Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.15 @ 16:29:04 Player: The LA Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2550) 2550 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 5499 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 100/100 System Corruption 23% Temperature Cool (12) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY (4) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Battery Structural Scanner Advanced Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Cannon Rocket Launcher > --- INVENTORY -------- Medium Storage Unit Grenade Launcher Scythe [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility High-capacity Battery Device Structural Scanner Storage High-capacity Battery Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 97 | 10 18 22 21 26 Power 11 | 2 2 2 2 3 Engine 9 | 2 2 2 1 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 21 | 2 1 4 6 8 Treads 13 | 2 1 4 4 2 Leg 2 | . . . . 2 Wheel 2 | . . . . 2 Hover 2 | . . . . 2 Flight 2 | . . . 2 . Utility 24 | 4 4 11 3 2 Device 16 | 1 2 9 2 2 Storage 3 | 2 1 . . . Processor 2 | 1 . 1 . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 41 | 2 11 5 10 13 Energy Gun 10 | 1 2 1 6 . Energy Cannon 5 | . 2 1 . 2 Ballistic Gun 5 | 1 . 1 1 2 Ballistic Cannon 4 | . 2 . . 2 Launcher 14 | . 3 2 3 6 Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 30 | . . 2 4 24 Power 4 | . . . 1 3 Propulsion 7 | . . . 1 6 Utility 8 | . . 1 1 6 Weapon 11 | . . 1 1 9 Highest Loss Streak 23 | . . 1 3 23 Average Slot Usage (%) 91 | . 99 98 94 58 Engine 10 | . 14 10 12 2 Core 1 | . . . 1 5 Treads 20 | . 27 21 17 13 Device 23 | . 16 31 26 9 Storage 7 | . 3 11 9 4 Protection 1 | . 4 . . 3 Energy Gun 6 | . 2 5 17 . Energy Cannon 2 | . 3 4 . . Ballistic Gun 1 | . . 1 2 5 Ballistic Cannon 3 | . 10 . . 4 Launcher 8 | . 8 10 6 6 Naked Turns 73 | . . . . 73 Heaviest Build 46 | 17 16 31 31 46 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 15 | 1 . . 9 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 Average Carried 3 | 2 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 3 4 3 3 1 Class Distribution -------------------- 72% | Mutant 24% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2092 | 420 356 500 526 290 Remotely . | . . . . . Salvage Created 2387 | 316 215 806 707 343 Parts 189 | 28 20 62 57 22 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 7 22 14 10 Guns 18 | . 2 3 10 3 Cannons 9 | . 4 3 . 2 AOE 26 | . 1 16 4 5 Classes Destroyed 14 | 3 3 5 . 3 Worker 13 | 3 2 3 3 2 Builder 13 | . 2 7 2 2 Tunneler 9 | 9 . . . . Hauler 2 | . . 1 1 . Recycler 2 | 1 . 1 . . Operator 1 | . . 1 . . Watcher 6 | . . 5 1 . Swarmer 10 | . 3 3 4 . Grunt 22 | . 4 12 3 3 Brawler 3 | . . 1 . 2 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 14 | . . 6 7 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | 3 3 9 5 5 Combat Bots Only 5 | . 2 5 4 3 Max Kills in Single Turn 4 | 1 3 4 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3856 | 28 274 493 504 2557 Core 883 | . 42 66 75 700 Absorbed by Shields 297 | . . 173 114 10 Core Remaining (%) 88 | 100 83 83 86 . Volleys Fired 179 | 33 27 53 31 35 Largest 3 | 2 2 2 3 3 Hottest 189 | 60 85 89 189 158 Shots Fired 351 | 53 51 95 80 72 Gun 199 | 53 15 32 71 28 Cannon 78 | . 27 20 . 31 Launcher 74 | . 9 43 9 13 Special . | . . . . . Kinetic 125 | 33 27 3 6 56 Thermal 55 | . 15 . 37 3 Explosive 74 | . 9 43 9 13 Electromagnetic 97 | 20 . 49 28 . Robot Hit Streak 40 | 14 16 40 18 22 Robot Miss Streak 3 | 2 1 2 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 256 | 43 36 64 57 56 Core Hits 159 | 14 14 63 32 36 Critical Hits 4 | . 2 . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . 2 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7007 | 569 705 2696 1211 1826 Guns 2128 | 539 111 247 832 399 Cannons 1225 | . 222 287 . 716 Explosions 3646 | 30 366 2160 379 711 Melee . | . . . . . Ramming 8 | . 6 2 . . Kinetic 1723 | 374 222 17 71 1039 Thermal 744 | 30 111 38 489 76 Explosive 3423 | . 321 2122 342 638 Electromagnetic 1109 | 165 45 517 309 73 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . . . 1 23 Average Corruption 12 | . . . 1 21 Corruption Purged . | . . . . . Effects 34 | . . . 1 33 Message Errors 6 | . . . . 6 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 6 | . . . 1 5 Data Loss (major) 1 | . . . . 1 Misdirections 7 | . . . . 7 Targeting Errors 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 188 | . 10 129 . 49 Projectiles 67 | . . 36 . 31 Explosions 121 | . 10 93 . 18 Melee . | . . . . . Knockbacks 10 | . 4 . . 6 Impact . | . . . . . Kinetic 10 | . 4 . . 6 Secondary . | . . . . . Self-Inflicted Damage 456 | 29 68 150 84 125 Shots 17 | 1 3 6 3 4 Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 420 | 12 204 141 420 401 Average Temperature 117 | 12 62 34 177 164 Received Heat Transfer 1252 | . 