Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 12:55:17 // Winter2019/RPGLIKE

Player: Demise

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (542)      542
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3462

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (1) ---
           Flight Unit
>          --- UTILITY (4) ------
  Advanced Sensor Array
  Improved Terrain Scanner
           Hacking Suite
           Trap Reconfigurator
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
           Great Axe
>          --- INVENTORY (3) ----
           Protomatter-28
           Protomatter-12
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
>          --- UTILITY ----------
  Advanced Sensor Array
  Improved Terrain Scanner
           Hacking Suite
           Trap Reconfigurator
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Great Axe
>          --- INVENTORY --------
           Protomatter
           Protomatter
           Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Hackware                 Hacking Suite
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   1   1   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             25   | 5   6   .   1   3   10  
  Power                    2    | 1   .   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  6    | 2   .   .   1   1   2   
    Device                 5    | 2   .   .   1   1   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 1   6   .   .   1   6   
    Energy Gun             7    | 1   4   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   1   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   .   
Average Slot Usage (%)     99   | .   99  100 99  99  100 
  Engine                   17   | .   25  25  22  18  .   
  Core                     3    | .   .   .   .   .   12  
  Wheel                    18   | .   25  25  22  18  5   
  Flight                   1    | .   .   .   .   .   6   
  Device                   31   | .   25  25  33  36  36  
  Hackware                 2    | .   .   .   .   .   10  
  Energy Gun               18   | .   19  25  22  18  11  
  Special Weapon           1    | .   5   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   6   12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 8   9   9   10  14  15  
  Greatest Support         19   | 16  16  16  16  16  19  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   2   2   2   3   3   
  Average Capacity         2    | .   1   2   2   2   3   
  Most Carried             3    | 1   2   2   2   3   3   
  Average Carried          2    | .   1   2   2   2   3   
  Final Capacity           3    | 1   2   2   2   3   3   
  Final Carried            3    | 1   2   2   2   3   3   

