Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 17:50:26 Player: the Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (228) 1140 Value Destroyed (9119) 9119 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (6205) 6205 TOTAL SCORE: 22804 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 567 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3928 Friendly Fire -426 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads High-capacity Storage Unit Long-range Tractor Beam Vortex Shotgun (50) CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ F-cell Engine Vortex Chain Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Sensor Array Improved Target Analyzer Advanced Kinecellerator Improved Transmission Jammer Improved Remote Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Medium Treads Armored Medium Treads Armored Medium Treads Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Precision Matter Filter Long-range Tractor Beam Hacking Drone Bay Vortex Shotgun Vortex Shotgun HERF Cannon Advanced Plasma Cannon KE Penetrator Hardcell Cannon Hardcell Cannon Compact Linear Accelerator Tesla Bomb Launcher Heavy Rocket Launcher CR-A16's Behemoth Slayer [Rating: 133] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 4 2 . . . 4 . . . . 2 Power 2 | . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . . 2 . . . . . Utility 5 | . . . 1 1 . . . 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 128 | 7 8 2 32 18 . 1 3 30 2 1 11 2 11 Power 16 | 1 1 . 6 3 . . . 3 . . . 1 1 Engine 8 | 1 1 . 4 1 . . . 1 . . . . . Core 7 | . . . 2 2 . . . 2 . . . . 1 Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 25 | 2 1 . 7 4 . 1 . 5 . 1 1 1 2 Treads 25 | 2 1 . 7 4 . 1 . 5 . 1 1 1 2 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 1 1 4 6 . . 2 11 1 . 4 . 5 Device 21 | 1 . 1 1 3 . . 2 6 1 . 2 . 4 Storage 4 | 1 1 . 1 . . . . 1 . . . . . Processor 5 | . . . . . . . . 3 . . 1 . 1 Hackware 5 | . . . 2 2 . . . . . . 1 . . Protection 2 | . . . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 5 1 15 5 . . 1 11 1 . 6 . 3 Energy Gun 15 | 1 . . 8 3 . . . 2 . . 1 . . Energy Cannon 4 | . . . . 1 . . . 2 1 . . . . Ballistic Gun 12 | 1 1 . 2 . . . . 4 . . 3 . 1 Ballistic Cannon 10 | . 2 1 4 . . . . . . . 1 . 2 Launcher 4 | . 1 . . 1 . . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 5 1 . . . 5 . . 4 1 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . 2 . Parts Lost 23 | . 1 . 4 . . . . . . . . 1 17 Power 3 | . . . 1 . . . . . . . . . 2 Propulsion 5 | . . . 1 . . . . . . . . . 4 Utility 8 | . . . 1 . . . . . . . . 1 6 Weapon 7 | . 1 . 1 . . . . . . . . . 5 Highest Loss Streak 15 | . 1 . 2 . . . . . . . . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 19 | 1 11 14 18 19 20 20 20 20 25 25 21 21 22 Power 1 | . 1 1 1 2 2 2 2 2 2 2 1 2 . Propulsion 1 | . 2 3 2 . 1 1 1 . . . . 1 2 Utility 9 | . 3 5 7 10 9 9 9 10 15 15 9 10 9 Weapon 7 | . 4 5 7 6 8 8 8 7 8 8 9 8 9 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 42 | 1 5 1 11 6 . 1 1 6 . . 4 . 6 Power 7 | . . . 3 2 . . . 1 . . 1 . . Propulsion . | . . . . . . . . . . . . . . Utility 20 | 1 . . 3 4 . 1 1 2 . . 3 . 5 Weapon 15 | . 5 1 5 . . . . 3 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 88 99 100 100 100 98 100 100 98 98 83 Engine 3 | . 14 14 4 6 . . . . . . . . 4 Core 8 | . . . 5 7 15 15 15 11 11 11 11 10 8 Treads 30 | . 27 28 26 29 30 30 30 33 35 35 35 33 19 Device 10 | . 14 14 8 6 7 7 7 13 11 10 11 10 16 Storage 7 | . 14 14 9 7 7 7 7 5 5 5 5 5 4 Processor 6 | . . . . . . . . 7 17 17 17 17 11 Hackware 3 | . . . 8 7 7 7 7 4 . . . . . Protection 2 | . . . . 6 7 7 6 1 . . . . . Energy Gun 10 | . 2 . 23 16 23 22 22 12 . . . . . Ballistic Gun 7 | . 17 . . 2 . . . 2 16 15 14 11 11 Ballistic Cannon 1 | . 