Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 23:27:31

Player: mr_sack

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (74)      370
Value Destroyed (2508)     2508
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (649)                649
              TOTAL SCORE: 8227

 Bonus
-------
High Alert Combat Kills    285
Follower Combat Kills      162
Met Data Miner             300
Friendly Fire              -98

 Cogmind 
---------
Core Integrity             0/850
Matter                     206/300
Energy                     96/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
           Autogun
>          --- INVENTORY (4) ----
   Compact Matter Pod (150)
  Enhanced Optical Array

 Peak State 
------------
>            --- POWER ------------
             F-cell Engine
>            --- PROPULSION -------
    Advanced Treads
             Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
      Medium Storage Unit
  Long-range Sensor Array
    Improved Signal Interpreter
    Advanced Signal Interpreter
    Advanced Terrain Scanner
      Medium Armor Plating
>            --- WEAPON -----------
       Heavy Ion Cannon
       Heavy Machine Gun
    Improved Grenade Launcher
             Power Maul
>            --- INVENTORY --------
    Improved Deuterium Engine
    Improved Deuterium Engine
     Compact Matter Pod
             Arc Projector
       Heavy Ion Cannon
       Heavy Ion Cannon
             Flak Gun
             Gauss Cannon
[Rating: 52]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Armored Huge Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   1   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Parts Attached             78   | 10  .   11  10  12  23  .   .   .   1   4   4   3   
  Power                    8    | 2   .   1   .   2   1   .   .   .   .   1   1   .   
    Engine                 8    | 2   .   1   .   2   1   .   .   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 3   .   2   4   2   2   .   .   .   .   1   .   .   
    Treads                 7    | 1   .   .   3   2   1   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   2   1   .   1   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 2   .   2   3   1   8   .   .   .   .   1   .   .   
    Device                 6    | 1   .   1   .   1   3   .   .   .   .   .   .   .   
    Storage                4    | 1   .   1   1   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   .   6   3   7   12  .   .   .   1   1   3   3   
    Energy Gun             11   | 2   .   4   1   .   3   .   .   .   1   .   .   .   
    Energy Cannon          7    | .   .   .   .   3   1   .   .   .   .   .   1   2   
    Ballistic Gun          8    | 1   .   .   1   1   2   .   .   .   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   1   2   5   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   .   .   .   .   1   .   .   
Parts Lost                 16   | .   .   3   .   1   1   .   .   .   .   .   9   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   10   | .   .   3   .   1   .   .   .   .   .   .   4   2   
  Highest Loss Streak      9    | .   .   2   .   1   1   .   .   .   .   .   9   2   
Average Slot Usage (%)     91   | .   100 99  99  96  91  92  92  92  92  93  56  7   
  Engine                   7    | .   14  14  11  8   7   7   7   7   7   6   3   .   
  Treads                   7    | .   14  14  11  9   7   7   7   7   7   6   3   .   
  Wheel                    8    | .   14  14  11  9   7   7   7   7   7   13  7   .   
  Device                   13   | .   14  14  9   5   15  15  15  15  15  13  8   .   
  Storage                  7    | .   14  14  11  9   7   7   7   7   7   6   3   .   
  Processor                8    | .   .   .   1   9   13  7   7   7   7   13  11  6   
  Protection               5    | .   .   .   10  9   1   7   7   7   7   6   3   .   
  Energy Gun               7    | .   14  25  13  7   1   7   7   7   7   4   .   .   
  Energy Cannon            6    | .   .   .   .   9   7   7   7   7   7   6   3   1   
  Ballistic Gun            2    | .   14  .   8   3   6   .   .   .   .   1   3   .   
  Launcher                 6    | .   .   .   11  9   5   7   7   7   7   6   3   .   
  Impact Weapon            5    | .   .   .   .   5   7   7   7   7   7   6   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 12  12  13  31  49  50  48  48  48  48  51  51  14  
  Greatest Support         38   | 20  10  10  20  22  28  22  22  22  22  38  38  3   
  Greatest Overweight (x)  4    | 1   1   1   3   4   2   2   2   2   2   1   1   4   
  Average Overweight (x)   1    | .   1   1   2   2   1   2   2   2   2   1   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   8   8   8   8   8   8   4   
  Average Capacity         7    | 5   6   6   6   8   8   8   8   8   8   8   6   4   
  Most Carried             8    | 6   6   6   7   8   8   8   8   8   8   8   8   4   
  Average Carried          7    | 4   5   5   6   7   7   8   8   8   7   6   6   3   
  Final Capacity           8    | 6   6   6   8   8   8   8   8   8   8   8   4   4   
  Final Carried            8    | 5   6   6   7   8   8   8   8   8   8   8   4   2   

 Class Distribution 
--------------------
 72% | Assassin
 18% | Mutant
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
         Assassin | -7/Factory
         Assassin | -7/Lower Caves
         Assassin | -7/Lower Caves
         Assassin | -7/Data Miner
         Assassin | -6/Proximity Caves
         Assassin | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           2135 | 315  .    105  178  152  671  365  100  .    91   122  25   11   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2765 | 171  .    93   243  387  1261 69   56   .    224  261  .    .    
