Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 02:34:58 Player: Demo Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (247) 1235 Value Destroyed (11557) 11557 Prototype IDs (230) 4600 Alien Tech Used (4) 800 Bonus (7074) 7074 TOTAL SCORE: 32366 Bonus ------- High Alert Combat Kills 656 Follower Combat Kills 1053 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 1500 Friendly Fire -535 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 99/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Drive Energy Well (313) Dispersion Rifle Core Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Cooled Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System High-capacity Storage Unit Energy Well Improved Signal Interpreter Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Improved Focal Shield Ghost Barrier > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Matter Drive Experimental Thermal Generator Experimental Heat Sink Advanced Cooling System Advanced Cooling System Experimental Coolant Injector Energy Well Energy Well High-capacity Matter Pod Experimental Targeting Computer Phasing AFG Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator Linear Accelerator Micro-nuke Launcher Improved Plasma Cutter [Rating: 194] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Cooled Linear Gravjet Utility Improved Melee Analysis Suite Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Ghost Barrier Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . 1 . Utility 9 | . . . 1 1 . . . . 2 . . . . 2 2 . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Parts Attached 244 | 2 9 7 11 48 1 1 2 2 30 1 1 8 4 13 1 21 34 48 Power 20 | . 1 . 1 5 . . . 1 4 . . 1 1 . . 2 1 3 Engine 10 | . 1 . . 4 . . . . 4 . . 1 . . . . . . Core 4 | . . . 1 1 . . . 1 . . . . . . . 1 . . Reactor 6 | . . . . . . . . . . . . . 1 . . 1 1 3 Propulsion 65 | 2 . 1 5 14 . 1 . 1 10 . 1 3 2 6 . 4 5 10 Treads 22 | 2 . 1 1 8 . . . 1 2 . . . 1 3 . . . 3 Leg 16 | . . . . . . . . . . . . 1 . . . 4 5 6 Wheel 26 | . . . 4 6 . 1 . . 8 . 1 2 1 3 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 98 | . 3 1 3 14 1 . 1 . 11 1 . 3 1 5 1 11 20 22 Device 38 | . . . 1 3 1 . 1 . 3 . . 1 . 4 . 6 7 11 Storage 7 | . 1 1 . 1 . . . . . . . . . . . . 2 2 Processor 16 | . 1 . . 3 . . . . 4 . . . . . 1 . 3 4 Hackware 8 | . . . . . . . . . . . . . . . . 4 4 . Protection 29 | . 1 . 2 7 . . . . 4 1 . 2 1 1 . 1 4 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 61 | . 5 5 2 15 . . 1 . 5 . . 1 . 2 . 4 8 13 Energy Gun 13 | . . 1 2 3 . . . . . . . . . . . . 1 6 Energy Cannon 6 | . 2 . . . . . . . . . . 1 . . . . 1 2 Ballistic Gun 6 | . 1 . . 2 . . . . . . . . . . . 1 1 1 Ballistic Cannon 14 | . 2 4 . 2 . . . . . . . . . . . 3 3 . Launcher 4 | . . . . 2 . . . . 1 . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Impact Weapon 6 | . . . . 1 . . 1 . 3 . . . . 1 . . . . Slashing Weapon 9 | . . . . 5 . . . . 1 . . . . 1 . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . 1 1 . 2 . . 1 . 1 . . . . 2 . 2 8 5 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . . Parts Lost 118 | . . . 5 13 . 1 . 1 22 . 1 11 2 5 . 6 17 34 Power 12 | . . . 1 2 . . . . 3 . . 1 1 . . . 1 3 Propulsion 45 | . . . 2 4 . 1 . 1 10 . 1 3 1 4 . 2 3 13 Utility 37 | . . . 1 4 . . . . 5 . . 4 . . . 3 9 11 Weapon 24 | . . . 1 3 . . . . 4 . . 3 . 1 . 1 4 7 Highest Loss Streak 11 | . . . 2 5 . 1 . 1 10 . 1 11 1 2 . 4 6 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 16 | . 7 12 13 16 13 13 18 19 19 18 17 15 16 19 17 18 17 16 Power 1 | . . . . . 1 1 1 2 1 2 2 1 2 2 3 1 . . Propulsion 2 | . 1 3 3 3 2 1 1 1 2 4 3 2 2 1 . 3 6 2 Utility 7 | . . 3 3 6 7 7 8 9 9 8 7 6 7 11 10 7 6 6 Weapon 4 | . 5 5 6 5 3 4 7 6 5 4 4 3 3 3 3 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 73 | . 4 . 6 8 1 . . 2 14 2 . . . 5 . 6 2 23 Power 8 | . . . . . . . . . 2 . . . . 1 . 1 . 4 Propulsion 15 | . 1 . 2 3 1 . . . 4 . . . . 2 . . . 2 Utility 31 | . . . 3 3 . . . . 7 2 . . . 2 . 2 2 10 Weapon 15 | . 3 . 1 2 . . . 2 1 . . . . . . 3 . 3 Tool/Special 4 | . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 95 | . 86 98 91 97 100 99 99 99 97 99 100 86 99 86 86 93 93 93 Engine 2 | . 8 11 2 4 . . . . 4 6 6 6 . . . . . . Core 1 | . . . 1 1 7 7 7 7 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 5 5 5 5 4 3 Treads 9 | . 28 22 15 13 15 15 15 14 9 6 6 2 6 6 10 2 . 1 Leg 5 | . . . . . . . . . . . . 1 6 3 . 11 22 19 Wheel 10 | . . . 9 15 15 14 15 15 15 20 20 16 12 10 10 3 . . Device 8 | . . . 4 4 7 7 6 7 6 . . 3 5 8 10 15 23 20 Storage 6 | . 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 8 5 Processor 10 | . 9 . . 5 7 7 7 7 16 26 26 21 20 17 21 15 3 7 Hackware 2 | . . . . . . . . . . . . . . . . 4 8 9 Protection 6 | . 1 11 13 11 7 7 7 7 8 5 6 5 6 1 2 6 2 4 Energy Gun 1 | . . . 8 4 . . . . . . . . . . . . . 3 Energy Cannon 1 | . 15 . . . . . . . . . . 2 6 3 . . 1 1 Ballistic Gun 1 | . . . . . . . . . . . . . 6 3 . 4 3 . Ballistic Cannon 6 | . 10 43 27 11 . . . . . . . . . . . 10 7 6 Impact Weapon 4 | . . . . 3 7 7 7 7 9 13 13 8 6 6 10 1 . . Slashing Weapon 8 | . . . . 8 23 22 23 23 15 6 6 4 6 6 10 3 . 1 Peak Build Rating 194 | 2 12 14 22 47 41 41 53 48 60 57 57 76 78 95 88 131 151 194 Average Rating 72 | 1 9 12 18 37 40 40 44 47 54 55 56 56 77 88 87 106 132 161 On Entrance 54 | . 