Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.13 @ 03:25:50 Player: Apothem Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (3469) 3469 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (743) 743 TOTAL SCORE: 10172 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 82 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 195/300 Energy 170/170 System Corruption 14% Temperature Cool (12) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- Compact Wheel Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Kinecellerator Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Experimental Melee Analysis Suite Advanced Particle Charger Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Variable Charge Gun > --- INVENTORY -------- Improved Kinecellerator Heavy Phase Cannon Molecular Deconstructor [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Makeshift Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 2 | . . . 1 . . . . . . 1 . Propulsion 4 | . . 1 1 1 . . . . . 1 . Utility 5 | . . 1 . 1 2 . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 154 | 5 18 12 11 6 3 7 17 5 6 33 31 Power 33 | 1 3 1 3 1 . 2 1 1 4 12 4 Engine 13 | 1 3 1 2 . . . . . 2 2 2 Core 20 | . . . 1 1 . 2 1 1 2 10 2 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 4 4 4 2 1 2 . . . 5 8 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 6 | 2 2 . . . . . . . . . 2 Hover 6 | . . 3 . . . . . . . . 3 Flight 20 | . 2 1 4 2 1 2 . . . 5 3 Utility 37 | . 2 4 2 2 2 2 2 4 1 7 9 Device 24 | . . 3 1 1 2 1 2 4 1 3 6 Storage 5 | . 1 . . 1 . 1 . . . 2 . Processor 7 | . 1 1 1 . . . . . . 2 2 Hackware 1 | . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 9 3 2 1 . 1 14 . 1 9 10 Energy Gun 17 | 1 5 1 . . . . 2 . . 4 4 Energy Cannon 10 | . 1 2 . . . . 3 . 1 2 1 Ballistic Gun 19 | 1 3 . 2 1 . 1 8 . . 1 2 Ballistic Cannon 4 | . . . . . . . . . . 2 2 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 1 . . 1 Parts Lost 77 | . 6 4 4 . . 4 2 . 5 24 28 Power 14 | . 1 . 1 . . 1 . . 3 5 3 Propulsion 18 | . 1 2 1 . . . . . . 8 6 Utility 19 | . . 1 . . . 2 1 . 1 5 9 Weapon 26 | . 4 1 2 . . 1 1 . 1 6 10 Highest Loss Streak 13 | . 2 2 4 . . 3 1 . 3 7 13 Average Slot Usage (%) 88 | . 92 90 86 98 93 98 99 100 99 87 51 Engine 4 | . 14 11 15 4 . . . . . 1 2 Core 7 | . . . . 10 13 12 13 13 12 9 1 Wheel 2 | . 21 . . . . . . . . . . Hover 2 | . . 13 13 . . . . . . . 1 Flight 23 | . 4 15 14 38 33 33 33 33 33 30 10 Device 14 | . . 19 13 7 13 18 19 20 20 15 8 Storage 5 | . 11 1 . 5 6 7 6 6 6 5 2 Processor 12 | . 13 11 11 15 13 13 13 13 13 11 11 Energy Gun 3 | . 14 7 3 . . . . . . 3 5 Energy Cannon 2 | . 3 11 4 . . . . . 3 2 . Ballistic Gun 7 | . 8 . 9 15 13 12 11 13 8 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 7 13 21 24 25 25 33 35 31 33 40 32 Greatest Support 60 | 20 26 14 24 30 41 33 33 33 33 43 60 Greatest Overweight (x) 10 | . 2 2 2 . . . 1 1 10 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 6 6 4 4 4 8 8 8 8 8 4 Average Capacity 6 | 4 5 4 4 4 4 7 8 8 8 7 4 Most Carried 8 | 4 6 6 4 4 4 8 8 8 8 8 4 Average Carried 5 | 3 3 4 2 3 4 6 7 7 7 7 3 Final Capacity 8 | 4 6 4 4 4 4 8 8 8 8 4 4 Final Carried 8 | 3 6 4 4 4 4 8 8 8 7 4 4 Class Distribution -------------------- 44% | Sprinter 20% | Scavenger-Mutant 17% | Mutant 10% | Scavenger-Sprinter 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 2511 | 250 153 149 144 26 106 297 288 . 303 434 361 Remotely . | . . . . . . . . . . . . Salvage Created 4111 | . 401 492 301 72 106 242 144 . 641 695 1017 Parts 212 | . 26 27 13 4 1 17 5 . 31 40 48 Haulers Intercepted 6 | . . . 1 . 1 . . . . 2 2 Recyclers Shooed 4 | . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 14 2 . 22 . . Prevented 4 | . . . . . . . 1 . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 73 | . 10 10 5 1 . 12 2 . 10 12 11 Guns 41 | . 10 1 4 1 . 12 1 . 7 2 3 Cannons 30 | . . 9 1 . . . 1 . 