Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 12:58:53 // Winter2019/RPGLIKE

Player: Stryker

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (230)      230
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1915

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     234/240
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (34)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (3) ------
           Sensor Array
  Advanced Terrain Scanner
           Maneuvering Thrusters
>          --- WEAPON (3) -------
     Heavy Flail
     Heavy Flail
     Heavy Flail
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Sensor Array
  Advanced Terrain Scanner
           Maneuvering Thrusters
>          --- WEAPON -----------
     Heavy Flail
     Heavy Flail
     Heavy Flail
>          --- INVENTORY --------
               (None)
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              6    | 3   .   3   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | 1   .   1   .   
  Utility                  2    | 1   .   1   .   
  Weapon                   2    | 1   .   1   .   
Parts Attached             23   | 3   3   14  3   
  Power                    2    | .   1   1   .   
    Engine                 1    | .   1   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   .   7   .   
  Utility                  6    | .   2   1   3   
    Device                 4    | .   1   .   3   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   5   .   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   3   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
Average Slot Usage (%)     93   | .   86  99  100 
  Engine                   10   | .   14  9   .   
  Core                     2    | .   .   2   10  
  Treads                   8    | .   14  5   .   
  Wheel                    8    | .   14  5   .   
  Flight                   12   | .   .   20  30  
  Device                   14   | .   12  12  28  
  Processor                5    | .   3   12  2   
  Energy Gun               12   | .   14  17  .   
  Ballistic Gun            10   | .   14  11  .   
  Impact Weapon            5    | .   .   1   30  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 6   9   17  19  
  Greatest Support         23   | 10  10  23  23  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           .    | .   .   .   .   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 60% | Mutant
 25% | Scout
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
      Scout | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           465  | 230 37  58  140 
  Remotely                 .    | .   .   .   .   
Salvage Created            415  | .   325 72  18  
  Parts                    23   | .   13  9   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  10   | .   4   4   2   
  Melee                    2    | .   .   .   2   
  Guns                     7    | .   3   4   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          4    | .   3   1   .   
  Worker                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Swarmer                  6    | .   .   4   2   
  Grunt                    4    | .   4   .   .   
Best Kill Streak           7    | .   7   4   2   
  Combat Bots Only         4    | .   4   4   2   
Max Kills in Single Turn   4    | .   4   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               959  | .   499 199 261 
  Core                     771  | .   401 161 209 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       605  | .   315 118 172 
Core Remaining (%)         60   | 100 49  32  .   
Volleys Fired              25   | .   17  8   .   
  Largest                  2    | .   2   2   .   
  Hottest                  60   | .   60  60  .   
Shots Fired                50   | .   34  16  .   
  Gun                      50   | .   34  16  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  25   | .   17  8   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          25   | .   17  8   .   
  Robot Hit Streak         7    | .   7   4   .   
  Robot Miss Streak        2    | .   1   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           40   | .   25  9   6   
  Core Hits                23   | .   16  5   2   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              13   | .   .   .   13  
  Impact                   13   | .   .   .   13  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        2    | .   .   .   2   
Damage Inflicted           648  | .   396 105 147 
  Guns                     367  | .   262 105 .   
  Cannons                  .    | .   .   .   .   
  Explosions               134  | .   134 .   .   
  Melee                    147  | .   .   .   147 
  Ramming                  .    | .   .   .   .   
  Kinetic                  129  | .   114 15  .   
  Thermal                  134  | .   134 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          238  | .   148 90  .   
  Impact                   147  | .   .   .   147 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            4    | .   3   .   1   
  Projectiles              .    | .   .   .   .   
  Explosions               3    | .   3   .   .   
  Melee                    1    | .   .   .   1   
Knockbacks                 1    | .   .   .   1   
  Impact                   1    | .   .   .   1   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      39   | .   39  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        151  | .   151 60  .   
  Average Temperature      63   | .   77  28  .   
  Received Heat Transfer   336  | .   255 63  18  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       1    | .   .   .   1   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         200  | .   200 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             235  | .   174 235 189 
  Average Influence        116  | .   73  181 132 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         83   | 100 100 48  100 