2 9 13 22 40 40 41 45 48 54 57 57 76 75 82 88 129 151 Avg Prop Armor Cover (%) 11 | 39 41 . 7 10 17 16 16 15 11 11 11 8 8 8 11 9 4 3 Naked Turns 1 | . . . . . . . . . . . . . . . . . . 1 Heaviest Build 122 | . 24 41 46 66 67 64 64 64 74 66 66 81 88 93 83 109 114 122 Greatest Support 140 | 3 40 40 60 42 32 32 28 28 48 48 48 48 32 48 26 112 140 140 Greatest Overweight (x) 6 | . 1 1 1 3 2 2 2 2 6 1 2 4 2 5 3 6 1 1 Average Overweight (x) 1 | . . . . 1 1 1 2 2 1 1 1 1 2 2 3 1 . . Largest Inventory Capacity 20 | 5 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 14 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | . 10 15 15 20 14 14 20 20 20 20 20 20 20 20 18 20 20 20 Average Carried 17 | . 7 12 13 16 13 13 18 19 19 19 19 17 19 19 17 19 17 17 Final Capacity 20 | 5 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | . 10 15 15 13 14 13 20 19 20 20 19 19 20 19 17 19 9 5 Class Distribution -------------------- 32% | Scavenger-Gladiator 20% | Gladiator 9% | Tank 9% | Scavenger-Mutant 6% | Wizard-Tank 4% | Scavenger-Tank 4% | Mutant 3% | Wizard-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Messiah-Tank | -4/DSF Messiah-Gunner | -3/Research Wizard-Tank | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Matter Collected 9503 | 191 135 258 544 1469 28 40 56 20 600 40 18 195 51 1959 . 959 1218 1722 Remotely 1107 | . . . . . . . . . . . . . . 992 . 115 . . Salvage Created 12350 | . 386 418 661 2323 239 64 . 355 2512 96 60 281 520 1194 . 495 1110 1636 Parts 491 | . 18 24 37 128 4 4 . 13 81 3 8 8 6 21 . 16 55 65 Haulers Intercepted 11 | . . 3 2 3 . . . . 2 . . . . 1 . . . . Recyclers Shooed 11 | . 1 1 3 . . . . . 2 . . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 3 1 3 12 . 2 3 . 6 . . . . . Prevented 13 | . . . . . 1 . . 4 . 1 1 . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Combat Hostiles Destroyed 177 | . 5 3 15 40 2 4 . 4 30 4 4 4 8 8 . 5 13 28 Melee 62 | . . . . 18 1 . . 4 19 2 2 2 2 5 . . . 7 Guns 17 | . . . 6 4 . . . . . . . . . . . 1 4 2 Cannons 57 | . 5 3 8 10 . . . . . . . . . 1 . 4 7 19 AOE 21 | . . . . 8 . 4 . . 5 1 2 1 . . . . . . Classes Destroyed 21 | . 3 3 2 5 1 . . 2 2 . 1 . 1 . . . 1 . Worker 9 | . . . . 3 . . . . 3 . . . . 2 . . 1 . Builder 4 | . . . . 3 . . . . . . . . . . . . 1 . Tunneler 7 | . . . . 3 . . . . 2 . . . . 2 . . . . Hauler 11 | . . 3 2 3 . . . . 2 . . . . 1 . . . . Recycler 29 | . 4 3 2 8 . . . . 5 . . . . 5 . . 2 . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . Operator 5 | . . . 1 2 . . . . . . . . . . . . 2 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . . Swarmer 38 | . 3 . 4 8 . 4 . . 6 4 4 . . 3 . . . 2 Grunt 68 | . 2 2 9 23 . . . . 10 . . . 5 3 . 3 1 10 Brawler 4 | . . . . . . . . . . . . . 2 1 . . . 1 Duelist 4 | . . . . 1 . . . . 2 . . . . 1 . . . . Sentry 14 | . . 1 2 5 1 . . . 2 . . . 1 . . . 2 . Specialist 4 | . . . . . . . . . 4 . . . . . . . . . Hunter 11 | . . . . . . . . 3 2 . . . . . . 2 4 . Programmer 16 | . . . . 3 1 . . . 3 . . . . . . . 2 7 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Quarantine Guard 3 | . . . . . . . . . . . . . . . . . . 3 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . 1 2 Combat Programmer 6 | . . . . . . . . . . . . . . . . . 2 4 Z-Courier 1 | . . . . . . . . . 1 . . . . . . . . . Decomposer 3 | . . . . . 2 1 . . . . . . . . . . . . Samaritan 3 | . . . . . 2 . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 4 5 5 10 1 4 . 2 7 4 4 1 5 4 . 5 5 4 Combat Bots Only 7 | . 3 2 5 7 1 4 . 2 7 4 4 2 5 3 . 5 3 4 Max Kills in Single Turn 3 | . 2 2 2 3 1 3 . 1 2 1 2 1 1 1 . 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . . 2 1 2 1 . . . . . . Melee 1 | . . . . 1 1 . . 1 1 1 1 1 1 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Hostile Shots Fired 1604 | . 9 2 110 339 14 8 . 15 189 7 6 50 23 35 . 118 285 394 Missed 533 | . 2 1 23 112 5 2 . 3 51 5 1 20 4 15 . 56 122 111 Hits 1071 | . 7 1 87 227 9 6 . 12 138 2 5 30 19 20 . 62 163 283 Melee 15 | . . . 1 6 . . . . 3 . . . 2 . . 2 . 1 Projectile 1056 | . 7 1 86 221 9 6 . 12 135 2 5 30 17 20 . 60 163 282 Critical Strikes 53 | . . 1 4 3 . . . . 3 . . . 2 . . 3 8 29 Actively Blocked 39 | . . . . . . . . . 1 . . . . . . 2 7 29 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . . Damage Taken 22111 | . 107 14 1182 3144 71 131 . 198 2441 31 70 1356 444 677 . 1064 3029 8152 Core 2419 | . 38 . 86 262 5 14 . . 253 . . 420 73 51 . 127 198 892 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 578 | . . . . . . . . . 123 19 7 129 . . . 131 169 . Ignored by Resistances 101 | . . . . . . . . . 15 . . . . . . . . 86 Regen/Repaired (Parts) 1353 | . . . . . . . . . . . . . . . . . . 1353 Core Remaining (%) 77 | 100 84 100 84 . . . . 59 . . . . 12 94 . 88 . . Volleys Fired 304 | . 14 12 47 64 . 2 . . 3 1 1 7 . . . 16 65 72 Largest 4 | . 2 4 4 4 . 1 . . 1 1 1 1 . . . 4 4 4 Hottest 320 | . 136 123 175 160 . 36 . . 36 36 36 43 . . . 195 247 320 Shots Fired 853 | . 28 48 148 149 . 2 . . 3 1 1 7 1 . . 41 203 221 Gun 237 | . 2 . 42 40 . . . . . . . . 1 . . 16 81 55 Cannon 570 | . 26 48 106 100 . . . . . . . . . . . 25 102 163 Launcher 26 | . . . . 9 . 2 . . 3 1 1 7 . . . . . 3 Special 20 | . . . . . . . . . . . . . . . . . 20 . Kinetic 575 | . 14 48 106 101 . . . . . . . . 1 . . 