  Parts                    141  | 13   .    9    12   27   57   7    .    .    10   6    .    .    
Haulers Intercepted        4    | .    .    .    1    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    24   1    .    8    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  42   | .   .   2   6   6   18  4   .   .   5   1   .   .   
  Guns                     11   | .   .   2   4   .   4   .   .   .   1   .   .   .   
  Cannons                  5    | .   .   .   .   3   1   .   .   .   1   .   .   .   
  AOE                      24   | .   .   .   2   2   12  4   .   .   3   1   .   .   
Classes Destroyed          12   | 3   .   1   3   1   4   .   .   .   .   .   .   .   
  Worker                   7    | 2   .   .   .   1   3   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 6    | 2   .   2   .   .   2   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   3   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   6   .   .   .   .   2   .   .   
  Watcher                  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   .   2   .   4   4   .   .   3   1   .   .   
  Grunt                    17   | .   .   2   2   4   8   .   .   .   1   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   2   1   2   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           10   | 3   .   2   5   4   10  4   .   .   3   3   .   .   
  Combat Bots Only         5    | .   .   1   4   3   5   4   .   .   3   1   .   .   
Max Kills in Single Turn   6    | 1   .   1   2   3   6   3   .   .   3   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   4   3   .   .   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Damage Taken               3271 | .    .    454  330  302  571  .    .    .    93   106  412  1003 
  Core                     1196 | .    .    151  111  .    65   .    .    .    13   .    108  748  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    39   72   100  .    .    .    .    88   .    .    .    
Volleys Fired              150  | 15   .    22   13   23   48   2    .    .    6    10   4    7    
  Largest                  3    | 2    .    2    3    3    3    1    .    .    2    3    1    1    
  Hottest                  170  | 60   .    140  98   149  148  36   .    .    120  170  36   65   
Shots Fired                247  | 30   .    37   25   49   69   2    .    .    11   13   4    7    
  Gun                      140  | 30   .    34   20   25   21   .    .    .    5    2    1    2    
  Cannon                   47   | .    .    .    .    15   20   .    .    .    5    2    .    5    
  Launcher                 57   | .    .    .    5    9    28   2    .    .    1    9    3    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  61   | 15   .    2    10   12   19   .    .    .    .    .    1    2    
  Thermal                  122  | 15   .    35   10   28   20   .    .    .    5    4    .    5    
  Explosive                57   | .    .    .    5    9    28   2    .    .    1    9    3    .    
  Electromagnetic          7    | .    .    .    .    .    2    .    .    .    5    .    .    .    
  Robot Hit Streak         19   | 6    .    6    6    6    10   .    .    .    19   3    3    .    
  Robot Miss Streak        3    | 2    .    2    2    3    3    .    .    .    .    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           130  | 19   .    23   15   22   34   .    1    .    10   3    3    .    
  Core Hits                108  | 8    .    7    11   11   44   5    .    .    10   9    .    3    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              15   | .    .    .    .    1    12   .    1    .    1    .    .    .    
  Impact                   15   | .    .    .    .    1    12   .    1    .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    7    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6947 | 197  .    278  376  652  3795 234  140  .    432  545  269  29   
  Guns                     1157 | 197  .    254  208  236  153  .    .    .    50   22   37   .    
  Cannons                  536  | .    .    .    .    170  256  .    .    .    110  .    .    .    
  Explosions               4269 | .    .    .    168  205  2767 234  .    .    140  523  232  .    
  Melee                    932  | .    .    .    .    41   619  .    140  .    132  .    .    .    
  Ramming                  29   | .    .    .    .    .    .    .    .    .    .    .    .    29   
  Kinetic                  435  | 63   .    .    110  81   144  .    .    .    .    .    37   .    
  Thermal                  1974 | 134  .    278  98   382  950  .    .    .    110  22   .    .    
  Explosive                3518 | .    .    .    168  148  2073 234  .    .    140  523  232  .    
  Electromagnetic          59   | .    .    .    .    .    9    .    .    .    50   .    .    .    