 Class Distribution 
--------------------
 68% | Mutant
 17% | Assassin
 13% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
  Scout | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           460  | 250 40  20  10  20  120 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            789  | 230 210 28  .   75  246 
  Parts                    63   | 19  17  3   .   5   19  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   7   3   .   3   9   
  Melee                    6    | .   .   .   .   1   5   
  Guns                     13   | .   7   3   .   2   1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | 3   3   .   .   1   1   
  Worker                   3    | 2   .   .   .   1   .   
  Tunneler                 6    | 5   .   .   .   1   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  13   | .   3   3   .   .   7   
  Grunt                    7    | .   4   .   .   1   2   
  Assembled                2    | .   .   .   .   2   .   
Best Kill Streak           4    | 4   3   3   .   1   3   
  Combat Bots Only         3    | .   3   3   .   1   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1507 | 61   379  51   .    283  733  
  Core                     1244 | 48   318  45   .    227  606  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       860  | 48   194  19   .    186  413  
Core Remaining (%)         96   | 92   .    .    .    100  .    
Volleys Fired              104  | 21   50   3    .    23   7    
  Largest                  1    | 1    1    1    .    1    1    
  Hottest                  100  | 40   100  45   .    45   45   
Shots Fired                105  | 21   50   3    .    24   7    
  Gun                      98   | 21   44   3    .    24   6    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  6    | .    6    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  13   | .    13   .    .    .    .    
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          91   | 21   37   3    .    24   6    
  Robot Hit Streak         12   | 9    12   10   .    7    3    
  Robot Miss Streak        4    | 4    4    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           84   | 14   27   3    .    19   21   
  Core Hits                44   | 8    12   3    .    8    13   
  Critical Hits            1    | .    .    .    .    1    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              53   | .    .    .    .    5    48   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    5    48   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2218 | 333  380  38   .    448  1019 
  Guns                     923  | 227  380  38   .    224  54   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               296  | 106  .    .    .    .    190  
  Melee                    999  | .    .    .    .    224  775  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  218  | 106  112  .    .    .    .    
  Explosive                190  | .    .    .    .    .    190  
  Electromagnetic          811  | 227  268  38   .    224  54   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 999  | .    .    .    .    224  775  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    .    
  Average Corruption       5    | .    .    .    .    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    
    Message Errors         3    | .    .    .    .    3    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            225  | .    .    .    .    103  122  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    12   
  Melee                    213  | .    .    .    .    103  110  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      61   | 61   .    .    .    .    .    
  Shots                    2    | 2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        87   | 32   87   12   .    28   29   
  Average Temperature      18   | 20   27   7    .    11   11   
  Received Heat Transfer   321  | .    123  .    .    27   171  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    5    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         359  | 100  259  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             383  | 40  181 110 .   30  383 
  Average Influence        77   | 18  86  88  .   11  140 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 .   100 74  
  Level 1                  6    | .   .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   4   
  Investigation            4    | .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           5    | .   1   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   16  3   .   11  34  
  Peak Tracking Total      11   | .   5   3   .   5   11  
  Tactical Retreats        13   | .   3   .   .   4   6   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Reconfigurated       1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   1   3   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          12   | .   6   .   1   1   4   
  Terminals                8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   21  .   1   1   19  
  Successful               29   | .   13  .   1   1   14  
  Failed                   13   | .   8   .   .   .   5   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   10  .   1   .   6   
  Terminals                31   | .   18  .   .   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   7   .   1   1   4   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   2   
  Registered Components    2    | .   1   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         20   | .   12  .   .   .   8   
  Terminals                9    | .   5   .   .   .   4   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   4   
  Full Trace Events        5    | .   2   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2044 | 122 561 217 257 426 461 
Spaces Moved               1686 | 67  407 196 256 270 490 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1333 | 61  407 196 256 270 143 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   347  | .   .   .   .   .   347 
  Fastest Speed            40   | 50  100 100 100 100 40  
  Average Speed            87   | 98  100 100 100 100 57  
  Slowest Speed            100  | 100 100 100 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       50   | 3   84  44  69  64  36  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 32   | .   6   .   .   1   25  
Terrain Destroyed          45   | 7   6   .   .   1   31  
  Melee                    26   | .   .   .   .   1   25  
  Projectile               6    | .   6   .   .   .   .   
  AOE                      13   | 7   .   .   .   .   6   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2037 | 101 497 214 256 393 576 
  Wait                     135  | 7   15  13  .   81  19  
  Move                     1681 | 66  406 195 255 269 490 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  4    | 1   2   .   .   1   .   