3 10 6 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 13 | . 4 3 1 . . 1 1 . 1 2 . Worker 4 | . . . . . . . . . . 2 2 Builder 3 | . . . . . . . . . 1 2 . Hauler 6 | . . . 1 . 1 . . . . 2 2 Recycler 2 | . 1 . . . . . . . . . 1 Operator 2 | . . 1 . . . . . . . 1 . Watcher 8 | . 2 2 . 1 . . . . 2 1 . Swarmer 28 | . 6 . . . . 10 . . 4 8 . Grunt 17 | . 4 7 2 1 . . . . 1 . 2 Brawler 2 | . . 1 . . . . . . 1 . . Sentry 12 | . . 2 3 . . . 1 . 4 1 1 Hunter 4 | . . . . . . . 1 . . 1 2 Programmer 8 | . . . . . . . . . . 2 6 Assembled 2 | . . . . . . 2 . . . . . Best Kill Streak 11 | . 6 4 4 1 1 7 1 . 4 11 6 Combat Bots Only 7 | . 5 3 3 1 . 7 1 . 4 6 5 Max Kills in Single Turn 5 | . 2 1 1 1 1 2 1 . 1 5 1 Gunslinging 1 | . 1 . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 7468 | . 534 345 195 11 32 523 80 . 620 1720 3408 Core 1964 | . 124 48 33 . . 67 . . 138 393 1161 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 50 88 94 100 . . . . 75 60 . Volleys Fired 270 | . 46 31 16 8 5 22 5 . 35 46 56 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 3 Hottest 238 | . 90 120 116 46 46 51 91 . 91 150 238 Shots Fired 457 | . 78 43 32 15 10 38 10 . 68 67 96 Gun 323 | . 77 11 23 15 10 38 9 . 53 24 63 Cannon 133 | . 1 32 9 . . . 1 . 15 43 32 Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 Kinetic 256 | . 34 . 14 15 10 38 9 . 53 37 46 Thermal 155 | . 44 43 18 . . . . . . 17 33 Explosive . | . . . . . . . . . . . . Electromagnetic 45 | . . . . . . . 1 . 15 13 16 Robot Hit Streak 26 | . 21 11 14 11 14 10 11 . 20 26 22 Robot Miss Streak 3 | . 3 2 1 2 1 3 . . 2 3 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 6 | . 1 . 1 . . 3 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 . . Shots Hit Robots 373 | . 62 36 27 12 9 33 6 . 56 51 81 Core Hits 177 | . 21 18 14 4 4 21 5 . 25 36 29 Critical Hits 9 | . . . 1 . 1 . . . 1 . 6 Critical Kills 3 | . . . 1 . . . . . . . 2 Critical Parts Destroyed 5 | . . . . . 1 . . . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8132 | . 644 731 452 162 177 493 150 . 1197 1687 2439 Guns 4623 | . 627 144 290 162 177 493 123 . 885 451 1271 Cannons 3003 | . 17 587 162 . . . 27 . 312 890 1008 Explosions 506 | . . . . . . . . . . 346 160 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4494 | . 242 . 219 162 177 493 123 . 885 763 1430 Thermal 2533 | . 402 731 233 . . . . . . 347 820 Explosive . | . . . . . . . . . . . . Electromagnetic 1105 | . . . . . . . 27 . 312 577 189 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 1 1 1 . 3 14 Average Corruption 2 | . . . . . 1 1 1 1 . 2 8 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . . . 3 1 . . 1 16 Message Errors 3 | . . . . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . 1 1 . . . . Misfires 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . 1 . . . . 5 Weapon Failures 3 | . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 66 | . . 5 1 . . . . . . 6 54 Projectiles 48 | . . 5 1 . . . . . . 6 36 Explosions 18 | . . . . . . . . . . . 18 Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . 6 7 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . 5 7 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 90 | . . . . . . . . . . 90 . Shots 5 | . . . . . . . . . . 5 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 785 | . 164 287 405 2 . 6 12 . 1 199 785 Average Temperature 112 | . 56 83 185 2 . 3 7 . 1 90 195 Received Heat Transfer 1359 | . 267 198 135 9 12 . 12 . 144 330 252 Effects 16 | . . . 1 . . . . . . . 15 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . . . 4 Short Circuit 2 | . . . 1 . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 1 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 4 1 . . . . . . . 1 Heat Transferred 4644 | . 1019 1369 444 . . . . . . 518 1294 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 674 | . 222 310 182 152 115 . . . . 607 674 Initial 254 | . . 