Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 14:04:08 Player: atom Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (81) 405 Value Destroyed (2010) 2010 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (8196) 8196 TOTAL SCORE: 20031 Bonus ------- Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -104 Cogmind --------- Core Integrity 1523/1600 Matter 296/300 Energy 224/225 System Corruption 15% Temperature Cool (3) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Advanced Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer ECM Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Coil Gun Falx > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Field Propulsion Array Cooled Impulse Thruster Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer ECM Suite Experimental Reaction Control System Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Coil Gun Falx > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array [Rating: 154] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility System Shield Device ECM Suite Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Propulsion Shielding Weapon Longsword +1 Energy Gun Enhanced Quantum Rifle Ballistic Gun Enhanced Coil Gun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 . Utility 12 | . . . 1 . . . 1 . . . 3 1 2 . . . . 1 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 118 | 5 4 12 . 2 2 10 9 4 3 . 12 4 . 3 . 8 6 13 15 6 Power 20 | 1 1 2 . . . 2 1 1 1 . 3 1 . 1 . 1 . 4 1 . Engine 10 | 1 1 2 . . . 2 1 1 1 . 1 . . . . . . . . . Core 4 | . . . . . . . . . . . 2 1 . 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 . 4 1 . Propulsion 38 | 2 1 6 . 2 . 8 3 1 1 . 1 . . . . 1 4 2 5 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . 6 . 2 . 8 3 1 1 . 1 . . . . 1 4 2 5 1 Utility 46 | . 2 1 . . 1 . 5 1 1 . 7 3 . 1 . 4 2 6 7 5 Device 24 | . . 1 . . . . 1 1 . . 5 3 . . . 1 2 1 5 4 Storage 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . 1 . 1 . . 1 . 3 . 2 1 . Hackware 7 | . . . . . . . 1 . . . 1 . . . . . . 3 1 1 Protection 4 | . 1 . . . . . 3 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 14 | 2 . 3 . . 1 . . 1 . . 1 . . 1 . 2 . 1 2 . Energy Gun 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . . . 1 . . . . . . . 1 . . . . Unidentified Prototypes 11 | . . . . 1 . . . . . . 1 . . . . 2 . 1 6 . Parts Lost 35 | . . 2 1 . . 6 . . . . 1 . . 6 . . 9 3 3 4 Power 4 | . . 1 . . . 1 . . . . . . . 1 . . 1 . . . Propulsion 15 | . . . . . . 4 . . . . . . . 4 . . 3 2 1 1 Utility 11 | . . . . . . 1 . . . . . . . 1 . . 4 1 1 3 Weapon 5 | . . 1 1 . . . . . . . 1 . . . . . 1 . 1 . Highest Loss Streak 3 | . . 1 1 . . 3 . . . . 1 . . 2 . . 3 2 3 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 2 4 3 4 4 4 4 5 5 5 4 4 4 3 5 5 3 4 4 3 Power 1 | . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . . . 2 1 Propulsion 1 | . . 2 . 1 1 2 1 2 2 2 1 . . . . . . . . 2 Utility 1 | . . . 1 1 1 1 1 2 2 2 1 1 1 1 3 2 1 . . . Weapon . | . 1 . 1 1 1 1 . . . . . 1 2 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 1 . . . . . . . . 3 1 . . . 2 . 5 5 3 Power 5 | . . . . . . . . . . . . . . . . . . 1 3 1 Propulsion 5 | . . 1 . . . . . . . . . 1 . . . . . 1 . 2 Utility 6 | . . . . . . . . . . . 3 . . . . 1 . 1 1 . Weapon 4 | . . . . . . . . . . . . . . . . 1 . 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 90 88 77 79 76 99 98 92 100 86 99 94 81 57 71 87 83 84 85 Engine 4 | . 14 13 11 11 11 11 9 9 9 9 7 1 . . . 2 . . . . Core 2 | . . . . . . . . . . . 3 8 10 9 5 5 5 2 . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 8 8 Leg 1 | . 28 2 . . . . . . . . . . . . . . . . . . Flight 20 | . . 