Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 23:48:39 Player: Maxim Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (6181) 6181 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 11862 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 350 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 20/100 System Corruption 5% Temperature Critical (717) Movement Core (700) Ox13 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Coolant Injector Enhanced Optical Array Relay Coupler [Grunt] (42) Relay Coupler [Sentry] (33) High-powered Tractor Beam Long-range Tractor Beam Thermic Laser Long-range Proton Cannon Coil Gun KE Penetrator Mini Assault Cannon Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Heavy Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- Cooled Particle Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Enhanced Optical Array Advanced Targeting Computer Armor Integrity Analyzer Energy Filter Kinecellerator Improved Transmission Jammer Improved System Restoration Module Thermic Laser Precision Assault Rifle Precision Assault Rifle Coil Gun KE Penetrator Advanced Assault Cannon Precision Grenade Launcher Rocket Array Remote Datajack [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 7 | . . 2 1 1 . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 157 | 6 10 4 27 6 51 15 25 13 Power 28 | 1 2 . 2 3 11 2 5 2 Engine 14 | 1 . . 1 . 7 2 2 1 Core 14 | . 2 . 1 3 4 . 3 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 1 . 13 . 5 2 5 1 Treads 8 | 2 1 . 4 . 1 . . . Leg 18 | . . . 6 . 4 2 5 1 Wheel . | . . . . . . . . . Hover 2 | . . . 2 . . . . . Flight 1 | . . . 1 . . . . . Utility 55 | 1 5 3 8 1 16 7 12 2 Device 31 | . . 2 4 1 9 4 9 2 Storage 8 | 1 5 . 1 . 1 . . . Processor 7 | . . . 1 . 2 2 2 . Hackware 1 | . . . . . . 1 . . Protection 8 | . . 1 2 . 4 . 1 . Artifact . | . . . . . . . . . Weapon 45 | 2 2 1 4 2 19 4 3 8 Energy Gun 10 | 1 2 . 2 . 3 1 1 . Energy Cannon 6 | . . . . . 2 2 1 1 Ballistic Gun 12 | 1 . 1 . . 7 1 1 1 Ballistic Cannon 10 | . . . 2 1 5 . . 2 Launcher 6 | . . . . . 2 . . 4 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 6 . . . Parts Lost 52 | . . . 9 1 12 . 11 19 Power 11 | . . . 2 1 2 . 2 4 Propulsion 11 | . . . 3 . 2 . 2 4 Utility 21 | . . . 2 . 7 . 6 6 Weapon 9 | . . . 2 . 1 . 1 5 Highest Loss Streak 11 | . . . 7 1 3 . 11 11 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 95 | . 96 100 91 92 97 99 89 87 Engine 7 | . 3 . 7 7 9 13 5 4 Core 4 | . 9 11 1 7 4 . 3 4 Treads 12 | . 27 22 17 23 18 . . . Leg 8 | . . . 6 . 4 20 16 11 Device 18 | . . 22 22 23 17 22 22 25 Storage 8 | . 26 11 9 7 7 6 5 5 Processor 5 | . . . . . 5 9 5 15 Hackware 1 | . . . . . . 5 3 . Protection 6 | . . 11 8 7 12 . 3 . Energy Gun 4 | . 22 18 7 . 2 . . 1 Energy Cannon 1 | . . . . . . 5 3 . Ballistic Gun 1 | . 4 3 2 . 1 . . 3 Ballistic Cannon 9 | . . . 8 14 9 13 11 5 Peak Build Rating 84 | 6 11 16 34 40 54 69 84 83 Average Rating 46 | 5 8 13 25 38 43 63 78 71 On Entrance 34 | . 6 11 16 34 39 54 69 83 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 14 50 37 57 64 84 80 100 90 Greatest Support 60 | 3 40 40 60 60 60 54 60 60 Greatest Overweight (x) 7 | 4 4 . 7 1 1 1 2 4 Average Overweight (x) . | 2 1 . . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 17 20 20 20 Most Carried 20 | 5 8 15 15 15 20 20 20 16 Average Carried 14 | . 3 11 12 14 15 18 18 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | . 8 15 15 15 20 20 14 14 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Mutant 12% | Scavenger-Skirmisher 10% | Hacker-Tank 6% | Gunner 4% | Hacker-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Matter Collected 5349 | 211 385 67 514 279 1815 560 1093 425 Remotely 127 | . . . . . . . 127 . Salvage Created 4784 | . 233 213 806 238 1402 413 763 716 Parts 231 | . 15 10 41 18 62 20 40 25 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Combat Hostiles Destroyed 119 | . 5 4 13 10 35 11 19 22 Guns 29 | . 5 4 6 . 10 . . 4 Cannons 69 | . . . 6 10 23 10 19 1 AOE 16 | . . . . . 1 . . 15 Classes Destroyed 12 | . 2 2 5 1 2 . . . Worker 3 | . . . . . 2 . 1 . Builder 1 | . . . 1 . . . . . Hauler 2 | . . . . . 2 . . . Recycler 7 | . . 1 2 . 2 . 2 . Watcher 7 | . 1 2 1 1 2 . . . Swarmer 22 | . . 2 . 7 . . 6 7 Grunt 46 | . 5 2 6 . 14 5 2 12 Brawler 6 | . . . 1 . 2 . 1 2 Duelist 1 | . . . 1 . . . . . Sentry 20 | . . . 4 1 10 2 2 1 Hunter 8 | . . . 1 . 3 2 2 . Programmer 16 | . . . . 2 6 2 6 . Best Kill Streak 8 | . 3 2 4 7 8 3 4 5 Combat Bots Only 7 | . 3 2 3 7 7 3 4 5 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Hostile Shots Fired 1229 | . 47 23 127 97 467 77 225 166 Missed 363 | . 10 3 27 39 149 25 73 37 Damage Taken 9538 | . 408 135 1203 324 2491 489 2120 2368 Core 1521 | . 54 33 137 21 213 54 501 508 Absorbed by Shields 714 | . . . . 120 218 59 251 66 Ignored by Resistances 3277 | . 125 46 341 144 914 157 658 892 Regen/Repaired (Parts) 192 | . 192 . . . . . . . Core Remaining (%) 83 | 100 78 91 75 . 66 93 . . Volleys Fired 398 | . 17 17 56 28 140 27 63 50 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 181 | . 115 115 88 88 155 126 126 181 Shots Fired 822 | . 34 34 93 48 281 81 158 93 Gun 228 | . 34 34 60 . 70 . . 30 Cannon 566 | . . . 33 40 211 81 158 43 Launcher 20 | . . . . . . . . 20 Special 8 | . . . . 8 . . . . Kinetic 609 | . 12 9 60 40 251 54 124 59 Thermal 169 | . 22 25 21 . 27 27 34 13 Explosive 20 | . . . . . . . . 20 Electromagnetic 16 | . . . 12 . 3 . . 1 Robot Hit Streak 39 | . 16 39 19 5 34 20 18 24 Robot Miss Streak 4 | . 2 2 3 2 4 1 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 619 | . 27 25 74 29 218 63 102 81 Core Hits 312 | . 12 10 32 13 116 21 39 69 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 Critical Strikes 30 | . 1 1 1 . 12 3 8 4 Burn 3 | . 1 1 . . . . . 1 Destroy 3 | . . . . . 1 . . 2 Blast 24 | . . . 1 . 11 3 8 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16858 | . 353 369 1324 582 5275 1607 3176 4172 Guns 3258 | . 353 369 852 . 1163 . . 521 Cannons 11064 | . . . 472 582 4065 1607 3176 1162 Explosions 2536 | . . . . . 47 . . 2489 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 11482 | . 100 59 831 582 4646 1175 2585 1504 Thermal 2624 | . 253 310 294 . 582 432 591 162 Explosive 2536 | . . . . . 47 . . 2489 Electromagnetic 216 | . . . 199 . . . . 17 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 4 . 5 1 3 5 Average Corruption 2 | . . . 3 . 3 1 2 4 Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 110 | . . . 19 . 65 7 17 2 Message Errors 20 | . . . 3 . 12 1 4 . Matter Fused 27 | . . . 5 . 18 2 2 . Heat Flow Errors 16 | . . . 1 . 10 1 3 1 Energy Discharges 15 | . . . 2 . 7 3 3 . Parts Rejected 1 | . . . . . 1 . . . Parts Fused 2 | . . . 1 . . . 1 . Data Loss (minor) 15 | . . . 3 . 10 . 1 1 Data Loss (major) 5 | . . . 2 . 2 . 1 . Misfires 3 | . . . . . 2 . 1 . Alerts 3 | . . . 1 . 2 . . . Weapon Failures 3 | . . . 1 . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . . . . 