Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.22 @ 04:33:10 // Winter2019/RPGLIKE Player: Moredread Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (219) 1095 Value Destroyed (9037) 9037 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (3486) 3486 TOTAL SCORE: 21158 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2633 Follower Combat Kills 1125 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1672 Cogmind --------- Core Integrity 0/1100 Matter 275/300 Energy 359/400 System Corruption 1% Temperature Cool (140) Movement Hovering (76) Location -3/Research Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION (2) --- Combat Gravmag System Combat Gravmag System > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Target Analyzer Precision Energy Filter Improved Particle Charger Weapon Cycler Hardlight Generator > --- WEAPON (5) ------- Zionite Phaser-S Phase Gun Dispersion Rifle Heavy Wave Gun Nova Cannon > --- INVENTORY (5) ---- Variable Charge Gun Advanced Plasma Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Target Analyzer Precision Energy Filter Improved Particle Charger Weapon Cycler Reaction Control System Hardlight Generator > --- WEAPON ----------- Zionite Phaser-S Phase Gun Dispersion Rifle Heavy Wave Gun Nova Cannon > --- INVENTORY -------- Variable Charge Gun Advanced Plasma Cannon Neutron Missile Launcher [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Array Utility Advanced Signal Interpreter Device Hardlight Generator Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Neutron Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Slots Evolved 12 | . 2 1 2 2 1 . . 1 . 1 . . 1 . 1 . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . Utility 6 | . 1 1 . 1 1 . . . . 1 . . . . 1 . Weapon 4 | . 1 . 1 . . . . 1 . . . . 1 . . . Parts Attached 111 | 1 10 1 21 15 7 3 2 8 2 8 1 . 1 16 8 7 Power 12 | . . . 3 2 1 . . 1 . 3 1 . . 1 . . Engine 5 | . . . 3 . . . . 1 . 1 . . . . . . Core 5 | . . . . 2 1 . . . . 1 1 . . . . . Reactor 2 | . . . . . . . . . . 1 . . . 1 . . Propulsion 19 | 1 2 . 4 2 . . . 1 1 2 . . . 3 . 3 Treads 1 | . . . 1 . . . . . . . . . . . . . Leg 7 | . . . 3 2 . . . 1 1 . . . . . . . Wheel 4 | 1 1 . . . . . . . . 2 . . . . . . Hover 5 | . . . . . . . . . . . . . . 3 . 2 Flight 2 | . 1 . . . . . . . . . . . . . . 1 Utility 26 | . 5 1 1 3 2 1 2 5 . 2 . . . . 4 . Device 17 | . 4 1 . 1 1 1 1 3 . 1 . . . . 4 . Storage . | . . . . . . . . . . . . . . . . . Processor 7 | . 1 . . 2 1 . . 2 . 1 . . . . . . Hackware 1 | . . . 1 . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | . 3 . 13 8 4 2 . 1 1 1 . . 1 12 4 4 Energy Gun 27 | . . . 8 5 1 . . 1 . 1 . . . 8 2 1 Energy Cannon 14 | . . . 1 . 3 1 . . 1 . . . 1 4 1 2 Ballistic Gun 3 | . 3 . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 4 . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 3 . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 1 . 1 . 1 . . . 5 3 . Parts Lost 3 | . . . . 1 . . . . . . . . . . 1 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . 1 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . . . . . 1 1 Average Slot Usage (%) 99 | . 93 100 98 99 99 99 99 99 100 100 100 100 100 95 99 100 Engine 3 | . 16 14 11 3 . . . . 7 8 6 . . . . . Core 7 | . . . . 8 17 16 16 14 7 4 . 7 6 2 . . Reactor 2 | . . . . . . . . . . 1 7 7 6 9 12 12 Leg 9 | . . . 5 21 17 16 16 15 15 9 . . . . . . Wheel 3 | . 15 14 8 . . . . . . 4 14 14 13 . . . Hover 1 | . . . . . . . . . . . . . . 8 12 12 Device 11 | . 18 27 12 10 3 7 8 5 7 13 14 14 13 13 25 31 Processor 20 | . 8 14 11 12 24 25 21 18 23 24 28 28 27 26 17 12 Hackware 4 | . . . 10 10 8 8 8 7 7 . . . . . . . Protection 1 | . . . . . . . 2 6 . . . . . . . . Energy Gun 10 | . 16 14 6 30 17 . . 3 7 7 7 7 6 13 23 25 Energy Cannon 16 | . . . 4 . 9 24 25 23 23 22 21 21 21 19 7 3 Ballistic Gun 1 | . 