Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.09 @ 18:41:52 Player: JACKBOI Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1806) 1806 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 4227 Bonus ------- High Alert Combat Kills 71 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 121/125 System Corruption 0% Temperature Cool (11) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Recoil Stabilizer > --- WEAPON (2) ------- Particle Gun Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Relay Coupler [NC] (32) Relay Coupler [Duelist] (37) Relay Coupler [Hunter] (21) Pulse Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Flak Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Armored Wheel Armored Wheel Hover Unit Improved Hover Unit Heat Sink Utility Shielding Tractor Beam Small Laser Pulse Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Shotgun Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 81 | 7 5 15 30 24 Power 22 | 1 1 4 8 8 Engine 20 | 1 1 4 6 8 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 17 | 2 3 2 4 6 Treads 3 | 2 1 . . . Leg 2 | . . . . 2 Wheel 2 | . . . 2 . Hover 8 | . 2 2 2 2 Flight 2 | . . . . 2 Utility 19 | 2 1 6 7 3 Device 11 | 1 1 2 4 3 Storage 5 | 1 . 3 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 23 | 2 . 3 11 7 Energy Gun 5 | . . 2 2 1 Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . 1 5 4 Ballistic Cannon 4 | . . . 3 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 29 | . . 4 13 12 Power 9 | . . 1 4 4 Propulsion 8 | . . 1 4 3 Utility 7 | . . 1 2 4 Weapon 5 | . . 1 3 1 Highest Loss Streak 13 | . . 3 13 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 89 | . 98 97 96 78 Engine 17 | . 14 21 12 17 Core 1 | . . . 3 . Leg 1 | . . . . 4 Hover 12 | . 24 21 13 2 Flight 3 | . . . . 7 Device 13 | . 14 9 16 13 Storage 14 | . 14 19 17 9 Protection 5 | . . 2 10 6 Energy Gun 3 | . . 9 4 . Ballistic Gun 14 | . 28 11 8 17 Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 48 | 15 15 40 48 41 Greatest Support 40 | 40 40 14 24 25 Greatest Overweight (x) 13 | 3 1 4 13 12 Average Overweight (x) 2 | . . 1 2 3 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 15 | 6 8 13 15 15 Average Carried 10 | 3 7 9 12 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 6 8 12 11 14 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1247 | 324 20 282 337 284 Remotely 405 | 10 20 190 185 . Salvage Created 1835 | 94 20 510 880 331 Parts 102 | 4 5 26 42 25 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 46 | . . 9 19 18 Guns 33 | . . 8 12 13 Cannons 5 | . . . 4 1 AOE 8 | . . 1 3 4 Classes Destroyed 8 | 2 1 2 3 . Worker 4 | 1 . 1 2 . Hauler 2 | . . . 2 . Recycler 3 | 1 . . 2 . Watcher 3 | . 1 2 . . Swarmer 17 | . . . 3 14 Grunt 18 | . . 6 8 4 Sentry 9 | . . 3 6 . Hunter 2 | . . . 2 . Best Kill Streak 8 | 1 1 4 8 7 Combat Bots Only 7 | . . 3 7 7 Max Kills in Single Turn 5 | 1 1 2 5 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . 1 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3326 | . . 538 1824 964 Core 703 | . . 145 368 190 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 36 17 Core Remaining (%) 87 | 100 100 63 . . Volleys Fired 136 | 8 4 39 50 35 Largest 2 | 2 2 2 2 2 Hottest 107 | 40 40 63 107 65 Shots Fired 265 | 16 8 77 99 65 Gun 236 | 16 8 77 79 56 Cannon 20 | . . . 13 7 Launcher 9 | . . . 7 2 Special . | . . . . . Kinetic 188 | 16 8 39 66 59 Thermal 47 | . . 17 26 4 Explosive 9 | . . . 7 2 Electromagnetic 21 | . . 21 . . Robot Hit Streak 24 | 6 5 16 24 22 Robot Miss Streak 6 | 1 1 3 2 6 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 3 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 182 | 9 6 52 72 43 Core Hits 104 | 3 1 22 50 28 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 1 1 1 Destroy 2 | . . . 1 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4035 | 119 74 860 2062 920 Guns 2305 | 119 74 677 943 492 Cannons 305 | . . . 218 87 Explosions 1412 | . . 183 901 328 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 1878 | 119 74 290 879 516 Thermal 1358 | . . 305 990 63 Explosive 521 | . . . 