Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:12:02 Player: L_ Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1813) 1813 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5433 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 49/300 Energy 367/480 System Corruption 11% Temperature Critical (791) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (3) ------ Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON (6) ------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Energy Filter Advanced ECM Suite Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Energy Filter Advanced ECM Suite Remote Datajack Mining Laser [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Structural Scanner Processor Signal Interpreter Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . 1 . . . . Weapon 4 | . . . . . . 4 Parts Attached 99 | 5 27 13 4 7 4 39 Power 15 | 1 2 4 2 . . 6 Engine 15 | 1 2 4 2 . . 6 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 2 4 2 1 . . 14 Treads 9 | . . 2 1 . . 6 Leg . | . . . . . . . Wheel 7 | 2 2 . . . . 3 Hover . | . . . . . . . Flight 7 | . 2 . . . . 5 Utility 23 | . 6 3 1 5 2 6 Device 13 | . 3 . 1 4 1 4 Storage . | . . . . . . . Processor 4 | . 2 1 . . . 1 Hackware . | . . . . . . . Protection 6 | . 1 2 . 1 1 1 Artifact . | . . . . . . . Weapon 38 | 2 15 4 . 2 2 13 Energy Gun 7 | . . . . . . 7 Energy Cannon 5 | . 5 . . . . . Ballistic Gun 16 | 2 7 4 . 1 1 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . . . . 1 2 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 3 . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 17 | . 2 . 1 . . 14 Power 5 | . 1 . . . . 4 Propulsion 5 | . 1 . . . . 4 Utility 3 | . . . 1 . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 6 | . 2 . 1 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 75 98 96 99 100 64 Engine 18 | . 11 20 22 22 22 10 Treads 18 | . . 21 22 22 22 13 Wheel 1 | . 14 . . . . 2 Device 7 | . 9 . 2 10 11 7 Processor 12 | . . 26 16 11 11 4 Protection 8 | . 3 6 11 11 11 2 Energy Gun 1 | . . . . . . 9 Ballistic Gun 17 | . 14 22 22 21 15 4 Launcher 1 | . . . . . 6 2 Naked Turns 14 | . 9 . . . . 5 Heaviest Build 60 | 7 11 19 20 27 27 60 Greatest Support 90 | 20 20 44 44 42 42 90 Greatest Overweight (x) 19 | . 1 . . . . 19 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 Class Distribution -------------------- 58% | Scavenger-Mutant 28% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1926 | 234 273 585 139 74 116 505 Remotely 141 | . 141 . . . . . Salvage Created 1990 | . 345 649 183 . 235 578 Parts 99 | . 18 39 9 . 9 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . 3 9 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 7 16 5 . 4 13 Guns 36 | . 4 16 5 . 4 7 Cannons 3 | . 3 . . . . . AOE 6 | . . . . . . 6 Classes Destroyed 13 | . 5 4 1 . . 3 Worker 5 | . 1 1 . . . 3 Builder 3 | . . 1 . . . 2 Tunneler 1 | . . . . . . 1 Recycler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 4 | . . 3 . . . 1 Swarmer 14 | . 3 7 . . 4 . Grunt 22 | . 4 5 3 . . 10 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . 3 . . . 1 Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 3 5 2 . 4 5 Combat Bots Only 5 | . 3 5 2 . 4 5 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 380 | . 47 69 19 . 37 208 Missed 116 | . 10 25 6 . 15 60 Damage Taken 4494 | . 484 496 211 . 294 3009 Core 1210 | . 188 76 34 . . 912 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . . 8 9 . 7 29 Core Remaining (%) 65 | 100 24 . . . 72 . Volleys Fired 162 | . 42 40 13 1 12 54 Largest 5 | . 2 2 2 2 2 5 Hottest 325 | . 120 50 50 125 50 325 Shots Fired 331 | . 66 80 26 2 24 133 Gun 269 | . 45 80 26 1 24 93 Cannon 46 | . 21 . . . . 25 Launcher 14 | . . . . . . 14 Special 2 | . . . . 1 . 1 Kinetic 226 | . 45 80 26 1 24 50 Thermal 90 | . 21 . . 1 . 68 Explosive 14 | . . . . . . 14 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 11 13 6 . 7 20 Robot Miss Streak 7 | . 3 7 3 . 5 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 3 . . 1 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 219 | . 45 48 20 . 13 93 Core Hits 112 | . 16 26 11 . 10 49 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 7 | . . 