Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 18:03:35 Player: Ryker Result: Destroyed self with Proton Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1088) 1088 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3703 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 29/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun Proton Missile Launcher > --- INVENTORY (4) ---- Armored Huge Wheel Long-range Sensor Array Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Core Analyzer Maneuvering Thrusters System Backup Module > --- WEAPON ----------- Cooled Pulse Rifle Maul > --- INVENTORY -------- System Backup Module Heavy Missile Launcher Remote Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Mining Claw Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 93 | 6 8 16 29 34 Power 9 | 1 1 2 4 1 Engine 6 | 1 1 2 2 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 29 | 2 . 11 10 6 Treads 5 | . . 3 2 . Leg 22 | 2 . 8 8 4 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 4 . 8 14 Device 17 | . 2 . 3 12 Storage 2 | 1 1 . . . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 5 | . 1 . 3 1 Artifact . | . . . . . Weapon 28 | 2 3 3 7 13 Energy Gun 3 | 1 . . . 2 Energy Cannon 7 | . 3 . . 4 Ballistic Gun 10 | 1 . 1 6 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon 4 | . . 2 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 29 | . . 1 4 24 Power 4 | . . 1 2 1 Propulsion 6 | . . . . 6 Utility 11 | . . . 1 10 Weapon 8 | . . . 1 7 Highest Loss Streak 18 | . . 1 4 18 Average Slot Usage (%) 89 | . 91 98 95 77 Engine 7 | . 14 10 9 . Core 3 | . . . 5 4 Treads 4 | . . 7 7 . Leg 28 | . 28 35 28 23 Device 18 | . 11 22 13 23 Processor 4 | . . . 5 8 Protection 2 | . . . 7 . Energy Cannon 5 | . 19 11 . 4 Ballistic Gun 4 | . 3 4 8 . Impact Weapon 1 | . . . . 3 Slashing Weapon 5 | . . 5 8 2 Naked Turns . | . . . . . Heaviest Build 33 | 12 20 13 21 33 Greatest Support 80 | 20 20 43 80 80 Greatest Overweight (x) 6 | . . 4 6 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 4 4 4 Average Capacity 4 | 5 6 4 4 4 Most Carried 8 | 6 8 4 4 4 Average Carried 3 | 3 5 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 6 | 6 4 4 4 4 Class Distribution -------------------- 70% | Mutant 20% | Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 979 | 260 50 153 349 167 Remotely . | . . . . . Salvage Created 1383 | 154 192 328 361 348 Parts 87 | 14 5 23 21 24 Haulers Intercepted 4 | . 1 1 1 1 Recyclers Shooed 1 | 1 . . . . Parts Field Recycled 10 | . . . . 10 Retrieved Matter 115 | . . . . 115 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 6 10 5 7 Melee 10 | . . 7 3 . Guns 9 | . 2 . 2 5 Cannons 4 | . 1 3 . . AOE 5 | . 3 . . 2 Classes Destroyed 12 | 3 3 1 2 3 Worker 4 | 1 . 1 . 2 Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Hauler 4 | . 1 1 1 1 Recycler 1 | 1 . . . . Watcher 2 | . . . 2 . Swarmer 10 | . 3 7 . . Grunt 9 | . 3 1 2 3 Duelist 1 | . . . . 1 Sentry 4 | . . 2 2 . Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | 4 4 3 2 6 Combat Bots Only 4 | . 3 3 2 4 Max Kills in Single Turn 4 | 1 4 1 1 2 Gunslinging . | . . . . . Exploded 3 | . 3 . . 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5420 | 4 477 605 1682 2652 Core 1320 | . 227 108 271 714 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 9 73 50 . Volleys Fired 105 | 11 23 6 23 42 Largest 2 | 1 2 2 1 2 Hottest 125 | 40 120 120 25 125 Shots Fired 114 | 11 28 8 23 44 Gun 92 | 11 18 1 23 39 Cannon 19 | . 10 7 . 2 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 42 | . . 1 23 18 Thermal 39 | . 10 7 . 22 Explosive 2 | . . . . 2 Electromagnetic 31 | 11 18 . . 2 Robot Hit Streak 10 | 2 6 6 10 5 Robot Miss Streak 5 | 2 5 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 119 | 5 14 28 36 36 Core Hits 71 | 6 10 12 16 27 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 156 | . . 38 94 24 Impact 15 | . . . . 15 Slashing 141 | . . 38 94 9 Piercing . | . . . . . Sneak Attacks 4 | . . 2 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3407 | 149 560 664 831 1203 Guns 1088 | 87 114 18 281 588 Cannons 220 | . 88 105 . 27 Explosions 895 | 62 358 . . 475 Melee 1183 | . . 541 550 92 Ramming 21 | . . . . 21 Kinetic 576 | . . 18 281 277 Thermal 704 | 62 216 105 . 321 Explosive 611 | . 230 . . 381 Electromagnetic 312 | 87 114 . . 111 Impact 92 | . . . . 92 Slashing 1091 | . . 541 550 . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged 1 | . . . . 1 Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 97 | . 8 17 41 31 Projectiles 8 | . 8 . . . Explosions 31 | . . . . 31 Melee 58 | . . 17 41 . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 409 | 5 140 . . 264 Shots 7 | 1 2 . . 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | 12 258 114 74 96 Average Temperature 59 | 12 95 40 21 37 Received Heat Transfer 2223 | . 174 126 855 1068 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 1312 | 100 385 222 . 