Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 20:27:00 Player: Omega Result: Destroyed by P-60 Hacker via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2307) 2307 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 5592 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 47 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (12) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Heat Sink Experimental Sensor Array Advanced Targeting Computer Advanced ECM Suite Power Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Heat Sink Experimental Sensor Array Power Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating EM Pulse Gun Ion Cannon Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 64 | 8 3 3 8 4 15 23 Power 12 | 2 . 1 . 1 2 6 Engine 5 | 2 . 1 . 1 . 1 Core 7 | . . . . . 2 5 Reactor . | . . . . . . . Propulsion 24 | 2 . . 5 . 8 9 Treads 5 | 2 . . . . . 3 Leg 14 | . . . 5 . 8 1 Wheel 1 | . . . . . . 1 Hover 3 | . . . . . . 3 Flight 1 | . . . . . . 1 Utility 14 | 2 2 1 2 2 2 3 Device 5 | 1 1 . . . . 3 Storage 4 | 1 1 . . 1 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . 1 1 1 1 . Artifact . | . . . . . . . Weapon 14 | 2 1 1 1 1 3 5 Energy Gun 9 | 2 1 1 . 1 2 2 Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 . Parts Lost 19 | . . . 1 . 1 17 Power 4 | . . . . . . 4 Propulsion 6 | . . . . . . 6 Utility 4 | . . . 1 . . 3 Weapon 5 | . . . . . 1 4 Highest Loss Streak 10 | . . . 1 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 100 100 95 100 99 60 Engine 6 | . 14 14 11 11 4 . Core 3 | . . . . . 4 7 Treads 6 | . 28 28 1 . . . Leg 19 | . . . 30 33 35 13 Device 4 | . 14 5 . . . 6 Storage 9 | . 14 14 11 11 9 7 Processor 5 | . . . 9 11 9 3 Protection 5 | . . 8 9 10 9 1 Energy Gun 16 | . 28 28 18 11 13 11 Energy Cannon 5 | . . . 3 11 13 3 Peak Build Rating 36 | 7 10 10 17 20 29 36 Average Rating 20 | 5 7 9 14 18 26 24 On Entrance 13 | . 7 10 10 17 20 29 Naked Turns . | . . . . . . . Heaviest Build 54 | 15 21 23 25 29 43 54 Greatest Support 55 | 40 40 40 40 36 51 55 Greatest Overweight (x) 10 | . . . 7 . 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 10 14 15 Most Carried 15 | 4 10 10 10 10 15 15 Average Carried 11 | 2 6 9 9 9 13 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 13 | 4 10 9 10 10 13 13 Class Distribution -------------------- 56% | Mutant 31% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1034 | 233 67 35 75 40 264 320 Remotely . | . . . . . . . Salvage Created 2730 | 15 278 79 313 . 1386 659 Parts 164 | 5 17 9 22 . 76 35 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 57 | . 7 3 8 . 25 14 Guns 34 | . 7 3 6 . 7 11 Cannons 15 | . . . . . 13 2 AOE 4 | . . . 2 . 2 . Classes Destroyed 13 | 1 3 1 2 . 3 3 Worker 1 | . . 1 . . . . Builder 1 | . . . 1 . . . Tunneler 3 | 1 . 1 . . 1 . Hauler 2 | . 1 . . . 1 . Recycler 1 | . . . . . 1 . Watcher 6 | . . . . . 5 1 Swarmer 17 | . 3 3 2 . 7 2 Grunt 21 | . 4 . 4 . 11 2 Brawler 1 | . . . . . . 1 Sentry 10 | . . . 2 . 6 2 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . 1 3 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | 1 3 3 9 . 5 3 Combat Bots Only 8 | . 3 3 8 . 5 3 Max Kills in Single Turn 4 | 1 2 1 4 . 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 404 | . 41 13 29 . 108 213 Missed 124 | . 20 3 8 . 32 61 Damage Taken 4126 | . 261 77 234 . 1190 2364 Core 1126 | . 33 6 52 . 235 800 Absorbed by Shields 115 | . . . . . . 115 Regen/Repaired (Parts) 78 | . . . . . 78 . Core Remaining (%) 82 | 100 . 84 . 87 57 . Volleys Fired 170 | 3 24 6 10 . 65 62 Largest 3 | 2 2 2 2 . 3 3 Hottest 188 | 100 100 95 113 . 181 188 Shots Fired 323 | 6 48 12 20 . 152 85 Gun 224 | 6 48 12 19 . 66 73 Cannon 99 | . . . 1 . 86 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 17 | . . . . . . 17 Thermal 238 | 6 42 6 10 . 113 61 Explosive . | . . . . . . . Electromagnetic 68 | . 6 6 10 . 39 7 Robot Hit Streak 18 | 3 7 3 17 . 18 9 Robot Miss Streak 10 | 2 6 2 4 . 6 10 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 191 | 3 24 6 13 . 85 60 Core Hits 142 | 1 14 5 14 . 55 53 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 . 1 . 