  Fast Attach              13   | 4   2   .   1   3   3   
  Attach                   1    | .   1   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | 1   3   .   .   .   7   
  Drop                     6    | 1   2   .   .   1   2   
  Fire                     104  | 21  50  3   .   23  7   
  Melee                    53   | .   .   .   .   5   48  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            29   | .   16  3   .   10  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Identified exit to Mines
  465 | -10/Materials | Discovered new exit (range 12)
  601 | -10/Materials | Core integrity fell below 50%
  684 | -10/Materials | Entered Mines
  686 | -10/Mines     | Reached level 2
  704 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  705 | -10/Mines     | Discovered new exit (range 5)
  744 | -10/Mines     | Discovered new exit (range 6)
  801 | -10/Mines     | Discovered new exit (range 15)
  901 | -10/Mines     | Entered Exiles
  928 | -10/Exiles    | Met 8R-AWN
  943 | -10/Exiles    | Met EX-HEX
  970 | -10/Exiles    | Met EX-BIN
  981 | -10/Exiles    | Aligned with FarCom system
  982 | -10/Exiles    | Given EX-Vault access code
 1005 | -10/Exiles    | Opened EX-Vault
 1009 | -10/Exiles    | Upgraded with Utility slot (x1)
 1011 | -10/Exiles    | Found Trap Reconfigurator
 1034 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1064 | -10/Exiles    | Met EX-DEC
 1150 | -10/Exiles    | Discovered new exit (range 10)
 1158 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1158 | -10/Exiles    | Entered Mines
 1214 | -9/Mines      | Learned Materials terminal intel
 1216 | -9/Mines      | Assembled infested the area
 1397 | -9/Mines      | Discovered new exit (range 14)
 1407 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1418 | -9/Mines      | Upgraded with Weapon slot (x1)
 1564 | -9/Mines      | Reached level 3
 1584 | -9/Mines      | Entered Materials
 1585 | -8/Materials  | Loaded intel: 10 terminal locations
 1586 | -8/Materials  | Reached level 4
 1635 | -8/Materials  | Upgraded with Utility slot (x1)
 1648 | -8/Materials  | Upgraded with Utility slot (x1)
 1707 | -8/Materials  | Build established: Assassin
 1815 | -8/Materials  | Discovered new exit (range 16)
 1954 | -8/Materials  | Core integrity fell below 50%
 2026 | -8/Materials  | Core integrity fell below 20%
 2045 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01946_ Integration Channel disabled.
01949_ Destroyed Lgt. Assault Rifle.
01951_ C-30 ARC bursts open, deploying its payload.
01951_ G-50 Soldier unfolds itself.
01951_ G-47 Trooper unfolds itself. <x2>
01979_ Purification Channel disabled.
01984_ K-01 Serf collects debris. <x2>
01989_ Acquired 15 matter.
01991_ K-01 Serf collects debris. <x2>
01998_ Acquired 15 matter.
02008_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
02012_ Destroyed Flight Unit. <x2>
02017_ K-01 Serf cleans the Fusion Modulator.
02017_ S-10 Pest destroyed.
02024_ T-07 Excavator is excavating.
02026_ K-01 Serf cleans the Fusion Modulator.
02031_ K-01 Serf collects debris.
02039_ Destroyed Flight Unit.
02041_ G-47 Trooper destroyed.
02044_ Imp. Heat Sink severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????##??????????????????????????? |
| ??????????????????????????????? #????????[???????? |
| ???????????????????##??#?? ?????+????????????????? |
| ????????????????????#?#??????  ????g?????????????? |
| ??????????????????#?#??Y ??] ?????g??????????????? |
| ?????????+???####??####?????????#?  #????????????? |
| ?????????????#??#####??#?  ?? ? #????????????????? |
| ????????"? ?##??###?####?#?##?##??? ?????????????? |
| ???????????#?##????##?###??  ? ???? #?"??????????? |
| ????????????#?#?##????#### """??+?? ??T??????????? |
| ????? ?"?? ?############?#?""?????????"??????????? |
| ??????"??? ##?#        #?#?""" ?? ??? ?? ????????? |
| ??????   ? ??##  """ = #??? ? ????? ?????????????? |
| ??????##?######  """   ###? ??? # ???????????????? |
| ??## """  ##??#  """   ##########  ?#? ??????????? |
| ?### ?""  #####[       ##@  =   #? ?? ?? ????????? |
| ####??"?  #?###  """   ##gss    + ???  w?????????? |
| ? ?#???   #####  """   #!=s     #?  ?? ??????????? |
|  ? #??  ? #?#?#  """   g######### ???????????????? |
| ? ?#    ? #####   %*   ###??####??? ?????????????? |
| ?? ####+#########"###/##########? ? ???##????????? |
| ?  #                 g              ??#??????????? |
|  ??#[=             !                ?###?????????? |
| #+##[%       g                 w[   ?#???????????? |
|     *  #####/#####  """  """  ##   ??????????????? |
| #      ##        #  """  """  ##?????????????????? |
| #      ##        #  """  """  ##?#??#????????????? |
| #      ## !      #            ?????#?????????????? |
| #      ##    """ #           ? ? ???????????????=? |
| #      ##    """ #           = ? ????????????????? |
| #      ##     "" #       "T"   ??#???????????????? |
| #####+#####+######       """  ???????????????????? |
| ###      =  #######T######??## ??????????????????? |
| ###         #####?####?####??????????????????????? |
| ###        !############?????????????????????????? |
| ### """  ""%############?#?#?????????????????????? |
| ### """ """!############??#??????????????????????? |
| ### """ """ ##########?##??#?????????????????????? |
| #?#         ######?#######???????????????????????? |
| ###  ]    = ###############??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
  Grenade Launcher | -8/Materials | Scanalyzed
 Hvy. EM Pulse Gun | -8/Materials | Scanalyzed
         Great Axe | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Levels Raised              3    | .    .    1    .    1    1    
  XP Earned                8830 | 3000 1080 850  350  725  2825 
  XP Spent                 6020 | 250  1520 .    500  1250 2500 
Upgrades                   14   | 1    5    .    1    2    5    
  Utility Slot             3    | .    .    .    1    .    2    
  Weapon Slot              1    | .    .    .    .    1    .    
  Mass Support             3    | .    .    .    .    .    3    
  Inventory Capacity       3    | 1    1    .    .    1    .    
  Terrain Scan Density     2    | .    2    .    .    .    .    
  Ranged Accuracy          2    | .    2    .    .    .    .    
Protomatter Created        325  | .    170  37   .    70   48   
  Integrity Restored       651  | .    366  58   .    227  .    
    Core                   638  | .    366  45   .    227  .    
    Parts                  13   | .    .    13   .    .    .    
Protomatter Decayed        147  | .    20   17   .    58   52   

 Game 
------
Seed              SlugAccelerationLeg
  Manual?         0
Play Time         00:30:28
  Cumulative      141.7 hours
  Start           2019.12.19 @ 21:55:40
  End             2019.12.21 @ 12:55:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          191
  Rogue           180
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 338d5c3d-4d91-4980-b4b0-df020ed7d55c