Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 23:27:31 Player: mr_sack Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (2508) 2508 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 8227 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 162 Met Data Miner 300 Friendly Fire -98 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 96/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Autogun > --- INVENTORY (4) ---- Compact Matter Pod (150) Enhanced Optical Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Advanced Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Machine Gun Improved Grenade Launcher Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Compact Matter Pod Arc Projector Heavy Ion Cannon Heavy Ion Cannon Flak Gun Gauss Cannon [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . Utility 4 | . . . 1 1 1 . . . . 1 . . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 78 | 10 . 11 10 12 23 . . . 1 4 4 3 Power 8 | 2 . 1 . 2 1 . . . . 1 1 . Engine 8 | 2 . 1 . 2 1 . . . . 1 1 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 3 . 2 4 2 2 . . . . 1 . . Treads 7 | 1 . . 3 2 1 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | 2 . 2 1 . 1 . . . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 2 . 2 3 1 8 . . . . 1 . . Device 6 | 1 . 1 . 1 3 . . . . . . . Storage 4 | 1 . 1 1 . 1 . . . . . . . Processor 4 | . . . 1 . 2 . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 3 . 6 3 7 12 . . . 1 1 3 3 Energy Gun 11 | 2 . 4 1 . 3 . . . 1 . . . Energy Cannon 7 | . . . . 3 1 . . . . . 1 2 Ballistic Gun 8 | 1 . . 1 1 2 . . . . 1 1 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . . 1 1 2 5 . . . . . 1 . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . . 1 . . Parts Lost 16 | . . 3 . 1 1 . . . . . 9 2 Power 2 | . . . . . 1 . . . . . 1 . Propulsion 2 | . . . . . . . . . . . 2 . Utility 2 | . . . . . . . . . . . 2 . Weapon 10 | . . 3 . 1 . . . . . . 4 2 Highest Loss Streak 9 | . . 2 . 1 1 . . . . . 9 2 Average Slot Usage (%) 91 | . 100 99 99 96 91 92 92 92 92 93 56 7 Engine 7 | . 14 14 11 8 7 7 7 7 7 6 3 . Treads 7 | . 14 14 11 9 7 7 7 7 7 6 3 . Wheel 8 | . 14 14 11 9 7 7 7 7 7 13 7 . Device 13 | . 14 14 9 5 15 15 15 15 15 13 8 . Storage 7 | . 14 14 11 9 7 7 7 7 7 6 3 . Processor 8 | . . . 1 9 13 7 7 7 7 13 11 6 Protection 5 | . . . 10 9 1 7 7 7 7 6 3 . Energy Gun 7 | . 14 25 13 7 1 7 7 7 7 4 . . Energy Cannon 6 | . . . . 9 7 7 7 7 7 6 3 1 Ballistic Gun 2 | . 14 . 8 3 6 . . . . 1 3 . Launcher 6 | . . . 11 9 5 7 7 7 7 6 3 . Impact Weapon 5 | . . . . 5 7 7 7 7 7 6 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 12 12 13 31 49 50 48 48 48 48 51 51 14 Greatest Support 38 | 20 10 10 20 22 28 22 22 22 22 38 38 3 Greatest Overweight (x) 4 | 1 1 1 3 4 2 2 2 2 2 1 1 4 Average Overweight (x) 1 | . 1 1 2 2 1 2 2 2 2 1 . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 6 6 6 8 8 8 8 8 8 8 6 4 Most Carried 8 | 6 6 6 7 8 8 8 8 8 8 8 8 4 Average Carried 7 | 4 5 5 6 7 7 8 8 8 7 6 6 3 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 5 6 6 7 8 8 8 8 8 8 8 4 2 Class Distribution -------------------- 72% | Assassin 18% | Mutant 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Matter Collected 2135 | 315 . 105 178 152 671 365 100 . 91 122 25 11 Remotely . | . . . . . . . . . . . . . Salvage Created 2765 | 171 . 93 243 387 1261 69 56 . 224 261 . . Parts 141 | 13 . 9 12 27 57 7 . . 10 6 . . Haulers Intercepted 4 | . . . 1 3 . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 24 1 . 8 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 42 | . . 2 6 6 18 4 . . 5 1 . . Guns 11 | . . 2 4 . 4 . . . 1 . . . Cannons 5 | . . . . 3 1 . . . 1 . . . AOE 24 | . . . 2 2 12 4 . . 3 1 . . Classes Destroyed 12 | 3 . 