5 28 1 1 . . . . . . . . . Peak Build Rating 133 | 7 9 10 33 51 51 53 58 99 98 100 109 116 133 Average Rating 60 | 6 8 9 27 45 51 51 53 81 94 95 99 103 115 On Entrance 54 | . 7 8 10 33 51 51 53 53 98 98 99 99 109 Avg Prop Armor Cover (%) 35 | . . . . . . . . . . . . . 35 Naked Turns 9 | . . . . . . . . . . . . . 9 Heaviest Build 149 | 13 30 30 65 81 77 77 78 120 119 135 138 131 149 Greatest Support 210 | 40 40 40 63 88 88 98 98 169 169 171 171 184 210 Greatest Overweight (x) 2 | . . . 2 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 7 13 15 19 20 20 20 20 21 25 25 25 25 24 Most Carried 25 | 4 15 15 20 20 20 20 20 25 25 25 25 25 25 Average Carried 19 | 1 12 14 18 19 20 19 19 20 25 25 22 22 22 Final Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 4 15 15 18 20 20 20 20 25 25 25 23 24 5 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Tank 21% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 6129 | 257 384 31 1077 437 297 51 80 899 305 379 731 238 963 Remotely 1572 | . . . . . . . . 354 . . 509 99 610 Salvage Created 9804 | 130 698 . 1282 725 97 . 353 1375 433 784 1175 619 2133 Parts 466 | 15 55 . 73 31 1 . 11 72 9 28 38 22 111 Haulers Intercepted 9 | . 1 . 4 1 . . . 2 . . . . 1 Recyclers Shooed 10 | 1 3 . . . . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 28 . 3 16 . 6 . Prevented 37 | . . . . . . . 1 . 6 16 . 14 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 162 | . 16 . 27 23 . . 7 11 5 14 32 7 20 Guns 73 | . 12 . 13 10 . . 6 8 1 1 9 . 13 Cannons 9 | . 1 . 6 2 . . . . . . . . . AOE 61 | . 3 . 8 11 . . . 1 1 7 23 4 3 Classes Destroyed 21 | 2 5 . 4 1 . . . 2 1 . 5 1 . Worker 10 | . 2 . 2 3 . . . 2 . . . . 1 Builder 5 | . . . 2 . . . . 2 . . . . 1 Tunneler 10 | 4 1 . 4 . . . . . . . . . 1 Hauler 9 | . 1 . 4 1 . . . 2 . . . . 1 Recycler 12 | 1 2 . 3 . . . . 3 . . . . 3 Minesweeper 1 | . . . . . . . . . . . . 1 . Mechanic 4 | . . . . . . . . 1 . . 2 . 1 Operator 3 | . . . 2 . . . . 1 . . . . . Watcher 11 | . 3 . 3 . . . . 4 . . . . 1 Swarmer 32 | . 9 . 8 7 . . 2 . . 4 2 . . Grunt 68 | . 7 . 12 8 . . 3 . 4 9 17 5 3 Brawler 4 | . . . . . . . . . 1 . 2 1 . Duelist 1 | . . . . . . . . . . . 1 . . Protector 4 | . . . . . . . . . . . 4 . . Sentry 14 | . . . 6 4 . . 1 . 1 . . . 2 Specialist 4 | . . . . . . . . . . . 2 . 2 Hunter 9 | . . . 1 . . . . 3 . . . . 5 Programmer 19 | . . . . 4 . . 1 7 . . . . 7 Behemoth 5 | . . . . . . . . 1 . 1 1 1 1 Striker 1 | . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 20 | 3 4 . 8 7 . . 3 4 4 5 18 7 20 Combat Bots Only 17 | . 4 . 5 5 . . 3 2 4 5 17 6 16 Max Kills in Single Turn 10 | 1 2 . 3 2 1 . 2 2 1 2 10 2 3 Gunslinging 1 | . . . . . . . 1 . . . . . 1 Exploded 9 | . 2 . 2 2 . . . 1 1 1 9 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1085 | . 69 . 111 126 . . 11 105 7 68 54 30 504 Missed 379 | . 16 . 17 49 . . 4 29 2 29 23 11 199 Hits 706 | . 53 . 94 77 . . 7 76 5 39 31 19 305 Projectile 706 | . 53 . 94 77 . . 7 76 5 39 31 19 305 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 21 | . 1 . 2 . . . . 6 2 1 1 . 8 Part Disruptions 4 | . . . . . . . . . 1 . . . 3 Damage Taken 10516 | . 627 . 1441 768 . . 217 934 177 551 487 224 5090 Core 1713 | . 138 . 172 41 . . 28 39 13 33 29 19 1201 Absorbed by Shields 2074 | . . . . . . . . 605 . 185 409 130 745 Reduced by Siege Mode 423 | . . . . . . . . . . . . . 423 Ignored by Resistances 165 | . . . . . . . . 124 . 41 . . . Regen/Repaired (Parts) 366 | . 231 . 73 . . . . . . . 62 . . Core Remaining (%) 77 | 100 . 44 68 . . . 90 . . . . 86 . Volleys Fired 426 | 9 76 . 83 46 2 . 10 51 11 19 40 11 68 Largest 3 | 2 2 . 3 3 3 . 3 3 3 3 3 1 3 Hottest 241 | 70 100 . 240 240 240 . 240 241 99 105 99 46 168 Shots Fired 846 | 18 128 . 180 84 6 . 30 119 19 24 86 11 141 Gun 609 | 18 91 . 121 49 6 . 30 102 11 6 72 . 103 Cannon 138 | . 15 . 