Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.08 @ 14:23:02 Player: Nexilim Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3302) 3302 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-303) -303 TOTAL SCORE: 6889 Bonus ------- High Alert Combat Kills 105 Friendly Fire -408 Cogmind --------- Core Integrity 173/850 Matter 298/300 Energy 100/100 System Corruption 0% Temperature Cool (39) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Light Fission Core Improved Thermal Generator Advanced Heat Sink Advanced Heat Sink Launcher Guidance Computer Improved Integration Mediator Makeshift Shrapnel Gun Improved Proton Missile Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon Precision Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Improved Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Launcher Guidance Computer Improved Integration Mediator Heavy Plasma Cannon Heavy Machine Gun Improved Proton Missile Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Heavy Machine Gun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . . . 1 1 . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 86 | 6 5 6 16 21 23 8 1 Power 15 | 1 1 1 1 4 6 1 . Engine 13 | 1 . 1 1 4 5 1 . Core 2 | . 1 . . . 1 . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 1 4 9 4 2 . Treads 5 | . . . 4 1 . . . Leg 17 | 2 . 1 . 8 4 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 2 6 2 3 1 . Device 5 | . . . 1 . 3 1 . Storage 10 | 1 1 2 5 1 . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 33 | 2 3 2 5 6 10 4 1 Energy Gun 5 | . . . . 1 4 . . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 14 | 2 3 2 4 . 2 1 . Ballistic Cannon 8 | . . . 1 5 1 . 1 Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 41 | . . 3 5 8 8 7 10 Power 10 | . . 1 . 2 3 1 3 Propulsion 14 | . . . 3 4 2 4 1 Utility 3 | . . . . . . 1 2 Weapon 14 | . . 2 2 2 3 1 4 Highest Loss Streak 10 | . . 1 4 7 6 4 10 Average Slot Usage (%) 96 | . 98 98 96 98 96 93 48 Engine 14 | . 10 6 9 15 16 19 13 Core 1 | . 3 5 . . 2 . . Treads 5 | . . . 28 13 . . . Leg 21 | . 28 32 5 15 25 21 . Device 6 | . . . 3 3 10 12 4 Storage 19 | . 26 33 23 23 13 13 13 Processor 1 | . . . . 3 2 . . Energy Gun 1 | . . . . . 4 . . Energy Cannon 2 | . . . . . 2 6 4 Ballistic Gun 14 | . 28 21 19 15 5 12 8 Ballistic Cannon 5 | . . . 5 6 10 4 4 Naked Turns . | . . . . . . . . Heaviest Build 81 | 11 15 23 32 56 78 81 76 Greatest Support 89 | 20 20 30 89 89 63 60 3 Greatest Overweight (x) 25 | . . 1 . 16 1 4 25 Average Overweight (x) . | . . . . . . 1 25 Largest Inventory Capacity 16 | 6 8 12 14 16 16 12 12 Average Capacity 11 | 5 7 10 10 15 12 12 12 Most Carried 16 | 5 8 8 12 16 12 12 10 Average Carried 9 | 3 6 6 6 11 9 11 10 Final Capacity 16 | 6 8 10 12 16 12 12 12 Final Carried 12 | 4 7 6 11 8 12 11 10 Class Distribution -------------------- 34% | Generator-Gunner 25% | Mutant 20% | Scavenger-Gunner 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Generator-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 2825 | 234 212 285 321 763 553 457 . Remotely . | . . . . . . . . Salvage Created 2894 | . 250 301 533 863 505 394 48 Parts 146 | . 31 23 33 35 11 13 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 66 | . 8 9 11 17 9 11 1 Guns 41 | . 8 9 7 11 4 2 . Cannons 21 | . . . 4 6 5 5 1 AOE 4 | . . . . . . 4 . Classes Destroyed 16 | . 4 1 1 6 2 1 1 Worker 1 | . 1 . . . . . . Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . 2 1 . . Operator 1 | . . . . 1 . . . Drone 2 | . . . . . 2 . . Watcher 5 | . 2 . 1 1 1 . . Swarmer 14 | . 6 4 . . . 4 . Grunt 36 | . 2 3 7 14 5 5 . Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . . . . . . 1 Sentry 6 | . . 2 3 . 1 . . Hunter 3 | . . . . 1 2 . . Programmer 3 | . . . . 2 1 . . Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | . 5 5 8 5 3 7 1 Combat Bots Only 8 | . 