1 3 1 4 . . . . . . . Worker 7 | 2 . . . 1 3 . . . . 1 . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 6 | 2 . 2 . . 2 . . . . . . . Hauler 4 | . . . 1 3 . . . . . . . . Recycler 9 | 1 . . . . 6 . . . . 2 . . Watcher 5 | . . . . . 5 . . . . . . . Swarmer 14 | . . . 2 . 4 4 . . 3 1 . . Grunt 17 | . . 2 2 4 8 . . . 1 . . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 3 | . . . . . 2 . . . 1 . . . Sentry 5 | . . . 2 1 2 . . . . . . . Programmer 2 | . . . . . 2 . . . . . . . Best Kill Streak 10 | 3 . 2 5 4 10 4 . . 3 3 . . Combat Bots Only 5 | . . 1 4 3 5 4 . . 3 1 . . Max Kills in Single Turn 6 | 1 . 1 2 3 6 3 . . 3 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 1 2 4 3 . . 3 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Damage Taken 3271 | . . 454 330 302 571 . . . 93 106 412 1003 Core 1196 | . . 151 111 . 65 . . . 13 . 108 748 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 39 72 100 . . . . 88 . . . Volleys Fired 150 | 15 . 22 13 23 48 2 . . 6 10 4 7 Largest 3 | 2 . 2 3 3 3 1 . . 2 3 1 1 Hottest 170 | 60 . 140 98 149 148 36 . . 120 170 36 65 Shots Fired 247 | 30 . 37 25 49 69 2 . . 11 13 4 7 Gun 140 | 30 . 34 20 25 21 . . . 5 2 1 2 Cannon 47 | . . . . 15 20 . . . 5 2 . 5 Launcher 57 | . . . 5 9 28 2 . . 1 9 3 . Special 3 | . . 3 . . . . . . . . . . Kinetic 61 | 15 . 2 10 12 19 . . . . . 1 2 Thermal 122 | 15 . 35 10 28 20 . . . 5 4 . 5 Explosive 57 | . . . 5 9 28 2 . . 1 9 3 . Electromagnetic 7 | . . . . . 2 . . . 5 . . . Robot Hit Streak 19 | 6 . 6 6 6 10 . . . 19 3 3 . Robot Miss Streak 3 | 2 . 2 2 3 3 . . . . 1 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 130 | 19 . 23 15 22 34 . 1 . 10 3 3 . Core Hits 108 | 8 . 7 11 11 44 5 . . 10 9 . 3 Critical Hits 1 | . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Melee Attacks 15 | . . . . 1 12 . 1 . 1 . . . Impact 15 | . . . . 1 12 . 1 . 1 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6947 | 197 . 278 376 652 3795 234 140 . 432 545 269 29 Guns 1157 | 197 . 254 208 236 153 . . . 50 22 37 . Cannons 536 | . . . . 170 256 . . . 110 . . . Explosions 4269 | . . . 168 205 2767 234 . . 140 523 232 . Melee 932 | . . . . 41 619 . 140 . 132 . . . Ramming 29 | . . . . . . . . . . . . 29 Kinetic 435 | 63 . . 110 81 144 . . . . . 37 . Thermal 1974 | 134 . 278 98 382 950 . . . 110 22 . . Explosive 3518 | . . . 168 148 2073 234 . . 140 523 232 . Electromagnetic 59 | . . . . . 9 . . . 50 . . . Impact 932 | . . . . 41 619 . 140 . 132 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 4 4 4 4 4 . 15 15 Average Corruption 4 | . . . . 2 3 4 4 4 4 . 11 15 Corruption Purged . | . . . . . . . . . . . . . Effects 103 | . . . . 3 28 19 13 4 20 . 7 9 Message Errors 28 | . . . . 2 11 3 4 1 4 . 1 2 Matter Fused 30 | . . . . . 8 9 3 2 5 . 2 1 Heat Flow Errors 14 | . . . . . 2 5 3 . 2 . 2 . Energy Discharges 10 | . . . . . 2 1 1 . 5 . 1 . Data Loss (minor) 11 | . . . . 1 2 1 1 1 4 . 1 . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . 5 Targeting Errors 3 | . . . . . 2 . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 927 | . . . . 1 687 . 119 . 119 1 . . Projectiles 19 | . . . . . 19 . . . . . . . Explosions 371 | . . . . . 370 . . . . 1 . . Melee 537 | . . . . 1 298 . 119 . 119 . . . Knockbacks 4 | . . . . . 4 . . . . . . . Impact 4 | . . . . . 4 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . 19 43 194 . . . . . . 13 Shots 6 | . . . 1 2 3 . . . . . . . Rammed 8 | . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 417 | 40 . 251 147 417 157 219 260 . 267 87 219 . Average Temperature 88 | 20 . 105 51 140 29 83 112 . 128 39 112 . Received Heat Transfer 441 | . . 141 81 81 90 . . . 18 . . 30 Effects 3 | . . 1 . 2 . . . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . . 1 10 . . . . . . . Impact Corruptions 24 | . . . . 1 13 . 5 . 5 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 2 2 . . . . 1 . . . Heat Transferred 2769 | 300 . 649 223 679 733 . . . 148 37 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Peak Influence 1216 | 25 27 70 247 452 1216 . . . . 363 113 131 Initial 149 | . 16 10 . 104 149 . . . . . 113 26 Average 352 | 8 21 12 126 283 703 . . . . 113 70 85 Maximum Alert Level 4 | . . . 1 2 4 . . . . 1 . . Low Security (%) 42 | 100 100 100 57 17 5 . . . . 63 100 100 Level 1 29 | . . . 42 78 24 . . . . 36 . . Level 2 8 | . . . . 3 20 . . . . . . . Level 3 16 | . . . . . 42 . . . . . . . Level 4 2 | . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 1 2 5 . . . . 1 . 2 Investigation 3 | . 2 . . . . . . . . . . 1 Extermination 4 | . . . . . 3 . . . . 1 . . Reinforcement 4 | . 1 . 1 1 1 . . . . . . . Assault 2 | . . . . . 1 . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Distress Signals 8 | . 1 1 . . 3 . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 3 5 12 10 24 5 . . 7 8 6 14 Peak Tracking Total 9 | . 8 2 6 3 5 3 . . 3 4 6 9 Tactical Retreats 9 | . . 1 2 1 1 . . . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Traps Triggered 9 | . 2 . . 3 3 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Disabled 60 | . . . 1 6 36 . . . . 17 . . Max in Single Turn 5 | . . . 1 2 4 . . . . 5 . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Accessed 16 | . 2 . 1 1 5 . 1 3 . 2 . 1 Terminals 9 | . 2 . 1 1 3 . 1 . . 1 . . Fabricators 2 | . . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 44 | . 4 . 1 3 11 . 1 16 . 5 . 3 Successful 25 | . 2 . . 1 2 . 1 16 . 2 . 1 Failed 19 | . 2 . 1 2 9 . . . . 3 . 2 Catastrophic 7 | . 1 . 1 . 2 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 3 . . 3 3 . . . . 1 . 3 Terminals 16 | . 4 . 1 3 6 . 1 . . 1 . . Fabricators 6 | . . . . . 2 . . . . 4 . . Repair Stations 3 | . . . . . 3 . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 2 . . 1 1 . 1 16 . . . . Record 2 | . . . . . . . 1 1 . . . . Part Schematic 7 | . . . . . . . . 7 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 1 5 . . . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . Robots Built 2 | . . . . . . . . . . 2 . . Matter 318 | . . . . . . . . . . 318 . . Time 169 | . . . . . . . . . . 169 . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total Allies 3 | . . . . . . . . . 1 2 . . Largest Group 2 | . . . . . . . . . 1 2 2 . Highest-Rated Group 94 | . . . . . . . . . 94 92 92 . Highest-Rated Ally 94 | . . . . . . . . . 94 46 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . 10 22 5 . Total Damage 429 | . . . . . . . . . 182 239 8 . Kills 5 | . . . . . . . . . 1 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Turns Passed 7251 | 179 78 577 241 669 1616 1261 615 210 1077 464 143 121 Spaces Moved 4620 | 94 86 544 178 341 1080 675 332 114 565 255 171 185 Core 305 | 6 . . . . . . . . . . 114 185 Treads 2098 | 45 . . 10 168 189 675 332 114 565 . . . Legs . | . . . . . . . . . . . . . Wheels 2217 | 43 86 544 168 173 891 . . . . 255 57 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 110 185 185 185 185 100 50 50 Average Speed 135 | 123 90 90 105 146 120 185 185 185 185 100 66 51 Slowest Speed 250 | 160 90 90 180 200 185 185 185 185 185 100 110 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 22 98 20 27 27 56 54 75 65 10 85 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 1 3 . 4 . . . Spaces Dug 29 | . . . . 8 17 . . . . 4 . . Terrain Destroyed 770 | . . 2 48 158 411 24 . . 3 107 17 . Melee . | . . . . . . . . . . . . . Projectile 5 | . . 2 . 1 1 . . . 1 . . . AOE 765 | . . . 48 157 410 24 . . 