Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.05 @ 16:28:29 Player: Jamuson Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (236) 236 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1226 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 238/250 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Targeting Computer Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg Improved Sensor Array Signal Interpreter Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Sensor Array Signal Interpreter Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 3 | . 1 2 Weapon . | . . . Parts Attached 14 | 7 6 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | 2 . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | 1 . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 99 | . 99 . Engine 12 | . 12 . Leg 22 | . 22 . Wheel 2 | . 2 . Storage 12 | . 12 . Processor 12 | . 12 . Protection 12 | . 12 . Energy Gun 9 | . 9 . Ballistic Gun 14 | . 14 . Naked Turns . | . . . Heaviest Build 44 | 20 44 . Greatest Support 20 | 20 20 . Greatest Overweight (x) 4 | 4 2 . Average Overweight (x) 1 | . 1 . Largest Inventory Capacity 12 | 8 12 12 Average Capacity 10 | 7 10 12 Most Carried 9 | 1 9 8 Average Carried 4 | . 4 8 Final Capacity 12 | 8 12 12 Final Carried 9 | 1 9 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 465 | 269 196 . Remotely . | . . . Salvage Created 314 | 51 263 . Parts 20 | 2 18 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 6 | . 6 . Classes Destroyed 4 | 1 3 . Recycler 1 | 1 . . Watcher 3 | . 3 . Swarmer 2 | . 2 . Grunt 4 | . 4 . Best Kill Streak 2 | 1 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 2 | 1 2 . Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 99 | . 99 . Core 9 | . 9 . Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 26 | 1 25 . Largest 2 | 2 2 . Hottest 60 | 40 60 . Shots Fired 50 | 2 48 . Gun 50 | 2 48 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 45 | 2 43 . Thermal . | . . . Explosive . | . . . Electromagnetic 5 | . 5 . Robot Hit Streak 21 | 2 21 . Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 45 | 2 43 . Core Hits 19 | 2 17 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 548 | 24 524 . Guns 548 | 24 524 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 477 | 24 453 . Thermal . | . . . Explosive . | . . . Electromagnetic 71 | . 71 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 18 | . 18 . Average Temperature 6 | . 6 . Received Heat Transfer 72 | . 72 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 228 | 5 228 . Initial 2 | . 2 . Average 27 | . 28 . Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 13 . Peak Tracking Total 4 | . 4 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 10 | . 10 . Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 2 | . 2 . Locate Traps 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Track 1 | . 1 . Botnet 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1627 | 86 1540 1 Spaces Moved 950 | 56 894 . Core 8 | 8 . . Treads . | . . . Legs 807 | 48 759 . Wheels 135 | . 135 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 . Average Speed 149 | 128 151 . Slowest Speed 250 | 250 180 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 5 98 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1099 | 64 1034 1 Wait 97 | . 97 . Move 948 | 55 893 . Hop . | . . . Pick Up 9 | 1 8 . Fast Attach 9 | 7 2 . Attach 2 | . 1 1 Detach 2 | . 2 . Swap 3 | . 3 . Drop 3 | . 3 . Fire 26 | 1 25 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 568 | -10/Materials | Identified exit to Materials 568 | -10/Materials | Discovered exit to Materials (range 9) 736 | -10/Materials | Identified exit to Mines 736 | -10/Materials | Discovered exit to Mines (range 6) 841 | -10/Materials | Discovered exit to Materials (range 16) 1073 | -10/Materials | Discovered exit to Materials (range 12) 1540 | -10/Materials | Discovered exit to Mines (range 6) 1627 | -10/Materials | Entered another Materials area 1627 | -9/Materials | Evolved 2 slots: Utility x2 1628 | -9/Materials | Self-destructed Last Messages --------------- 01073_ EXIT=FOUND: MATERIALS 01120_ Connecting with Terminal... >>Traps(Locate) No traps found in local area. 01196_ K-01 Serf cleans the Electrolysis Chamber. 01349_ K-01 Serf cleans the Terminal. 01422_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Flight Unit Imp. EM Shotgun 01425_ Acquired Wheel. 01496_ Acquired 14 matter. 01528_ Connecting with Terminal... 01540_ EXIT=FOUND: MINES 01604_ Acquired 6 matter. 01611_ K-01 Serf cleans the Integration Channel. PARAMETERS=UTILITY_2 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????###############???????????? | | ???????????# ????????? | | ???????????# @ ????????? | | ???????????# ????????? | | ???????????####+##### #?????????? | | ??????????????????????????!#?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterCoreWeb Manual? 0 Play Time 00:18:02 Cumulative 111.2 hours Start 2021.01.05 @ 07:15:45 End 2021.01.05 @ 16:28:29 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 25 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2068831a-d14b-49e3-b5f0-9aa82f2da7b5