Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 02:25:31

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (3)       15
Value Destroyed (40)       40
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1175

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             79/400
Matter                     140/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Ion Engine
  Small Storage Unit
  Light Armor Plating
        Thief Drone Bay (3/3)
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Thief Drone Bay
>       --- WEAPON -----------
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Small Storage Unit
  Light Armor Plating
        Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Thief Drone Bay
  Device                   Thief Drone Bay
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             7    | 1   .   4   2   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 1   .   2   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     16   | .   14  15  17  
  Flight                   2    | .   .   .   5   
  Ballistic Gun            12   | .   14  15  9   
Naked Turns                38   | .   .   .   38  
Heaviest Build             5    | 2   2   5   5   
  Greatest Support         7    | 3   3   4   7   
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 2   4   5   5   
  Average Carried          4    | 1   3   4   5   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           160  | 139 .   21  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            16   | .   .   16  .   
  Parts                    5    | .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  3    | .   .   3   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          1    | .   .   1   .   
  Swarmer                  3    | .   .   3   .   
Best Kill Streak           3    | .   .   3   .   
  Combat Bots Only         3    | .   .   3   .   
Max Kills in Single Turn   3    | .   .   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               581  | .   15  30  536 
  Core                     349  | .   8   20  321 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 .   88  .   
Volleys Fired              7    | .   .   1   6   
  Largest                  1    | .   .   1   1   
  Hottest                  30   | .   .   30  30  
Shots Fired                7    | .   .   1   6   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 7    | .   .   1   6   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                7    | .   .   1   6   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   
  Core Hits                5    | .   .   3   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           207  | .   .   100 107 
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               207  | .   .   100 107 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                207  | .   .   100 107 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            58   | .   .   .   58  
  Projectiles              .    | .   .   .   .   
  Explosions               58   | .   .   .   58  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      167  | .   .   .   167 
  Shots                    4    | .   .   .   4   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   96   | .   .   .   96  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             206  | .   5   95  206 
  Initial                  37   | .   .   1   37  
  Average                  54   | .   1   15  126 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 89  
  Level 1                  3    | .   .   .   10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   3   3   18  
  Peak Tracking Total      13   | .   3   3   13  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   1   1   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   1   6   
  Successful               5    | .   1   1   3   
  Failed                   5    | .   2   .   3   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   3   .   7   
  Terminals                9    | .   3   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   1   1   
  Open Door                1    | .   .   1   .   
  Level Access Points      1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
    Botnet                 3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               266  | 17  18  132 99  
Spaces Moved               481  | 27  31  245 178 
  Core                     370  | 27  31  242 70  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    20   | .   .   .   20  
  Flight                   91   | .   .   3   88  
  Fastest Speed            40   | 50  50  40  40  
  Average Speed            48   | 50  50  50  46  
  Slowest Speed            120  | 50  50  100 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 4   10  70  28  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          69   | .   .   8   61  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      69   | .   .   8   61  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      498  | 29  32  251 186 
  Wait                     .    | .   .   .   .   
  Move                     478  | 26  30  244 178 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 2   2   .   .   
  Fast Attach              5    | 1   .   3   1   
  Attach                   1    | .   .   1   .   
  Detach                   2    | .   .   2   .   
  Swap                     1    | .   .   .   1   
  Drop                     .    | .   .   .   .   
  Fire                     7    | .   .   1   6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 13)
   18 | -11/Scrapyard | Entered Materials
   34 | -10/Materials | Discovered new exit (range 5)
   36 | -10/Materials | Entered Mines
   39 | -10/Mines     | Found the Drone Emporium
   41 | -10/Mines     | Found Prototype Device
   41 | -10/Mines     | Identified Thief Drone Bay
   64 | -10/Mines     | Learned Materials interactive machine intel
  108 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  144 | -10/Mines     | Discovered new exit (range 15)
  168 | -10/Mines     | Entered Materials
  168 | -9/Materials  | Evolved 2 slots: Utility x2
  169 | -9/Materials  | Loaded intel: 18 interactive machine locations
  179 | -9/Materials  | Identified exit to Materials
  241 | -9/Materials  | Core integrity fell below 50%
  266 | -9/Materials  | Lost 4 parts (2n2w)
  266 | -9/Materials  | Core integrity fell below 20%
  267 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00218_ The unstable cave ceiling collapses.
00218_ K-01 Serf collects debris. <x2>
00221_ U-05 Engineer lays Concrete.
00222_ The unstable cave ceiling collapses. <x2>
00222_ K-01 Serf collects debris. <x2>
00222_ Acquired Imp. Hover Unit.
00222_ U-05 Engineer builds a Wall.
00223_ K-01 Serf collects debris.
00224_ U-05 Engineer builds a Wall.
00225_ K-01 Serf collects debris. <x2>
00226_ The unstable cave ceiling collapses. <x2>
00227_ K-01 Serf collects debris.
00235_ Imp. Hover Unit destroyed.
00243_ G-34 Mercenary suffers critical hit (Destroy).
00243_ K-01 Serf collects debris.
00252_ W-16 Scout sends out distress signal.
00260_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00262_ O-16 Technician sends out distress signal.
00264_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.

 Map 
-----
+----------------------------------------------------+
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| ?###+###         # "T"  #  """   #???              |
| ???# #?# """ """ # """  #  """   #???              |
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|        +         #???????    ??? #???              |
|        # "Y"     #???????  ""????#???              |
| ###/#### """     #???????  ""????????              |
| ?   ???#         #???????  "?????????              |
| #   ???### #######???????   ?????????              |
| #   ?????###?????????????  ??????????              |
| #   ?????????????????????  ??????????              |
| #   ?????????????????????????????????              |
| #   ?????????????????????????????????              |
| #   ?????????????????????????????????              |
| #  ??????????????????????????????????              |
| #  ??????????????????????????????????              |
| #  ??????????????????????????????????              |
| ?? ??????????????????????????????????              |
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| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              229
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumDefenseWell
  Manual?         0
Play Time         00:06:55
  Cumulative      168.9 hours
  Start           2022.05.03 @ 02:20:51
  End             2022.05.03 @ 02:25:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          286
  Rogue           285
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a273d3ea-9e31-4200-b2aa-6eafb4f4bbb4