  Impact                   932  | .    .    .    .    41   619  .    140  .    132  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    2    4    4    4    4    4    .    15   15   
  Average Corruption       4    | .    .    .    .    2    3    4    4    4    4    .    11   15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103  | .    .    .    .    3    28   19   13   4    20   .    7    9    
    Message Errors         28   | .    .    .    .    2    11   3    4    1    4    .    1    2    
    Matter Fused           30   | .    .    .    .    .    8    9    3    2    5    .    2    1    
    Heat Flow Errors       14   | .    .    .    .    .    2    5    3    .    2    .    2    .    
    Energy Discharges      10   | .    .    .    .    .    2    1    1    .    5    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    1    2    1    1    1    4    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Targeting Errors       3    | .    .    .    .    .    2    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            927  | .    .    .    .    1    687  .    119  .    119  1    .    .    
  Projectiles              19   | .    .    .    .    .    19   .    .    .    .    .    .    .    
  Explosions               371  | .    .    .    .    .    370  .    .    .    .    1    .    .    
  Melee                    537  | .    .    .    .    1    298  .    119  .    119  .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      269  | .    .    .    19   43   194  .    .    .    .    .    .    13   
  Shots                    6    | .    .    .    1    2    3    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417  | 40   .    251  147  417  157  219  260  .    267  87   219  .    
  Average Temperature      88   | 20   .    105  51   140  29   83   112  .    128  39   112  .    
  Received Heat Transfer   441  | .    .    141  81   81   90   .    .    .    18   .    .    30   
  Effects                  3    | .    .    1    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    1    10   .    .    .    .    .    .    .    
  Impact Corruptions       24   | .    .    .    .    1    13   .    5    .    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    1    2    2    .    .    .    .    1    .    .    .    
  Heat Transferred         2769 | 300  .    649  223  679  733  .    .    .    148  37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Peak Influence             1216 | 25   27   70   247  452  1216 .    .    .    .    363  113  131  
  Initial                  149  | .    16   10   .    104  149  .    .    .    .    .    113  26   
  Average                  352  | 8    21   12   126  283  703  .    .    .    .    113  70   85   
Maximum Alert Level        4    | .    .    .    1    2    4    .    .    .    .    1    .    .    
  Low Security (%)         42   | 100  100  100  57   17   5    .    .    .    .    63   100  100  
  Level 1                  29   | .    .    .    42   78   24   .    .    .    .    36   .    .    
  Level 2                  8    | .    .    .    .    3    20   .    .    .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    42   .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    6    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    3    .    1    2    5    .    .    .    .    1    .    2    
  Investigation            3    | .    2    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            4    | .    .    .    .    .    3    .    .    .    .    1    .    .    
  Reinforcement            4    | .    1    .    1    1    1    .    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           8    | .   1   1   .   .   3   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   3   5   12  10  24  5   .   .   7   8   6   14  
  Peak Tracking Total      9    | .   8   2   6   3   5   3   .   .   3   4   6   9   
  Tactical Retreats        9    | .   .   1   2   1   1   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            9    | .   2   .   .   3   3   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          60   | .   .   .   1   6   36  .   .   .   .   17  .   .   
  Max in Single Turn       5    | .   .   .   1   2   4   .   .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          16   | .   2   .   1   1   5   .   1   3   .   2   .   1   
  Terminals                9    | .   2   .   1   1   3   .   1   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   4   .   1   3   11  .   1   16  .   5   .   3   
  Successful               25   | .   2   .   .   1   2   .   1   16  .   2   .   1   
  Failed                   19   | .   2   .   1   2   9   .   .   .   .   3   .   2   
    Catastrophic           7    | .   1   .   1   .   2   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   .   .   3   3   .   .   .   .   1   .   3   
  Terminals                16   | .   4   .   1   3   6   .   1   .   .   1   .   .   
  Fabricators              6    | .   .   .   .   .   2   .   .   .   .   4   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   2   .   .   1   1   .   1   16  .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   1   1   5   .   .   .   .   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   318 .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   169 .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   1   2   2   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  92  92  .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  46  46  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   10  22  5   .   
  Total Damage             429  | .   .   .   .   .   .   .   .   .   182 239 8   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   1   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               7251 | 179  78   577  241  669  1616 1261 615  210  1077 464  143  121  
Spaces Moved               4620 | 94   86   544  178  341  1080 675  332  114  565  255  171  185  
  Core                     305  | 6    .    .    .    .    .    .    .    .    .    .    114  185  
  Treads                   2098 | 45   .    .    10   168  189  675  332  114  565  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2217 | 43   86   544  168  173  891  .    .    .    .    255  57   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   100  110  185  185  185  185  100  50   50   
  Average Speed            135  | 123  90   90   105  146  120  185  185  185  185  100  66   51   
  Slowest Speed            250  | 160  90   90   180  200  185  185  185  185  185  100  110  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    22   98   20   27   27   56   54   75   65   10   85   8    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    .    .    1    3    .    4    .    .    .    