2 107 17 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Total 5365 | 127 86 590 211 479 1306 686 332 113 586 452 194 203 Wait 408 | . . 6 . 82 111 10 . . 7 176 16 . Move 4609 | 93 85 543 177 340 1079 674 331 113 564 255 170 185 Hop . | . . . . . . . . . . . . . Pick Up 33 | 6 1 2 4 7 9 . . . 1 3 . . Fast Attach 22 | 7 . 1 3 3 4 . . . . 1 2 1 Attach 17 | . . 2 2 2 5 . . . . 2 2 2 Detach 3 | . . . . 1 2 . . . . . . . Swap 39 | 3 . 8 5 7 14 . . . 1 1 . . Drop 47 | 3 . 6 7 13 14 . . . 2 2 . . Fire 150 | 15 . 22 13 23 48 2 . . 6 10 4 7 Melee 15 | . . . . 1 12 . 1 . 1 . . . Ram 8 | . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . Rewire 6 | . . . . . . . . . 4 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 11) 258 | -10/Materials | Entered Mines 259 | -10/Mines | Assembled infested the area 264 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Discovered new exit (range 3) 322 | -10/Mines | Build established: Mutant 326 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 342 | -10/Mines | Learned location of Zion (-6) 516 | -10/Mines | Core integrity fell below 50% 723 | -10/Mines | Discovered new exit (range 13) 831 | -10/Mines | Build established: Scavenger-Mutant 835 | -10/Mines | Entered Materials 835 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1037 | -9/Materials | Discovered new exit (range 4) 1041 | -9/Materials | Identified exit to Materials 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1574 | -8/Materials | Discovered new exit (range 16) 1598 | -8/Materials | Identified exit to Factory 1680 | -8/Materials | Build established: Mutant 1698 | -8/Materials | Garrison activated, responded to threat 1745 | -8/Materials | Entered Factory 1745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -7/Factory | Build established: Assassin 2479 | -7/Factory | Identified exit to Lower Caves 3345 | -7/Factory | First assault squad dispatched 3361 | -7/Factory | Entered Lower Caves 3387 | -7/Lower Caves | Encountered a Warlord checkpoint 3863 | -7/Lower Caves | Spotted B-75 Beast 4582 | -7/Lower Caves | Discovered new exit (range 15) 4621 | -7/Lower Caves | Identified exit to Lower Caves 4622 | -7/Lower Caves | Entered another Lower Caves area 4708 | -7/Lower Caves | Discovered new exit (range 14) 4739 | -7/Lower Caves | Identified exit to Factory 5213 | -7/Lower Caves | Discovered new exit (range 14) 5235 | -7/Lower Caves | Identified exit to Data Miner 5237 | -7/Lower Caves | Entered Data Miner 5237 | -7/Data Miner | Discovered new exit (range 6) 5273 | -7/Data Miner | Met Data Miner 5367 | -7/Data Miner | Received God Mode back door access code from Data Miner 5445 | -7/Data Miner | Identified exit to Proximity Caves 5447 | -7/Data Miner | Entered Proximity Caves 5586 | -6/Proximity Caves | Escorted by Enhanced Grunt 6254 | -6/Proximity Caves | Learned 8 Factory zone layouts 6397 | -6/Proximity Caves | Learned Factory stockpile data 6511 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6524 | -6/Proximity Caves | Entered Factory 6524 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6525 | -6/Factory | Identified exit to Factory 6725 | -6/Factory | Fabricated X-72 Disruptor? 