Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 03:11:04 Player: BVrutally Odd Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1004) 1004 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2794 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 192/300 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Grenade Launcher > --- INVENTORY (20) --- Light Treads Improved Heat Sink Seismic Detector 0b10 Alert Chip Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite EM Pulse Gun Mining Laser Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Wheel Seismic Detector Hacking Suite Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 7 16 2 1 4 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 . 1 . Treads 6 | 2 3 . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 5 1 . . Device 2 | 1 1 . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 14 | 2 8 1 . 3 Energy Gun 8 | 2 3 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 2 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . 1 1 . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 100 90 57 98 Engine 9 | . 14 5 . 13 Treads 28 | . 28 28 28 28 Device 4 | . 7 . . . Storage 14 | . 14 14 14 14 Protection 9 | . 6 14 14 14 Energy Gun 15 | . 19 27 . 21 Ballistic Gun 4 | . 7 . . . Peak Build Rating 10 | 9 10 9 6 9 Average Rating 7 | 6 8 8 6 8 On Entrance 6 | . 9 9 6 6 Naked Turns . | . . . . . Heaviest Build 52 | 14 52 52 43 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 14 20 20 20 Most Carried 17 | 7 17 17 17 16 Average Carried 12 | 4 11 16 16 13 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 7 17 16 16 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 611 | 270 223 81 31 6 Remotely . | . . . . . Salvage Created 1271 | 141 894 199 . 37 Parts 76 | 9 50 9 . 8 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 35 | . 22 6 . 7 Guns 23 | . 17 6 . . AOE 11 | . 4 . . 7 Classes Destroyed 9 | 3 5 . . 1 Worker 2 | 1 1 . . . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 1 | 1 . . . . Operator 3 | . 3 . . . Watcher 3 | . 3 . . . Swarmer 13 | . 6 2 . 5 Grunt 20 | . 16 4 . . Assembled 2 | . . . . 2 Best Kill Streak 5 | 3 5 2 . 3 Combat Bots Only 5 | . 5 2 . 3 Max Kills in Single Turn 2 | 1 2 1 . 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 141 | . 105 33 . 3 Missed 37 | . 34 2 . 1 Damage Taken 1221 | . 795 373 . 53 Core 271 | . 152 87 . 32 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 115 | 11 85 15 . 4 Largest 2 | 2 2 2 . 1 Hottest 100 | 90 100 100 . 30 Shots Fired 223 | 22 167 30 . 4 Gun 216 | 22 164 30 . . Cannon . | . . . . . Launcher 7 | . 3 . . 4 Special . | . . . . . Kinetic 30 | . 30 . . . Thermal 186 | 22 134 30 . . Explosive 7 | . 3 . . 4 Electromagnetic . | . . . . . Robot Hit Streak 16 | 4 16 6 . 5 Robot Miss Streak 6 | 2 6 2 . . Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 149 | 15 111 21 . 2 Core Hits 80 | 5 53 12 . 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 5 3 . . Burn 9 | 1 5 3 . . Melee Attacks 4 | . 4 . . . Impact . | . . . . . Slashing 4 | . 4 . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2267 | 178 1585 264 . 240 Guns 1791 | 178 1349 264 . . Cannons . | . . . . . Explosions 476 | . 236 . . 240 Melee . | . . . . . Ramming . | . . . . . Kinetic 252 | . 252 . . . Thermal 1539 | 178 1097 264 . . Explosive 476 | . 236 . . 240 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 2 Average Corruption 2 | . 2 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 15 7 10 7 Message Errors 11 | . 5 3 2 1 Matter Fused 10 | . 2 2 3 3 Heat Flow Errors 6 | . 3 . 2 1 Energy Discharges 6 | . 4 . 2 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . 1 . 1 2 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles . | . . . . . Explosions 25 | . . . . 25 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . . . 32 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 296 | 150 282 296 276 102 Average Temperature 90 | 52 83 141 120 60 Received Heat Transfer 618 | . 402 216 . . Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 24 | 4 15 5 . . Heat Transferred 4908 | 545 3364 999 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 255 | 20 255 208 . 143 Initial 73 | . 13 73 . . Average 115 | 6 136 135 . 42 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 87 | 100 85 77 . 100 Level 1 12 | . 14 22 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 7 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 4 | . 4 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 31 6 . 5 Peak Tracking Total 5 | . 5 3 . 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 6 | . 5 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 9 . 1 . Successful 5 | . 4 . 1 . Failed 5 | . 5 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Level Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3786 | 205 1942 327 959 353 Spaces Moved 1428 | 91 689 114 396 138 Core 3 | 3 . . . . Treads 1425 | 88 689 114 396 138 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 208 | 156 185 240 240 240 Slowest Speed 240 | 160 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 6 97 36 89 37 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 63 | . 