  Level 1                  16   | .   .   51  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   8   21  9   
  Peak Tracking Total      12   | .   5   12  9   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   6   2   4   
  Successful               7    | .   4   1   2   
  Failed                   5    | .   2   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   5   .   4   
  Terminals                12   | .   6   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   1   1   
  Branch Access Points     2    | .   .   1   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   7   .   3   
  Terminals                4    | .   3   .   1   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               5    | .   2   3   .   
  GOTO                     4    | .   1   3   .   
  FOLLOW                   1    | .   1   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               580  | 12  285 184 99  
Spaces Moved               765  | 9   242 316 198 
  Core                     .    | .   .   .   .   
  Treads                   1    | .   .   1   .   
  Legs                     .    | .   .   .   .   
  Wheels                   294  | 9   242 43  .   
  Hover                    .    | .   .   .   .   
  Flight                   470  | .   .   272 198 
  Fastest Speed            34   | 80  80  34  34  
  Average Speed            51   | 80  80  40  34  
  Slowest Speed            160  | 80  80  160 34  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            22   | .   .   18  4   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 2   47  41  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   .   .   2   
Terrain Destroyed          6    | .   4   .   2   
  Melee                    2    | .   .   .   2   
  Projectile               .    | .   .   .   .   
  AOE                      4    | .   4   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      857  | 12  301 337 207 
  Wait                     36   | .   34  2   .   
  Move                     723  | 8   241 284 190 
  Hop                      17   | .   .   13  4   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              22   | 3   3   14  2   
  Attach                   .    | .   .   .   .   
  Detach                   1    | .   .   .   1   
  Swap                     2    | .   .   1   1   
  Drop                     15   | 1   1   12  1   
  Fire                     25   | .   17  8   .   
  Melee                    8    | .   .   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            8    | .   5   3   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    3 | -11/Scrapyard | Discovered new exit (range 2)
   13 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Core integrity fell below 50%
  216 | -10/Materials | Discovered new exit (range 3)
  256 | -10/Materials | Discovered new exit (range 7)
  298 | -10/Materials | Entered another Materials area
  298 | -9/Materials  | Accompanied by 1 ally
  299 | -9/Materials  | Core integrity fell below 50%
  300 | -9/Materials  | Reached level 2
  311 | -9/Materials  | Build established: Mutant
  367 | -9/Materials  | Upgraded with Propulsion slot (x1)
  372 | -9/Materials  | Upgraded with Weapon slot (x1)
  386 | -9/Materials  | Discovered new exit (range 16)
  388 | -9/Materials  | Identified exit to Mines
  460 | -9/Materials  | Discovered new exit (range 15)
  470 | -9/Materials  | Upgraded with Utility slot (x1)
  482 | -9/Materials  | Entered another Materials area
  483 | -8/Materials  | Core integrity fell below 50%
  484 | -8/Materials  | Reached level 3
  568 | -8/Materials  | Core integrity fell below 20%
  581 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
00545_ C-30 ARC bursts open, deploying its payload.
00545_ S-10 Pest unfolds itself. <x4>
00548_ K-01 Serf collects debris.
00548_ Slug penetrates Wall.
00550_ O-16 Technician uses terminal to summon reinforcements.
00550_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00550_ O-16 Technician locks terminal.
00555_ Dropped Terrain Scanner.
00557_ Upgraded: Melee Accuracy (+20)
00557_ S-10 Pest destroyed.
00561_ Destroyed Flight Unit.
00561_ S-10 Pest system corrupted by crushing effect.
00561_ Hvy. Flail follow-up attack on S-10 Pest.
00563_ S-10 Pest IFF system glitched.
00564_ S-10 Pest destroyed.
00565_ Acquired 10 matter.
00568_ Hvy. Flail follow-up attack on S-10 Pest.
00571_ Atomic Centrifuge disabled.
00575_ S-10 Pest knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       260
Evasion (%)                69
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Levels Raised              2    | .    .    1    1    
  XP Earned                7295 | 3000 570  1985 1740 
  XP Spent                 5820 | 1500 120  2800 1400 
Upgrades                   14   | 3    2    5    4    
  Propulsion Slot          2    | 1    .    1    .    
  Utility Slot             2    | 1    .    1    .    
  Weapon Slot              2    | 1    .    1    .    
  Energy Generation        1    | .    .    1    .    
  Mass Support             1    | .    .    1    .    
  Terrain Scan Density     2    | .    2    .    .    
  Melee Accuracy           4    | .    .    .    4    
Protomatter Created        66   | .    33   20   13   
  Integrity Restored       159  | .    99   60   .    
    Core                   159  | .    99   60   .    
Protomatter Decayed        .    | .    .    .    .    

 Game 
------
Seed              LightningDisruptionEngine
  Manual?         0
Play Time         00:24:29
  Cumulative      602.3 hours
  Start           2019.12.31 @ 12:19:52
  End             2019.12.31 @ 12:58:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          185
  Rogue           185
  Adventurer      0
  Explorer        0
Win Type          -
  Total           23
  Types           17/1/2/3/0/0/0
Lore%             62
Gallery%          83
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e57885bc-82fe-4c9c-93fc-8e2dd781fd1f