7 39 70 63 . . . . 114 254 Average 221 | . 107 183 84 91 78 . . . . 313 367 Maximum Alert Level 2 | . 1 1 . . . . . . . 2 2 Low Security (%) 46 | 100 76 48 100 100 100 . . . . 22 . Level 1 43 | . 23 51 . . . . . . . 59 74 Level 2 9 | . . . . . . . . . . 17 24 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 3 1 1 1 . . . . 3 8 Investigation 4 | . . 1 . . . . . . . 1 2 Extermination 3 | . . . . . . . . . . 1 2 Reinforcement 7 | . . 2 . 1 1 . . . . . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 2 | . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . 1 2 . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 13 15 5 5 1 15 5 . 23 46 31 Peak Tracking Total 13 | . 7 5 3 3 1 6 3 . 6 12 13 Tactical Retreats 16 | . 1 . . . . . 1 . 2 9 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . . 1 2 . . . . 2 . Indirectly 2 | . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . . 1 . . . . 1 . 1 17 1 Max in Single Turn 14 | . . 1 . . . . 1 . . 14 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 17 | . 2 3 3 2 . 1 . 1 1 1 3 Terminals 6 | . 2 . 2 1 . . . . 1 . . Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 4 | . . 1 . 1 . . . . . . 2 Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 38 | . 5 7 8 3 . 1 . 3 2 2 7 Successful 28 | . 4 4 6 3 . 1 . 3 1 1 5 Failed 10 | . 1 3 2 . . . . . 1 1 2 Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . . . . . . . 1 1 . 11 8 Terminals 15 | . 5 . 6 2 . . . . 2 . . Fabricators 5 | . . . . . . . . . . 2 3 Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 6 | . . 1 . 1 . . . . . . 4 Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 16 | . 4 . 5 2 . 1 . 3 1 . . Record 4 | . . . 3 . . 1 . . . . . Part Schematic 3 | . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 2 Load Schematic 2 | . . . . . . . . . . 1 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 1 | . . 1 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . 1 . . . . . . 3 Report Inventory 4 | . . 1 . 1 . . . . . . 2 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 2 1 1 . . . . . 1 2 Full Trace Events 3 | . . 1 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . 3 . 10 . Parts Built 1 | . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . . . . . 4 5 . . Largest Group 5 | . . . . . . . . 4 5 . . Highest-Rated Group 147 | . . . . . . . . 147 60 . . Highest-Rated Ally 37 | . . . . . . . . 37 12 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . 28 . . Total Damage 527 | . . . . . . . . . 527 . . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 3 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 3 2 Branch Access 1 | . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 4080 | 39 418 412 247 158 65 483 305 461 340 617 535 Spaces Moved 5639 | 45 287 290 229 407 138 787 592 750 385 939 790 Core 52 | 24 . . . . . . . . 2 2 24 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 281 | 21 257 . . . . . . . . . 3 Hover 273 | . . 192 67 . . . . . . . 14 Flight 5033 | . 30 98 162 407 138 787 592 750 383 937 749 Fastest Speed 20 | 50 80 34 26 23 23 23 24 24 24 20 32 Average Speed 37 | 64 92 100 53 23 23 23 24 30 26 30 38 Slowest Speed 550 | 80 200 200 175 24 24 24 98 98 550 120 275 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 29 | . . 1 . 2 1 . 1 . 1 21 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 57 30 17 10 5 81 70 82 42 27 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 10 | . . . . . . 4 4 1 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 29 | . . . 2 . . . . . 2 3 22 Melee . | . . . . . . . . . . . . Projectile 13 | . . . 2 . . . . . 2 3 6 AOE 16 | . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 7121 | 53 368 369 323 449 158 1042 739 980 551 1175 914 Wait 940 | . . 26 50 25 . 219 117 218 101 160 24 Move 5574 | 44 286 287 228 402 135 786 589 749 382 900 786 Hop 25 | . . 1 . 2 1 . 1 . 1 17 2 Pick Up 65 | 4 13 4 10 3 . 