193 328 Electromagnetic 265 | . . 265 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 205 | . . . 205 . Projectiles . | . . . . . Explosions 205 | . . . 205 . Melee . | . . . . . Knockbacks 10 | . . . 9 1 Impact . | . . . . . Kinetic 10 | . . . 9 1 Secondary . | . . . . . Self-Inflicted Damage 20 | . . . 20 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed 6 | . . . . 6 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 297 | . . 297 19 44 Average Temperature 87 | . . 121 4 15 Received Heat Transfer 1629 | . . 243 801 585 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1629 | . . 425 1056 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 733 | 10 42 253 369 733 Initial 195 | . 5 15 32 195 Average 261 | 1 21 140 216 490 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 41 | 100 100 67 25 6 Level 1 31 | . . 32 74 14 Level 2 24 | . . . . 69 Level 3 3 | . . . . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . . 11 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 8 | . . . 8 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 2 14 26 20 Peak Tracking Total 8 | . 2 3 8 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 6 | . . . 4 2 Max in Single Turn 2 | . . . 2 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 2 | . . . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 3 | . . . 3 . Successful 3 | . . . 3 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2068 | 193 122 519 512 722 Spaces Moved 736 | 93 101 218 144 180 Core 20 | 5 . . 1 14 Treads 97 | 88 9 . . . Legs 71 | . . . . 71 Wheels 18 | . . . 18 . Hover 458 | . 92 218 125 23 Flight 72 | . . . . 72 Fastest Speed 50 | 50 56 116 105 190 Average Speed 198 | 157 90 171 210 301 Slowest Speed 760 | 200 160 300 700 760 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 7 26 25 20 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . 2 38 4 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . 2 38 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1064 | 120 125 283 249 287 Wait 15 | 7 1 . 4 3 Move 733 | 92 100 217 144 180 Hop . | . . . . . Pick Up 38 | 6 6 7 12 7 Fast Attach 27 | 7 4 2 7 7 Attach 21 | . . 5 9 7 Detach 1 | . . 1 . . Swap 33 | . 1 8 14 10 Drop 26 | . 9 4 9 4 Fire 136 | 8 4 39 50 35 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . . 6 Crush . | . . . . . Escape Stasis 28 | . . . . 28 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 362 | -9/Materials | Build established: Mutant 615 | -9/Materials | Lost 3 parts (1p1u1w) 812 | -9/Materials | Discovered new exit (range 13) 835 | -9/Materials | Entered another Materials area 835 | -8/Materials | Evolved 2 slots: Utility x2 903 | -8/Materials | Garrison activated, responded to threat 1024 | -8/Materials | Build established: Scavenger-Mutant 1264 | -8/Materials | Core integrity fell below 50% 1347 | -8/Materials | Identified exit to Garrison 1347 | -8/Materials | Entered Garrison 1353 | -8/Garrison | Destroyed 7 combat bots 1357 | -8/Garrison | Lost 13 parts (4p4n2u3w) 1418 | -8/Garrison | Triggered checkpoint 1439 | -8/Garrison | Destroyed 7 combat bots 1551 | -8/Garrison | Garrison Relay disabled 1720 | -8/Garrison | Triggered checkpoint 1765 | -8/Garrison | Core integrity fell below 20% 1821 | -8/Garrison | Lost 9 parts (3p2n3u1w) 2034 | -8/Garrison | Triggered checkpoint 2069 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01994_ Field strength at 55. 01995_ Field strength at 40. 01996_ Field strength at 25. 01997_ Field strength at 10. 01998_ Stasis field depleted. 02000_ ALERT: Garrison interior compromised. 02012_ Triggered Stasis Trap. 02012_ A bubble of rippling energy engulfs the area. 02012_ Field strength at 85. 02013_ Field strength at 70. 02014_ Field strength at 55. 02015_ Field strength at 40. 02016_ Field strength at 25. 02017_ Field strength at 10. 02018_ Stasis field depleted. 02034_ Beams of light sweep through the air. An alarm sounds. 02048_ Kicked G-47 Trooper. 02062_ Lgt. Angular Momentum Engine destroyed. 02067_ G-47 Trooper destroyed. 02069_ Acquired 60 matter. 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