6988 | -6/Factory | Sucked down chute 6988 | -6/Factory | Entered Waste 7003 | -6/Waste | EMP discharged 7003 | -6/Waste | System corruption reached 10% 7005 | -6/Waste | 2 allies followed down the chute 7016 | -6/Waste | Spotted C-40 Crusher 7046 | -6/Waste | Spotted C-40 Crusher 7046 | -6/Waste | Spotted C-40 Crusher 7052 | -6/Waste | Spotted C-40 Crusher 7059 | -6/Waste | Spotted C-40 Crusher 7062 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7063 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7065 | -6/Waste | Crushed by Compactor (1 part destroyed) 7068 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7070 | -6/Waste | Crushed by Compactor (1 part destroyed) 7071 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7074 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7096 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7102 | -6/Waste | Spotted C-40 Crusher 7103 | -6/Waste | EMP discharged 7126 | -6/Waste | Discovered new exit (range 11) 7127 | -6/Waste | Lost 9 parts (1p2n2u4w) 7131 | -6/Waste | Identified exit to Factory 7131 | -6/Waste | Entered Factory 7185 | -6/Factory | Incoming investigation squad redirected 7225 | -6/Factory | Core integrity fell below 50% 7234 | -6/Factory | Core integrity fell below 20% 7252 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07216_ Slammed into S-27 Virus. 07216_ Adv. Signal Interpreter permanently disabled. 07216_ Destabilizing: Short circuit. 07219_ Hvy. Ion Cannon destroyed. 07221_ Slammed into S-27 Virus. 07223_ Hvy. Ion Cannon destroyed. 07225_ Slammed into S-27 Virus. 07232_ S-27 Virus destroyed. 07248_ Acquired Autogun. 07249_ System corrupted: IFF burst signal emitted. 07250_ Fusion Modulator explodes. 07250_ Matter Pump disabled. 07250_ Y-54 Guardian destroyed. 07250_ ALERT: Garrison Access compromised, dispatching assault squad. 07250_ Garrison Access disabled. 07250_ Relay Coupler [Grunt] tumbles out of Garrison Access. 07250_ Relay Coupler [Hunter] tumbles out of Garrison Access. 07250_ R-10 Processor collects VTOL Module. 07251_ Acquired 11 matter. 07252_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????#???###???????????? | | ??????????????????????????????? ??? ! ???????????? | | ??????????????????????????????? ??? ???????????? | | ??????????????????????????????# ?? ???????????? | | ???????????????????????##?????# "?"" ""????#?????? | | ???????????????????????# ?????+ """" """?? #?????? | | ???????????????????????# ?????# """" """" #?????? | | +??????????????????????# ?????# """" """" #?????? | | ??????????????????????# ?????# """" """" #?????? | | ???????????????????????# #????# """" """" #?????? | | ??????????????????????## ##???# """" """" #?????? | | ??????????????????????# ##### #?????? | | ???????????????"??????# s s + [#?????? | | ??????????????? ???# s ############+#####?????? | | ???????????????? """ ## ss #?????? | | ???????????????? """ ;; * #?????? | | ???????????????? """ ; @ " #?????? | | ???????????? ; " #?????? | | ???????????? """ """ ; G +?????? | | ???????????????? """ ; " #?????? | | ?????????????????""" ; " #?????? | | ????????????????? ; *=%%% #?????? | | ????????????????#####; !%%%% #?????? | | ????????????????????# %%% #?????? | | ?????+????### ####### % k #?????? | | ????? ?? R """ """ #?????? | | ????? ????# """ """ ####?????? | | ????? ????# """ """ ??????? | | ????# #???##+######## ??????? | | ????# #??# #???# """ """ ??????? | | ????# #??# """ #???# """ """ ????????? | | ????# #??# """ #???# """ """ #######????????? | | ????# #??# """ #???# #??????????????? | | ##?## ##?# "S #???# """ """ #??????????????? | | ### ### "" ##### """ """ #??????????????? | | + "" ## """ """ #??????????????? | | ### ### + +??????????????? | | ##?## ##?# ## #??????????????? | | ????# #??# ## #### #??????????????? | | ??### #### ] ## #??##### #??????????????? | | ??# [## # #??????? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ X-72 Disruptor | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityPointPurifier Manual? 0 Play Time 01:55:12 Cumulative 77.6 hours Start 2021.02.03 @ 19:20:09 End 2021.02.06 @ 23:27:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 50 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f385512-aa60-46e1-9a59-29273e2c0ed0