Spaces Dug                 29   | .    .    .    .    8    17   .    .    .    .    4    .    .    
Terrain Destroyed          770  | .    .    2    48   158  411  24   .    .    3    107  17   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    2    .    1    1    .    .    .    1    .    .    .    
  AOE                      765  | .    .    .    48   157  410  24   .    .    2    107  17   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      5365 | 127  86   590  211  479  1306 686  332  113  586  452  194  203  
  Wait                     408  | .    .    6    .    82   111  10   .    .    7    176  16   .    
  Move                     4609 | 93   85   543  177  340  1079 674  331  113  564  255  170  185  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  33   | 6    1    2    4    7    9    .    .    .    1    3    .    .    
  Fast Attach              22   | 7    .    1    3    3    4    .    .    .    .    1    2    1    
  Attach                   17   | .    .    2    2    2    5    .    .    .    .    2    2    2    
  Detach                   3    | .    .    .    .    1    2    .    .    .    .    .    .    .    
  Swap                     39   | 3    .    8    5    7    14   .    .    .    1    1    .    .    
  Drop                     47   | 3    .    6    7    13   14   .    .    .    2    2    .    .    
  Fire                     150  | 15   .    22   13   23   48   2    .    .    6    10   4    7    
  Melee                    15   | .    .    .    .    1    12   .    1    .    1    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    .    .    4    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 15)
  180 | -11/Scrapyard      | Entered Materials
  220 | -10/Materials      | Discovered new exit (range 11)
  258 | -10/Materials      | Entered Mines
  259 | -10/Mines          | Assembled infested the area
  264 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  318 | -10/Mines          | Discovered new exit (range 3)
  322 | -10/Mines          | Build established: Mutant
  326 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  342 | -10/Mines          | Learned location of Zion (-6)
  516 | -10/Mines          | Core integrity fell below 50%
  723 | -10/Mines          | Discovered new exit (range 13)
  831 | -10/Mines          | Build established: Scavenger-Mutant
  835 | -10/Mines          | Entered Materials
  835 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1037 | -9/Materials       | Discovered new exit (range 4)
 1041 | -9/Materials       | Identified exit to Materials
 1076 | -9/Materials       | Entered another Materials area
 1076 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1574 | -8/Materials       | Discovered new exit (range 16)
 1598 | -8/Materials       | Identified exit to Factory
 1680 | -8/Materials       | Build established: Mutant
 1698 | -8/Materials       | Garrison activated, responded to threat
 1745 | -8/Materials       | Entered Factory
 1745 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2127 | -7/Factory         | Build established: Assassin
 2479 | -7/Factory         | Identified exit to Lower Caves
 3345 | -7/Factory         | First assault squad dispatched
 3361 | -7/Factory         | Entered Lower Caves
 3387 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3863 | -7/Lower Caves     | Spotted B-75 Beast
 4582 | -7/Lower Caves     | Discovered new exit (range 15)
 4621 | -7/Lower Caves     | Identified exit to Lower Caves
 4622 | -7/Lower Caves     | Entered another Lower Caves area
 4708 | -7/Lower Caves     | Discovered new exit (range 14)
 4739 | -7/Lower Caves     | Identified exit to Factory
 5213 | -7/Lower Caves     | Discovered new exit (range 14)
 5235 | -7/Lower Caves     | Identified exit to Data Miner
 5237 | -7/Lower Caves     | Entered Data Miner
 5237 | -7/Data Miner      | Discovered new exit (range 6)
 5273 | -7/Data Miner      | Met Data Miner
 5367 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5445 | -7/Data Miner      | Identified exit to Proximity Caves
 5447 | -7/Data Miner      | Entered Proximity Caves
 5586 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6254 | -6/Proximity Caves | Learned 8 Factory zone layouts
 6397 | -6/Proximity Caves | Learned Factory stockpile data
 6511 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 6524 | -6/Proximity Caves | Entered Factory
 6524 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6525 | -6/Factory         | Identified exit to Factory
 6725 | -6/Factory         | Fabricated X-72 Disruptor?