41 130 134 Thermal 196 | . 14 . 42 12 . . . . . . . . . . . . 44 84 Explosive 23 | . . . . 9 . 2 . . 3 1 1 4 . . . . . 3 Electromagnetic 30 | . . . . 27 . . . . . . . 3 . . . . . . Phasic 29 | . . . . . . . . . . . . . . . . . 29 . Robot Hit Streak 15 | . 6 4 15 10 . 1 . . 2 3 . . . . . 5 15 11 Robot Miss Streak 7 | . 3 6 4 5 . 1 . . . . . . . . . 2 4 7 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 785 | . 12 16 82 151 14 2 . 17 121 5 4 14 22 30 . 33 125 137 Core Hits 358 | . 10 11 36 94 3 4 . 6 46 3 3 20 3 8 . 13 47 51 Critical Kills 9 | . . . . . . . . . . 2 . . . 2 . 1 4 . Critical Parts Destroyed 37 | . . . . 1 2 . . . 7 . 1 3 5 8 . 3 7 . Critical Strikes 96 | . . 1 5 10 4 . . 2 20 2 1 7 6 10 . 7 14 7 Burn 5 | . . . 4 . . . . . . . . . . . . . . 1 Destroy 15 | . . . . . . . . . . . . . . . . 4 11 . Blast 10 | . . 1 1 3 . . . . . . . . . . . 2 3 . Smash 32 | . . . . 2 2 . . . 7 2 1 3 5 10 . . . . Sever 34 | . . . . 5 2 . . 2 13 . . 4 1 . . 1 . 6 Melee Attacks 505 | . . . . 91 18 2 . 25 186 9 7 16 26 58 . 12 5 50 Impact 159 | . . . . 8 7 . . 2 60 8 7 5 17 43 . 2 . . Slashing 335 | . . . . 83 11 2 . 23 126 1 . 11 9 15 . 10 5 39 Piercing 11 | . . . . . . . . . . . . . . . . . . 11 Sneak Attacks 46 | . . . . 9 5 1 . . 16 . 1 1 2 10 . . 1 . Combat Hostiles 5 | . . . . 2 . . . . 3 . . . . . . . . . Follow-up Attacks 83 | . . . . 13 5 . . 7 46 . . . 4 6 . 2 . . Damage Inflicted 35344 | . 262 310 1618 6494 745 364 . 788 6406 359 564 1058 1125 2401 . 1454 4328 7068 Guns 2973 | . 10 . 459 636 . . . . . . . . . . . 84 869 915 Cannons 10692 | . 252 310 1139 1037 . . . . . . . . . . . 668 3046 4240 Explosions 3695 | . . . . 2002 . 289 . . 714 66 234 390 . . . . . . Melee 17651 | . . . . 2813 745 75 . 788 5692 293 330 668 1125 2401 . 702 115 1904 Ramming 116 | . . . 20 6 . . . . . . . . . . . . 81 9 Kinetic 8744 | . 117 310 1139 1063 . . . . . . . . . . . 752 2331 3032 Thermal 4311 | . 145 . 459 643 . . . . 184 . . . . . . . 757 2123 Explosive 2915 | . . . . 1460 . 289 . . 530 66 234 336 . . . . . . Electromagnetic 563 | . . . . 509 . . . . . . . 54 . . . . . . Impact 6549 | . . . . 183 287 . . 91 2298 293 330 175 748 2088 . 56 . . Slashing 11102 | . . . . 2630 458 75 . 697 3394 . . 493 377 313 . 646 115 1904 Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 1044 | . . . . . . . . . . . . . . . . . 1044 . Highest Corruption 48 | . . . . 1 1 1 1 . 3 . . . 5 2 . . 5 48 Average Corruption 8 | . . . . 1 1 1 1 . 2 . . . 4 1 . . 3 18 Corruption Purged 6 | . . . . . . . . . 3 . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 132 | . . . . 4 1 3 . . 13 . . . 11 4 . . 14 82 Message Errors 26 | . . . . . . . . . 3 . . . 2 1 . . 4 16 Matter Fused 26 | . . . . 1 . 1 . . 3 . . . 2 1 . . 1 17 Heat Flow Errors 13 | . . . . . . 1 . . 3 . . . . . . . 2 7 Energy Discharges 11 | . . . . . . 1 . . 1 . . . 4 1 . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 22 | . . . . 1 1 . . . 1 . . . 1 1 . . 2 15 Data Loss (major) 10 | . . . . 2 . . . . 1 . . . . . . . 2 5 Misfires 4 | . . . . . . . . . . . . . 1 . . . . 3 Alerts 5 | . . . . . . . . . 1 . . . . . . . 1 3 Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 Weapon Failures 7 | . . . . . . . . . . . . . . . . . 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 4600 | . . . 16 428 355 81 . 50 1015 52 242 175 376 1241 . 91 161 317 Projectiles 395 | . . . 16 . . . . . . . . . . . . . 161 218 Explosions 202 | . . . . 163 . 25 . . . . 14 . . . . . . . Melee 4003 | . . . . 265 355 56 . 50 1015 52 228 175 376 1241 . 91 . 99 Knockbacks 82 | . 1 2 19 2 . . . . 4 . 1 1 1 8 . 7 20 16 Impact 14 | . . . . . . . . . 4 . 1 1 1 7 . . . . Kinetic 61 | . 1 2 16 2 . . . . . . . . . . . 6 19 15 Secondary 7 | . . . 3 . . . . . . . . . . 1 . 1 1 1 Self-Inflicted Damage 157 | . . . . 117 . 40 . . . . . . . . . . . . Shots 4 | . . . . 3 . 1 . . . . . . . . . . . . Rammed 11 | . . . 9 2 . . . . . . . . . . . . . . Targets Rammed 22 | . . . 9 2 . . . . . . . . . . . . 8 3 Kicked 11 | . . . . . . . . . . . . . . . . . 8 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | . 231 251 413 277 . 200 . . 187 . . . 4 . . 245 270 299 Average Temperature 102 | . 78 91 143 63 . 101 . . 72 . . . 4 . . 89 106 85 Received Heat Transfer 2814 | . 12 27 585 990 . . . . 480 . . . 135 93 . 69 240 183 Effects 3 | . . . 3 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . 1 . . 1 7 1 . 1 6 8 . . . . Combat Hostiles 18 | . . . . . 1 . . 1 6 1 . 1 6 2 . . . . Parts Fried 43 | . . . . 3 1 . . 3 12 1 . 2 5 16 . . . . Impact Corruptions 79 | . . . . 3 8 . . 2 21 3 3 3 8 26 . . 2 . Robots Melted 3 | . . . 1 . . . . . . . . . . . . . 2 . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . . . 2 . Parts Melted 10 | . . . 1 1 . . . . . . . . . . . . 1 7 Heat Transferred 6098 | . 259 . 1295 622 . . . . 150 . . . . . . . 1829 1943 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Maximum Alert Level 4 | . . . 1 4 . . . . 2 . . . . 1 . 1 1 1 Low Security (%) 32 | 100 100 100 89 10 . . . . . . . . . 28 100 34 59 26 Level 1 42 | . . . 10 12 . . . . 50 . . . . 71 . 65 40 73 Level 2 20 | . . . . 55 . . . . 49 . . . . . . . . . Level 3 3 | . . . . 17 . . . . . . . . . . . . . . Level 4 . | . . . . 4 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . Peak Influence 1122 | . 