Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 19:52:54 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4127) 4127 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 10188 Bonus ------- High Alert Combat Kills 394 Follower Combat Kills 122 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 652/850 Matter 180/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Antimatter Reactor Light Treads Light Treads Improved Gravmag System Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Small Storage Unit Advanced ECM Suite Relay Coupler [NC] (29) Relay Coupler [Demolisher] (23) Advanced Beam Rifle Heavy Particle Cannon Enhanced Autogun Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Gravmag System Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Small Storage Unit Improved ECM Suite Advanced ECM Suite Relay Coupler [NC] Relay Coupler [Demolisher] Heavy Particle Cannon Enhanced Autogun Flak Cannon Grenade Launcher Mini Grenade Launcher Heavy Mace [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . . 2 . 2 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 . 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 82 | . 8 3 20 . 13 19 9 1 9 Power 7 | . . 1 1 . 1 2 1 . 1 Engine 3 | . . . 1 . 1 . 1 . . Core 4 | . . 1 . . . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | . 2 . 5 . 5 10 3 . 1 Treads 25 | . 2 . 5 . 5 9 3 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 21 | . 4 . 5 . 4 1 1 1 5 Device 5 | . 2 . . . . . . . 3 Storage 6 | . 2 . 2 . 1 . 1 . . Processor 3 | . . . 1 . . . . . 2 Hackware 2 | . . . . . 1 . . 1 . Protection 5 | . . . 2 . 2 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | . 2 2 9 . 3 6 4 . 2 Energy Gun 15 | . 1 1 7 . 1 4 1 . . Energy Cannon 2 | . 1 . 1 . . . . . . Ballistic Gun 5 | . . . 1 . 2 1 1 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 4 | . . 1 . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . . Parts Lost 23 | . 1 . 2 . 4 7 5 . 4 Power 5 | . . . . . . 2 1 . 2 Propulsion 7 | . . . . . 2 2 2 . 1 Utility 4 | . . . . . . 1 2 . 1 Weapon 7 | . 1 . 2 . 2 2 . . . Highest Loss Streak 4 | . 1 . 1 . 1 2 3 . 4 Average Slot Usage (%) 97 | . 98 100 98 100 97 99 91 95 99 Engine 7 | . 14 3 4 11 9 1 8 9 5 Core 3 | . . 10 6 . . 7 . . 5 Treads 26 | . 16 28 32 33 27 26 26 27 25 Leg 1 | . 11 . . . . . . . . Device 2 | . 8 . . . . . . . 12 Storage 25 | . 18 28 22 22 22 27 32 36 20 Processor 1 | . . . 3 . . . . . 6 Hackware 3 | . . . . . 6 9 . 4 6 Protection 4 | . . . 7 11 13 8 3 . . Energy Gun 7 | . 3 14 12 11 8 8 1 9 5 Energy Cannon 1 | . 10 3 1 . . . . . . Ballistic Gun 9 | . 13 . 7 11 9 9 8 9 6 Launcher 1 | . . 10 1 . . . 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 11 40 41 47 46 69 69 70 68 68 Greatest Support 84 | 20 40 40 60 60 84 84 74 63 83 Greatest Overweight (x) 4 | . 4 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 26 | 6 16 16 16 16 22 22 26 26 26 Average Capacity 19 | 6 9 16 16 16 18 22 24 26 20 Most Carried 22 | 6 9 11 16 16 22 22 22 22 22 Average Carried 17 | 6 6 9 15 16 17 21 21 21 19 Final Capacity 26 | 6 16 16 16 16 22 22 26 26 20 Final Carried 22 | 6 8 11 16 16 21 22 22 22 19 Class Distribution -------------------- 52% | Hauler-Mutant 19% | Mutant 17% | Scavenger-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Commander-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Matter Collected 1979 | 200 188 30 276 33 323 427 358 33 111 Remotely . | . . . . . . . . . . Salvage Created 4094 | . 536 99 675 97 843 1069 519 6 250 Parts 241 | . 36 3 43 . 39 64 38 4 14 Haulers Intercepted 4 | . . . 4 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 117 | . 16 2 11 5 24 29 19 1 10 Guns 78 | . 6 1 9 5 21 29 3 1 3 Cannons 21 | . 10 1 2 . . . 8 . . AOE 18 | . . . . . 3 . 8 . 7 Classes Destroyed 10 | . 3 . 4 1 . 1 . 1 . Worker 2 | . . . 1 . . 1 . . . Hauler 4 | . . . 4 . . . . . . Operator 2 | . 1 . . . . . . . 1 Drone 1 | . . . . . . . . 1 . Swarmer 42 | . 6 . 1 . 11 13 7 . 4 Grunt 45 | . 10 2 6 . 9 6 7 . 