3 1 Burn 5 | . 2 . 1 . 1 1 Meltdown 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4100 | 37 376 89 316 . 2101 1181 Guns 2364 | 37 376 83 194 . 716 958 Cannons 1164 | . . . . . 941 223 Explosions 517 | . . . 122 . 395 . Melee . | . . . . . . . Ramming 55 | . . 6 . . 49 . Kinetic 236 | . . . . . . 236 Thermal 2891 | 37 296 24 173 . 1522 839 Explosive . | . . . . . . . Electromagnetic 918 | . 80 59 143 . 530 106 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 14 | . . . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . . . 39 Message Errors 12 | . . . . . . 12 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . . 19 . Projectiles . | . . . . . . . Explosions 19 | . . . . . 19 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . 13 . 48 . Shots 3 | . . . 1 . 2 . Rammed 4 | . . 3 . . . 1 Targets Rammed 13 | . . 4 . . 8 1 Kicked 8 | . . . . . 8 . Crushed 1 | . . 1 . . . . Highest Temperature 714 | 117 315 168 120 . 714 363 Average Temperature 152 | 59 86 71 41 . 194 111 Received Heat Transfer 621 | . 114 . 66 . 306 135 Effects 34 | . . . . . 32 2 Shutdowns 10 | . . . . . 9 1 Energy Bleed 6 | . . . . . 6 . Interference 6 | . . . . . 6 . Matter Decay 3 | . . . . . 3 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 4 | . . . . . 4 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 3 1 Combat Hostiles 4 | . . . . . 3 1 Parts Melted 16 | . 3 . . . 8 5 Heat Transferred 6061 | 111 1036 74 372 . 2720 1748 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 1 . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 676 | 5 187 80 317 160 676 333 Initial 268 | . 3 72 . 123 62 268 Average 172 | 1 105 57 119 151 355 127 Maximum Alert Level 2 | . . . 1 . 2 1 Low Security (%) 70 | 100 100 100 64 100 26 76 Level 1 19 | . . . 35 . 36 23 Level 2 9 | . . . . . 37 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . 2 . 5 6 Investigation 5 | . . . 1 . 2 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . 1 . 2 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 14 3 15 1 45 21 Peak Tracking Total 10 | . 4 3 10 2 4 4 Tactical Retreats 5 | . . . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 5 | . . . . . 5 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 22 | . 3 . 4 . 7 8 Terminals 15 | . 3 . 2 . 6 4 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 1 . . 2 Garrison Access . | . . . . . . . Total Hacks 60 | . 5 . 12 . 20 23 Successful 36 | . 2 . 8 . 15 11 Failed 24 | . 3 . 4 . 5 12 Catastrophic 5 | . 3 . . . . 2 Database Lockouts . | . . . . . . . Manual 15 | . . . . . 8 7 Terminals 35 | . 5 . 4 . 16 10 Fabricators 5 | . . . . . . 5 Repair Stations 4 | . . . . . 4 . Recycling Units 3 | . . . 3 . . . Scanalyzers 13 | . . . 5 . . 8 Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 1 . 6 1 Record 3 | . 1 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 3 | . . . 3 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 11 | . . . 4 . . 7 Insert Component 6 | . . . 2 . . 4 Analyze 5 | . . . 2 . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . . 5 1 Terminals 6 | . . . . . 5 1 Skim 6 | . . . . . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 . 3 . 6 8 Full Trace Events 5 | . . . 1 . 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 3 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 25 | . . . . . . 25 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled 1 | . . . 1 . . . Recycled Matter 36 | . . . 36 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 2 . . 4 Part Schematics Acquired 4 | . . . 1 . . 3 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 3 2 2 . Highest-Rated Group 47 | . . 40 40 47 47 . Highest-Rated Ally 31 | . . 16 16 31 31 . Total Orders . | . . . . . . . Ally Attacks 27 | . . . 15 3 9 . Total Damage 267 | . . . 144 62 61 . Kills 4 | . . . 3 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4945 | 118 268 827 317 390 1295 1730 Spaces Moved 2868 | 62 112 499 218 306 713 958 Core 20 | 5 . . 1 . . 14 Treads 734 | 57 112 499 11 . . 55 Legs 1783 | . . . 206 306 713 558 Wheels 143 | . . . . . . 143 Hover 188 | . . . . . . 