70 61 208 1122 . . . . 595 . . . . 379 184 335 267 372 Initial 450 | . . . 15 79 . . . . 450 . . . . 38 179 121 188 130 Average 311 | . 19 14 128 590 . . . . 422 . . . . 221 179 223 174 246 Influence Increases 7748 | . 130 138 418 1774 50 90 . 124 1444 120 90 20 306 920 5 314 715 1090 Destroy 0b10 Robot/C 3840 | . 100 60 300 800 40 80 . 60 620 80 80 20 180 340 . 220 300 560 Destroy 0b10 Robot/NC 380 | . 20 35 35 110 . . . 15 65 . . . . 50 . 10 40 . Destroy Leader 858 | . 10 18 64 196 10 10 . 20 164 10 10 . . 82 . 30 94 140 Allied During Kill 255 | . . . . . . . . 29 14 . . . 6 154 . 17 28 7 Successful Hack 94 | . . 24 . 5 . . . . . . . . . 42 5 . 12 6 Disable Machine 570 | . . . 15 285 . . . . 15 . . . . 60 . . 15 180 Anti-Garrison Action 300 | . . . . 150 . . . . . . . . . 150 . . . . Destroy Structure 491 | . . 1 4 108 . . . . 56 . . . . 42 . 22 76 182 Advance Influence 450 | . . . . . . . . . 450 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . 30 . . . . . . . . . Lose Combat Pursuer 480 | . . . . 120 . . . . 30 30 . . 120 . . 15 150 15 Influence Decreases 7480 | . 130 101 279 837 562 245 446 124 936 395 145 198 244 615 198 153 817 1055 Entered New Map 2019 | . . . 22 97 412 115 446 . . 189 45 178 . 24 188 53 147 103 Time Decay 3881 | . 130 101 207 610 150 120 . 104 546 206 90 10 184 421 10 . 380 612 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . . . . . . . . Lost Part 1070 | . . . 50 130 . 10 . . 220 . 10 10 20 50 . 60 170 340 Lost Ally 410 | . . . . . . . . 20 70 . . . 40 120 . 40 120 . Squads Dispatched 55 | . . . 3 16 . . . . 11 . . . 1 9 . 2 8 5 Investigation 12 | . . . 1 4 . . . . 2 . . . . 3 . . 1 1 Extermination 13 | . . . . 3 . . . . 4 . . . . 2 . . 2 2 Reinforcement 15 | . . . 2 2 . . . . 5 . . . . 1 . 2 3 . Assault 6 | . . . . 3 . . . . . . . . 1 2 . . . . Garrison 5 | . . . . 4 . . . . . . . . . . . . 1 . Intercept 4 | . . . . . . . . . . . . . . 1 . . 1 2 Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . . 2 . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Distress Signals 10 | . . . 3 2 . . . . 2 . . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 7 3 25 53 2 4 . 8 36 4 4 5 12 16 . 13 37 51 Peak Tracking Total 11 | . 3 2 7 7 1 4 . 2 6 4 4 3 8 3 . 7 11 8 Tactical Retreats 19 | . . . . 5 . . . . 2 1 . 2 2 . . 1 4 2 ECM-based Alert Blocks 3 | . . . . . . . . . . . . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Traps Triggered 14 | . 1 . 1 3 . . . . 2 . . . . 4 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . 7 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Machines Disabled 40 | . . . 1 20 . . . . 1 . . . . 5 . . 1 12 Max in Single Turn 10 | . . . 1 10 . . . . 1 . . . . 1 . . 1 1 Garrison Access 4 | . . . . 1 . . . . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Machines Accessed 28 | . 1 1 . 6 . . 1 . 2 1 . 4 . 5 1 . 3 3 Terminals 5 | . . . . 2 . . . . 1 . . . . . 1 . 1 . Fabricators 3 | . . . . 1 . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . 1 . . . . 1 . . . . 1 . . 1 1 Garrison Access 5 | . . . . 2 . . . . . . . . . 2 . . 1 . Total Hacks 92 | . 3 4 . 15 . . 4 . 6 1 . 29 . 11 1 . 7 11 Successful 56 | . 1 2 . 4 . . 4 . . 1 . 29 . 3 1 . 3 8 Failed 34 | . 2 1 . 11 . . . . 6 . . . . 8 . . 4 2 Catastrophic 8 | . 1 . . 3 . . . . . . . . . 1 . . 3 . Database Lockouts 2 | . . 1 . . . . . . . . . . . . . . . 1 Manual 90 | . . . . 7 . . . . 28 . . . . 18 . . 13 24 Terminals 16 | . . . . 7 . . . . 4 . . . . . 1 . 4 . Fabricators 6 | . . . . 1 . . . . . . . . . 5 . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 4 Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . 4 . 3 . . . . 2 . . . . 2 . . 2 7 Garrison Access 9 | . . . . 4 . . . . . . . . . 4 . . 1 . Terminal Hacks 37 | . . . . 1 . . 4 . . 1 . 29 . . 1 . 1 . Record 11 | . . . . . . . . . . . . 11 . . . . . . Part Schematic 16 | . . . . . . . 4 . . . . 12 . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 2 . 3 . . . . . . . . . 1 . . 1 5 Retrieve Study 12 | . . 2 . 3 . . . . . . . . . 1 . . 1 5 Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 1 . . . 1 Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . 6 . . . . 2 . . . . 4 . . 2 2 Full Trace Events 4 | . . . . 3 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . 3 . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . 15 . 8 . . 12 . . . . . 25 Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . 2 . 3 . . . . . . . . . 1 . . 1 5 Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 Time 8 | . . . . . . . . . . . . . . . . . . 8 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . 1 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . . . . . . . . 4 . . . . Machine Destruction 7 | . . . . 3 . . . . . . . . . 4 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 1 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . 1 1 Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Total Allies 28 | . . . . . . . 4 . 2 . . . 2 8 . 1 10 1 Largest Group 8 | . . . . . . . 4 4 2 . . . 2 8 1 1 5 1 Highest-Rated Group 475 | . . . . . . . 160 160 70 . . . 59 475 70 99 243 47 Highest-Rated Ally 99 | . . . . . . . 41 41 39 . . . 30 70 70 99 82 47 Zionite Dispatches 12 | . . . . . . . . . 3 . . . . 4 . . 5 . Light 2 | . . . . . . . . . . . . . . 