Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.15 @ 16:29:04

Player: The LA

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (99)      495
Value Destroyed (2550)     2550
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (34)                 34
              TOTAL SCORE: 5499

 Bonus
-------
High Alert Combat Kills    34

 Cogmind 
---------
Core Integrity             0/700
Matter                     11/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY (4) ----
    Medium Storage Unit

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Battery
                Structural Scanner
       Advanced Sensor Array
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Gauss Cannon
                Rocket Launcher
>               --- INVENTORY --------
         Medium Storage Unit
                Grenade Launcher
                Scythe
[Rating: 29]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    High-capacity Battery
  Device                   Structural Scanner
  Storage                  High-capacity Battery
  Processor                Seismic Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             97   | 10  18  22  21  26  
  Power                    11   | 2   2   2   2   3   
    Engine                 9    | 2   2   2   1   2   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   1   4   6   8   
    Treads                 13   | 2   1   4   4   2   
    Leg                    2    | .   .   .   .   2   
    Wheel                  2    | .   .   .   .   2   
    Hover                  2    | .   .   .   .   2   
    Flight                 2    | .   .   .   2   .   
  Utility                  24   | 4   4   11  3   2   
    Device                 16   | 1   2   9   2   2   
    Storage                3    | 2   1   .   .   .   
    Processor              2    | 1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   41   | 2   11  5   10  13  
    Energy Gun             10   | 1   2   1   6   .   
    Energy Cannon          5    | .   2   1   .   2   
    Ballistic Gun          5    | 1   .   1   1   2   
    Ballistic Cannon       4    | .   2   .   .   2   
    Launcher               14   | .   3   2   3   6   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 30   | .   .   2   4   24  
  Power                    4    | .   .   .   1   3   
  Propulsion               7    | .   .   .   1   6   
  Utility                  8    | .   .   1   1   6   
  Weapon                   11   | .   .   1   1   9   
  Highest Loss Streak      23   | .   .   1   3   23  
Average Slot Usage (%)     91   | .   99  98  94  58  
  Engine                   10   | .   14  10  12  2   
  Core                     1    | .   .   .   1   5   
  Treads                   20   | .   27  21  17  13  
  Device                   23   | .   16  31  26  9   
  Storage                  7    | .   3   11  9   4   
  Protection               1    | .   4   .   .   3   
  Energy Gun               6    | .   2   5   17  .   
  Energy Cannon            2    | .   3   4   .   .   
  Ballistic Gun            1    | .   .   1   2   5   
  Ballistic Cannon         3    | .   10  .   .   4   
  Launcher                 8    | .   8   10  6   6   
Naked Turns                73   | .   .   .   .   73  
Heaviest Build             46   | 17  16  31  31  46  
  Greatest Support         60   | 40  40  40  40  60  
  Greatest Overweight (x)  15   | 1   .   .   9   15  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             6    | 6   4   4   4   4   
  Average Carried          3    | 2   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 3   4   3   3   1   