120 184 174 774 Effects 11 | . 1 . 5 5 Shutdowns 4 | . . . 2 2 Energy Bleed 1 | . 1 . . . Interference 5 | . . . 3 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1645 | 50 333 100 1012 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 533 | 55 237 307 398 533 Average Influence 114 | 27 43 124 102 263 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 85 | 100 99 90 93 34 Level 1 11 | . . 9 6 48 Level 2 2 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 3 5 5 3 Investigation 3 | . 3 . . . Extermination 1 | . . . . 1 Reinforcement 7 | . . 5 1 1 Assault 2 | . . . 1 1 Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 8 35 20 15 Peak Tracking Total 6 | . 3 6 4 6 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 17 | . 3 4 3 7 Max in Single Turn 4 | . 1 1 1 4 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 7 4 2 . Terminals 7 | . 4 2 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 46 | . 22 13 11 . Successful 39 | . 20 10 9 . Failed 7 | . 2 3 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 14 5 6 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 7 | . 4 3 . . Scanalyzers 10 | . . 5 5 . Garrison Access . | . . . . . Terminal Hacks 20 | . 12 4 4 . Record 9 | . 5 1 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 1 . . Alert Level 2 | . 2 . . . Security Status 1 | . 1 . . . Transport Status 1 | . . 1 . . Recall Investigation 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 5 | . 4 1 . . Recycle Component 2 | . 1 1 . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Scanalyzer 10 | . . 5 5 . Insert Component 5 | . . 2 3 . Analyze 5 | . . 3 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 4 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 58 | . 58 . . . Parts Recycled 2 | . 1 1 . . Recycled Matter 18 | . 18 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 2 2 . Part Schematics Acquired 4 | . . 2 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 1 1 Machine Destruction 2 | . . . 1 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5118 | 499 1067 1794 1001 757 Spaces Moved 2658 | 217 548 973 498 422 Core 126 | 10 . . 1 115 Treads 2474 | 207 548 973 477 269 Legs 5 | . . . . 5 Wheels 33 | . . . . 33 Hover . | . . . . . Flight 20 | . . . 20 . Fastest Speed 50 | 50 160 160 97 50 Average Speed 156 | 155 160 160 158 138 Slowest Speed 800 | 160 160 160 500 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 12 76 59 30 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 574 | 7 56 351 63 97 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 570 | 7 56 351 63 93 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3301 | 326 688 1116 641 530 Wait 241 | 48 58 46 67 22 Move 2652 | 216 547 970 497 422 Hop . | . . . . . Pick Up 68 | 14 18 9 7 20 Fast Attach 27 | 1 4 8 12 2 Attach 33 | 7 1 3 2 20 Detach . | . . . . . Swap 38 | 2 13 11 8 4 Drop 61 | 5 19 15 17 5 Fire 179 | 33 27 53 31 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 500 | -11/Scrapyard | Entered Materials 535 | -10/Materials | Build established: Mutant 1069 | -10/Materials | Discovered new exit (range 13) 1155 | -10/Materials | Discovered new exit (range 10) 1227 | -10/Materials | Repaired Imp. Terrain Scanner 1258 | -10/Materials | Repaired Lgt. Treads 1306 | -10/Materials | Discovered new exit (range 6) 1452 | -10/Materials | Discovered new exit (range 15) 1567 | -10/Materials | Entered another Materials area 1567 | -9/Materials | Evolved 2 slots: Utility x2 2445 | -9/Materials | Discovered new exit (range 3) 2576 | -9/Materials | Discovered new exit (range 5) 3098 | -9/Materials | Discovered new exit (range 6) 3361 | -9/Materials | Entered another Materials area 3361 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3685 | -8/Materials | Build established: Skirmisher 4314 | -8/Materials | Discovered new exit (range 10) 4333 | -8/Materials | Lost 3 parts (1p1u1w) 4362 | -8/Materials | Entered Factory 4362 | -7/Factory | Evolved 2 slots: Propulsion x2 4783 | -7/Factory | System corruption reached 10% 4833 | -7/Factory | Core integrity fell below 50% 4890 | -7/Factory | Discovered new exit (range 6) 4928 | -7/Factory | Core integrity fell below 20% 4964 | -7/Factory | Lost 23 parts (3p5n6u9w) 5118 | -7/Factory | Discovered new exit (range 2) 5119 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- System corrupted: Energy discharge (-29). E6POX BPBB% G:N>TSZAMUBHN 2R38 V>5HZ6YOD System corrupted: Matter fused (-5). Acquired Imp. Grenade Launcher. System corrupted: Component data lost. Acquired Imp. Grenade Launcher. Destroyed Hvy. Laser. G-50 Soldier destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. System corrupted: Heat flow error (+105). System corrupted: Component data lost. M9ISCXGNF