5 Brawler 4 | . . . 1 . . 1 1 . 1 Duelist 2 | . . . . . . 1 1 . . Sentry 18 | . . . 3 . 4 8 3 . . Assembled 5 | . . . . 5 . . . . . Best Kill Streak 9 | . 3 2 3 3 9 5 8 1 8 Combat Bots Only 9 | . 3 2 3 3 9 5 8 1 7 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 3 1 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . . . . 3 . 3 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Damage Taken 5955 | . 525 94 388 189 1105 1591 971 63 1029 Core 733 | . 123 25 59 15 76 117 120 . 198 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 40 . 81 . . . 43 . Volleys Fired 273 | . 39 6 39 11 47 68 36 1 26 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 110 | . 100 100 108 68 70 110 89 86 86 Shots Fired 513 | . 78 12 78 22 91 132 57 2 41 Gun 428 | . 48 6 73 22 91 130 26 2 30 Cannon 64 | . 30 6 5 . . . 23 . . Launcher 21 | . . . . . . 2 8 . 11 Special . | . . . . . . . . . . Kinetic 245 | . 36 . 23 11 54 65 40 1 15 Thermal 152 | . 39 6 45 . . 45 1 1 15 Explosive 21 | . . . . . . 2 8 . 11 Electromagnetic 95 | . 3 6 10 11 37 20 8 . . Robot Hit Streak 16 | . 7 13 13 9 11 16 10 4 11 Robot Miss Streak 4 | . 2 1 3 2 4 4 4 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . 2 2 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . Shots Hit Robots 372 | . 49 10 57 16 73 96 44 1 26 Core Hits 233 | . 24 4 25 11 47 47 43 1 31 Critical Hits 4 | . 1 . 1 . 1 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8227 | . 815 148 864 271 1520 1771 1392 48 1398 Guns 5006 | . 347 77 717 271 1041 1771 372 20 390 Cannons 1093 | . 458 71 92 . . . 472 . . Explosions 2064 | . . . 29 . 479 . 548 . 1008 Melee . | . . . . . . . . . . Ramming 64 | . 10 . 26 . . . . 28 . Kinetic 2640 | . 260 . 214 119 549 676 652 . 170 Thermal 2346 | . 520 71 537 . 168 788 22 20 220 Explosive 1867 | . . . . . 311 . 548 . 1008 Electromagnetic 1310 | . 25 77 87 152 492 307 170 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 3 . 4 4 4 . Average Corruption 3 | . . . 2 3 . 3 4 4 . Corruption Purged . | . . . . . . . . . . Effects 90 | . . . 11 4 . 15 32 28 . Message Errors 21 | . . . 3 . . 3 5 10 . Matter Fused 14 | . . . 2 . . 3 4 5 . Heat Flow Errors 17 | . . . 1 1 . 1 8 6 . Energy Discharges 16 | . . . 2 . . 5 7 2 . Data Loss (minor) 9 | . . . 1 1 . . 2 5 . Targeting Errors 11 | . . . 2 2 . 2 5 . . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . . . . 40 . 31 . 17 Projectiles . | . . . . . . . . . . Explosions 88 | . . . . . 40 . 31 . 17 Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . 10 . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . 10 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 448 | . . . 39 . 265 36 62 . 46 Shots 12 | . . . 1 . 4 2 3 . 2 Rammed 7 | . 2 . 2 . 1 . . 2 . Targets Rammed 8 | . 2 . 3 . 1 . . 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 398 | . 150 288 234 152 112 305 398 160 299 Average Temperature 81 | . 50 146 52 53 42 70 164 66 131 Received Heat Transfer 1789 | . 189 54 108 40 297 495 378 9 219 Effects 4 | . . . . . . . 4 . . Shutdowns 1 | . . . . . . . 1 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 2 . . 3 . . . Heat Transferred 4498 | . 1147 148 1166 . 150 1406 37 37 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Peak Influence 1107 | . 250 111 253 54 504 470 908 721 1107 Initial 1091 | . . 53 42 24 20 212 305 408 1091 Average 335 | . 79 100 83 46 86 150 734 463 987 Maximum Alert Level 4 | . 1 . 1 . 2 2 3 3 4 Low Security (%) 52 | 100 93 100 94 100 91 65 . 3 . Level 1 12 | . 6 . 5 . 6 32 9 25 . Level 2 14 | . . . . . 2 1 31 65 . Level 3 18 | . . . . . . . 59 5 89 Level 4 1 | . . . . . . . . . 10 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 . 1 . 2 5 . . 4 Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 7 | . 2 . 1 . 1 2 . . 1 Assault 2 | . . . . . . . . . 2 Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Distress Signals 10 | . . . 3 . 2 5 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 178 | . 27 2 18 5 33 43 18 10 22 Peak Tracking Total 7 | . 