52 26 . . . 13 . . . . 32 Launcher 79 | . 2 . 7 9 . . . 4 8 18 14 11 6 Special 20 | . 20 . . . . . . . . . . . . Kinetic 437 | 9 94 . 63 29 . . . 35 11 6 72 . 118 Thermal 320 | 9 32 . 110 42 6 . 30 75 . . . . 16 Explosive 24 | . 2 . 7 9 . . . . . 6 . . . Electromagnetic 58 | . . . . 4 . . . 9 8 12 7 11 7 Entropic 7 | . . . . . . . . . . . 7 . . Robot Hit Streak 28 | 8 15 . 12 11 10 . 14 10 4 2 10 6 28 Robot Miss Streak 8 | 1 2 . 8 4 1 . 5 3 1 3 2 3 5 Penetration Max 1 | . . . . 1 . . . 1 . . 1 . 1 Secondary Targets 20 | . 3 . 2 1 . . 2 2 . . 3 . 7 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . 1 . 1 Shots Hit Robots 533 | 13 74 . 118 57 4 . 26 74 9 6 59 4 89 Core Hits 433 | 5 38 . 88 60 4 . 28 63 5 14 55 11 62 Critical Kills 14 | . 1 . . . . . . 4 1 1 1 . 6 Critical Parts Destroyed 10 | . . . . . . . . . . . 6 . 4 Critical Strikes 28 | . 1 . . 3 . . . 4 1 1 8 . 10 Destroy 25 | . 1 . . . . . . 4 1 1 8 . 10 Blast 3 | . . . . 3 . . . . . . . . . Melee Attacks 48 | . . . 1 6 . 1 . 29 . 2 . 2 7 Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . 1 6 . 1 . . . . . . . Piercing 40 | . . . . . . . . 29 . 2 . 2 7 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26254 | 161 1196 . 3642 2784 88 . 736 2410 603 1243 8366 719 4306 Guns 11080 | 161 872 . 1970 1081 88 . 736 1688 144 43 1547 . 2750 Cannons 1774 | . 107 . 945 243 . . . 276 . . . . 203 Explosions 13137 | . 192 . 685 1405 . . . 305 459 1200 6819 719 1353 Melee 129 | . . . . . . . . 129 . . . . . Ramming 134 | . 25 . 42 55 . . . 12 . . . . . Kinetic 7465 | 75 892 . 1086 272 . . . 453 144 43 1547 . 2953 Thermal 5205 | 86 87 . 1829 979 88 . 736 1400 . . . . . Explosive 2711 | . 192 . 685 1405 . . . . . 246 . . 183 Electromagnetic 3791 | . . . . 73 . . . 416 459 954 . 719 1170 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 129 | . . . . . . . . 129 . . . . . Entropic 6819 | . . . . . . . . . . . 6819 . . Highest Corruption 18 | . . . 2 3 3 3 . 17 17 18 18 3 14 Average Corruption 8 | . . . 2 2 3 3 . 9 17 17 2 1 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 193 | . . . 17 10 5 3 . 45 51 43 5 6 8 Message Errors 50 | . . . 4 5 1 . . 11 13 10 1 2 3 Matter Fused 42 | . . . 1 1 3 2 . 9 12 7 1 2 4 Heat Flow Errors 21 | . . . . 1 1 1 . 8 4 5 1 . . Energy Discharges 21 | . . . 3 1 . . . 6 8 2 . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . . . Parts Fused 3 | . . . 1 . . . . . 1 1 . . . Data Loss (minor) 21 | . . . 2 1 . . . 3 8 7 . . . Data Loss (major) 13 | . . . 2 . . . . 3 2 6 . . . Misfires 10 | . . . 2 . . . . 3 2 2 1 . . Alerts 7 | . . . 2 . . . . 1 1 2 . 1 . Weapon Failures 4 | . . . . . . . . 1 . 1 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 475 | . 49 . 72 33 . . . 30 . 51 206 34 . Projectiles 19 | . . . 14 . . . . 5 . . . . . Explosions 450 | . 49 . 58 27 . . . 25 . 51 206 34 . Melee 6 | . . . . 6 . . . . . . . . . Knockbacks 12 | . 2 . 7 1 . . . 1 . . . . 1 Impact 3 | . 2 . . . . . . 1 . . . . . Kinetic 8 | . . . 6 1 . . . . . . . . 1 Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 522 | . 37 . 47 8 . . . 39 . 110 270 . 11 Shots 20 | . 1 . 1 1 . . . 2 . 6 8 . 1 Rammed 20 | . 8 . 5 4 . . . 3 . . . . . Targets Rammed 22 | . 8 . 6 5 . . . 3 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . Highest Temperature 485 | 45 126 . 468 485 230 157 390 318 263 214 353 4 261 Average Temperature 118 | 16 29 . 161 147 109 82 180 89 96 66 164 2 75 Received Heat Transfer 2155 | . 204 . 756 108 . . 45 525 9 180 70 17 241 Effects 31 | . . . 8 12 . . 11 . . . . . . Shutdowns 6 | . . . 2 3 . . 1 . . . . . . Energy Bleed 7 | . . . 4 1 . . 2 . . . . . . Interference 14 | . . . . 6 . . 8 . . . . . . Short Circuit 3 | . . . 2 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 87 | . . . . . . . . . . . . . 87 Longest Duration 87 | . . . . . . . . . . . . . 