 6988 | -6/Factory         | Sucked down chute
 6988 | -6/Factory         | Entered Waste
 7003 | -6/Waste           | EMP discharged
 7003 | -6/Waste           | System corruption reached 10%
 7005 | -6/Waste           | 2 allies followed down the chute
 7016 | -6/Waste           | Spotted C-40 Crusher
 7046 | -6/Waste           | Spotted C-40 Crusher
 7046 | -6/Waste           | Spotted C-40 Crusher
 7052 | -6/Waste           | Spotted C-40 Crusher
 7059 | -6/Waste           | Spotted C-40 Crusher
 7062 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7063 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7065 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 7068 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7070 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 7071 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 7074 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7096 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7102 | -6/Waste           | Spotted C-40 Crusher
 7103 | -6/Waste           | EMP discharged
 7126 | -6/Waste           | Discovered new exit (range 11)
 7127 | -6/Waste           | Lost 9 parts (1p2n2u4w)
 7131 | -6/Waste           | Identified exit to Factory
 7131 | -6/Waste           | Entered Factory
 7185 | -6/Factory         | Incoming investigation squad redirected
 7225 | -6/Factory         | Core integrity fell below 50%
 7234 | -6/Factory         | Core integrity fell below 20%
 7252 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07216_ Slammed into S-27 Virus.
07216_ Adv. Signal Interpreter permanently disabled.
07216_ Destabilizing: Short circuit.
07219_ Hvy. Ion Cannon destroyed.
07221_ Slammed into S-27 Virus. <x2>
07223_ Hvy. Ion Cannon destroyed.
07225_ Slammed into S-27 Virus. <x3>
07232_ S-27 Virus destroyed. <x2>
07248_ Acquired Autogun.
07249_ System corrupted: IFF burst signal emitted.
07250_ Fusion Modulator explodes.
07250_ Matter Pump disabled.
07250_ Y-54 Guardian destroyed.
07250_ ALERT: Garrison Access compromised, dispatching assault squad.
07250_ Garrison Access disabled.
07250_ Relay Coupler [Grunt] tumbles out of Garrison Access.
07250_ Relay Coupler [Hunter] tumbles out of Garrison Access.
07250_ R-10 Processor collects VTOL Module.
07251_ Acquired 11 matter.
07252_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????#???###???????????? |
| ??????????????????????????????? ??? ! ???????????? |
| ??????????????????????????????? ???   ???????????? |
| ??????????????????????????????#  ??   ???????????? |
| ???????????????????????##?????# "?"" ""????#?????? |
| ???????????????????????# ?????+ """" """?? #?????? |
| ???????????????????????# ?????# """" """"  #?????? |
| +??????????????????????# ?????# """" """"  #?????? |
|  ??????????????????????# ?????# """" """"  #?????? |
| ???????????????????????# #????# """" """"  #?????? |
| ??????????????????????## ##???# """" """"  #?????? |
| ??????????????????????#   #####            #?????? |
| ???????????????"??????# s s   +           [#?????? |
| ???????????????    ???# s ############+#####?????? |
| ???????????????? """ ## ss                 #?????? |
| ???????????????? """ ;;   *                #?????? |
| ???????????????? """ ;   @     "           #?????? |
| ????????????         ;         "           #?????? |
| ???????????? """ """ ;         G           +?????? |
| ???????????????? """ ;         "           #?????? |
| ?????????????????""" ;         "           #?????? |
| ?????????????????    ; *=%%%               #?????? |
| ????????????????#####; !%%%%               #?????? |
| ????????????????????#    %%%               #?????? |
| ?????+????### #######   %      k           #?????? |
| ????? ??               R """ """           #?????? |
| ????? ????#              """ """        ####?????? |
| ????? ????#              """ """           ??????? |
| ????# #???##+########                      ??????? |
| ????# #??#      #???#    """ """           ??????? |
| ????# #??# """  #???#    """ """         ????????? |
| ????# #??# """  #???#    """ """  #######????????? |
| ????# #??# """  #???#             #??????????????? |
| ##?## ##?# "S   #???#    """ """  #??????????????? |
|  ###   ### ""   #####    """ """  #??????????????? |
|          + ""   ##       """ """  #??????????????? |
|  ###   ###      +                 +??????????????? |
| ##?## ##?#      ##                #??????????????? |
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| ??### #### ]    ##    #??#####    #??????????????? |
| ??#    [##      #     #???????    #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 X-72 Disruptor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityPointPurifier
  Manual?         0
Play Time         01:55:12
  Cumulative      77.6 hours
  Start           2021.02.03 @ 19:20:09
  End             2021.02.06 @ 23:27:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           50
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f385512-aa60-46e1-9a59-29273e2c0ed0