15 14 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 16 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 75 | 7 10 11 26 24 36 36 41 45 42 52 56 56 65 67 71 75 Greatest Support 90 | 10 10 10 20 27 27 27 27 35 35 33 24 24 24 90 90 90 Greatest Overweight (x) 4 | . 3 1 2 1 1 1 1 1 1 4 2 2 2 2 . 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 2 2 2 . . . Largest Inventory Capacity 5 | . 2 2 3 3 4 4 4 4 4 5 5 5 5 5 5 5 Average Capacity 3 | . 1 2 2 3 3 4 4 4 4 4 5 5 5 5 5 5 Most Carried 5 | . 2 2 3 3 4 4 4 4 4 5 5 5 5 5 5 4 Average Carried 3 | . 1 1 2 2 3 3 3 3 3 3 5 5 4 4 4 3 Final Capacity 5 | . 2 2 3 3 4 4 4 4 4 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 3 3 4 4 4 4 5 5 5 5 5 2 3 Class Distribution -------------------- 32% | Messiah-Gunner 18% | Messiah-Scout 18% | Hacker-Gunner 10% | Hacker-Skirmisher 6% | Hacker-Tank 5% | Skirmisher 3% | Messiah-Tank Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Matter Collected 1949 | 200 154 14 498 277 110 30 20 90 20 80 10 . 10 157 89 190 Remotely 10 | . 10 . . . . . . . . . . . . . . . Salvage Created 9036 | . 338 68 573 642 258 532 33 29 251 1135 137 . 252 2049 1948 791 Parts 430 | . 26 4 45 35 7 13 3 . 13 55 4 . 16 77 113 19 Haulers Intercepted 4 | . . . 2 1 . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . 1 1 . . . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 12 4 3 20 . 4 . 21 . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 166 | . 10 1 14 22 1 7 2 . 6 20 2 . 11 26 30 14 Guns 85 | . 10 1 3 22 1 . . . 2 4 . . 3 7 27 5 Cannons 67 | . . . 11 . . 7 2 . 3 12 2 . 7 18 3 2 AOE 9 | . . . . . . . . . . 2 . . . 1 . 6 Classes Destroyed 19 | . 4 . 5 1 1 1 . . 1 1 . . . 3 2 . Worker 11 | . . . 3 1 . . . . . . . . . 2 4 1 Builder 6 | . . . . . 1 . . . . 2 . . . 1 2 . Hauler 4 | . . . 2 1 . . . . . . . . . . 1 . Recycler 13 | . 1 . 2 1 1 . . . . 2 . . . 3 2 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 3 | . . . 1 1 . . . . . . . . . 1 . . Watcher 10 | . 1 . 3 . 1 . . . . 1 . . . 3 1 . Swarmer 53 | . 6 . 1 6 . . 2 . 5 4 . . 10 2 14 3 Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 67 | . 4 1 7 13 . 5 . . . 12 . . . 15 4 6 Brawler 5 | . . . 1 . . 2 . . . 1 . . . 1 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . Sentry 27 | . . . 5 2 1 . . . . 1 1 . . 7 8 2 Hunter 6 | . . . . 1 . . . . . 1 . . . . 2 2 Programmer 2 | . . . . . . . . . . . . . . . 2 . Behemoth 4 | . . . . . . . . . 1 . 1 . 1 . . 1 Z-Light 2 | . . . . . . . . . . . . . . . 2 . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . Best Kill Streak 11 | . 3 1 5 9 1 4 2 . 3 9 1 . 4 11 9 9 Combat Bots Only 9 | . 3 1 4 9 1 4 2 . 3 5 1 . 4 8 8 7 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 . 1 2 1 . 1 3 3 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . 1 . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Damage Taken 7059 | . 167 19 389 888 100 479 42 . 247 499 99 . 304 832 1488 1506 Core 5654 | . 131 14 318 715 76 380 34 . 197 392 73 . 239 669 1204 1212 Absorbed by Shields 840 | . . . . 6 . 45 15 . . 129 45 . 90 174 204 132 Redirected to Core 4768 | . 105 14 225 567 69 362 27 . 163 327 69 . 205 543 1000 1092 Core Remaining (%) 87 | 100 . 91 96 69 . . . . 95 . . . 95 92 62 . Volleys Fired 390 | . 23 4 42 54 7 22 5 6 12 36 7 . 19 69 52 32 Largest 5 | . 2 2 3 3 3 3 3 4 4 4 4 . 5 5 5 5 Hottest 437 | . 60 60 195 195 240 240 240 309 319 325 325 . 415 425 411 437 Shots Fired 1383 | . 45 8 118 158 21 64 15 24 48 143 28 . 75 306 211 119 Gun 702 | . 45 8 25 158 12 . . 6 12 35 7 . 15 115 163 101 Cannon 675 | . . . 93 . 9 64 15 18 36 108 21 . 60 191 48 12 Launcher 6 | . . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 105 | . 22 4 79 . . . . . . . . . . . . . Thermal 1126 | . . . 31 158 21 64 15 24 48 143 28 . 75 271 161 87 Explosive 6 | . . . . . . . . . . . . . . . . 6 Electromagnetic 35 | . 23 4 8 . . . . . . . . . . . . . Phasic 111 | . . . . . . . . . . . . . . 35 50 26 Robot Hit Streak 37 | . 