87 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . 2 3 5 . 3 4 Combat Hostiles 14 | . . . . . . . . 1 3 5 . 2 3 Parts Fried 33 | . . . . . . . . 5 5 8 . 7 8 Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Melted 30 | 1 1 . 11 4 . . 4 8 . . 1 . . Heat Transferred 11316 | 259 259 . 4125 2100 200 . 1625 2748 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 2 | . . . 1 1 . . . . . . . . 2 Low Security (%) 84 | 100 100 . 60 74 . . . 100 . . . . 86 Level 1 14 | . . . 39 25 . . . . . . . . 11 Level 2 . | . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 443 | 10 117 . 330 370 . . . 184 . . . . 443 Initial 116 | . . . . 103 . . . 116 . . . . . Average 103 | 2 45 . 152 152 . . . 104 . . . . 58 Influence Increases 5416 | 25 549 . 905 739 10 . 518 715 110 325 620 195 705 Destroy 0b10 Robot/C 3440 | . 320 . 540 460 . . 320 320 100 280 560 140 400 Destroy 0b10 Robot/NC 355 | 25 45 . 100 20 10 . . 75 . . 30 5 45 Destroy Leader 608 | . 68 . 134 122 . . 20 112 10 30 . 20 92 Allied During Kill 214 | . . . . . . . 163 51 . . . . . Successful Hack 74 | . 8 . 9 51 . . . 6 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . Disable Machine 150 | . 15 . 30 30 . . . 45 . . . . 30 Destroy Structure 365 | . 33 . 62 56 . . . 76 . . . . 138 Partial Spotted 30 | . 15 . . . . . . 15 . . . . . Lose Combat Pursuer 150 | . 15 . 30 . . . 15 15 . 15 30 30 . Influence Decreases 5074 | 25 500 49 677 627 266 84 332 733 222 360 133 703 363 Entered New Map 1033 | . . 25 . 125 126 84 . 70 63 11 21 508 . Time Decay 3511 | 25 490 24 487 502 140 . 272 563 159 349 112 195 193 Lost Part 220 | . 10 . 40 . . . . . . . . . 170 Lost Ally 160 | . . . . . . . 60 100 . . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . Squads Dispatched 32 | . 2 . 3 6 . . 1 15 . . . . 5 Investigation 6 | . 2 . 1 1 . . . 2 . . . . . Extermination 10 | . . . . 4 . . . 4 . . . . 2 Reinforcement 12 | . . . 2 1 . . . 6 . . . . 3 Assault 1 | . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . Haulers Reinforced 4 | . . . . 1 . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 6 | . . . 2 1 . . . . . . 1 . 2 Communications Jammed 46 | . . . . . . . . . . . . . 46 Distress Signals 45 | . . . . . . . . . . . . . 45 Times Spotted 283 | . 22 . 37 26 . . 15 28 5 15 82 9 44 Peak Tracking Total 18 | . 3 . 5 5 . . 7 6 4 5 18 6 16 Tactical Retreats 9 | . 1 . 2 . . . 1 1 . 1 1 2 . Traps | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 12 | . 1 . . 3 . . . 4 1 . 1 1 1 Indirectly 1 | . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 14 | . 1 . 2 2 . . . 3 . . 4 . 2 Max in Single Turn 2 | . 1 . 1 1 . . . 1 . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 35 | . 11 . 10 7 . . . 5 1 . 1 . . Terminals 19 | . 8 . 7 4 . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . Scanalyzers 5 | . . . 1 2 . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 90 | . 34 . 29 17 . . . 8 1 . 1 . . Successful 41 | . 16 . 13 8 . . . 2 1 . 1 . . Failed 49 | . 18 . 16 9 . . . 6 . . . . . Catastrophic 12 | . 2 . 7 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 80 | . 23 . 12 1 . . . 25 . . . . 19 Terminals 51 | . 22 . 20 9 . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 12 | . 6 . 2 4 . . . . . . . . . Recycling Units 11 | . 6 . 2 . . . . 3 . . . . . Scanalyzers 12 | . . . 5 4 . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . 3 4 . . . . 1 . 1 . . Robot Schematic 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . 1 . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 9 | . 6 . 2 1 . . . . . . . . . Scan Component 5 | . 3 . 1 1 . . . . . . . . . Repair 4 | . 3 . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . . . . Scanalyzer 8 | . . . 5 3 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 8 . 