24 33 33 33 31 36 36 36 36 25 28 26 16 5 5 20 17 13 12 Device 14 | . . 10 11 11 11 . 4 12 18 18 18 28 31 23 21 21 16 13 9 18 Processor 10 | . . . . . . . . . 2 9 8 5 5 9 10 15 21 20 19 16 Hackware 9 | . . . . . . . 1 9 9 9 7 11 10 10 10 10 10 11 20 18 Protection 4 | . 7 14 11 11 11 11 29 13 . . . . . . . . . . . . Energy Gun 1 | . . . . . . . . . . . . . . . . . 1 2 3 4 Ballistic Gun 2 | . 28 16 5 . . . . . . . . . . . . . . . 3 4 Slashing Weapon 5 | . . . . . 2 11 9 9 9 9 6 5 5 5 5 5 3 5 4 4 Special Melee Weapon 2 | . . 2 11 11 11 11 9 9 9 9 2 . . . . 1 2 . . . Peak Build Rating 154 | 5 7 9 10 10 17 16 31 34 35 35 60 70 74 77 46 77 84 111 147 154 Average Rating 66 | 3 6 6 9 8 9 14 27 32 33 35 46 67 74 64 46 58 72 89 132 147 On Entrance 41 | . 5 7 8 8 8 16 15 31 31 35 35 60 70 74 46 46 70 55 111 147 Avg Prop Armor Cover (%) 4 | . . . . . . . . 5 5 5 5 3 . . . 6 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 7 15 13 10 6 9 10 16 15 13 13 21 25 26 26 14 17 33 42 45 47 Greatest Support 63 | 20 20 20 12 12 12 12 18 18 14 14 33 37 37 29 17 22 40 48 58 63 Greatest Overweight (x) 2 | . . 1 . . . 2 . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 5 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 3 5 7 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 3 4 4 4 4 4 5 5 4 4 4 3 5 4 3 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 4 4 5 5 5 5 5 5 5 4 5 5 5 3 5 5 5 Class Distribution -------------------- 29% | Hacker-Mutant 15% | Hacker-Sprinter 11% | Hacker-Ninja 10% | Mutant 8% | Scavenger-Mutant 6% | Sprinter 5% | Scavenger-Sprinter 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Ninja | -6/Factory Hacker-Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 2060 | 136 236 280 12 . . 220 196 26 40 30 60 62 . 113 . 29 156 195 161 108 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2890 | . 218 121 255 . . 150 198 78 . . 139 62 . . . . 164 787 436 282 Parts 142 | . 12 13 13 . . 20 8 2 . . 5 5 . . . . 9 36 10 9 Haulers Intercepted 8 | . . . . . . . 2 . . . 1 . . . . . . 3 2 . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . 2 . . 6 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 51 | . 6 12 7 . . 9 4 1 . . . . . . . . 5 3 2 2 Melee 25 | . . . . . . 9 4 1 . . . . . . . . 4 3 2 2 Guns 13 | . 6 6 . . . . . . . . . . . . . . 1 . . . AOE 13 | . . 6 7 . . . . . . . . . . . . . . . . . Classes Destroyed 10 | . 3 . 2 . . . 1 1 . . . . . . . . . 3 . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . . . 2 . . . 1 . . . . . . 3 2 . Recycler 3 | . . . 3 . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 1 . Watcher 16 | . . . 2 . . . 1 1 . . 1 2 . . . . . 6 1 2 Swarmer 39 | . 2 12 7 . . 9 4 . . . . . . . . . 5 . . . Grunt 5 | . 4 . . . . . . . . . . . . . . . . 1 . . Sentry 5 | . . . . . . . . . . . . . . . . . . 1 2 2 Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 5 3 12 . . 4 4 2 . . 1 1 . . . . 4 2 1 1 Combat Bots Only 7 | . 4 3 7 . . 4 3 1 . . . . . . . . 4 1 1 1 Max Kills in Single Turn 7 | . 1 2 7 . . 1 1 1 . . 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 318 | . 33 43 21 . . 40 15 11 . . 16 . 6 30 . . 41 36 12 14 Missed 126 | . 5 12 11 . . 10 3 4 . . 10 . 4 11 . . 20 24 3 9 Hits 192 | . 28 31 10 . . 30 12 7 . . 6 . 2 19 . . 21 12 9 5 Projectile 192 | . 28 31 10 . . 30 12 7 . . 6 . 2 19 . . 21 12 9 5 Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . . . . . Damage Taken 3059 | . 295 281 93 . . 252 101 93 . . 83 . 42 337 . 21 479 255 265 462 Core 631 | . 54 48 8 . . 78 53 15 . . 37 . . 75 . 21 104 61 . 77 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 83 | . 