Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 20:40:26

Player: animal_waves

Result: Destroyed by as-13704 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (327)      327
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 857

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
           Aluminum Leg
  Improved Heat Sink
           ECM Suite

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        ECM Suite
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   5   2   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     90   | .   90  91  
  Engine                   13   | .   14  12  
  Leg                      27   | .   28  25  
  Device                   8    | .   5   12  
  Storage                  13   | .   14  12  
  Energy Gun               12   | .   12  12  
  Ballistic Gun            5    | .   10  .   
  Launcher                 8    | .   4   12  
Naked Turns                18   | .   .   18  
Heaviest Build             15   | 10  15  15  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   5   
  Most Carried             6    | 1   6   6   
  Average Carried          3    | .   2   5   
  Final Capacity           6    | 6   6   4   
  Final Carried            6    | 1   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           412  | 158 135 119 
  Remotely                 .    | .   .   .   
Salvage Created            352  | .   278 74  
  Parts                    26   | .   21  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   9   6   
  Guns                     3    | .   2   1   
  AOE                      12   | .   7   5   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   6   1   
  Assembled                5    | .   .   5   
Best Kill Streak           6    | .   6   6   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               749  | .   280 469 
  Core                     264  | .   63  201 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              29   | .   19  10  
  Largest                  2    | .   2   1   
  Hottest                  70   | .   70  40  
Shots Fired                47   | .   37  10  
  Gun                      36   | .   30  6   
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   7   4   
  Special                  .    | .   .   .   
  Kinetic                  17   | .   17  .   
  Thermal                  .    | .   .   .   
  Explosive                11   | .   7   4   
  Electromagnetic          19   | .   13  6   
  Robot Hit Streak         7    | .   7   6   
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           27   | .   20  7   
  Core Hits                31   | .   15  16  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1255 | .   649 606 
  Guns                     234  | .   164 70  
  Cannons                  .    | .   .   .   
  Explosions               1019 | .   485 534 
  Melee                    .    | .   .   .   
  Ramming                  2    | .   .   2   
  Kinetic                  56   | .   56  .   
  Thermal                  120  | .   120 .   
  Explosive                899  | .   365 534 
  Electromagnetic          178  | .   108 70  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            38   | .   26  12  
  Projectiles              .    | .   .   .   
  Explosions               38   | .   26  12  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      131  | .   77  54  
  Shots                    5    | .   3   2   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        70   | .   70  27  
  Average Temperature      19   | .   20  17  
  Received Heat Transfer   136  | .   69  67  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | .   200 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             275  | .   275 161 
  Initial                  106  | .   .   106 
  Average                  117  | .   114 149 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 71  100 
  Level 1                  13   | .   28  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   13  18  
  Peak Tracking Total      11   | .   5   11  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               2    | .   2   .   
  Failed                   8    | .   8   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               635  | 63  307 265 
Spaces Moved               459  | 49  192 218 
  Core                     49   | 14  .   35  
  Treads                   .    | .   .   .   
  Legs                     410  | 35  192 183 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            113  | 109 120 108 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 4   39  46  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          47   | .   41  6   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      47   | .   41  6   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      526  | 55  233 238 
  Wait                     14   | .   14  .   
  Move                     457  | 48  191 218 
  Hop                      .    | .   .   .   
  Pick Up                  7    | 1   4   2   
  Fast Attach              7    | 6   1   .   
  Attach                   1    | .   1   .   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     4    | .   .   4   
  Fire                     29   | .   19  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 10)
  371 | -10/Materials | Entered Mines
  591 | -10/Mines     | Assembled infested the area
  618 | -10/Mines     | Released all parts (5)
  631 | -10/Mines     | Core integrity fell below 50%
  636 | -10/Mines     | Core integrity fell below 20%
  636 | -10/Mines     | Destroyed by as-13704 with Assembled Heavy Rifle

 Last Messages 
---------------
K-01 Serf destroyed.
EM Pulse Gun destroyed.
K-01 Serf destroyed.
Destroyed Asb. Hover Unit.
as-64598 destroyed.
Matter Pump disabled.
as-28276 destroyed.
Destroyed Asb. F-torch.
as-49737 destroyed.
as-95212 destroyed.
as-57111 destroyed.
Grenade Launcher destroyed.
Slammed into as-24293. <x2>
Released Aluminum Leg.
Released Sml. Storage Unit.
Released ECM Suite.
Released Ion Engine.
Released Aluminum Leg.
U-05 Engineer sends out distress signal.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularMappingChronowheel
  Manual?         0
Play Time         00:07:41
  Cumulative      7.7 hours
  Start           2020.09.17 @ 20:34:49
  End             2020.09.17 @ 20:40:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce5a8be8-bd73-497d-b055-dca502cb83d8