5 2 3 4 7 6 6 2 6 Tactical Retreats 10 | . 2 . . 1 1 2 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Traps Triggered 10 | . 1 . 2 . . 2 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Machines Disabled 15 | . . . 1 . 3 2 2 6 1 Max in Single Turn 3 | . . . 1 . 3 1 1 . 1 Garrison Relay 2 | . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Machines Accessed 40 | . 6 1 6 . 4 12 . 9 2 Terminals 32 | . 6 1 6 . 4 9 . 5 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 5 | . . . . . . 1 . 4 . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 154 | . 24 4 27 . 18 56 . 20 5 Successful 90 | . 13 2 16 . 9 38 . 11 1 Failed 62 | . 10 2 10 . 9 18 . 9 4 Catastrophic 5 | . . 1 . . . 2 . 2 . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 92 | . 19 4 11 . 13 36 . 7 2 Terminals 142 | . 24 4 27 . 18 52 . 15 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 6 | . . . . . . 1 . 5 . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 52 | . 7 2 11 . 6 21 . 5 . Record 2 | . . . . . . 2 . . . Robot Analysis 5 | . 1 1 1 . . 2 . . . Prototype ID Bank 12 | . 2 . 2 . 1 6 . 1 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 4 | . . 1 . . 1 1 . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . . . . . 2 . . . Unreport Threat 8 | . 1 . 1 . 1 2 . 3 . Locate Traps 5 | . 1 . 3 . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 7 | . 2 . 2 . 1 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . 1 . 4 . Report Inventory 5 | . . . . . . 1 . 4 . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 29 | . 6 . 5 . 3 13 . 2 . Terminals 28 | . 6 . 5 . 3 13 . 1 . Track 10 | . 1 . 2 . 2 5 . . . Assimilate 3 | . 1 . . . . 2 . . . Botnet 12 | . 3 . 2 . 1 5 . 1 . Operators 3 | . 1 . 1 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Tunnel 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 6 1 6 . 4 9 . 6 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . . Machine Destruction 6 | . . . . . . . 6 . . Robots Rewired 14 | . . . . . . . . 14 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Total Allies 14 | . . . . . . . . 14 . Largest Group 10 | . . . . . . . . 10 4 Highest-Rated Group 208 | . . . . . . . . 208 99 Highest-Rated Ally 34 | . . . . . . . . 34 34 Total Orders . | . . . . . . . . . . Ally Attacks 169 | . . . . . . . . 160 9 Total Damage 4484 | . . . . . . . . 4135 349 Kills 65 | . . . . . . . . 63 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 5 | . 1 1 1 . . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Turns Passed 8638 | 2 1225 263 978 188 1101 1511 1212 1259 899 Spaces Moved 4141 | 2 744 134 429 96 501 729 617 500 389 Core 2 | . 2 . . . . . . . . Treads 3754 | . 359 134 429 96 501 729 617 500 389 Legs 385 | 2 383 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 180 160 Average Speed 162 | 120 139 176 161 160 160 160 178 180 160 Slowest Speed 250 | 120 250 180 180 160 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 2 85 25 40 29 35 88 79 85 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 8 | . . . . . . . 8 . . Terrain Destroyed 199 | . . . 2 . 57 19 44 . 77 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 199 | . . . 2 . 57 19 44 . 77 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Rec Fac Total 5569 | 1 853 147 642 109 707 948 676 856 630 Wait 591 | . 45 3 113 3 128 93 . 11 195 Move 4130 | 1 743 133 428 95 500 728 614 499 389 Hop . | . . . . . . . . . . Pick Up 61 | . 5 1 16 . 10 17 5 1 6 Fast Attach 20 | . 6 1 6 . 1 6 . . . Attach 26 | . 1 . 3 . 6 6 4 1 5 Detach 10 | . 3 1 2 . 1 3 . . . Swap 38 | . 1 2 11 . 7 8 5 . 4 Drop 61 | . 8 . 21 . 6 19 2 . 5 Fire 273 | . 39 6 39 11 47 68 36 1 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . 2 . 3 . 1 . . 2 . Escape Stasis 10 | . . . . . . . 10 . . Rewire 341 | . . . . . . . . 