8 2 14 24 30 37 31 5 11 31 21 . 16 25 24 35 Robot Miss Streak 6 | . 3 1 6 5 . 2 1 . 2 1 1 . 2 3 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 . . 9 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 884 | . 32 3 91 139 16 41 5 1 27 96 24 . 48 161 111 89 Core Hits 496 | . 15 3 61 162 6 17 2 1 7 39 5 . 11 75 62 30 Critical Hits 23 | . . . 1 . . . . . . 4 . . 5 12 . 1 Critical Kills 9 | . . . . . . . . . . 2 . . 2 5 . . Critical Parts Destroyed 14 | . . . 1 . . . . . . 2 . . 3 7 . 1 Melee Attacks 15 | . . . . 11 . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 15 | . . . . 11 . 4 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27859 | . 394 40 1328 1855 395 1270 90 31 717 3098 777 . 1364 5995 5707 4798 Guns 12697 | . 394 35 206 1763 243 . . . 203 783 186 . 374 1888 3723 2899 Cannons 11425 | . . . 1052 . 152 1054 90 31 514 2149 591 . 990 3651 822 329 Explosions 3312 | . . . 70 . . . . . . 166 . . . 433 1073 1570 Melee 292 | . . . . 76 . 216 . . . . . . . . . . Ramming 133 | . . 5 . 16 . . . . . . . . . 23 89 . Kinetic 998 | . 166 22 810 . . . . . . . . . . . . . Thermal 20853 | . . . 435 1763 395 1054 90 31 717 2932 777 . 1364 5134 3752 2409 Explosive 2436 | . . . . . . . . . . 166 . . . 82 618 1570 Electromagnetic 519 | . 228 13 83 . . . . . . . . . . 195 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 292 | . . . . 76 . 216 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 2628 | . . . . . . . . . . . . . . 561 1248 819 Highest Corruption 5 | . 1 1 . . . . . . 1 . . . . . 5 . Average Corruption 1 | . 1 1 . . . . . . 1 . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 12 | . 2 1 . . . . . . 4 . . . . . 5 . Message Errors 6 | . 1 1 . . . . . . 2 . . . . . 2 . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . Targeting Errors 2 | . . . . . . . . . 1 . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . 2 . Overflow Damage 719 | . . . 4 46 1 57 3 . 10 41 22 . . 202 217 116 Projectiles 314 | . . . 4 . 1 26 3 . 10 41 22 . . 144 63 . Explosions 291 | . . . . . . . . . . . . . . 58 117 116 Melee 114 | . . . . 46 . 31 . . . . . . . . 37 . Knockbacks 19 | . . . 17 . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . . 2 . Kinetic 15 | . . . 15 . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 518 | . . 2 . 7 44 . . . . . . . . 122 269 74 Shots 9 | . . . . . 1 . . . . . . . . 3 4 1 Rammed 8 | . . 2 . 2 . . . . . . . . . 2 2 . Targets Rammed 8 | . . 2 . 2 . . . . . . . . . 2 2 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 536 | . 42 12 36 168 81 536 . 78 187 344 62 . 64 100 132 196 Average Temperature 62 | . 21 9 17 50 40 180 . 39 89 111 39 . 32 30 34 76 Received Heat Transfer 1527 | . 66 12 210 492 18 91 . . . 155 10 . 30 229 82 132 Effects 6 | . . . . . . 6 . . . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . Robots Melted 5 | . . . . . . . . . 1 2 . . 1 . . 1 Combat Hostiles 5 | . . . . . . . . . 1 2 . . 1 . . 1 Parts Melted 60 | . . . . 1 3 3 1 . 5 12 4 . 3 12 11 5 Heat Transferred 26988 | . . . 885 2120 657 1750 150 50 1094 4625 1172 . 2109 6477 3642 2257 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Peak Influence 2142 | . 307 136 393 576 434 . . . . 727 . . . 1366 2142 1800 Average Influence 519 | . 119 113 205 338 279 . . . . 262 . . . 748 1292 1553 Maximum Alert Level 5 | . 1 . 1 2 2 . . . . 3 . . . 4 5 5 Low Security (%) 33 | 100 78 100 45 30 5 . . . . 44 . . . 20 . . Level 1 26 | . 21 . 54 36 82 . . . . 30 . . . 3 . . Level 2 12 | . . . . 32 11 . . . . 24 . . . 3 19 . Level 3 14 | . . . . . . . . . . . . . . 60 22 . Level 4 6 | . . . . . . . . . . . . . . 11 20 44 Level 5 4 | . . . . . . . . . . . . . . . 16 55 High Security 2 | . . . . . . . . . . . . . . . 19 . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 3 2 1 . . . . 3 . . . 7 8 6 Investigation 5 | . 2 . 1 1 . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . 2 1 . . . . . 1 . . . 