605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 255 | 25 203 255 212 152 Average Influence 91 | 9 147 135 98 51 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 91 | 100 68 73 99 100 Level 1 8 | . 31 26 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 9 25 23 25 Peak Tracking Total 9 | . 5 5 7 9 Tactical Retreats 15 | . 1 3 7 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . 1 . 2 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 1 4 6 5 Terminals 9 | . 1 2 4 2 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . . 1 . 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 59 | . 3 15 21 20 Successful 44 | . 3 12 15 14 Failed 15 | . . 3 6 6 Catastrophic 4 | . . 1 1 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 3 4 17 11 Fabricators . | . . . . . Repair Stations 14 | . . 7 2 5 Recycling Units 7 | . . 4 . 3 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 26 | . 3 3 11 9 Record 12 | . 3 2 4 3 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 2 | . . . 1 1 Patrol Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 6 2 3 Scan Component 6 | . . 3 1 2 Repair 5 | . . 3 1 1 Recycling Unit Hacks 5 | . . 3 . 2 Process 1 | . . 1 . . Report Inventory 2 | . . 1 . 1 Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 4 4 5 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 3 1 1 Time 126 | . . 78 26 22 Parts Recycled . | . . . . . Recycled Matter 10 | . . 10 . . Retrieved Matter 10 | . . 10 . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3560 | 143 288 796 1158 1175 Spaces Moved 1801 | 94 180 344 491 692 Core 89 | 15 . 4 7 63 Treads . | . . . . . Legs 1610 | 79 180 340 484 527 Wheels 102 | . . . . 102 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 108 120 121 128 121 Slowest Speed 350 | 120 120 250 350 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 26 30 29 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 59 | . . 6 43 10 Terrain Destroyed 166 | 6 24 6 43 87 Melee 50 | . . 6 43 1 Projectile . | . . . . . AOE 116 | 6 24 . . 86 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2744 | 123 226 640 820 935 Wait 468 | . . 212 145 111 Move 1797 | 93 179 343 490 692 Hop . | . . . . . Pick Up 59 | 12 7 11 11 18 Fast Attach 37 | 1 1 6 13 16 Attach 29 | 5 4 3 4 13 Detach 3 | . . . 2 1 Swap 27 | . 3 7 12 5 Drop 62 | 1 9 14 26 12 Fire 105 | 11 23 6 23 42 Melee 156 | . . 38 94 24 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Core integrity fell below 50% 205 | -10/Materials | Core integrity fell below 20% 301 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 3) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 733 | -9/Materials | Repaired Aluminum Leg 761 | -9/Materials | Repaired Aluminum Leg 788 | -9/Materials | Repaired Aluminum Leg 803 | -9/Materials | Discovered new exit (range 16) 1166 | -9/Materials | Discovered new exit (range 13) 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1867 | -8/Materials | Build established: Scavenger-Mutant 2087 | -8/Materials | Discovered new exit (range 15) 2187 | -8/Materials | Repaired Mining Claw 2207 | -8/Materials | Identified exit to Factory 2212 | -8/Materials | Build established: Mutant 2386 | -8/Materials | Entered Factory 2386 | -7/Factory | Evolved 2 slots: Utility x2 2407 | -7/Factory | Lost 4 parts (2p1u1w) 2457 | -7/Factory | Repaired Imp. Titanium Leg 2702 | -7/Factory | Build established: Assassin 3343 | -7/Factory | Core integrity fell below 50% 3393 | -7/Factory | Build established: Mutant 3402 | -7/Factory | Core integrity fell below 20% 3433 | -7/Factory | Lost 18 parts (1p6n4u7w) 3561 | -7/Factory | Destroyed self with Proton Missile Launcher Last Messages --------------- Purged threat record, alert level lowered. 03485_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03492_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03492_ U-05 Engineer destroyed. 03493_ K-01 Serf collects debris. 03501_ R-06 Scavenger collects Wheel. 03502_ K-01 Serf collects debris. 03513_ Slammed into W-25 Informer. 03535_ Dropped Plasma Cannon. 03535_ Acquired Hpw. Shotgun. 03538_ Terrain Scanner destroyed. 03540_ C-30 ARC bursts open, deploying its payload. 03540_ B-48 Gladiator unfolds itself. 03540_ G-47 Trooper unfolds itself. 03543_ P-60 Hacker destroyed. 03543_ System Backup Module destroyed. 03553_ K-01 Serf cleans the Manufacturing Mainframe. 03558_ Hrd. Medium Armor Plating destroyed. 03561_ Door malfunctions. 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""???#????????# # | | ?????????????????????# "??" "?????????????# + | | ?????????????????????# ???? ??????????????# # | | ?????????????????????###????#???????????? ?# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????? ?????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed VariableMasterRegenerator Manual? 0 Play Time 01:08:25 Cumulative 12.9 hours Start 2020.01.30 @ 15:32:58 End 2020.01.30 @ 18:03:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a6d983f-5117-46da-94b9-36d3cfc37ec7