2 . . . . . . . . . . Terminals 9 | . 7 . 2 . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 28 | . 10 . 9 6 . . . 3 . . . . . Full Trace Events 3 | . 1 . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . 3 . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . Time 169 | . . . . . . . . 169 . . . . . Total Robot Build Rating 18 | . . . . . . . . 18 . . . . . Part Schematics Acquired 34 | . . . 2 . . 16 . 16 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . . . . Parts Repaired 4 | . 3 . 1 . . . . . . . . . . Time 122 | . 78 . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . 5 . 2 . . . . 1 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . . 4 Programmers 7 | . . . . . . . . 3 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 15 | . . . . . . 9 2 3 . . . . 1 Largest Group 9 | . . . . . . 9 9 5 2 . . . 1 Highest-Rated Group 282 | . . . . . . 282 282 190 60 . . . 10 Highest-Rated Ally 49 | . . . . . . 40 49 49 30 . . . 10 Total Orders 6 | . . . . . . . . 1 2 . . . 3 STAY 2 | . . . . . . . . . 1 . . . 1 FOLLOW 2 | . . . . . . . . . 1 . . . 1 RETURN 2 | . . . . . . . . 1 . . . . 1 Ally Attacks 88 | . . . . . . . 64 24 . . . . . Total Damage 1793 | . . . . . . . 1038 755 . . . . . Kills 14 | . . . . . . . 9 5 . . . . . Allies Corrupted 2 | . . . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 14999 | 80 2006 465 1947 1000 297 1869 691 1877 1118 968 852 956 873 Sensors 5298 | . . . . . . . . 658 1066 906 850 956 862 Terrain 556 | . . . . . . . . . . . . . 556 Seismic 11175 | 80 2006 465 1947 1000 297 1869 691 1219 860 741 . . . Decoding 2 | . . . . . . . . . . . 2 . . Jamming 338 | . . . . . . . . 139 . . . . 199 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . . 3 1 . 2 . Drone Launches 2 | . . . . . . . . 1 . . . . 1 Drone Recoveries 2 | . . . . . . . . 1 . . . . 1 Zionite Intel Received 10 | . . . . . . . . 6 . . . . 4 Branch Access 1 | . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . 1 . . . . 1 Prototype Schematics 2 | . . . . . . . . 2 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 16070 | 133 2006 465 2034 1354 297 1869 761 2016 1118 1065 1033 1024 895 Spaces Moved 7890 | 59 740 279 918 665 172 1106 405 973 589 548 502 539 395 Core 42 | 3 . . . . . . . . . . . . 39 Treads 7848 | 56 740 279 918 665 172 1106 405 973 589 548 502 539 356 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 167 165 165 164 165 165 165 164 50 Average Speed 164 | 154 160 160 165 167 167 166 165 164 165 165 165 164 151 Slowest Speed 320 | 160 160 160 320 246 167 167 165 165 165 165 165 165 164 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . 2 . . . . . . 3 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 4 97 24 74 24 32 89 68 36 80 80 49 73 16 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 14 | . 2 . . . . 2 . 6 2 1 . 1 . Known Exits Taken 7 | . . 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 1 . . . . . . Scrap Searched 13 | . . . . . 2 2 4 . 1 1 . 3 . Spaces Dug 86 | . 18 . 21 7 . . . 24 . . . 1 15 Terrain Destroyed 491 | . 31 . 73 64 . . . 31 3 71 132 1 85 Melee 36 | . . . 1 5 . . . 23 . . . 1 6 Projectile 136 | . 20 . 13 9 . . . 8 3 . 19 . 64 AOE 319 | . 11 . 59 50 . . . . . 71 113 . 15 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 10075 | 80 1385 301 1270 813 176 1129 466 1210 719 677 633 662 554 Wait 1101 | . 517 8 141 8 3 13 38 37 108 88 26 85 29 Move 7876 | 58 739 278 917 664 171 1105 404 972 588 547 501 538 394 Hop . | . . . . . . . . . . . . . . Pick Up 124 | 5 19 6 25 20 . 3 1 23 2 . 10 5 5 Fast Attach 44 | 7 2 . 14 5 . . . 8 . . 3 1 4 Attach 52 | . 1 . 14 7 . . . 6 . . 9 6 9 Detach 15 | . . . 7 1 . . . . . . 3 3 1 Swap 233 | . 15 2 29 31 . 3 8 57 8 19 26 6 29 Drop 129 | 1 8 7 33 20 . 4 1 24 2 2 15 5 7 Fire 426 | 9 76 . 83 46 2 . 