2 3 1 Assault 14 | . . . . . 1 . . . . 1 . . . 3 5 4 Garrison 3 | . . . . . . . . . . . . . . 2 . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . 2 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Distress Signals 9 | . . 1 1 2 . . . . . 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 229 | . 14 1 26 29 2 8 2 . 9 30 2 . 13 35 40 18 Peak Tracking Total 11 | . 3 1 6 11 1 4 2 . 4 7 1 . 4 4 8 8 Tactical Retreats 5 | . 1 . 1 1 . 1 . . . 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Traps Triggered 6 | . 1 . 2 1 . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Machines Disabled 61 | . 1 . . . 15 1 . . . 3 . . . 15 23 3 Max in Single Turn 13 | . 1 . . . 13 1 . . . 2 . . . 1 4 1 Garrison Access 7 | . . . . . 2 . . . . 1 . . . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Machines Accessed 26 | . 4 . 7 2 7 1 . . . . . 4 . 1 . . Terminals 16 | . 4 . 7 1 4 . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 85 | . 10 . 21 11 13 1 . . . . . 27 . 2 . . Successful 70 | . 6 . 13 10 11 1 . . . . . 27 . 2 . . Failed 14 | . 4 . 7 1 2 . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 85 | . 11 . 21 6 6 . . 1 . 18 . 2 . 14 6 . Terminals 43 | . 10 . 21 5 7 . . . . . . . . . . . Fabricators 4 | . . . . . 2 . . . . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Terminal Hacks 39 | . 1 . 6 2 2 1 . . . . . 27 . . . . Record 12 | . . . . . . 1 . . . . . 11 . . . . Part Schematic 9 | . . . . . 2 . . . . . . 7 . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . Prototype ID Bank 9 | . . . 5 1 . . . . . . . 3 . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . 2 . . Load Schematic 2 | . . . . . 1 . . . . . . . . 1 . . Build 2 | . . . . . 1 . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 40 | . 12 . 16 4 8 . . . . . . . . . . . Terminals 18 | . 5 . 7 2 4 . . . . . . . . . . . Track 6 | . 1 . 2 1 2 . . . . . . . . . . . Botnet 12 | . 4 . 5 1 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 6 1 5 . . . . . . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 3 2 . . . . . . 7 . . . . Parts Built 3 | . . . . . 2 . . . . . . . . 1 . . Matter 486 | . . . . . 168 . . . . . . . . 318 . . Time 98 | . . . . . 42 . . . . . . . . 56 . . Total Part Build Rating 14 | . . . . . 8 . . . . . . . . 6 . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 1 . . . 2 1 1 Machine Destruction 5 | . . . . . . . . . . 1 . . . 2 1 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Total Allies 25 | . . . . . . . . 10 . 6 . . 1 3 5 . Largest Group 10 | . . . . . . . . 10 8 8 . . 1 3 6 . Highest-Rated Group 579 | . . . . . . . . 316 254 490 . . 94 199 579 . Highest-Rated Ally 103 | . . . . . . . . 41 41 70 . . 94 94 103 . Zionite Dispatches 6 | . . . . . . . . . . 2 . . . 2 2 . Heavy 2 | . . . . . . . . . . . . . . 1 1 . Light 3 | . . . . . . . . . . 2 . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 166 | . . . . . . . . . 42 64 . . 13 16 31 . Total Damage 5242 | . . . . . . . . . 774 1218 . . 469 737 2044 . Kills 39 | . . . . . . . . . 9 10 . . 3 6 11 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . 2 2 1 1 . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . 18 . . . 21 1 . Items 40 | . . . . . . . . . . 18 . . . 21 1 . Zionite Intel Received 6 | . . . . . . . . . . 3 . . . 3 . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Turns Passed 10108 | 4 360 322 701 639 486 1007 563 1545 652 947 428 102 437 1059 589 267 Spaces Moved 6871 | 2 325 341 361 282 282 578 348 972 376 574 367 93 326 1025 423 196 Core 1 | . 1 . . . . . . . . . . . . . . . Treads 147 | . . . 147 . . . . . . . . . . . . . Legs 3308 | 1 . . 98 282 282 578 348 972 376 371 . . . . . . Wheels 1780 | 1 324 341 116 . . . . . . 203 367 93 326 9 . . Hover 1634 | . . . . . . . . . . . . . . 1016 423 195 Flight 1 | . . . . . . . . . . . . . . . . 