76 22 33 38 Projectiles 133 | . . . . . 62 22 33 16 Explosions 36 | . . . . . 14 . . 22 Melee . | . . . . . . . . . Knockbacks 71 | . . . 6 1 31 11 21 1 Impact . | . . . . . . . . . Kinetic 66 | . . . 6 1 28 11 19 1 Secondary 5 | . . . . . 3 . 2 . Self-Inflicted Damage 156 | . . . . . 48 . . 108 Shots 8 | . . . . . 1 . . 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 711 | . 270 213 408 45 390 17 150 711 Average Temperature 102 | . 73 76 116 18 110 17 15 172 Received Heat Transfer 4042 | . 273 54 657 48 1069 174 435 1332 Effects 11 | . . . 1 . 6 . . 4 Shutdowns 3 | . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 1 1 . 2 Combat Hostiles 4 | . . . . . 1 1 . 2 Parts Melted 6 | . 1 1 . . 4 . . . Heat Transferred 5185 | . 777 851 666 . 1009 592 740 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Peak Influence 713 | . 146 134 213 286 299 128 221 713 Initial 57 | . . 7 16 24 5 27 5 57 Average 88 | . 22 45 58 86 90 52 67 451 Maximum Alert Level 3 | . . . 1 1 1 . 1 3 Low Security (%) 89 | 100 100 100 96 92 87 100 94 15 Level 1 6 | . . . 3 7 12 . 5 17 Level 2 3 | . . . . . . . . 61 Level 3 . | . . . . . . . . 5 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 2 1 1 2 13 4 9 . Investigation 6 | . 2 1 . . 2 1 . . Extermination 13 | . . . . 2 6 2 3 . Reinforcement 7 | . . . 1 . 3 1 2 . Assault 2 | . . . . . 2 . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Distress Signals 7 | . . . 2 . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 11 8 18 13 52 15 23 28 Peak Tracking Total 7 | . 5 3 6 6 7 3 5 6 Tactical Retreats 11 | . . 2 2 1 1 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Traps Triggered 8 | . 1 1 1 . 2 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Machines Disabled 11 | . . . 2 1 4 . . 4 Max in Single Turn 2 | . . . 1 1 2 . . 2 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Machines Accessed 22 | . 3 5 3 . 4 5 2 . Terminals 14 | . 1 4 3 . 2 4 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 4 | . 1 . . . 2 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 71 | . 16 16 10 . 11 14 4 . Successful 45 | . 13 12 6 . 6 6 2 . Failed 24 | . 3 2 4 . 5 8 2 . Catastrophic 4 | . . . . . 3 1 . . Database Lockouts 2 | . . 2 . . . . . . Manual 1 | . . . . . . 1 . . Terminals 48 | . 5 15 10 . 6 12 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 7 | . 7 . . . . . . . Recycling Units 11 | . 4 . . . 5 2 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 28 | . 3 12 6 . 3 4 . . Record 17 | . 2 9 4 . 2 . . . Prototype ID Bank 2 | . . . 1 . . 1 . . Open DSF 2 | . . . . . . 2 . . Alert Level 2 | . . . 1 . . 1 . . Maintenance Status 3 | . 1 1 . . 1 . . . Security Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . 6 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks 9 | . 4 . . . 3 2 . . Recycle Component 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . . . . . 2 1 . . Retrieve Components 2 | . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 3 . 4 1 1 . Full Trace Events 3 | . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 53 | . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired 3 | . 3 . . . . . . . Time 90 | . 90 . . . . . . . Parts Recycled 3 | . 3 . . . . . . . Recycled Matter 446 | . 446 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 8 2 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . Non-combat 2 | . . . . 2 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . parse_system 2 | . . . . 