341 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 3 exits: [*Fac] / Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Central database locked down 134 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 9) 900 | -10/Materials | Discovered new exit (range 16) 1228 | -10/Materials | Entered Mines 1267 | -10/Mines | Core integrity fell below 50% 1355 | -10/Mines | Discovered new exit (range 11) 1367 | -10/Mines | Learned Materials non-interactive machine intel 1491 | -10/Mines | Entered Materials 1491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -9/Materials | Loaded intel: 23 non-interactive machine locations 1690 | -9/Materials | Central database locked down 2107 | -9/Materials | Build established: Scavenger-Mutant 2184 | -9/Materials | Discovered new exit (range 10) 2469 | -9/Materials | Entered Mines 2470 | -9/Mines | Assembled infested the area 2651 | -9/Mines | Discovered new exit (range 4) 2657 | -9/Mines | Entered Materials 2657 | -8/Materials | Evolved 2 slots: Utility x2 3512 | -8/Materials | Build established: Hauler-Mutant 3538 | -8/Materials | Discovered new exit (range 16) 3613 | -8/Materials | Identified exit to Storage 3701 | -8/Materials | Destroyed 9 combat bots 3758 | -8/Materials | Entered Storage 3984 | -8/Storage | Identified exit to Recycling 4576 | -8/Storage | Discovered new exit (range 15) 4910 | -8/Storage | Repaired Imp. ECM Suite 4970 | -8/Storage | Garrison activated, responded to threat 5267 | -8/Storage | Identified exit to Garrison 5269 | -8/Storage | Entered Garrison 5336 | -8/Garrison | Triggered checkpoint 5358 | -8/Garrison | Triggered checkpoint 5380 | -8/Garrison | Core integrity fell below 50% 5420 | -8/Garrison | Destroyed 8 combat bots 5420 | -8/Garrison | Lost 3 parts (1p1n1u) 5466 | -8/Garrison | Discovered exit to Recycling (range 11) 5532 | -8/Garrison | Triggered checkpoint 5574 | -8/Garrison | Garrison Relay disabled 5694 | -8/Garrison | Triggered checkpoint 5752 | -8/Garrison | Triggered checkpoint 5846 | -8/Garrison | Garrison Relay disabled 5891 | -8/Garrison | Discovered exit to Recycling (range 14) 5927 | -8/Garrison | Installed Relay Interface Framework 6329 | -8/Garrison | Discovered exit to Recycling (range 8) 6396 | -8/Garrison | Triggered checkpoint 6481 | -8/Garrison | Entered Recycling 6635 | -8/Recycling | Spotter reported a threat 6643 | -8/Recycling | Spotter reported a threat 6649 | -8/Recycling | Spotter reported a threat 6673 | -8/Recycling | Spotter reported a threat 6688 | -8/Recycling | Spotter reported a threat 6737 | -8/Recycling | Spotter reported a threat 6760 | -8/Recycling | Spotter reported a threat 6760 | -8/Recycling | Spotter reported a threat 6797 | -8/Recycling | Spotter reported a threat 6798 | -8/Recycling | Spotter reported a threat 6831 | -8/Recycling | Spotter reported a threat 6846 | -8/Recycling | Spotter reported a threat 6846 | -8/Recycling | Spotter reported a threat 6849 | -8/Recycling | Spotter reported a threat 6969 | -8/Recycling | Spotter reported a threat 6994 | -8/Recycling | Spotter reported a threat 7015 | -8/Recycling | Spotter reported a threat 7017 | -8/Recycling | Build established: Commander-Mutant 7022 | -8/Recycling | Spotter reported a threat 7039 | -8/Recycling | Spotter reported a threat 7039 | -8/Recycling | Spotter reported a threat 7039 | -8/Recycling | Spotter reported a threat 7094 | -8/Recycling | Spotter reported a threat 7101 | -8/Recycling | Spotter reported a threat 7101 | -8/Recycling | Spotter reported a threat 7101 | -8/Recycling | Spotter reported a threat 7149 | -8/Recycling | Spotter reported a threat 7149 | -8/Recycling | Spotter reported a threat 7149 | -8/Recycling | Spotter reported a threat 7149 | -8/Recycling | Spotter reported a threat 7192 | -8/Recycling | Spotter reported a threat 7192 | -8/Recycling | Spotter reported a threat 7202 | -8/Recycling | Spotter reported a threat 7277 | -8/Recycling | Spotter reported a threat 7299 | -8/Recycling | Spotter reported a threat 7305 | -8/Recycling | Spotter reported a threat 7325 | -8/Recycling | Spotter reported a threat 7366 | -8/Recycling | Spotter reported a threat 7367 | -8/Recycling | Spotter reported a threat 7372 | -8/Recycling | Spotter reported a threat 7398 | -8/Recycling | Spotter reported a threat 7420 | -8/Recycling | Spotter reported a threat 7426 | -8/Recycling | Spotter reported a threat 7510 | -8/Recycling | Spotter reported a threat 7525 | -8/Recycling | Spotter reported a threat 7563 | -8/Recycling | Spotter reported a threat 7617 | -8/Recycling | Spotter reported a threat 7623 | -8/Recycling | Spotter reported a threat 7659 | -8/Recycling | Spotter reported a threat 7659 | -8/Recycling | Spotter reported a threat 7663 | -8/Recycling | Spotter reported a threat 7703 | -8/Recycling | Spotter reported a threat 7709 | -8/Recycling | Spotter reported a threat 7709 | -8/Recycling | Spotter reported a threat 7709 | -8/Recycling | Spotter reported a threat 7729 | -8/Recycling | Discovered new exit (range 5) 7740 | -8/Recycling | Entered Factory 7740 | -6/Factory | Accompanied by 4 allies 7740 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7741 | -6/Factory | Identified exit to Lower Caves 8038 | -6/Factory | Build established: Hauler-Mutant 8090 | -6/Factory | First assault squad dispatched 8639 | -6/Factory | Self-destructed Last Messages --------------- 08610_ M-28 Smith unfolds itself. 08613_ The unstable cave ceiling collapses. 08618_ S-27 Virus destroyed. 08619_ The unstable cave ceiling collapses. 08622_ Nuclear Reactor explodes. 08622_ O-24 Administrator destroyed. 08622_ Imp. Ion Engine destroyed. 08623_ Lgt. Treads destroyed. 08624_ The unstable cave ceiling collapses. 08624_ G-50 Soldier destroyed. 08626_ G-67 Veteran destroyed. 08627_ U-05 Engineer lays Concrete. 08629_ The unstable cave ceiling collapses. 08630_ U-05 Engineer lays Concrete. 08631_ The unstable cave ceiling collapses. 08632_ U-05 Engineer lays Concrete. 08632_ Destroyed Hvy. Laser. 08633_ U-05 Engineer lays Concrete. 08636_ The unstable cave ceiling collapses. 08636_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????? ????????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ^ ???????????????????????????????? | | ?????? ?? ???????????????????????????? | | ?????? "?" ###????????????????????????? | | ?????? "?" #????????????????????????? | | ?????? ??" #????????????????????????? | | ?????? ?? #????????????????????????? | | ?????? ??? #????????????????????????? | | ??????# ??? #????????????????????????? | | ??????# #???# #????????????????????????? | | ??????# #???# #????????????????????????? | | ???####+##### #????????????????????????? | | ???# # #????????????????????????? | | ???#" """ # #######?????????????????? | | ???#" ! """ # ######????????????? | | ???#" """ % g ???????????? | | ???#T / ???????????? | | ???#" %! # g ???????????? | | ???#" ! # ##????????????????? | | ???#" ??ggg?????????????? | | ???# # ???????????????????? | | #### + # #g #????????????????????? | | # #????????????????????? | | # # # # #@ ##????????????????????? | | #^ ] * #### u ##?????????????????????? | | # !! # #??????????????????????? | | # + #???????t??????????????? | | # """ # #?????m????????????????? | | # """ ## # #??????????????????????? | | # """ ## #######??????????????????????? | | # ## #????????????????????????????? | | # """ ## ##############???????????????? | | # """ ## ??????????????? | | # "?" ## ###+####????????????????? | | # ??? ### # #????????????????? | | #???? #?# + #????????????????? | | ????? ##?# ####### #????????????????? | | ?????#???# #?????? """ #?????????????#+#+ | | ?????????# #??????? """ ##+############ | | ?????????# #??????? """ ## # | | ?????????# #??##????####?? # | | ?????????# ############### [ + | | ????????## + ? # | | ????????## #?????? ?# | | ????????## #########+#### | | ?????????# % | | ????????## % ################## | | ????????# ##???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed MolecularFocalRifle Manual? 0 Play Time 01:08:57 Cumulative 40.0 hours Start 2020.10.11 @ 18:43:55 End 2020.10.11 @ 19:52:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78af8e68-4254-4256-a913-17e058f09d00