10 51 11 19 40 11 68 Melee 48 | . . . 1 6 . 1 . 29 . 2 . 2 7 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 22 | . 8 . 6 5 . . . 3 . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire 4 | . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 5) 768 | -10/Materials | Discovered new exit (range 8) 998 | -10/Materials | Learned 4 Subcaves zone layouts 1043 | -10/Materials | Learned location of 1 exit from Recycling 1104 | -10/Materials | Learned 2 Storage zone layouts 1118 | -10/Materials | Learned 2 Storage zone layouts 1121 | -10/Materials | Learned location of 2 exits from Subcaves 1122 | -10/Materials | Identified exit to Mines 1122 | -10/Materials | Identified exit to Materials 1131 | -10/Materials | Learned location of Mines (-10) 1152 | -10/Materials | Learned Storage trap positions 1657 | -10/Materials | Core integrity fell below 50% 1994 | -10/Materials | Repaired Lgt. Treads 2022 | -10/Materials | Repaired Lgt. Treads 2049 | -10/Materials | Repaired Lgt. Treads 2140 | -10/Materials | Entered Subcaves 2141 | -10/Subcaves | Approached by a straggling Scientist 2141 | -10/Subcaves | Identified exit to Materials 2141 | -10/Subcaves | Identified exit to Recycling 2289 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2447 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2605 | -10/Subcaves | Entered Materials 2605 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3394 | -8/Materials | Build established: Gunner 3613 | -8/Materials | Discovered new exit (range 3) 4242 | -8/Materials | Repaired Gatling Laser 4382 | -8/Materials | Discovered new exit (range 9) 4639 | -8/Materials | Entered Factory 4639 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5094 | -7/Factory | Build established: Tank 5129 | -7/Factory | Identified exit to Lower Caves 5237 | -7/Factory | Discovered new exit (range 12) 5470 | -7/Factory | Discovered new exit (range 7) 5993 | -7/Factory | Entered Lower Caves 6182 | -7/Lower Caves | Found DCF Scrap (15 items) 6218 | -7/Lower Caves | Identified exit to Lower Caves 6286 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6290 | -7/Lower Caves | Entered Zion 6341 | -6/Zion | Learned location of Extension (-4) 6352 | -6/Zion | System corruption cleaned by Quarantine Array 6720 | -6/Zion | Found CR-A16's Pointy Stick 6898 | -6/Zion | Learned location of Quarantine (-3) 7029 | -6/Zion | Given A8's code to call for help 7176 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7257 | -6/Zion | Given the Hacking Drone Bay 7257 | -6/Zion | Found Prototype Device 7433 | -6/Zion | Gained Derelict followers 7600 | -6/Zion | Gained Derelict followers 7689 | -6/Zion | Met Imprinter 7716 | -6/Zion | Imprinted 7719 | -6/Zion | Declared Zion's savior 8111 | -6/Zion | Discovered new exit (range 10) 8159 | -6/Zion | Entered Proximity Caves 8159 | -5/Proximity Caves | Accompanied by 9 allies 8348 | -5/Proximity Caves | Lost 4 allies 8359 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8472 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8633 | -5/Proximity Caves | P-70 Sage assimilated allied Soldier 6a 8863 | -5/Proximity Caves | Discovered new exit (range 12) 8920 | -5/Proximity Caves | Entered Factory 8920 | -5/Factory | Accompanied by 5 allies 8920 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9168 | -5/Factory | Retrieved Zion intel report: Emergency Access 9181 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9228 | -5/Factory | Build established: Gunner 9246 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9302 | -5/Factory | Garrison activated, responded to threat 9394 | -5/Factory | Lost 4 allies 9404 | -5/Factory | Found Prototype Launcher 9404 | -5/Factory | Identified Tesla Bomb Launcher 9529 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9890 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10077 | -5/Factory | Spotted B-75 Beast 10111 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 10114 | -5/Factory | Destroyed B-75 Beast 10133 | -5/Factory | Identified Hacking Drone Bay 10144 | -5/Factory | Retrieved Zion intel report: Branch Access 10144 | -5/Factory | Identified exit to Upper Caves 10199 | -5/Factory | Terminal network hard line cut 10388 | -5/Factory | System corruption reached 10% 10559 | -5/Factory | Fabricated B-60 Warrior? 