1 Fastest Speed 60 | 80 80 80 80 120 125 155 155 155 150 110 110 110 110 60 76 76 Average Speed 117 | 100 80 89 138 124 136 155 155 155 153 135 110 110 110 65 76 76 Slowest Speed 200 | 120 200 90 180 150 155 155 155 155 155 150 110 110 110 160 76 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . 2 2 Exploration Rate (%) 46 | 2 67 84 34 30 9 72 61 90 74 21 67 70 59 31 17 8 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . 1 . . . 1 1 . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . . . . . Scrap Searched 21 | . . 2 . . . 2 5 4 3 . 2 . 3 . . . Spaces Dug 14 | . . . . 7 . 3 . . . . . . . 4 . . Terrain Destroyed 496 | . . . 6 7 33 21 4 3 20 28 2 . 20 120 158 74 Melee 7 | . . . . 7 . . . . . . . . . . . . Projectile 185 | . . . . . . 21 4 3 20 17 2 . 20 50 32 16 AOE 304 | . . . 6 . 33 . . . . 11 . . . 70 126 58 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Total 8040 | 3 379 348 470 424 368 633 360 997 433 676 377 92 368 1274 578 260 Wait 229 | . 6 . 2 24 66 2 . . 3 8 . . . 95 23 . Move 6855 | 1 324 340 360 281 281 577 347 971 375 573 366 92 325 1024 422 196 Hop . | . . . . . . . . . . . . . . . . . Pick Up 49 | . 3 1 5 3 1 3 1 3 5 8 . . 2 7 6 1 Fast Attach 67 | 1 9 . 19 7 6 . . 4 . 6 1 . 1 7 3 3 Attach 9 | . . 1 . 1 1 2 1 1 . 1 . . . . 1 . Detach 6 | . 1 . . 1 1 1 . 2 . . . . . . . . Swap 37 | . 1 . 2 8 . 2 1 3 2 1 . . . 9 4 4 Drop 107 | 1 8 . 18 8 5 2 1 7 7 13 1 . 2 19 10 5 Fire 390 | . 23 4 42 54 7 22 5 6 12 36 7 . 19 69 52 32 Melee 15 | . . . . 11 . 4 . . . . . . . . . . Ram 6 | . . 2 . . . . . . . . . . . 2 2 . Kick 2 | . . . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 266 | . 4 . 22 24 . 18 4 . 29 30 2 . 19 40 55 19 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Upgraded with Utility slot (x1) 9 | -10/Materials | Upgraded with Weapon slot (x1) 104 | -10/Materials | Discovered new exit (range 8) 196 | -10/Materials | Discovered new exit (range 8) 201 | -10/Materials | Identified exit to Materials 352 | -10/Materials | Identified exit to Mines 365 | -10/Materials | Entered Mines 367 | -10/Mines | Assembled infested the area 367 | -10/Mines | Reached level 2 370 | -10/Mines | Upgraded with Utility slot (x1) 448 | -10/Mines | Build established: Skirmisher 661 | -10/Mines | Learned 2 Materials zone layouts 674 | -10/Mines | Discovered exit to Materials (range 5) 687 | -10/Mines | Entered Materials 688 | -9/Materials | Identified exit to Mines 689 | -9/Materials | Reached level 3 706 | -9/Materials | Discovered exit to Mines (range 11) 751 | -9/Materials | Reached level 4 790 | -9/Materials | Central database locked down 817 | -9/Materials | Upgraded with Propulsion slot (x1) 838 | -9/Materials | Upgraded with Weapon slot (x1) 1044 | -9/Materials | Build established: Hacker-Skirmisher 1229 | -9/Materials | Reached level 5 1287 | -9/Materials | Discovered new exit (range 20) 1330 | -9/Materials | Identified exit to Materials 1388 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Reached level 6 1390 | -8/Materials | Reached level 7 1801 | -8/Materials | Reached level 8 1828 | -8/Materials | Core integrity fell below 50% 1863 | -8/Materials | Destroyed 9 combat bots 1901 | -8/Materials | Upgraded with Power slot (x1) 1901 | -8/Materials | Upgraded with Utility slot (x1) 1969 | -8/Materials | Discovered new exit (range 19) 2014 | -8/Materials | Identified exit to Factory 2027 | -8/Materials | Entered Factory 2029 | -7/Factory | Reached level 9 2029 | -7/Factory | Reached level 10 2106 | -7/Factory | Repaired Lgt. Nuclear Core 2193 | -7/Factory | Fabricated Imp. Heat Shielding (x2) 2295 | -7/Factory | Build established: Hacker-Gunner 2297 | -7/Factory | Discovered new exit (range 10) 2317 | -7/Factory | Identified exit to Lower Caves 2455 | -7/Factory | Reached level 11 2456 | -7/Factory | Upgraded with Utility slot (x1) 2513 | -7/Factory | Entered Lower Caves 2624 | -7/Lower Caves | Found Alien Artifact 2626 | -7/Lower Caves | Identified Dimensional Node