Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 22:48:09 Player: Rod99 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1404) 1404 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4169 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 165/400 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Medium Matter Pod Advanced Targeting Computer > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- (None) [Rating: 27] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion None Utility Hardened Medium Armor Plating Device Structural Scanner Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 51 | 5 6 12 . 7 21 Power 6 | 2 1 2 . . 1 Engine 5 | 2 1 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 2 3 . 3 11 Device 8 | . 2 1 . 1 4 Storage 4 | 1 . 1 . 1 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . . 1 . . 6 Artifact . | . . . . . . Weapon 25 | 2 3 7 . 4 9 Energy Gun 5 | . . 1 . 1 3 Energy Cannon 7 | . . 3 . 1 3 Ballistic Gun 7 | 2 3 1 . . 1 Ballistic Cannon 3 | . . 1 . . 2 Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 30 | . . 7 1 8 14 Power 4 | . . 2 . 1 1 Propulsion . | . . . . . . Utility 13 | . . 2 . 3 8 Weapon 13 | . . 3 1 4 5 Highest Loss Streak 5 | . . 3 2 5 4 Average Slot Usage (%) 49 | . 50 64 55 36 45 Engine 2 | . 2 7 11 5 . Core 2 | . . . . . 3 Device 10 | . 17 28 22 11 3 Storage 2 | . 2 1 . 5 2 Processor 4 | . . . . . 7 Protection 12 | . . 6 . . 17 Energy Gun 3 | . . 1 11 5 4 Ballistic Gun 3 | . 28 2 . . . Ballistic Cannon 4 | . . 7 . . 3 Launcher 1 | . . 8 11 . . Naked Turns 15 | . . . . 15 . Heaviest Build 49 | 7 8 25 13 29 49 Greatest Support 9 | 3 9 9 9 9 3 Greatest Overweight (x) 16 | 2 2 3 1 3 16 Average Overweight (x) 2 | . . 1 . . 5 Largest Inventory Capacity 10 | 6 6 10 4 10 4 Average Capacity 4 | 5 4 4 4 7 4 Most Carried 4 | 2 4 4 3 3 4 Average Carried 1 | . 2 3 3 . . Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 1 4 3 3 . . Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1226 | 245 145 218 . 54 564 Remotely . | . . . . . . Salvage Created 1302 | . 352 381 . 95 474 Parts 71 | . 24 27 . 2 18 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 8 8 . 2 11 Guns 11 | . 8 . . . 3 Cannons 15 | . . 6 . 1 8 AOE 3 | . . 2 . 1 . Classes Destroyed 12 | . 6 3 . . 3 Worker 4 | . . 2 . . 2 Builder 4 | . 1 3 . . . Hauler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Operator 3 | . 2 1 . . . Watcher 3 | . 1 1 . . 1 Swarmer 3 | . 3 . . . . Grunt 17 | . 5 6 . 2 4 Duelist 1 | . . 1 . . . Sentry 3 | . . 1 . . 2 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 6 5 . 1 2 Combat Bots Only 5 | . 4 5 . 1 2 Max Kills in Single Turn 2 | . 2 2 . 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5173 | . 296 1074 60 780 2963 Core 1590 | . 136 309 11 426 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 46 | 100 45 . 20 22 . Volleys Fired 172 | . 39 43 . 14 76 Largest 2 | . 2 2 . 2 2 Hottest 155 | . 40 88 . 125 155 Shots Fired 250 | . 78 65 . 17 90 Gun 128 | . 78 13 . 3 34 Cannon 100 | . . 33 . 11 56 Launcher 22 | . . 19 . 3 . Special . | . . . . . . Kinetic 174 | . 78 33 . . 63 Thermal 40 | . . 10 . 11 19 Explosive 22 | . . 19 . 3 . Electromagnetic 14 | . . 3 . 3 8 Robot Hit Streak 9 | . 7 5 . 5 9 Robot Miss Streak 4 | . 3 4 . 4 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 158 | . 51 27 . 8 72 Core Hits 87 | . 23 19 . 5 40 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4100 | . 771 1006 . 532 1791 Guns 1374 | . 545 89 . 17 723 Cannons 1623 | . . 392 . 175 1056 Explosions 1085 | . 226 519 . 340 . Melee . | . . . . . . Ramming 18 | . . 6 . . 12 Kinetic 1961 | . 