3 5 8 5 3 7 1 Max Kills in Single Turn 4 | . 2 1 1 3 2 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 6168 | . 143 498 673 1587 1050 1185 1032 Core 1138 | . 28 71 84 278 159 138 380 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 88 82 84 60 . . . Volleys Fired 197 | . 21 35 28 56 27 27 3 Largest 4 | . 2 2 3 3 4 4 4 Hottest 240 | . 40 43 81 151 209 240 203 Shots Fired 528 | . 42 68 66 146 89 105 12 Gun 319 | . 42 68 38 86 29 50 6 Cannon 207 | . . . 28 60 60 53 6 Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 459 | . 42 68 66 138 62 74 9 Thermal 51 | . . . . 8 11 29 3 Explosive 2 | . . . . . . 2 . Electromagnetic 16 | . . . . . 16 . . Robot Hit Streak 49 | . 10 27 49 30 20 18 27 Robot Miss Streak 6 | . 2 1 2 6 4 4 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 396 | . 28 59 52 104 74 70 9 Core Hits 201 | . 16 19 25 68 49 22 2 Critical Hits 4 | . . . 3 . . 1 . Critical Kills 3 | . . . 3 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8112 | . 332 494 795 2254 2014 1985 238 Guns 3424 | . 332 494 434 908 533 635 88 Cannons 3202 | . . . 361 919 835 937 150 Explosions 1486 | . . . . 427 646 413 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5418 | . 332 494 795 1744 943 967 143 Thermal 1725 | . . . . 510 515 605 95 Explosive 712 | . . . . . 299 413 . Electromagnetic 257 | . . . . . 257 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 3 . . . Average Corruption 1 | . . . 1 1 . . . Corruption Purged . | . . . . . . . . Effects 1 | . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 295 | . . . . 7 282 . 6 Projectiles 24 | . . . . . 18 . 6 Explosions 271 | . . . . 7 264 . . Melee . | . . . . . . . . Knockbacks 22 | . . . 2 7 10 2 1 Impact . | . . . . . . . . Kinetic 21 | . . . 2 7 9 2 1 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 131 | . . . . . 131 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 669 | . 9 14 96 669 352 390 294 Average Temperature 120 | . 5 6 29 170 94 103 155 Received Heat Transfer 2196 | . 51 198 405 765 186 228 363 Effects 30 | . . . . 28 . 2 . Shutdowns 11 | . . . . 10 . 1 . Interference 8 | . . . . 8 . . . Matter Decay 3 | . . . . 3 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . Damage (major) 4 | . . . . 4 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 2105 | . . . . 485 570 900 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 526 | . 228 241 295 526 420 . . Average Influence 159 | . 116 105 150 182 201 . . Maximum Alert Level 2 | . 1 1 1 2 2 . . Low Security (%) 63 | 100 71 79 64 66 47 . . Level 1 30 | . 28 20 35 19 42 . . Level 2 6 | . . . . 13 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 2 1 5 2 . . Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . 2 1 . . Reinforcement 5 | . . 1 1 2 1 . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 4 | . . . 1 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 12 16 14 28 15 19 5 Peak Tracking Total 9 | . 3 3 9 6 6 7 5 Tactical Retreats 8 | . 1 3 . . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 28 | . . . . 8 20 . . Max in Single Turn 8 | . . . . 8 5 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 8 | . 5 1 1 . 1 . . Terminals 8 | . 5 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 10 1 2 . 1 . . Successful 13 | . 9 1 2 . 1 . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 10 1 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 9 1 2 . 1 . . Record 10 | . 8 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Investigation Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 5222 | 56 524 554 578 890 1104 1487 29 Spaces Moved 2771 | 42 338 231 292 394 633 840 1 Core 18 | 15 . . . 2 . . 1 Treads 414 | . . . 