2 . . . . no_distress 2 | . . . . 2 . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Total Allies 12 | . . . . . 12 . . . Largest Group 10 | . . . . . 10 3 . . Highest-Rated Group 173 | . . . . . 173 48 . . Highest-Rated Ally 31 | . . . . . 31 16 . . Total Orders 2 | . . . . . 2 . . . ROAM 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . Ally Attacks 96 | . . . . . 78 18 . . Total Damage 1326 | . . . . . 1101 225 . . Kills 9 | . . . . . 8 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Turns Passed 10659 | 83 992 496 1023 811 3361 1787 1532 574 Spaces Moved 3867 | 42 339 269 402 278 1107 766 524 140 Core 96 | 42 54 . . . . . . . Treads 1995 | . 285 269 302 278 861 . . . Legs 1772 | . . . 96 . 246 766 524 140 Wheels . | . . . . . . . . . Hover 4 | . . . 4 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 160 120 170 170 190 190 190 Average Speed 208 | 161 241 160 166 249 235 190 190 230 Slowest Speed 480 | 250 250 160 480 250 250 190 260 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 45 28 37 5 93 14 9 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 179 | . . . 6 3 40 9 21 100 Melee . | . . . . . . . . . Projectile 64 | . . . 6 3 24 9 21 1 AOE 115 | . . . . . 16 . . 99 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Gar Total 5723 | 60 482 301 667 353 1584 1043 929 304 Wait 1058 | . 92 . 134 30 228 201 281 92 Move 3860 | 41 338 268 401 277 1106 765 524 140 Hop . | . . . . . . . . . Pick Up 141 | 9 19 10 28 6 32 15 19 3 Fast Attach 29 | 1 . . 3 2 9 5 3 6 Attach 81 | 5 6 3 14 3 19 7 19 5 Detach 11 | . 2 1 1 . . 1 4 2 Swap 50 | . 4 1 10 2 23 3 3 4 Drop 90 | 4 4 1 20 5 23 19 13 1 Fire 398 | . 17 17 56 28 140 27 63 50 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 4 . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 13) 743 | -10/Materials | Repaired Lgt. Nuclear Core 771 | -10/Materials | Repaired Lgt. Treads 799 | -10/Materials | Repaired Med. Laser 1076 | -10/Materials | Entered another Materials area 1076 | -9/Materials | Evolved 2 slots: Utility x2 1270 | -9/Materials | Central database locked down 1270 | -9/Materials | Central database locked down 1565 | -9/Materials | Discovered new exit (range 4) 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -8/Materials | Lost 7 parts (2p3n2u) 2503 | -8/Materials | Discovered new exit (range 16) 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2885 | -7/Factory | Build established: Scavenger-Mutant 2968 | -7/Factory | Destroyed 7 combat bots 3296 | -7/Factory | Discovered new exit (range 12) 3406 | -7/Factory | Entered Storage 4145 | -7/Storage | Build established: Mutant 5316 | -7/Storage | Build established: Scavenger-Mutant 5374 | -7/Storage | Lost 3 parts (1p2u) 6045 | -7/Storage | Met a pair of Derelict thieves 6150 | -7/Storage | Destroyed 7 combat bots 6201 | -7/Storage | Discovered new exit (range 15) 6214 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6506 | -7/Storage | Build established: Commander-Mutant 6550 | -7/Storage | Lost 3 allies 6659 | -7/Storage | P-60 Hacker assimilated allied Trooper 4g 6698 | -7/Storage | Identified exit to Factory 6733 | -7/Storage | Found Prototype Launcher 6734 | -7/Storage | Identified Rocket Array 6767 | -7/Storage | Entered Factory 6767 | -6/Factory | Accompanied by 3 allies 6767 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7069 | -6/Factory | Build established: Scavenger-Skirmisher 8060 | -6/Factory | Build established: Hacker-Skirmisher 8392 | -6/Factory | Discovered new exit (range 4) 8398 | -6/Factory | Identified exit to Factory 8547 | -6/Factory | Build established: Scavenger-Skirmisher 8554 | -6/Factory | Entered another Factory area 8554 | -5/Factory | Evolved 2 slots: Utility x2 9097 | -5/Factory | Build established: Hacker-Tank 9244 | -5/Factory | Garrison activated, responded to threat 9447 | -5/Factory | Fabricated Lrn. Proton Cannon (x2) 9697 | -5/Factory | Garrison activated, responded to threat 9789 | -5/Factory | Lost 11 parts (2p2n6u1w) 9802 | -5/Factory | Core integrity fell below 50% 10086 | -5/Factory | Identified exit to Garrison 10086 | -5/Factory | Entered Garrison 10270 | -5/Garrison | Triggered checkpoint 10289 | -5/Garrison | Build established: Gunner 10302 | -5/Garrison | Lost 3 parts (2n1u) 10410 | -5/Garrison | Triggered checkpoint 10472 | -5/Garrison | Triggered checkpoint 10525 | -5/Garrison | Lost 3 parts (1p2u) 10603 | -5/Garrison | Spotted B-90 Cyclops 10633 | -5/Garrison | Spotted B-86 Titan 10655 | -5/Garrison | Core integrity fell below 20% 10660 | -5/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 10640_ Mass Driver destroyed. 10642_ Rocket Array broken. 10642_ Overheating: Short circuit. 10643_ System corrupted: Heat flow error (+127). 10643_ Flexi-carbon Leg destroyed. 10646_ Energy Filter destroyed. 10647_ Overheating: Matter decay (-16). 10647_ Knocked back. 10652_ B-86 Titan activates siege mode. 10653_ Lrn. Proton Cannon destroyed. 10655_ Critical hit (Meltdown: +290). 10657_ Knocked back. 10657_ Penetrated by Slug. 10658_ B-90 Cyclops exits siege mode. 10658_ Destroyed Adv. Power Amplifier. 10659_ Overheating: Energy bleed (-3). 10660_ Slug penetrates B-90 Cyclops. 10660_ Mass Driver destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #??????????????????? ??? | | ??????????????????????# ########?????????? ?? | | ??????????????????????# ## #???? # ! != | | ??????????????????????# ### ##? | | ???????????############ ### # % ! | | ???????????# = %% %BB | | ???????????# @ BB% | | ???????????# ######### ### #;; BB " % "" ? | | ???????#???# #???????# %#?# ? #### " ""?? | | ???????# ??# #???????# #?######### #????? ??? | | ???????# ??# #???????# #?????????? #??????? ??? | | ?????#####?# #???????# #???????????#???????????? | | #????# %## #???????# #???????????????????????? | | # ## [ =# ##??????# #???????????????????????? | | # =% *%[ ######## #???????????????????????? | | # * #???????????????????????? | | # #???????????????????????? | | # # ## ###########???????????????????????? | | # ## ## ###????# #????????????????????????? | | " ###### #????????????????????????? | | " #????????????????????????? | | " ########????????????????????????? | | " #?????????????????????????? | | # ## # ### ### #?????????????????????????? | | # ## # # #######????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | # ## ## #????????????????????????? | | # ##""""# ## # ### #????????????????????????? | | ? ????????# # #?# #???###??????????????????? | | ?????????### ###?# #???# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 45 Resistance: TH 30 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club The More The Merrier Use The Force Challenges ------------ None Game ------ Seed DroneSpacefoldModule Manual? 0 Play Time 02:05:56 Cumulative 5.0 hours Start 2024.08.31 @ 20:57:47 End 2024.08.31 @ 23:48:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 166589ae-1635-45b3-899a-d09f165dc92c