545 256 . . 1160 Thermal 806 | . . 164 . 175 467 Explosive 1085 | . 226 519 . 340 . Electromagnetic 230 | . . 61 . 17 152 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 . 4 Average Corruption 2 | . . 7 8 . 1 Corruption Purged . | . . . . . . Effects 10 | . . 4 . . 6 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . 1 . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . 1 . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . 1 . . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 136 | . 62 . . 29 45 Projectiles 45 | . . . . . 45 Explosions 91 | . 62 . . 29 . Melee . | . . . . . . Knockbacks 29 | . . 6 . . 23 Impact 1 | . . 1 . . . Kinetic 23 | . . 5 . . 18 Secondary 5 | . . . . . 5 Self-Inflicted Damage 127 | . . 62 . 60 5 Shots 5 | . . 2 . 3 . Rammed 10 | . . 1 . . 9 Targets Rammed 10 | . . 1 . . 9 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 446 | . 7 348 . 446 425 Average Temperature 157 | . 3 99 . 226 179 Received Heat Transfer 1674 | . 126 297 33 405 813 Effects 12 | . . . . 2 10 Energy Bleed 4 | . . . . 1 3 Interference 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1235 | . . 296 . 259 680 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 365 | . 294 365 82 105 149 Average Influence 92 | . 124 232 81 36 48 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 84 | 100 68 42 100 100 100 Level 1 15 | . 31 57 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 2 . 1 5 Investigation 5 | . 1 1 . 1 2 Extermination 2 | . . . . . 2 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 14 13 3 16 27 Peak Tracking Total 13 | . 4 5 3 13 4 Tactical Retreats 5 | . . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 7 | . 2 3 . 1 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 10 | . 2 2 . 3 3 Terminals 8 | . 1 2 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 7 3 . 14 11 Successful 17 | . 1 2 . 11 3 Failed 18 | . 6 1 . 3 8 Catastrophic 4 | . 2 . . . 2 Database Lockouts . | . . . . . . Manual 9 | . 5 1 . 2 1 Terminals 26 | . 4 3 . 8 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 3 . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 2 . 5 3 Record 1 | . . . . . 1 Level Access Points 2 | . . 1 . 1 . Branch Access Points 3 | . . 1 . 1 1 Emergency Access Points 2 | . . . . 1 1 Recall Investigation 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . 1 . . 6 . Recycle Component 2 | . . . . 2 . Process 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 . 2 3 Full Trace Events 7 | . 2 1 . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . . . 2 . Recycled Matter 27 | . . . . 27 . Retrieved Matter 27 | . . . . 27 . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2541 | 61 252 529 24 200 1475 Spaces Moved 1056 | 49 145 295 25 164 378 Core 1056 | 49 145 295 25 164 378 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 183 | 95 85 129 94 91 319 Slowest Speed 850 | 150 150 200 100 200 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . 2 . . . Exploration Rate (%) 18 | 3 28 30 15 23 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 73 | . . 73 . . . Terrain Destroyed 227 | . 14 189 . 20 4 Melee . | . . . . . . Projectile 8 | . . . . 4 4 AOE 219 | . 14 189 . 16 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1373 | 65 205 374 24 196 509 Wait 28 | 3 5 13 . 6 1 Move 1049 | 48 144 292 24 163 378 Hop . | . . . . . . Pick Up 45 | 6 7 6 . 5 21 Fast Attach 5 | . . 5 . . . Attach 41 | 5 3 6 . 6 21 Detach 1 | 1 . . . . . Swap 5 | . 3 1 . 1 . Drop 15 | 2 4 5 . 1 3 Fire 172 | . 39 43 . 14 76 Melee . | . . . . . . Ram 10 | . . 1 . . 9 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . 2 . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Core integrity fell below 50% 237 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 603 | -9/Materials | Identified exit to Materials 620 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Crushed by falling debris 757 | -9/Materials | Core integrity fell below 50% 760 | -9/Materials | Crushed by falling debris 791 | -9/Materials | Lost 3 parts (1p1u1w) 843 | -9/Materials | Entered Mines 861 | -9/Mines | Discovered exit to Materials (range 7) 867 | -9/Mines | Entered Materials 867 | -8/Materials | Evolved 2 slots: Utility x2 1017 | -8/Materials | Core integrity fell below 50% 1020 | -8/Materials | Lost 5 parts (1p2u2w) 1038 | -8/Materials | Identified exit to Factory 1067 | -8/Materials | Entered Factory 1067 | -7/Factory | Evolved 2 slots: Utility x2 1097 | -7/Factory | Lost 3 parts (1u2w) 1319 | -7/Factory | Lost 3 parts (2u1w) 1432 | -7/Factory | Core integrity fell below 50% 1842 | -7/Factory | Identified exit to Storage 1842 | -7/Factory | Identified exit to Lower Caves 2435 | -7/Factory | Lost 4 parts (1p2u1w) 2451 | -7/Factory | Core integrity fell below 20% 2542 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02445_ H-55 Commando knocked back. 02446_ Penetrated by Slug. 02448_ K-01 Serf collects debris. 02450_ Penetrated by Slug. 02450_ H-55 Commando knocked back. 02453_ H-55 Commando IFF system glitched. 02458_ H-55 Commando knocked back. 02459_ H-55 Commando misfires. 02459_ Slug penetrates Wall. 02460_ H-55 Commando destroyed. 02470_ MFBDKI%: MBV=UJ/AC1XEKTD3Q 02491_ System corrupted: Heat flow error (+233). 02506_ System corrupted: Energy discharge (-23). 02514_ Triggered Shock Trap. 02514_ The floor emits a surge of raw power. 02514_ System corrupted (+2). 02521_ Dropped Imp. Light Cannon. 02522_ Shock Rifle destroyed. 02528_ System corrupted: Matter fused (-10). 02530_ Acquired Imp. EM Pulse Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????>?????###???######????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????#| #????????????????? | | ????????########+#### """""" #????????????????? | | ????????? # """""" #????????????????? | | ??????????? # """""" #????????????????? | | ????????????? + """""" #????????????????? | | ??????????????? # @ gg! #????????????????? | | ????????????????? # """"""g #?????????? #????? | | ??????????????????# # """"""g #?????????# #????? | | ??????????????????# # """""" #?????????# #????? | | ??????????????????# + """""" #?????????# #????? | | ??????????????????# # #?????????# #????? | | ??????????????????# ##+##########???????### ###### | | ??????????????????# #?= #???????????# | | ??????????????????# # ############# | | ???????????????#### # !# # | | ??????????????+ + # # | | ??????????????######## # # # | | ?????????????????????# # # # #### | | ?????????????????????# #?#### = # ## | | ???????????????#######+###### # ## | | ???????????????# # + ## | | ???????????????# # # ! + | | ???????????????# "" " # # %## | | ???????????????# """""" # # =## | | ???????????????# """"""" + # ## " | | ???????????????# """"""" # # ## " | | ???????????????# ! # # ## " | | ???????????????# ############# ## " | | ???????????????# ! #???????????# + " | | ???????????????# Y" #???????????# ## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 900 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyPlasmaReconfigurator Manual? 0 Play Time 00:34:11 Cumulative 17.3 hours Start 2020.06.11 @ 15:58:26 End 2020.06.11 @ 22:48:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd20ea0e-1dcf-4b44-8ee7-5fd7c1af99a8