6 3 4 2 7 9 Fast Attach 67 | 4 2 4 2 3 3 3 4 . . 21 21 Attach 54 | 1 10 6 8 2 . 2 3 2 3 7 10 Detach 8 | . . 3 2 . . . 1 . . 1 1 Swap 33 | . 6 2 1 1 . 2 10 3 3 5 . Drop 49 | . 5 5 6 3 1 2 6 4 1 11 5 Fire 270 | . 46 31 16 8 5 22 5 . 35 46 56 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . Rewire 23 | . . . . . . . . . 23 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 12) 270 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 659 | -9/Materials | Discovered new exit (range 5) 760 | -9/Materials | Build established: Scavenger-Mutant 869 | -9/Materials | Identified exit to Materials 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 974 | -8/Materials | Garrison activated, responded to threat 1037 | -8/Materials | Lost 4 parts (1p1n2w) 1110 | -8/Materials | Discovered new exit (range 15) 1113 | -8/Materials | Identified exit to Factory 1117 | -8/Materials | Entered Factory 1117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -7/Factory | Discovered new exit (range 8) 1275 | -7/Factory | Identified exit to Factory 1275 | -7/Factory | Entered another Factory area 1275 | -6/Factory | Evolved 2 slots: Utility x2 1302 | -6/Factory | Build established: Sprinter 1324 | -6/Factory | Discovered new exit (range 15) 1340 | -6/Factory | Identified exit to Lower Caves 1340 | -6/Factory | Entered Lower Caves 1348 | -6/Lower Caves | Learned location of 1 exit from Factory 1405 | -6/Lower Caves | Destroyed 7 combat bots 1408 | -6/Lower Caves | Lost 3 parts (1p1u1w) 1507 | -6/Lower Caves | Learned Factory stockpile data 1719 | -6/Lower Caves | Discovered new exit (range 14) 1722 | -6/Lower Caves | Identified exit to Lower Caves 1823 | -6/Lower Caves | Entered another Lower Caves area 1836 | -6/Lower Caves | Discovered new exit (range 15) 1846 | -6/Lower Caves | Identified exit to Factory 1953 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1958 | -6/Lower Caves | Found Prototype Special Weapon 1958 | -6/Lower Caves | Identified Molecular Deconstructor 1973 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1973 | -6/Lower Caves | Learned Factory terminal intel 2010 | -6/Lower Caves | Identified exit to Zion 2075 | -6/Lower Caves | Learned Factory emergency access door positions 2128 | -6/Lower Caves | Entered Zion 2150 | -6/Zion | Discovered new exit (range 10) 2154 | -6/Zion | Given A8's code to call for help 2157 | -6/Zion | Identified exit to Proximity Caves 2211 | -6/Zion | Found Prototype Device 2212 | -6/Zion | Identified Phasing AFG 2227 | -6/Zion | System corruption cleaned by Quarantine Array 2245 | -6/Zion | Received a hallucinogenic algorithm 2299 | -6/Zion | Imprinted 2301 | -6/Zion | Declared Zion's savior 2387 | -6/Zion | Learned Factory terminal intel 2396 | -6/Zion | Loaded intel: 6 derelict terminal locations 2589 | -6/Zion | Entered Proximity Caves 2676 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 2907 | -5/Proximity Caves | Discovered exit to Factory (range 15) 2929 | -5/Proximity Caves | Entered Factory 2929 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2930 | -5/Factory | Identified exit to Factory 2933 | -5/Factory | Loaded intel: 22 terminal locations 2957 | -5/Factory | Lost 3 parts (2p1w) 3050 | -5/Factory | Retrieved Zion intel report: Branch Access 3050 | -5/Factory | Identified exit to Upper Caves 3050 | -5/Factory | Identified exit to Extension 3070 | -5/Factory | Retrieved Zion intel report: Trap Installations 3395 | -5/Factory | Lost 6 parts (2p2n1u1w) 3428 | -5/Factory | Lost 3 parts (2n1u) 3436 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3437 | -5/Factory | Spotted B-75 Beast 3480 | -5/Factory | Lost 7 parts (1p2n2u2w) 3505 | -5/Factory | Garrison activated, responded to threat 3546 | -5/Factory | Entered another Factory area 3546 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3547 | -4/Factory | Loaded intel: 20 terminal locations 3575 | -4/Factory | Lost 5 parts (1p2n1u1w) 3584 | -4/Factory | Discovered new exit (range 9) 3591 | -4/Factory | Identified exit to Upper Caves 3686 | -4/Factory | Found Prototype Processor 3686 | -4/Factory | Identified Exp. Melee Analysis Suite 3710 | -4/Factory | Retrieved Zion intel report: Emergency Access 3745 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 3762 | -4/Factory | Discovered exit to Upper Caves (range 15) 3857 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 3919 | -4/Factory | Lost 13 parts (2p2n5u4w) 3949 | -4/Factory | Local fabrication network quarantined 3977 | -4/Factory | Core integrity fell below 50% 3982 | -4/Factory | System corruption reached 10% 4025 | -4/Factory | Core integrity fell below 20% 4044 | -4/Factory | Lost 11 parts (1p3n4u3w) 4077 | -4/Factory | First assault squad dispatched 4081 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04072_ U-05 Engineer lays Concrete. 04072_ R-10 Processor collects Structural Scanner. 04072_ Penetrated by Slug. 04072_ U-05 Engineer builds a Wall. 04073_ U-05 Engineer lays Concrete. 04074_ U-05 Engineer suffers critical hit. 04074_ Destroyed Wheel. 04074_ Slug penetrates Wall. 04075_ R-10 Processor collects Terrain Scanner. 04075_ Penetrated by Slug. 04075_ Slug penetrates Wall. 04075_ U-05 Engineer lays Concrete. 04076_ Hardcell Cannon destroyed. 04076_ U-05 Engineer lays Concrete. 04077_ ALERT: Significant disruption in Zone 5R, assault force dispatched. 04078_ Acquired Com. Wheel. 04078_ Penetrated by Slug. 04079_ Acquired 127 matter. 04080_ N66 C434Q2=T,ZPGED:L 04080_ Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????+???????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?""?????????????????????????????????????????????? | | ?""?????????????????????????????????????????????? | | ?T"?????????????????????????????????????????????? | | ?""??????????????????????????????????????????????# | | ?""???????????????? ???????????????????????????# | | ??????????????????# ???????????????????????????# | | ??????????????????# #??????????????????????????# | | ?????????????????## #???##############?????????# | | ??????????????????" #???# #??######## | | ?????????????###### #???#""" #??# = | | ??????????#### # # #???#"Y| [ #??# | | ????????###""""""## #####""" #??# """""" | | ??????? + ! #??# """""" | | ???????? " #??# """""" | | ?????? T % + " #??# """""" | | ?????? % %# """ "" #??# | | ?????" # """"" #??# """""" | | ?????" ]]] % # """""" #### """""" | | ?????" %]] # + + """""" | | ?????" =] ; #### """""" | | ?????" #"""""####### ##############??# | | ????????????##????##????# #### ###????????####+### | | ????????????????????????#@ g/ ????????? | | ????????????????????????# ###"" ??????""? | | ????????????????????????# #????????/???????????"" | | ????????????????????????# #????????????????????"" | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????????????#/####### | | ????????????????????????# #?????????????? | | ????????????????????????# #????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????????+####### | | ????????????????????????? ??"""T"""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 36 Energy Capacity 635 Matter Stores 389 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Additional Mass Support 18 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 71 Targeting Accuracy 16 Target Analysis 6 Energy Filtering 30 Offensive Hacking 24 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Battle Rifle | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Prc. Energy Filter | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldCooledTearclaws Manual? 0 Play Time 01:15:55 Cumulative 132.6 hours Start 2021.10.13 @ 01:58:42 End 2021.10.13 @ 03:25:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 0 Adventurer 86 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2062d917-440a-4cd4-a09d-33ec7b6f7351