232 182 . . . Legs 2339 | 27 338 231 60 210 633 840 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 1300 Average Speed 144 | 95 120 120 151 145 141 162 1300 Slowest Speed 1300 | 120 120 150 160 850 150 240 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 53 22 24 12 15 71 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . . . 23 55 47 1 Melee . | . . . . . . . . Projectile 20 | . . . . . . 19 1 AOE 106 | . . . . 23 55 28 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 3588 | 57 417 450 368 600 784 902 10 Wait 420 | 2 44 175 10 101 60 23 5 Move 2764 | 41 337 230 291 393 632 839 1 Hop . | . . . . . . . . Pick Up 76 | 8 6 4 17 16 23 2 . Fast Attach 14 | 2 . . . 4 6 2 . Attach 43 | 4 2 5 7 13 9 2 1 Detach . | . . . . . . . . Swap 29 | . 3 1 9 4 8 4 . Drop 44 | . 4 . 6 13 18 3 . Fire 197 | . 21 35 28 56 27 27 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 4) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Discovered new exit (range 15) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1296 | -8/Materials | Lost 4 parts (3n1w) 1306 | -8/Materials | Destroyed 8 combat bots 1587 | -8/Materials | Discovered new exit (range 15) 1594 | -8/Materials | Build established: Scavenger-Gunner 1713 | -8/Materials | Entered Factory 1713 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2413 | -7/Factory | Build established: Gunner 2486 | -7/Factory | Lost 7 parts (2p3n2w) 2590 | -7/Factory | Discovered new exit (range 6) 2603 | -7/Factory | Entered another Factory area 2603 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3117 | -6/Factory | Lost 6 parts (2p1n3w) 3649 | -6/Factory | Discovered new exit (range 14) 3707 | -6/Factory | Entered Lower Caves 3897 | -6/Lower Caves | Encountered a Warlord checkpoint 3984 | -6/Lower Caves | Build established: Generator-Gunner 4081 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4221 | -6/Lower Caves | Destroyed 7 combat bots 4251 | -6/Lower Caves | Spotted B-75 Beast 4830 | -6/Lower Caves | Learned 4 Factory zone layouts 4919 | -6/Lower Caves | Destroyed B-75 Beast 4947 | -6/Lower Caves | Lost 4 parts (2n1u1w) 5155 | -6/Lower Caves | Discovered new exit (range 12) 5194 | -6/Lower Caves | Entered another Lower Caves area 5196 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5210 | -6/Lower Caves | Core integrity fell below 50% 5223 | -6/Lower Caves | Self-destructed Last Messages --------------- 05047_ Found Xenon Bombardment Thruster. 05155_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05195_ Destroyed Microactuators. 05195_ Destroyed Carbon-fiber Leg. 05195_ L-41 Fighter knocked back. 05196_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05196_ Carbon-fiber Leg destroyed. 05200_ Adv. Heat Sink destroyed. 05202_ L-41 Fighter destroyed. 05207_ Adv. Heat Sink destroyed. 05210_ Hvy. Plasma Cannon destroyed. 05210_ Magnetic Acceleration Cannon destroyed. 05212_ Hvy. Machine Gun destroyed. 05214_ Angular Momentum Engine destroyed. 05214_ Lgt. Angular Momentum Engine destroyed. 05216_ Hvy. Machine Gun destroyed. 05216_ Imp. Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# ###??##??????????????????? | | ?????????????#### # ## ##?????????????????? | | ?????????????# l@ ###???????????????? | | ????????????#; g ????????? | | ?????????????# # g Y ????????? | | ????????????????# ###### ##?????????? | | ????????????????# # ##???????????????????? | | ?????????????? ##### #####????????????????????? | | ???????????? ??????# ?????????????????????????? | | ???????????? ???????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 42 Energy Capacity 680 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Risk Taker Serviceable Loadout Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed GuidedCorruptionPenetrator Manual? 0 Play Time 00:50:31 Cumulative 1.6 hours Start 2020.02.08 @ 12:59:37 End 2020.02.08 @ 14:23:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d1f48aa-daef-42d5-a21f-0535a0fc0325