 Class Distribution 
--------------------
 72% | Mutant
 24% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           2092 | 420 356 500 526 290 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2387 | 316 215 806 707 343 
  Parts                    189  | 28  20  62  57  22  
Haulers Intercepted        2    | .   .   1   1   .   
Recyclers Shooed           2    | 1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  53   | .   7   22  14  10  
  Guns                     18   | .   2   3   10  3   
  Cannons                  9    | .   4   3   .   2   
  AOE                      26   | .   1   16  4   5   
Classes Destroyed          14   | 3   3   5   .   3   
  Worker                   13   | 3   2   3   3   2   
  Builder                  13   | .   2   7   2   2   
  Tunneler                 9    | 9   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  6    | .   .   5   1   .   
  Swarmer                  10   | .   3   3   4   .   
  Grunt                    22   | .   4   12  3   3   
  Brawler                  3    | .   .   1   .   2   
  Duelist                  2    | .   .   .   .   2   
  Protector                1    | .   .   .   .   1   
  Sentry                   14   | .   .   6   7   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           9    | 3   3   9   5   5   
  Combat Bots Only         5    | .   2   5   4   3   
Max Kills in Single Turn   4    | 1   3   4   3   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   1   2   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3856 | 28   274  493  504  2557 
  Core                     883  | .    42   66   75   700  
  Absorbed by Shields      297  | .    .    173  114  10   
Core Remaining (%)         88   | 100  83   83   86   .    
Volleys Fired              179  | 33   27   53   31   35   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  189  | 60   85   89   189  158  
Shots Fired                351  | 53   51   95   80   72   
  Gun                      199  | 53   15   32   71   28   
  Cannon                   78   | .    27   20   .    31   
  Launcher                 74   | .    9    43   9    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  125  | 33   27   3    6    56   
  Thermal                  55   | .    15   .    37   3    
  Explosive                74   | .    9    43   9    13   
  Electromagnetic          97   | 20   .    49   28   .    
  Robot Hit Streak         40   | 14   16   40   18   22   
  Robot Miss Streak        3    | 2    1    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           256  | 43   36   64   57   56   
  Core Hits                159  | 14   14   63   32   36   
  Critical Hits            4    | .    2    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    2    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7007 | 569  705  2696 1211 1826 
  Guns                     2128 | 539  111  247  832  399  
  Cannons                  1225 | .    222  287  .    716  
  Explosions               3646 | 30   366  2160 379  711  
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | .    6    2    .    .    
  Kinetic                  1723 | 374  222  17   71   1039 
  Thermal                  744  | 30   111  38   489  76   
  Explosive                3423 | .    321  2122 342  638  
  Electromagnetic          1109 | 165  45   517  309  73   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         23   | .    .    .    1    23   
  Average Corruption       12   | .    .    .    1    21   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  34   | .    .    .    1    33   
    Message Errors         6    | .    .    .    .    6    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    1    5    
    Data Loss (major)      1    | .    .    .    .    1    
    Misdirections          7    | .    .    .    .    7    
    Targeting Errors       6    | .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            188  | .    10   129  .    49   
  Projectiles              67   | .    .    36   .    31   
  Explosions               121  | .    10   93   .    18   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    4    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    4    .    .    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      456  | 29   68   150  84   125  
  Shots                    17   | 1    3    6    3    4    
  Rammed                   2    | .    1    1    .    .    
Targets Rammed             2    | .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        420  | 12   204  141  420  401  
  Average Temperature      117  | 12   62   34   177  164  
  Received Heat Transfer   1252 | .    120  184  174  774  
  Effects                  11   | .    1    .    5    5    
    Shutdowns              4    | .    .    .    2    2    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           5    | .    .    .    3    2    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1645 | 50   333  100  1012 150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | 1    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             533  | 55  237 307 398 533 
  Average Influence        114  | 27  43  124 102 263 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         85   | 100 99  90  93  34  
  Level 1                  11   | .   .   9   6   48  
  Level 2                  2    | .   .   .   .   17  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   3   5   5   3   
  Investigation            3    | .   3   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   .   5   1   1   
  Assault                  2    | .   .   .   1   1   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   8   35  20  15  
  Peak Tracking Total      6    | .   3   6   4   6   
  Tactical Retreats        4    | .   1   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          17   | .   3   4   3   7   
  Max in Single Turn       4    | .   1   1   1   4   
  Garrison Access          2    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   7   4   2   .   
  Terminals                7    | .   4   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   22  13  11  .   
  Successful               39   | .   20  10  9   .   
  Failed                   7    | .   2   3   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   14  5   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          7    | .   4   3   .   .   
  Scanalyzers              10   | .   .   5   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   12  4   4   .   
  Record                   9    | .   5   1   3   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Alert Level              2    | .   2   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   