2 . . . 5 Burn 5 | . . . . . . 5 Destroy 2 | . . 2 . . . . Melee Attacks 8 | . 8 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4910 | . 540 861 371 . 233 2905 Guns 3356 | . 343 861 371 . 233 1548 Cannons 535 | . 192 . . . . 343 Explosions 1011 | . . . . . . 1011 Melee . | . . . . . . . Ramming 8 | . 5 . . . . 3 Kinetic 2514 | . 343 861 371 . 233 706 Thermal 1377 | . 192 . . . . 1185 Explosive 1011 | . . . . . . 1011 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . . 28 Message Errors 9 | . . . . . . 9 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . . . . . 4 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles . | . . . . . . . Explosions 16 | . . . . . . 16 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 148 | . 2 . . . . 146 Shots 5 | . . . . . . 5 Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1018 | . 463 74 15 65 108 1018 Average Temperature 179 | . 265 18 7 35 43 258 Received Heat Transfer 1226 | . 240 159 60 . . 767 Effects 60 | . 7 . . . . 53 Shutdowns 20 | . 3 . . . . 17 Energy Bleed 8 | . 3 . . . . 5 Interference 10 | . . . . . . 10 Matter Decay 3 | . . . . . . 3 Short Circuit 8 | . 1 . . . . 7 Damage (minor) 3 | . . . . . . 3 Damage (major) 4 | . . . . . . 4 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2516 | . 407 . . . . 2109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 399 | . 236 399 237 . . 160 Initial 67 | . . 29 67 . . . Average 156 | . 96 243 192 . . 74 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 63 | 100 96 22 52 . . 100 Level 1 36 | . 3 77 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . . . 5 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 76 | . 16 29 6 . 5 20 Peak Tracking Total 5 | . 4 5 3 . 4 5 Tactical Retreats 7 | . 2 1 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 4 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 1 2 . . 4 Max in Single Turn 2 | . . 1 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 2 8 . 1 . 1 Terminals 8 | . 2 6 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 31 | . 3 18 . 6 . 4 Successful 26 | . 2 15 . 6 . 3 Failed 5 | . 1 3 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . 3 . . Terminals 16 | . 3 13 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . . 4 . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 2 11 . 6 . . Record 10 | . 2 8 . . . . Part Schematic 6 | . . . . 6 . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 2 | . . 2 . . . . Retrieve Matter 2 | . . 2 . . . . Scanalyzer 3 | . . . . . . 3 Insert Component 2 | . . . . . . 2 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 7 | . 1 5 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . . . 21 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . 2 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . 5 . . . . 1 Non-combat 4 | . 4 . . . . . Combat 2 | . 1 . . . . 1 Robot Hacks Applied 6 | . 5 . . . . 1 parse_system 4 | . 3 . . . . 1 no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5932 | 54 487 1208 376 1797 1006 1004 Spaces Moved 3784 | 60 470 715 212 1169 632 526 Core 69 | 16 44 . . . . 9 Treads 2996 | . . 709 212 1169 632 274 Legs . | . . . . . . . Wheels 415 | 44 130 . . . . 241 Hover . | . . . . . . . Flight 304 | . 296 6 . . . 2 Fastest Speed 37 | 50 37 37 145 152 152 50 Average Speed 135 | 72 52 144 151 152 152 140 Slowest Speed 1000 | 80 117 145 152 152 152 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 51 | 6 58 54 63 85 76 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 8 | . . . 1 3 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . . . . 55 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 53 | . . . . . . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4285 | 70 633 826 242 1185 653 676 Wait 140 | . 69 39 4 1 . 27 Move 3778 | 59 469 714 211 1168 631 526 Hop . | . . . . . . . Pick Up 49 | 6 8 12 4 3 3 13 Fast Attach 39 | . 10 . 3 1 . 25 Attach 24 | 5 3 2 1 1 1 11 Detach 6 | . 2 . . 1 . 3 Swap 36 | . 14 11 . 5 3 3 Drop 41 | . 7 8 6 4 3 13 Fire 162 | . 42 40 13 1 12 54 Melee 8 | . 8 . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 55 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Core integrity fell below 50% 226 | -10/Materials | Released all parts (3) 321 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 885 | -9/Materials | Discovered new exit (range 15) 946 | -9/Materials | Discovered new exit (range 15) 986 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Discovered new exit (range 15) 1341 | -9/Materials | Identified exit to Materials 1609 | -9/Materials | Discovered exit to Mines (range 11) 1750 | -9/Materials | Entered Mines 1927 | -9/Mines | Learned Materials stockpile data 1972 | -9/Mines | Discovered exit to Materials (range 8) 1984 | -9/Mines | Assembled infested the area 2068 | -9/Mines | Received a Mining Laser from a helpful Derelict 2077 | -9/Mines | Build established: Scavenger-Mutant 2099 | -9/Mines | Met 8R-AWN 2100 | -9/Mines | Learned 2 Materials zone layouts 2107 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2125 | -9/Mines | Identified exit to Zion 2126 | -9/Mines | Entered Zion 2126 | -7/Zion | Accompanied by 1 ally 2278 | -7/Zion | Discovered new exit (range 11) 2710 | -7/Zion | Given A8's code to call for help 2874 | -7/Zion | Learned location of Warlord (-5) 3127 | -7/Zion | Found Prototype Device 3128 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3188 | -7/Zion | Found Prototype Device 3189 | -7/Zion | Identified Phasing AFG 3922 | -7/Zion | Identified exit to Proximity Caves 3923 | -7/Zion | Entered Proximity Caves 3970 | -6/Proximity Caves | Learned location of 1 exit from Factory 4154 | -6/Proximity Caves | Spotted B-75 Beast 4812 | -6/Proximity Caves | Identified exit to Factory 4929 | -6/Proximity Caves | Entered Factory 4929 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Weapon x4 4930 | -6/Factory | Identified exit to Factory 5195 | -6/Factory | Lost 6 parts (2p2n1u1w) 5377 | -6/Factory | Spotted B-75 Beast 5417 | -6/Factory | Destroyed B-75 Beast 5434 | -6/Factory | Released all parts (10) 5496 | -6/Factory | Crushed by falling debris 5496 | -6/Factory | System corruption reached 10% 5511 | -6/Factory | Build established: Gunner 5774 | -6/Factory | Core integrity fell below 50% 5918 | -6/Factory | Core integrity fell below 20% 5934 | -6/Factory | Core destroyed Last Messages --------------- Imp. Targeting Computer broken. Overheating: Short circuit. Critical hit (Burn: +37). Overheating: Matter decay (-7). Overheating: Core damaged (-127). Power failure, Imp. Deuterium Engine shutdown. Imp. Heavy Laser broken. Overheating: Short circuit. G-50 Soldier heat damages Carbon-fiber Leg. G-50 Soldier destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: System interference. Imp. Heavy Laser temporarily disabled. Imp. Medium Treads broken. Overheating: Short circuit. Overheating: Matter decay (-7). Overheating: Energy bleed (-58). Overheating: Core damaged (-110). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????#??????????????????????? | | ????????????????????????? =??????????????????????? | | ????????????????????????? ??????????????????????? | | ########???"""??????????? #?????????????????????? | | = #???"""?????????"? +?????????????????????? | | """ = #?? ??????# g#?????????????????????? | | "Y ! #? """??????# #?????????????????????? | | """ # """ ""? ?# """" #?????????????????????? | | # """ """ # """"p#?????????????????????? | | # ?# """" #?????????????????????? | | # # "" " #?????????????????????? | | | # | # #?????????????????????? | | =%! !# [ # ! @ #?????????????????????? | | ##+###########+####?# #?????????????????????? | | * #?# = #?????????????????????? | | ######;###?????????????????????? | | ^ % ###????????????????????? | | ^ +????????????????????? | | ^ ###????????????????????? | | #??????????????????????? | | "" ! "" "" "" "" #??????????????????????? | | "" [ " "" "" ^"" #????????????????????? | | """^ """ """ """ """ #????????????????????? | | """ """ """ """ """ """ ???????????????????? | | """ """ """ """ """ """ ?????????????????? | | % ????????????????? | | ????????????????? | | ##########"T"### ????????????????? | | # ??"""#??###+#######?????????????????? | | # ??###???????????????????????????????? | | + ???????????????????????????????????? | | # ?????????????????????????