10936 | -5/Factory | Entered Upper Caves 10936 | -5/Upper Caves | Accompanied by 2 allies 10955 | -5/Upper Caves | Learned location of Armory (-3) 11314 | -5/Upper Caves | Build established: Scavenger-Gunner 11410 | -5/Upper Caves | Learned Factory stockpile data 12005 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12039 | -5/Upper Caves | Discovered new exit (range 10) 12053 | -5/Upper Caves | Identified exit to Upper Caves 12054 | -5/Upper Caves | Entered another Upper Caves area 12158 | -5/Upper Caves | Discovered new exit (range 15) 12230 | -5/Upper Caves | Identified exit to Factory 12939 | -5/Upper Caves | Discovered new exit (range 4) 12944 | -5/Upper Caves | Identified exit to Warlord 12957 | -5/Upper Caves | Spotted B-75 Beast 13084 | -5/Upper Caves | Destroyed B-75 Beast 13119 | -5/Upper Caves | Entered Warlord 13174 | -5/Warlord | System corruption cleaned by Quarantine Array 13481 | -5/Warlord | Warlord's base attacked by MAIN.C 13499 | -5/Warlord | Found Prototype Energy Gun 13501 | -5/Warlord | Found Prototype Energy Gun 13504 | -5/Warlord | Found Prototype Launcher 13505 | -5/Warlord | Identified Vortex Shotgun (x2) 13705 | -5/Warlord | Found Corrupted Prototype Reactor 13791 | -5/Warlord | Identified Vortex Catalyst Activator 13830 | -5/Warlord | Spotted B-75 Beast 13831 | -5/Warlord | Warlord forces counterattacked 13832 | -5/Warlord | Destroyed B-86 Titan 13866 | -5/Warlord | Lost 3 allies 13877 | -5/Warlord | Spotted Striker 13907 | -5/Warlord | Spotted Striker 13929 | -5/Warlord | Spotted Executioner 13938 | -5/Warlord | Spotted Striker 13950 | -5/Warlord | Destroyed Striker 13979 | -5/Warlord | Lost 8 allies 13979 | -5/Warlord | Spotted Executioner 13986 | -5/Warlord | Spotted Striker 13994 | -5/Warlord | Spotted Executioner 13999 | -5/Warlord | Destroyed Executioner 14078 | -5/Warlord | Lost 14 allies 14078 | -5/Warlord | Found Prototype Device 14078 | -5/Warlord | Identified Adv. Kinecellerator 14081 | -5/Warlord | Spotted Executioner 14087 | -5/Warlord | Destroyed Executioner 14099 | -5/Warlord | Found Prototype Processor 14108 | -5/Warlord | Destroyed 17 combat bots 14129 | -5/Warlord | Discovered new exit (range 12) 14144 | -5/Warlord | Identified exit to Proximity Caves 14152 | -5/Warlord | Entered Proximity Caves 14591 | -4/Proximity Caves | Learned location of Testing (-2) 14851 | -4/Proximity Caves | Spotted B-86 Titan 14938 | -4/Proximity Caves | Destroyed B-86 Titan 15133 | -4/Proximity Caves | Build established: Scavenger-Mutant 15169 | -4/Proximity Caves | Identified Vortex Chain Reactor 15176 | -4/Proximity Caves | Entered Factory 15176 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15408 | -4/Factory | Retrieved Zion intel report: Active Terminals 15548 | -4/Factory | Spotted B-86 Titan 15552 | -4/Factory | Destroyed B-86 Titan 15670 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15698 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15774 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15799 | -4/Factory | Crushed by falling debris 15935 | -4/Factory | Cargo convoy interrupted 15956 | -4/Factory | Discovered new exit (range 16) 15959 | -4/Factory | System corruption reached 10% 16036 | -4/Factory | Identified Exp. Targeting Computer 16044 | -4/Factory | Destroyed 16 combat bots 16049 | -4/Factory | Released all parts (6) 16054 | -4/Factory | Core integrity fell below 50% 16067 | -4/Factory | Core integrity fell below 20% 16071 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 16058_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 16058_ K-01 Serf collects debris. 