Initializer 2626 | -7/Lower Caves | Initialized slip node 2638 | -7/Lower Caves | Core integrity fell below 50% 2976 | -7/Lower Caves | Encountered a Warlord checkpoint 3013 | -7/Lower Caves | Learned 4 Factory zone layouts 3050 | -7/Lower Caves | Learned location of 1 exit from Factory 3186 | -7/Lower Caves | Reached level 12 3468 | -7/Lower Caves | Discovered new exit (range 9) 3519 | -7/Lower Caves | Identified exit to Lower Caves 3520 | -7/Lower Caves | Entered another Lower Caves area 3769 | -7/Lower Caves | Learned location of Zion (-7) 3935 | -7/Lower Caves | Discovered new exit (range 15) 3957 | -7/Lower Caves | Identified exit to Zion 3994 | -7/Lower Caves | Encountered a Warlord checkpoint 4004 | -7/Lower Caves | Learned Factory terminal intel 4083 | -7/Lower Caves | Entered Zion 4085 | -7/Zion | Reached level 13 4184 | -7/Zion | Build established: Hacker-Tank 4274 | -7/Zion | Learned location of 2 exits from Factory 4341 | -7/Zion | Gained Derelict followers 4545 | -7/Zion | Imprinted 4547 | -7/Zion | Declared Zion's savior 4731 | -7/Zion | Upgraded with Weapon slot (x1) 4852 | -7/Zion | Build established: Messiah-Tank 5259 | -7/Zion | Build established: Messiah-Gunner 5570 | -7/Zion | Found Prototype Device 5570 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5600 | -7/Zion | Discovered new exit (range 13) 5626 | -7/Zion | Identified exit to Proximity Caves 5628 | -7/Zion | Entered Proximity Caves 5628 | -6/Proximity Caves | Accompanied by 8 allies 5630 | -6/Proximity Caves | Reached level 14 6033 | -6/Proximity Caves | Reached level 15 6102 | -6/Proximity Caves | Spotted B-75 Beast 6113 | -6/Proximity Caves | Destroyed B-75 Beast 6221 | -6/Proximity Caves | Discovered new exit (range 7) 6254 | -6/Proximity Caves | Learned location of 1 exit from Factory 6274 | -6/Proximity Caves | Identified exit to Factory 6280 | -6/Proximity Caves | Entered Factory 6280 | -6/Factory | Accompanied by 2 allies 6281 | -6/Factory | Identified exit to Lower Caves 6281 | -6/Factory | Identified exit to Factory 6282 | -6/Factory | Reached level 16 6283 | -6/Factory | Loaded intel: 20 terminal locations 6582 | -6/Factory | Reached level 17 6595 | -6/Factory | Retrieved Zion intel report: Branch Access 6596 | -6/Factory | Zion Light squad teleported in 6620 | -6/Factory | Zion Light squad teleported in 6758 | -6/Factory | Retrieved Zion intel report: Guard Positions 6947 | -6/Factory | Upgraded with Utility slot (x1) 6972 | -6/Factory | Retrieved Zion intel report: Emergency Access 6991 | -6/Factory | Reached level 18 7227 | -6/Factory | Entered Lower Caves 7240 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7296 | -6/Lower Caves | Encountered a Warlord checkpoint 7585 | -6/Lower Caves | Spotted B-75 Beast 7608 | -6/Lower Caves | Destroyed B-75 Beast 7652 | -6/Lower Caves | Learned Factory stockpile data 7653 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7655 | -6/Lower Caves | Entered Data Miner 7655 | -6/Data Miner | Discovered new exit (range 6) 7662 | -6/Data Miner | Identified exit to Proximity Caves 7673 | -6/Data Miner | Met Data Miner 7673 | -6/Data Miner | Reached level 19 7702 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7702 | -6/Data Miner | Learned location of Section 7 (-2) 7721 | -6/Data Miner | Received God Mode back door access code from Data Miner 7757 | -6/Data Miner | Entered Proximity Caves 7770 | -5/Proximity Caves | Escorted by Enhanced Grunt 7780 | -5/Proximity Caves | Reached level 20 8010 | -5/Proximity Caves | Spotted B-75 Beast 8027 | -5/Proximity Caves | Destroyed B-75 Beast 8085 | -5/Proximity Caves | Learned location of 1 exit from Factory 8090 | -5/Proximity Caves | Learned 4 Factory zone layouts 8150 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 8177 | -5/Proximity Caves | Discovered exit to Factory (range 7) 8194 | -5/Proximity Caves | Entered Factory 8194 | -5/Factory | Accompanied by 1 ally 8195 | -5/Factory | Identified exit to Factory 8196 | -5/Factory | Reached level 21 8427 | -5/Factory | Garrison activated, responded to threat 8468 | -5/Factory | Destroyed 8 combat bots 8481 | -5/Factory | Reached level 22 8495 | -5/Factory | Build established: Messiah-Scout 8546 | -5/Factory | Destroyed 8 combat bots 8654 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 8678 | -5/Factory | Zion Heavy squad teleported in 8705 | -5/Factory | Zion Thermal Resupply teleported in 8889 | -5/Factory | Retrieved Zion intel report: Trap Installations 8939 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8988 | -5/Factory | Discovered exit to Factory (range 17) 9015 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9094 | -5/Factory | First assault squad dispatched 9127 | -5/Factory | Reached level 23 9146 | -5/Factory | Incoming assault squad redirected 9221 | -5/Factory | Incoming assault squad redirected 9253 | -5/Factory | Entered another Factory area 9253 | -4/Factory | Accompanied by 1 ally 9267 | -4/Factory | Upgraded with Utility slot (x1) 9334 | -4/Factory | Zion Heavy squad teleported in 9370 | -4/Factory | Zion Light squad teleported in 9433 | -4/Factory | Reached level 24 9505 | -4/Factory | Discovered new exit (range 17) 9531 | -4/Factory | Identified exit to Research 9611 | -4/Factory | Reached level 25 9680 | -4/Factory | Destroyed 8 combat bots 9725 | -4/Factory | High security lockdown imminent 9765 | -4/Factory | Crushed by falling debris 9765 | -4/Factory | Core integrity fell below 50% 9790 | -4/Factory | Destroyed 8 combat bots 9805 | -4/Factory | High security lockdown engaged 9824 | -4/Factory | Discovered exit to Research (range 6) 9840 | -4/Factory | Crushed by falling debris 9842 | -4/Factory | Entered Research 9844 | -3/Research | Reached level 26 9844 | -3/Research | Reached level 27 9892 | -3/Research | Core integrity fell below 50% 9924 | -3/Research | Incoming assault squad redirected 9931 | -3/Research | Destroyed 7 combat bots 9951 | -3/Research | Spotted B-86 Titan 9972 | -3/Research | Core integrity fell below 20% 9984 | -3/Research | Destroyed B-86 Titan 10008 | -3/Research | Reached level 28 10092 | -3/Research | First assault squad dispatched 10106 | -3/Research | Crushed by falling debris 10110 | -3/Research | Crushed by falling debris 10110 | -3/Research | Smashed by cave-in Last Messages --------------- 10058_ Used Protomatter to restore core integrity (+240, depleted) 10059_ Dropped Protomatter-17. 10061_ Used Protomatter to restore core integrity (+51, depleted) 10068_ Detecting system override signal. 10080_ Dropped Cmb. Gravmag System. 10081_ Acquired Impulse Thruster Array. [Achievement: Universal Adapter] 10083_ Dropped Impulse Thruster Array. 10084_ Acquired Cmb. Gravmag System. 10092_ ALERT: Significant disruption in Zone 7L, assault forces dispatched. 10103_ S-43 Plague destroyed. 10106_ The unstable cave ceiling collapses. 10106_ Crushed by falling debris. 10106_ S-43 Plague destroyed. 10106_ U-05 Engineer builds a Wall. 10110_ The unstable cave ceiling collapses. 10110_ Crushed by falling debris. 10110_ Reaction Control System destroyed. 10110_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????b???????????????????????? | | ????????????????????????g????????????????????????? | | ????????????????????????????????A????????????????? | | ???????????????????????????????##????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????R??????? ?????????????????? | | ?????????????????????????????? ???????+?????????? | | ?????????????????????????????? ??????? #?????????? | | ????????????????????????????? ?????? #?????????? | | ?????????????????????????????;#???##;;##?p???????? | | ???????????????????????######;### ??????????? | | ???????????????????????# # ! ???????????? | | ???????????????????????# ; ?????????????? | | ???????????????????????