188 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 100 Average Speed 136 | 151 160 160 123 120 120 139 Slowest Speed 550 | 160 160 160 400 120 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 24 95 22 58 63 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 2 . 15 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 17 | . . . 2 . 15 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3605 | 76 152 513 245 330 1027 1262 Wait 421 | . 5 . 2 14 204 196 Move 2862 | 61 111 498 217 305 712 958 Hop . | . . . . . . . Pick Up 34 | 4 7 . 4 2 11 6 Fast Attach 41 | 7 . 1 4 3 10 16 Attach 17 | . . 1 3 1 5 7 Detach 2 | . . . . . . 2 Swap 6 | 1 3 1 1 . . . Drop 39 | . 2 2 4 5 12 14 Fire 170 | 3 24 6 10 . 65 62 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 8 | . . . . . 8 . Crush 4 | . . 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 387 | -10/Materials | Entered Mines 490 | -10/Mines | Found a hidden stash of uninstalled traps 527 | -10/Mines | Learned location of Storage (-7) 661 | -10/Mines | Discovered new exit (range 10) 767 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 780 | -10/Mines | Learned location of Zion (-6) 960 | -10/Mines | Discovered new exit (range 9) 1177 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1214 | -10/Mines | Entered Materials 1214 | -9/Materials | Accompanied by 3 allies 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -9/Materials | Destroyed 8 combat bots 1516 | -9/Materials | Discovered new exit (range 7) 1531 | -9/Materials | Entered Mines 1617 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1708 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1711 | -9/Mines | Found Prototype Device 1713 | -9/Mines | Discovered new exit (range 12) 1724 | -9/Mines | Found DCF Scrap (16 items) 1860 | -9/Mines | Learned Materials security intel 1875 | -9/Mines | Assembled infested the area 1921 | -9/Mines | Entered Materials 1921 | -8/Materials | Accompanied by 2 allies 1921 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1926 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2038 | -8/Materials | Repaired Imp. Aluminum Leg 2214 | -8/Materials | Build established: Gunner 2311 | -8/Materials | Repaired Imp. Aluminum Leg 2973 | -8/Materials | Discovered new exit (range 16) 3121 | -8/Materials | First assault squad dispatched 3216 | -8/Materials | Entered Factory 3216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3454 | -7/Factory | Identified Exp. Sensor Array 3516 | -7/Factory | Build established: Scavenger-Gunner 3882 | -7/Factory | Build established: Gunner 3904 | -7/Factory | Cargo convoy interrupted 4138 | -7/Factory | System corruption reached 10% 4168 | -7/Factory | Lost 10 parts (2p2n3u3w) 4397 | -7/Factory | Build established: Mutant 4610 | -7/Factory | Fabricated Ion Engine? 4786 | -7/Factory | Core integrity fell below 50% 4814 | -7/Factory | Lost 3 parts (1p1n1w) 4909 | -7/Factory | Core integrity fell below 20% 4946 | -7/Factory | Destroyed by P-60 Hacker via exploding Fusion Modulator Last Messages --------------- K-01 Serf cleans the Fusion Modulator. R-06 Scavenger collects Hpw. Shotgun. X-57 Shotgunner destroyed. R-06 Scavenger collects VSS Leg. K-01 Serf cleans the Fusion Modulator. R-06 Scavenger collects Nuclear Core. K-01 Serf collects debris. Acquired 51 matter. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Acquired Nuclear Core. Slammed into K-01 Serf. Destabilizing: Core damaged (-14). Acquired 40 matter. R-06 Scavenger collects VSS Leg. Nuclear Reactor explodes. Nuclear Core destroyed. Fusion Modulator explodes. R-06 Scavenger destroyed. 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""" + #????????????????######## #?????? | | """ ### #????????????????# # #?????? | | "" #?# #????????????????# # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Novice Programmer Safety First Significant Disruption True Hacker Challenges ------------ None Game ------ Seed ShrapnelCompanionMembrane Manual? 0 Play Time 01:04:49 Cumulative 2.8 hours Start 2024.09.18 @ 19:16:26 End 2024.09.18 @ 20:27:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ba3e6b0-b8a6-42bc-a62c-8a2715609b79