 | -1/Access | Identified exit to Surface 10510 | -1/Access | Spotted B-99 Colossus 11141 | -1/Access | Lost 3 parts (1p2n) 11329 | -1/Access | Spotted B-99 Colossus 11330 | -1/Access | Spotted B-99 Colossus 11368 | -1/Access | Released all parts (19) 11380 | *** | Escaped! Last Messages --------------- 11368_ Released Adv. Focal Shield. 11369_ B-99 Colossus activates siege mode. 11369_ Knocked back. 11369_ Penetrated by Slug. 11371_ Knocked back. 11371_ Penetrated by Slug. 11371_ Slug penetrates Earth. 11372_ Knocked back. 11372_ Penetrated by Slug. 11372_ Slug penetrates B-99 Colossus. 11372_ Penetrated by Slug. 11372_ Slug penetrates B-99 Colossus. 11376_ Slug penetrates Sealed Heavy Doors. 11376_ Penetrated by Slug. 11376_ Slug penetrates Sealed Heavy Doors. 11378_ Dropped Particle Reactor. 11378_ Dropped Lrn. Terrain Scanner. 11379_ Dropped Imp. System Restoration Module. 11379_ Dropped Fusion Bomb Launcher. 11379_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ## ########################? ??? "????? ???????? | | ########## ! ########?# ????""" ??? ?#?##?? | | [ ## # ? ? """???? ? ???##?? | | ## " ##?####### ?? ?"?"? ?+???#?#??? | | ## """ ########## ?""?? #? #####?? | | "F "" ## """ #?#?###### ? ???? ?#??#?#? ?? | | """"" ## " #?#####?## ? ? ? /? ???# ?? | | """"" ## #######??#? ? ?? ?????????##??? | | ## | ####?##### ??? ? ? ?#?#? ? | | ## ##########?###########?? ??#??#? | | ######+########+######################## #? ??? | | "" # ? ? | | "T #?? ?? | | ###############/##### ""######### #????? | | ###### ### ""#?##?#?#???#?# ? ?? | | ###### ### ""######?##?#?##?? ? | | ! ###### #?# T#####??####???? ??? | | ! ###### ### ""######???#?#?#????? | | # + ### ""##??##?##?##?#?? ? | | # ## ### ""#?#?#?###?##?#????# | | # ## ##""""""""""""????###?##?##?##?? | | # ## ### ##?####???? ? ? ? | | # ##/####+###### ? ####?###? ? ???? ? | | +### ## #### ###### """""" ?####?##?#??? ??? ? | | ### #### ###### " " #?#####?? ? ? ? ? | | [#### ###### " @] " #?#?####??? ???? ? | | ##### ###### " !* " ###?#??#???? ? ??? | | #### ##### ###### " ! " #######??? ?????? | | ##### ###### " """" #?#####???#?#?????? | | = ###### ########? ???????? | | ##+############""" """"""#####????? ??????? | | # ! ! ####""" """"""#?###?##??????????? | | # = ####""" """?""##?###?? ?????????? | | # ####""" """"""#?####?#??????????? | | # #### #####?????? ??????? | | # ^ #?## B BB ######?#???? ?????? | | # #### B BB ####?##? ?????????? | | # #?## #?#???????????????? | | ############### #####??? ?????????? | | #### ###?# ####?#?#??????????? | | #?## ##### !!! #######???????????? | | #### ! #?# "=*]// ######??##?#?????????? | | #### #?##=*!]/]= # ?????????????????? | | #### ####/!!=*!! #?? ????????????? | | ##?#??#### # !!!!!!!/* + ? ??? ??????????? | | ?? # + /*!!! #? ?? ? ???????????? | | ?? ?# # =/! # ?? ? ?? ??????????? | | " # # " # ? ??? ???????????? | | ??? # #### " " ????????????? | | ""? ?? ? # #?## Y" # ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 8 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Actuator Array | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Power Sword | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -7/Factory Actuator Array | x1 | -7/Factory Power Sword | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightRegenerativeMultirail Manual? 0 Play Time 03:05:43 Cumulative 482.6 hours Start 2022.01.13 @ 02:18:35 End 2022.01.14 @ 19:46:39 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 102 Adventurer 125 Explorer 2 Win Type 0 Total 42 Types 35/3/2/0/1/0/0/0/1 Lore% 64 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9bce665-f45b-4c19-a2f3-18e7dba4de00