+ ;!!??????????????? | | ???????????????????????# ;!???????????????? | | ???????????????????????#u s #????????????????? | | ???????????????k???????# =%= %s #????????????????? | | ???????????????????????# %=* [ ?????????????????? | | ???????????????????????# == ???????????????????? | | ??????????????????????## R????????????????????? | | ??????????????????????#;;@#??#+##????????????????? | | ????????????????????########## k ??u?????????????? | | ????????????????????# u # R????????????????? | | ????????????????????# ! # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# + #????????????????? | | ????????????????????#= # #????????????????? | | ???????????????????######"#### #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# * # #????????????????? | | ???????????????????# # #????????????????? | | ????????????????#### """ + k#????????????????? | | ????????????????# + = Y" # #????????????????? | | ????????????????# ## """ # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????########### #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ???????????????????????????### ###??????????????? | | ??????###########+########## #??????????????? | | ??????# = #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 51 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 510 ECM Strength 1 Armor Coverage 150 Resistance: KI 25 Resistance: TH 25 Resistance: EX 25 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Energy Filtering 50 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- Spread Laser | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Heat Shielding | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Heat Shielding | x2 | -7/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Collateral Damage Knowing Is Half The Battle Oh No You Don't! Short-term Sacrifices Universal Adapter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Levels Raised 27 | . . 1 3 3 3 1 . 1 2 3 . 1 1 3 2 3 XP Earned 44770 | 4000 1360 600 4532 5248 4228 1300 700 835 2918 4639 364 316 2394 3689 4375 3272 XP Spent 36345 | . 3850 800 2820 6935 4160 1750 . 1100 . 7530 . . 1400 3600 2000 400 Upgrades 92 | . 13 1 10 19 11 7 . 1 . 16 . . 1 8 1 4 Power Slot 1 | . . . . 1 . . . . . . . . . . . . Propulsion Slot 1 | . . . 1 . . . . . . . . . . . . . Utility Slot 6 | . 1 1 . 1 1 . . . . 1 . . . . 1 . Weapon Slot 4 | . 1 . 1 . . . . 1 . . . . 1 . . . Core Integrity 10 | . . . . 4 . . . . . 2 . . . . . 4 Heat Dissipation 23 | . . . 7 . . 7 . . . 9 . . . . . . Energy Generation 2 | . . . . 2 . . . . . . . . . . . . Energy Storage 4 | . . . . 1 . . . . . 3 . . . . . . Mass Support 8 | . . . . . . . . . . . . . . 8 . . Inventory Capacity 5 | . 2 . 1 . 1 . . . . 1 . . . . . . Sight Range 4 | . 4 . . . . . . . . . . . . . . . Sensor Range 10 | . 5 . . 1 4 . . . . . . . . . . . Terrain Scan Density 3 | . . . . . 3 . . . . . . . . . . . Ranged Accuracy 2 | . . . . 2 . . . . . . . . . . . . Hack Attack % 2 | . . . . . 2 . . . . . . . . . . . KI Resistance % 1 | . . . . 1 . . . . . . . . . . . . TH Resistance % 1 | . . . . 1 . . . . . . . . . . . . EX Resistance % 1 | . . . . 1 . . . . . . . . . . . . TH Damage % 4 | . . . . 4 . . . . . . . . . . . . Protomatter Created 3058 | . 72 . 313 203 . 134 27 . 54 471 73 . 136 681 614 280 Integrity Restored 5609 | . 93 . 471 504 . 402 81 . 618 608 14 . 398 821 1164 435 Core 4535 | . 93 . 346 492 . 402 81 . 417 426 8 . 265 636 934 435 Parts 1074 | . . . 125 12 . . . . 201 182 6 . 133 185 230 . Protomatter Decayed 2019 | . 28 20 102 74 . . 17 47 . 511 66 . . 523 631 . Game ------ Seed SigixLauncherMaul Manual? 0 Play Time 02:03:36 Cumulative 16.8 hours Start 2019.12.22 @ 02:28:19 End 2019.12.22 @ 04:33:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 15 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SHIFT_HUE(330) Filters SHIFT_HUE(30) Steam 1 RUN: 42d0f333-a23e-4a69-a364-70c8d4efe328