2 . . . . Recon 2 | . . . . . . . . . 1 . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . Trap Resupply 3 | . . . . . . . . . 1 . . . . 2 . . . . Hover Resupply 2 | . . . . . . . . . 1 . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . . . . . . 5 . . . 1 4 . . 2 . STAY 1 | . . . . . . . . . . . . . 1 . . . . . ROAM 3 | . . . . . . . . . 1 . . . . 2 . . . . DROP 3 | . . . . . . . . . . . . . . 2 . . 1 . EXPLORE 5 | . . . . . . . . . 4 . . . . . . . 1 . Ally Attacks 165 | . . . . . . . . 6 4 . . . 7 102 . 22 21 3 Total Damage 4251 | . . . . . . . . 131 52 . . . 110 1989 . 1509 363 97 Kills 23 | . . . . . . . . 1 2 . . . 1 9 . 6 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Active Infowar (turns) 1217 | . . . . . . . . . . . . . . . . . . 1217 Optics 1217 | . . . . . . . . . . . . . . . . . . 1217 Cloaking 55 | . . . . . . . . . . . . . . . . . . 55 ECM 18 | . . . . . . . . . . . . . . . . . . 18 Robot Analysis Total 154 | . . . . . . . . . . . . 154 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . . . . . . . Drone Launches 11 | . . . . . . . . . 7 . . . . . . . 4 . Drone Recoveries 5 | . . . . . . . . . 3 . . . . . . . 2 . Zionite Intel Received 9 | . . . . . . . . . 4 . . . . . . . . 5 Branch Access 1 | . . . . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Turns Passed 13169 | 17 418 447 470 1994 301 243 1377 467 1570 425 196 309 543 1121 20 363 887 2001 Spaces Moved 8523 | 28 221 203 201 1319 241 199 1048 355 1002 373 170 204 351 746 11 179 540 1132 Core 47 | 28 17 . . . . . . . . . . . . . . . . 2 Treads 484 | . 204 203 77 . . . . . . . . . . . . . . . Legs 1768 | . . . . . . . . . . . . . . . . 98 540 1130 Wheels 6224 | . . . 124 1319 241 199 1048 355 1002 373 170 204 351 746 11 81 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 86 100 105 105 120 120 98 105 105 105 120 98 125 112 108 50 Average Speed 117 | 50 151 191 117 108 105 117 120 120 111 105 105 113 120 125 125 130 111 119 Slowest Speed 240 | 50 160 240 240 135 120 120 120 120 165 105 120 150 120 165 125 180 173 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . 3 6 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 1 2 Teleports 4 | . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 43 | 5 26 28 25 28 45 41 87 57 32 63 38 78 48 21 1 97 22 79 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 33 | . . . . . . . 1 1 . . . 31 . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 1 . . . . . 1 . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 15 | . . . . . 1 . 4 5 . 2 1 . 2 . . . . . Spaces Dug 131 | . . . . 5 . . . 1 25 3 1 . 2 10 . 3 8 73 Terrain Destroyed 466 | . . . 1 131 . 15 . 1 62 10 5 2 2 10 . 11 45 171 Melee 66 | . . . . 5 . . . 1 25 3 1 . 2 10 . 1 3 15 Projectile 135 | . . . 1 7 . . . . . . . . . . . 10 42 75 AOE 265 | . . . . 119 . 15 . . 37 7 4 2 . . . . . 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Qua Total 10511 | 29 274 233 330 1678 274 204 1167 382 1289 392 176 255 436 858 17 275 698 1544 Wait 452 | . 10 . 22 79 19 . 110 2 66 6 . 1 16 19 5 3 12 82 Move 8502 | 27 220 202 200 1318 240 198 1047 354 1001 372 169 203 350 745 10 178 538 1130 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 232 | . 15 6 16 33 2 . 5 4 36 1 . 7 3 16 . 13 8 67 Fast Attach 114 | 2 6 1 3 11 . . 1 1 9 1 . 5 1 10 . 15 21 27 Attach 121 | . . 3 7 19 . 1 1 . 21 1 1 11 2 4 2 3 15 30 Detach 26 | . . 2 . 1 . . 2 . 3 . . 3 . . . 3 3 9 Swap 99 | . 3 4 14 32 2 2 1 1 9 . . 2 1 1 . 6 5 16 Drop 212 | . 6 3 12 47 1 . . 6 22 3 . 2 2 17 . 18 17 56 Fire 304 | . 14 12 47 64 . 2 . . 3 1 1 7 . . . 16 65 72 Melee 357 | . . . . 72 10 1 . 14 110 7 5 14 20 39 . 10 5 50 Ram 1 | . . . . 1 . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . 8 3 Crush 10 | . . . 9 1 . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . 8 . . . . . . 10 1 2 Rewire 42 | . . . . . . . . . 1 . . . 41 . . . . . Trap 7 | . . . . . . . . . . . . . . 7 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 363 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Weapon x2 739 | -9/Materials | Build established: Tank 798 | -9/Materials | Central database locked down 835 | -9/Materials | Discovered new exit (range 16) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1350 | -8/Materials | Discovered new exit (range 4) 1353 | -8/Materials | Entered Factory 1353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -7/Factory | Garrison activated, responded to threat 1862 | -7/Factory | Destroyed 7 combat bots 1872 | -7/Factory | Lost 3 parts (1p1n1u) 2135 | -7/Factory | Build established: Gunner 2440 | -7/Factory | Build established: Tank 2553 | -7/Factory | First assault squad dispatched 2655 | -7/Factory | Discovered new exit (range 4) 2660 | -7/Factory | Identified exit to Factory 2790 | -7/Factory | Build established: Scavenger-Mutant 2874 | -7/Factory | Garrison activated, responded to threat 3129 | -7/Factory | Discovered new exit (range 13) 3192 | -7/Factory | Build established: Gladiator 3314 | -7/Factory | Lost 5 parts (1n2u2w) 3347 | -7/Factory | Entered Lower Caves 3582 | -7/Lower Caves | Discovered new exit (range 10) 3600 | -7/Lower Caves | Build established: Scavenger-Gladiator 3605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3648 | -7/Lower Caves | Entered another Lower Caves area 3867 | -7/Lower Caves | Discovered new exit (range 12) 3891 | -7/Lower Caves | Entered Zion 3932 | -7/Zion | System corruption cleaned by Quarantine Array 3981 | -7/Zion | Build established: Gladiator 4325 | -7/Zion | Found Prototype Device 4325 | -7/Zion | Identified Phasing AFG 4507 | -7/Zion | Learned location of Extension (-4) 4741 | -7/Zion | Discovered new exit (range 15) 4950 | -7/Zion | Met Imprinter 4972 | -7/Zion | Imprinted 4974 | -7/Zion | Declared Zion's savior 5268 | -7/Zion | Entered Proximity Caves 5268 | -6/Proximity Caves | Accompanied by 4 allies 5408 | -6/Proximity Caves | Spotter reported a threat 5461 | -6/Proximity Caves | Spotter reported a threat 5515 | -6/Proximity Caves | Spotter reported a threat 5573 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5718 | -6/Proximity Caves | Discovered exit to Factory (range 10) 5730 | -6/Proximity Caves | Spotted B-75 Beast 5735 | -6/Proximity Caves | Entered Factory 5735 | -6/Factory | Accompanied by 1 ally 5735 | -6/Factory | Evolved 2 slots: Utility x2 5769 | -6/Factory | Zion Recon squad teleported in 5832 | -6/Factory | Discovered new exit (range 21) 5853 | -6/Factory | Zion Hover Resupply teleported in 5920 | -6/Factory | Destroyed 7 combat bots 6085 | -6/Factory | Search patrols dispatched 6157 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6158 | -6/Factory | Zion Trap Resupply teleported in 6226 | -6/Factory | Build established: Scavenger-Gladiator 6484 | -6/Factory | Discovered new exit (range 14) 6599 | -6/Factory | Lost 10 parts (2p2n4u2w) 6738 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6862 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6937 | -6/Factory | Retrieved Zion intel report: Branch Access 6937 | -6/Factory | Identified exit to Lower Caves 6947 | -6/Factory | Lost 3 parts (2n1u) 7057 | -6/Factory | Terminal network hard line cut 7111 | -6/Factory | Lost 4 parts (2n2w) 7305 | -6/Factory | Entered Lower Caves 7349 | -6/Lower Caves | Encountered a Warlord checkpoint 7516 | -6/Lower Caves | Learned Factory garrison access intel 7572 | -6/Lower Caves | Found Prototype Device 7581 | -6/Lower Caves | Murdered Warlord Statue 7720 | -6/Lower Caves | Discovered new exit (range 7) 7730 | -6/Lower Caves | Entered another Lower Caves area 7778 | -6/Lower Caves | Encountered a Warlord checkpoint 7916 | -6/Lower Caves | Discovered new exit (range 8) 7926 | -6/Lower Caves | Entered Data Miner 7926 | -6/Data Miner | Discovered new exit (range 6) 7946 | -6/Data Miner | Met Data Miner 7975 | -6/Data Miner | Learned location of Section 7 (-3) 7975 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7985 | -6/Data Miner | Received God Mode back door access code from Data Miner 8013 | -6/Data Miner | Destroyed Data Miner 8015 | -6/Data Miner | Interfaced with the Data Conduit 8026 | -6/Data Miner | Found Prototype Hackware 8031 | -6/Data Miner | Found Prototype Hackware 8043 | -6/Data Miner | Found Prototype Hackware 8049 | -6/Data Miner | Core integrity fell below 50% 8114 | -6/Data Miner | Lost 11 parts (1p3n4u3w) 8235 | -6/Data Miner | Entered Proximity Caves 8269 | -5/Proximity Caves | Core integrity fell below 20% 8274 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8771 | -5/Proximity Caves | Discovered new exit (range 5) 8778 | -5/Proximity Caves | Entered Factory 8778 | -5/Factory | Evolved 2 slots: Utility x2 8779 | -5/Factory | Loaded intel: 294 machine locations 8779 | -5/Factory | Identified Heart of Steel 8780 | -5/Factory | Loaded intel: 4 garrison access locations 8805 | -5/Factory | Zion Light squad teleported in 8824 | -5/Factory | Allied Derelicts emerged from ambush trap array 8977 | -5/Factory | Zion Light squad teleported in 9117 | -5/Factory | Zion Trap Resupply teleported in 9255 | -5/Factory | Lost 3 allies 9335 | -5/Factory | Zion Trap Resupply teleported in 9369 | -5/Factory | Intercept squad dispatched 9389 | -5/Factory | Spotted Tracker 9401 | -5/Factory | Allies destroyed Tracker 9434 | -5/Factory | Spotted Combat Programmer 9441 | -5/Factory | Allies destroyed Combat Programmer 9536 | -5/Factory | Spotted B-75 Beast 9558 | -5/Factory | Allies destroyed B-75 Beast 9713 | -5/Factory | Discovered new exit (range 13) 9756 | -5/Factory | Found Prototype Protection 9899 | -5/Factory | Entered another Factory area 9899 | -4/Factory | Accompanied by 1 ally 9899 | -4/Factory | Evolved 2 slots: Utility x2 9900 | -4/Factory | Identified exit to Extension 9901 | -4/Factory | Loaded intel: 294 machine locations 9914 | -4/Factory | Identified exit to DSF 9919 | -4/Factory | Entered DSF 9919 | -4/DSF | Accompanied by 1 ally 9920 | -4/DSF | Loaded intel: 2 machine locations 9958 | -4/DSF | Additional patrols routed to DSF 9965 | -4/DSF | Heart of Steel transformed into Warbot 9967 | -4/DSF | Identified Zio. Weapon Casing 10008 | -4/DSF | Lost 4 parts (2n1u1w) 10129 | -4/DSF | Discovered new exit (range 16) 10203 | -4/DSF | Sterilization system engaged 10223 | -4/DSF | Ambient heat levels rising (+10) 10238 | -4/DSF | Ambient heat levels rising (+10) 10253 | -4/DSF | Ambient heat levels rising (+10) 10268 | -4/DSF | Ambient heat levels rising (+10) 10282 | -4/DSF | Entered Research 10282 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10283 | -3/Research | Loaded intel: 132 machine locations 10372 | -3/Research | Zion Hacker squad teleported in 10385 | -3/Research | Spotted B-86 Titan 10492 | -3/Research | Zion Zionite Resupply teleported in 10495 | -3/Research | Build established: Hacker-Gunner 10504 | -3/Research | Found Prototype Energy Cannon 10504 | -3/Research | Identified Zio. Alpha Cannon 10507 | -3/Research | Found Prototype Protection 10507 | -3/Research | Identified Zio. Heavy Carapace 10555 | -3/Research | Found Zio. Weapon Casing 10589 | -3/Research | Crushed by falling debris 10640 | -3/Research | Lost 3 parts (3u) 10657 | -3/Research | Zion Fire squad teleported in 10672 | -3/Research | P-80 Master assimilated allied NC-AV4(i) 10782 | -3/Research | Intercept squad dispatched 10793 | -3/Research | Spotted Tracker 10794 | -3/Research | Spotted Tracker 10811 | -3/Research | Destroyed Tracker 10819 | -3/Research | Spotted Combat Programmer 10830 | -3/Research | Spotted Combat Programmer 10831 | -3/Research | Destroyed Combat Programmer 10839 | -3/Research | Destroyed Combat Programmer 10865 | -3/Research | Lost 4 parts (1n2u1w) 10977 | -3/Research | Zion Recon squad teleported in 10998 | -3/Research | Lost 6 parts (1p3u2w) 10998 | -3/Research | Discovered new exit (range 4) 11003 | -3/Research | Identified exit to Armory 11022 | -3/Research | Zion Hover Resupply teleported in 11093 | -3/Research | Garrison activated, responded to threat 11138 | -3/Research | Spotted B-86 Titan 11160 | -3/Research | Identified Ghost Barrier 11161 | -3/Research | Identified Deep Network Scanner 11162 | -3/Research | Identified System Mapper 11163 | -3/Research | Discovered new exit (range 7) 11168 | -3/Research | Identified exit to Quarantine 11169 | -3/Research | Entered Quarantine 11170 | -3/Quarantine | Loaded intel: 74 machine locations 11215 | -3/Quarantine | Found Alien Slashing Weapon 11221 | -3/Quarantine | Identified Sigix Broadsword 11280 | -3/Quarantine | Cryocooling Duct disabled 11295 | -3/Quarantine | Ambient heat levels rising (+20) 11295 | -3/Quarantine | Non-combat units ordered to evacuate 11316 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11361 | -3/Quarantine | Repaired Hcp. Storage Unit 11421 | -3/Quarantine | Found Alien Reactor 11468 | -3/Quarantine | Build established: Wizard-Tank 11664 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11664 | -3/Quarantine | Zion dispatch access revoked 11779 | -3/Quarantine | Lost 3 parts (1n2w) 11789 | -3/Quarantine | Found Alien Artifact 11789 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 11789 | -3/Quarantine | Warped through subspace 11799 | -3/Quarantine | Found Alien Artifact 11915 | -3/Quarantine | Cryocooling Duct disabled 11930 | -3/Quarantine | Ambient heat levels rising (+20) 11930 | -3/Quarantine | Combat units ordered to evacuate 12030 | -3/Quarantine | Quarantine Guard activated 12107 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12111 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12119 | -3/Quarantine | Found Alien Artifact 12122 | -3/Quarantine | Spotted Quarantine Guard 12162 | -3/Quarantine | Spotted Quarantine Guard 12165 | -3/Quarantine | Destroyed Quarantine Guard 12185 | -3/Quarantine | Build established: Wizard-Gunner 12206 | -3/Quarantine | Destroyed Quarantine Guard 12212 | -3/Quarantine | Found Alien Artifact 12220 | -3/Quarantine | Intercept squad dispatched 12229 | -3/Quarantine | Spotted Tracker 12230 | -3/Quarantine | Spotted Tracker 12232 | -3/Quarantine | Lost 7 parts (2n3u2w) 12232 | -3/Quarantine | Core integrity fell below 50% 12232 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12235 | -3/Quarantine | Warped through subspace 12244 | -3/Quarantine | Spotted Quarantine Guard 12266 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12270 | -3/Quarantine | Spotted Combat Programmer 12271 | -3/Quarantine | Warped through subspace 12393 | -3/Quarantine | Crushed by falling debris 12394 | -3/Quarantine | System corruption reached 10% 12394 | -3/Quarantine | Crushed by falling debris 12401 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 12423 | -3/Quarantine | Found Alien Energy Cannon 12425 | -3/Quarantine | Lost 5 parts (1n4u) 12453 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12496 | -3/Quarantine | System corruption reached 30% 12509 | -3/Quarantine | Destroyed Combat Programmer 12539 | -3/Quarantine | Terminal network hard line cut 12568 | -3/Quarantine | Central database locked down 12715 | -3/Quarantine | Intercept squad dispatched 12716 | -3/Quarantine | Build established: Scavenger-Mutant 12728 | -3/Quarantine | Spotted Tracker 12729 | -3/Quarantine | Spotted Tracker 12732 | -3/Quarantine | Destroyed Tracker 12751 | -3/Quarantine | Destroyed Tracker 12757 | -3/Quarantine | Spotted Combat Programmer 12758 | -3/Quarantine | Spotted Combat Programmer 12758 | -3/Quarantine | Identified Core Cannon 12783 | -3/Quarantine | Core integrity fell below 20% 12798 | -3/Quarantine | Destroyed Combat Programmer 12808 | -3/Quarantine | Destroyed Combat Programmer 12834 | -3/Quarantine | Found Exp. Targeting Computer 12842 | -3/Quarantine | Found Exp. Phase Shifter 12851 | -3/Quarantine | Found Prototype Energy Gun 12851 | -3/Quarantine | Identified Immobilizer 12885 | -3/Quarantine | Spotted Quarantine Guard 12887 | -3/Quarantine | Spotted Quarantine Guard 12929 | -3/Quarantine | Destroyed Quarantine Guard 12998 | -3/Quarantine | Discovered new exit (range 15) 12998 | -3/Quarantine | Spotted Quarantine Guard 12998 | -3/Quarantine | Spotted Quarantine Guard 13018 | -3/Quarantine | Spotted Quarantine Guard 13018 | -3/Quarantine | Spotted Quarantine Guard 13032 | -3/Quarantine | Warped through subspace 13046 | -3/Quarantine | Identified Subatomic Replicator 13046 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 13115 | -3/Quarantine | Spotted Combat Programmer 13133 | -3/Quarantine | Destroyed Combat Programmer 13152 | -3/Quarantine | Spotted Quarantine Guard 13169 | -3/Quarantine | Released all parts (9) 13170 | -3/Quarantine | Destroyed by Tracker with Linked Autogun Last Messages --------------- Gun, Exp. Phase Shifter, Exp. Targeting Computer, Immobilizer. 13163_ Tracker knocked back. 13163_ Knocked back. 13164_ Tracker destroyed. 13164_ Tracker overheating. 13165_ Tracker heat damages Enh. Optical Array. 13167_ Kicked Quarantine Guard. 13168_ Graphene Brace destroyed. 13168_ Kicked Quarantine Guard. 13168_ Imp. Thunder Leg+ destroyed. 13169_ Released Adv. Cooling System. 13169_ Released Exp. Targeting Computer. 13169_ Released Centrium Medium Armor Plating. 13169_ Released Adv. Cryofiber Web. 13169_ Released Centrium Medium Armor Plating. 13169_ Released Enh. Optical Array. 13169_ Released Adv. Cooling System. 13169_ Released Adv. Medium Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????#############????????????????????????????????? | | ????# "T" = #???##??????????????????????????? | | ????# """ #####;##################????????? | | ""??# """" # ""G"" +????????? | | ""??# ! """ + "" "" +????????? | | ?????? / " # ^^ +????????? | | ????+??? ! + % ^ +????????? | | ??????????? #?## Y #????????????? | | ????????????? [###;% % ^ #????????????? | | +####"#######+#;#;;##! "Y"""" #????????????? | | %%* ! !""""" #????????????? | | %!s "%""" ! #????????????? | | Y % %!!%% % #????????????? | | ]Y % = @ % #????????????? | | #####"#"##"####"#####;####+##;#########??????????? | | % = ##??## ? ## #??????????? | | ""=""" "#???? ## """ #??????????? | | ""!"""S"" ##????= ## " " #??????????? | | "" """""" #????# ## """ ###????????? | | # ???# ! !## "#????????? | | ###"###+### < ############### """ ""#????????? | | # %%# " " ""#????????? | | ""# # """ ""#????????? | | ""# +% ""#????????? | | T"# # """ T"#????????? | | ""# ################# % # """ ""#????????? | | ""# #??????????????#"^^^^# """ ""#????????? | | # #??????????????## ^ ^# ""#????????? | | # #???????????????# # """ ""#????????? | | #### #???????????????# # """ "#????????? | | #### #???????????????# # """ ###????????? | | # #???????????????# # #??????????? | | " # #???????????????# # #??????????? | | " # #???????????????# ##########??????????? | | "[" ####????????????# #???????????????????? | | "!" #????????????# #???????????????????? | | ""!# % #????????????# #???????????????????? | | "= % #????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 31 Energy Capacity 1025 Matter Stores 473 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 25 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 12 Melee Accuracy 23 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Force Boost 20 Salvage Targeting 3 Offensive Hacking 48 Defensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Energy Well | -7/Zion | Archive Power Maul | -7/Zion | Archive Remote Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Heavy Laser | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Adv. System Shield | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Adv. Remote Force Field | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -3/Quarantine | Z-intel Adv. Particle Charger | -3/Quarantine | Z-intel Hvy. Treads | -3/Quarantine | Z-intel Imp. Remote Datajack | -3/Quarantine | Z-intel Adv. Recoil Stabilizer | -3/Quarantine | Z-intel Imp. Reaction Control System | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Tesla Bomb Launcher | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Z-intel Ionic Axe | -3/Quarantine | Z-intel Fusion Reactor | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Tactical Quantum Warhead | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 17% | -3/Quarantine Studied --------- Imp. Light Cannon | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Wheel | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Axe | -5/Factory | Hacked Imp. Thunder Leg | -3/Research | Hacked Rnf. Antimatter Reactor | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Micro-nuke Launcher | -3/Quarantine | Hacked Dispersion Rifle | -3/Quarantine | Hacked Linear Accelerator | -3/Quarantine | Hacked Alien Tech Used ----------------- Sigix Broadsword High-powered Transdimensional Reconstructor Core Cannon Subatomic Replicator Achievements -------------- Brother of Steel Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed OvertunedImpactModule Manual? 0 Play Time 02:27:35 Cumulative 361.9 hours Start 2025.11.03 @ 09:42:19 End 2025.11.04 @ 02:34:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 317 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46be2788-0769-4818-8673-a32309a07715