26 . . 37 Melee 2 | . 2 . . . Projectile . | . . . . . AOE 61 | . 24 . . 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2009 | 128 1179 139 406 157 Wait 397 | 13 358 7 8 11 Move 1424 | 90 688 113 395 138 Hop . | . . . . . Pick Up 25 | 7 17 . 1 . Fast Attach 8 | 7 . 1 . . Attach 6 | . 2 1 . 3 Detach . | . . . . . Swap 16 | . 14 . 1 1 Drop 14 | . 11 2 1 . Fire 115 | 11 85 15 . 4 Melee 4 | . 4 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 6) 423 | -10/Materials | Identified exit to Materials 559 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Discovered new exit (range 9) 1574 | -10/Materials | Core integrity fell below 50% 2148 | -10/Materials | Entered Mines 2296 | -10/Mines | Core integrity fell below 20% 2384 | -10/Mines | Discovered exit to Materials (range 15) 2465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2465 | -10/Mines | Discovered new exit (range 5) 2475 | -10/Mines | Entered Exiles 2535 | -10/Exiles | Met 8R-AWN 2574 | -10/Exiles | Met EX-HEX 2655 | -10/Exiles | Met EX-BIN 2682 | -10/Exiles | Aligned with FarCom system 2684 | -10/Exiles | Given EX-Vault access code 2739 | -10/Exiles | Opened EX-Vault 2759 | -10/Exiles | Found 0b10 Alert Chip 2808 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2877 | -10/Exiles | Met EX-DEC 3030 | -10/Exiles | Visited The Gauntlet 3406 | -10/Exiles | Discovered new exit (range 12) 3434 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3434 | -10/Exiles | Entered Mines 3771 | -9/Mines | Assembled infested the area 3776 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3787 | -9/Mines | Destroyed self with Grenade Launcher Last Messages --------------- 03659_ Acquired 2 matter. 03660_ R-06 Scavenger collects Lgt. Ion Engine. 03661_ System corrupted: Heat flow error (+124). 03664_ R-06 Scavenger collects Flight Unit. 03665_ U-05 Engineer lays Concrete. 03666_ U-05 Engineer builds a Wall. 03670_ U-05 Engineer lays Concrete. 03676_ System corrupted: Component data lost. 03699_ System corrupted: Matter fused (-10). 03755_ U-05 Engineer lays Concrete. 03771_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03776_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 03779_ System corrupted: Component data lost. 03787_ as-41952 destroyed. 03787_ as-37535 destroyed. Map ----- +----------------------------------------------------+ | ??# ????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ?## ##???????????????????????????????????????????? | | ## ##????????????####??????????????????????????? | | # ##???#??????? #??????????????????????????? | | ### ###????? #??????????????????????????? | | ?????? ##?????????????????????????? | | #?????????? #?????????????????????????? | | #?????????? #?????????????????????????? | | # ##????????## #??????????????????????????? | | ### #???????### #??????????????????????????? | | ??## #??????## #???????????????????????????? | | ???## ######## #???????????????????????????? | | ????# #????????????????????????????? | | ##### ## ###### #????????????????????????????? | | # ## ## #????## #????????????????????????????? | | ### ## ####### #????????????????????????????? | | ## #????????????????????????????? | | ########## ##???????????????????????????? | | #####????????## ##??????????????????????????? | | #?????????????# ####???????????????????????? | | ####?????????????# ######??????????????????? | | #########????????# ###????????????????? | | #????????## %% #????????????????? | | #?????????# ## ### #??????????? | | ####### #?????????# ### @ #????????? #?????????? | | ?###??????????????# #?# #??????????????????????? | | ?# ??????????????# #?# #??????????????????????? | | ?# #??????????????# #?# #??????????????????????? | | ?# #??????????????# #?# #??????????????????????? | | ## #??????????????# #?# #??????????????????????? | | # ###??###???????# #?# ??????????????????????? | | ##? #???????# #?####??????????????????????? | | ### #???????# #???????????????????????????? | | ## #???????# #???????????????????????????? | | ##??????# #???????????????????????????? | | ######## #???????????????????????????? | | # ## #???????????????????????????? | | # ### #???????????????????????????? | | # ### ###########???????????????????????????? | | ## #####?????????????????????????????????????? | | ?### #????????????????????????????????????????? | | ???## #????????????????????????????????????????? | | ????## ##???????????????????????????????????????? | | ????## #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????## ##???????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothPulseGuard Manual? 0 Play Time 00:19:09 Cumulative 168.2 hours Start 2024.09.18 @ 02:53:36 End 2024.09.18 @ 03:11:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 33 Adventurer 16 Explorer 31 Win Type - Total 25 Types 16/5/1/1/0/0/1/1/0 Lore% 71 Gallery% 81 Achievement% 80 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5caf4688-0159-4797-afe7-bb1294c6d05d