  Recall Investigation     2    | .   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       5    | .   4   1   .   .   
  Recycle Component        2    | .   1   1   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 10   | .   .   5   5   .   
  Insert Component         5    | .   .   2   3   .   
  Analyze                  5    | .   .   3   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   6   4   2   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   2   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     58   | .   58  .   .   .   
Parts Recycled             2    | .   1   1   .   .   
  Recycled Matter          18   | .   18  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   2   .   
  Part Schematics Acquired 4    | .   .   2   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   1   1   
  Machine Destruction      2    | .   .   .   1   1   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               5118 | 499  1067 1794 1001 757  
Spaces Moved               2658 | 217  548  973  498  422  
  Core                     126  | 10   .    .    1    115  
  Treads                   2474 | 207  548  973  477  269  
  Legs                     5    | .    .    .    .    5    
  Wheels                   33   | .    .    .    .    33   
  Hover                    .    | .    .    .    .    .    
  Flight                   20   | .    .    .    20   .    
  Fastest Speed            50   | 50   160  160  97   50   
  Average Speed            156  | 155  160  160  158  138  
  Slowest Speed            800  | 160  160  160  500  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 12   76   59   30   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          574  | 7    56   351  63   97   
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    
  AOE                      570  | 7    56   351  63   93   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3301 | 326  688  1116 641  530  
  Wait                     241  | 48   58   46   67   22   
  Move                     2652 | 216  547  970  497  422  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  68   | 14   18   9    7    20   
  Fast Attach              27   | 1    4    8    12   2    
  Attach                   33   | 7    1    3    2    20   
  Detach                   .    | .    .    .    .    .    
  Swap                     38   | 2    13   11   8    4    
  Drop                     61   | 5    19   15   17   5    
  Fire                     179  | 33   27   53   31   35   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  500 | -11/Scrapyard | Entered Materials
  535 | -10/Materials | Build established: Mutant
 1069 | -10/Materials | Discovered new exit (range 13)
 1155 | -10/Materials | Discovered new exit (range 10)
 1227 | -10/Materials | Repaired Imp. Terrain Scanner
 1258 | -10/Materials | Repaired Lgt. Treads
 1306 | -10/Materials | Discovered new exit (range 6)
 1452 | -10/Materials | Discovered new exit (range 15)
 1567 | -10/Materials | Entered another Materials area
 1567 | -9/Materials  | Evolved 2 slots: Utility x2
 2445 | -9/Materials  | Discovered new exit (range 3)
 2576 | -9/Materials  | Discovered new exit (range 5)
 3098 | -9/Materials  | Discovered new exit (range 6)
 3361 | -9/Materials  | Entered another Materials area
 3361 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3685 | -8/Materials  | Build established: Skirmisher
 4314 | -8/Materials  | Discovered new exit (range 10)
 4333 | -8/Materials  | Lost 3 parts (1p1u1w)
 4362 | -8/Materials  | Entered Factory
 4362 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4783 | -7/Factory    | System corruption reached 10%
 4833 | -7/Factory    | Core integrity fell below 50%
 4890 | -7/Factory    | Discovered new exit (range 6)
 4928 | -7/Factory    | Core integrity fell below 20%
 4964 | -7/Factory    | Lost 23 parts (3p5n6u9w)
 5118 | -7/Factory    | Discovered new exit (range 2)
 5119 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
System corrupted: Energy discharge (-29).
E6POX BPBB% G:N>TSZAMUBHN 2R38 V>5HZ6YOD
System corrupted: Matter fused (-5).
Acquired Imp. Grenade Launcher. <x2>
System corrupted: Component data lost.
Acquired Imp. Grenade Launcher.
Destroyed Hvy. Laser.
G-50 Soldier destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
System corrupted: Heat flow error (+105).
System corrupted: Component data lost.
M9ISCXGNF<AOZMQTKWJY91ZG5XE0XBTM3DHGYQI
The unstable cave ceiling collapses.
System corrupted: Energy discharge (-29).
System corrupted: Component data lost.
System corrupted: Matter fused (-9).
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????#         #?????????#            #          |
| ???????#####+#####################+############+## |
| ????????#                                          |
| ????????#                                          |
| ????????#                                          |
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| ???????######+##########################+#######   |
| ???????#            #?????????????????     ????#!  |
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| ???????#            #?????????????#    """"""" #   |
| ???????#            #?????????????#    """"""" #   |
| ???????#    """ """ #?????????????#    """"""" +   |
| ???????#    """ """ #?????????????#            ### |
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| ???????#            #?????????????#    ????""??### |
| ???????#    """ """ #?????????????#   ?????????#   |
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| ?????????????????????# / #   T" ##      #     ###  |
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| ??????????????????????# ?#      ## """  #     #### |
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| ????????????????????????#   """  ##   ##       =   |
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| ????????????????????????#   """  ##   ##         " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          26
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
Power Amplification        20
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
   Shield Generator | -9/Materials | Scanalyzed
   Grenade Launcher | -9/Materials | Scanalyzed
             Scythe | -8/Materials | Scanalyzed
 Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              TargetingBackupBlaster
  Manual?         0
Play Time         01:19:14
  Cumulative      24.0 hours
  Start           2020.04.14 @ 23:26:56
  End             2020.04.15 @ 16:29:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           26
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/CogWide
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2133f4b-a01f-40e5-ba90-17470fb8f544