16059_ Acquired 57 matter. 16059_ R-10 Processor collects Adv. Cooling System. 16060_ Slug penetrates Earth. 16060_ Penetrated by Slug. 16062_ K-01 Serf collects debris. 16063_ Triggered Tiamat Bomb Trap. 16063_ An explosion rips through the floor. 16063_ R-10 Processor collects Hpw. Shotgun. 16066_ Slug penetrates Terminal. 16066_ Terminal disabled. 16066_ Imp. Medium Treads destroyed. 16066_ Penetrated by Slug. 16066_ Slug penetrates O-16 Technician. 16066_ Penetrated by Slug. 16070_ U-05 Engineer lays Concrete. 16071_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????????? | | ??????????????????????????????? "?????????????? | | ??????????????????????????????? ""????????????? | | ??=???????????????????????????? ""????????????? | | ??????????????????????????????? ? ?????????? | | ?????????????????????????!????? """ ""????????? | | ??????????????????????????????? """ "?????????? | | ??????????????????????????????? """ "?????????? | | ??????????????????????????????? ??????#???? | | ?????????????????????####+####? = ??????#?????? | | ?????????????????????# ### # #######/######? | | ????????????########## | | ???????????? | | ??????????? o | | ???????????? | | ????????????????###### | | ?????????????????????# #########?##" | | ?????????????????????### ### # #??#?# """"* | | ???????????????????????# #?##### #????# ""R = | | ???????????????????????# #?# ## ###### ""[ =% | | ???????????????????????# #### =# H = | | ???????????????????????# ## =;k% ###### % | | ????????????????"""??### !h### !! =[###?## % | | ????????????????""" #;;|%%#!;*[###/##=#### | | ???????????????"""" ; *h%![ !!H[%%]!=% " = | | ???????????????"""" ; !@!===kg%=!*= !%*="% | | ???????????????"""" # =! # u[k=[=%% %"! [ [% | | ????????????????""" # < /u%![==|!|]]%#] [= | | ???????????????? ?# =*! # %[%*|% != #[ % | | ???????????????####??# *% # ==!%k= ]!!]# | | ?????????????????????# =* #== !![ "]%!# | | ?????????????????????## ##! ! !!# | | ??????????????????????#u ## """" " "! = | | ??????????????????????# ## | | ??????????????????????# ## ! ## | | ??????????????????????# ## ## # # | | ??????????????????????# H ###############?##### | | ?????????????????????? #??????????#????#????# | | ??????????????????????# #????#?????????#?????? | | ??????????????????????# #?????????#???#?#????? | | ??????????????????????? u??????????????????#??? | | ????????????????????????????????? ???????#??????#? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????#?? ???? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????"?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 69 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Hyp. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Force Field | -6/Zion | Archive Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive EM Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Shock Maul | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 22% | -10/Materials Lgt. Treads | 42% | -10/Materials Lgt. Treads | 70% | -10/Materials Gatling Laser | 14% | -8/Materials Studied --------- Gatling Laser | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumGravitonChargecaster Manual? 0 Play Time 02:14:50 Cumulative 661.1 hours Start 2026.03.24 @ 19:12:16 End 2026.03.25 @ 17:50:26 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 362 Adventurer 0 Explorer 0 Win Type - Total 28 Types 14/1/6/2/1/0/1/2/1/0 Lore% 92 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeacc475-1ac5-42ff-b66c-903c3d67a5f2