11 7 2 . . 14 24 25 . . . . . . . . . . . . Regen/Repaired (Parts) 27 | . . . . . . . . . . . 17 10 . . . . . . . . Core Remaining (%) 89 | 100 . 59 . . . 78 . . . 87 95 100 . . . . 82 95 100 95 Volleys Fired 65 | . 18 29 6 . . . . . . . . . . . . . 6 1 4 1 Largest 2 | . 2 2 1 . . . . . . . . . . . . . 1 1 2 2 Hottest 95 | . 40 40 33 . . . . . . . . . . . . . 40 5 95 95 Shots Fired 97 | . 36 40 6 . . . . . . . . . . . . . 6 1 5 3 Gun 79 | . 36 29 . . . . . . . . . . . . . . 6 . 5 3 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 11 6 . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 71 | . 36 29 . . . . . . . . . . . . . . . . 4 2 Thermal 2 | . . . . . . . . . . . . . . . . . . . 1 1 Explosive 17 | . . 11 6 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . 6 . . . Robot Hit Streak 9 | . 9 3 1 . . . . . . . . . . . . . 2 3 1 . Robot Miss Streak 4 | . 2 4 2 . . . . . . . . . . . . . 4 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 166 | . 24 15 1 . . 14 27 6 1 . 7 2 . . . . 7 27 23 12 Core Hits 93 | . 11 12 16 . . 8 6 2 . . 2 2 . . . . 6 13 9 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . 1 3 2 . . 1 . . . . . . 2 5 . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . 1 3 2 . . 1 . . . . . . 2 5 . Melee Attacks 212 | . . . . . . 20 36 17 1 . 7 6 2 11 . . 8 58 24 22 Impact 11 | . . . . . . . . . . . . . . 11 . . . . . . Slashing 188 | . . . . . . 18 28 17 . . 6 6 2 . . . 7 58 24 22 Piercing 1 | . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 19 | . . . . . . 1 9 . 1 . 2 . . . . . 1 3 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 8305 | . 310 578 830 . . 615 1095 288 . . 321 100 . . . . 373 1751 1371 673 Guns 690 | . 310 147 . . . . . . . . . . . . . . 100 . 133 . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1261 | . . 431 830 . . . . . . . . . . . . . . . . . Melee 6354 | . . . . . . 615 1095 288 . . 321 100 . . . . 273 1751 1238 673 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 560 | . 310 147 . . . . . . . . . . . . . . . . 103 . Thermal 30 | . . . . . . . . . . . . . . . . . . . 30 . Explosive 1261 | . . 431 830 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 6351 | . . . . . . 615 1095 288 . . 321 100 . . . . 270 1751 1238 673 Piercing 3 | . . . . . . . . . . . . . . . . . 3 . . . Entropic 100 | . . . . . . . . . . . . . . . . . 100 . . . Highest Corruption 15 | . . . . 5 5 5 . . . . . . . . . . . . . 15 Average Corruption 7 | . . . . 5 5 5 . . . . . . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . 1 6 11 . . . . . . . . . . . . . 13 Message Errors 11 | . . . . . 5 1 . . . . . . . . . . . . . 5 Matter Fused 9 | . . . . . 1 3 . . . . . . . . . . . . . 5 Heat Flow Errors 4 | . . . . 1 . 3 . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . 2 . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . 2 . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 386 | . . 23 64 . . 39 75 . . . 26 . . . . . . 85 62 12 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 87 | . . 23 64 . . . . . . . . . . . . . . . . . Melee 299 | . . . . . . 39 75 . . . 26 . . . . . . 85 62 12 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . 30 . . . . . . . . . . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 213 | . 3 4 . 200 . 213 . . . . 3 34 4 134 . . 20 5 24 . Average Temperature 39 | . 2 2 . 105 . 88 . . . . 2 13 4 83 . . 8 5 14 . Received Heat Transfer 500 | . 135 . 15 . . . . 9 . . 12 . . 197 . 9 42 18 36 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . . . . . Low Security (%) 98 | 100 100 79 86 100 . 100 100 100 100 . 100 100 100 . . . . 100 100 100 Level 1 1 | . . 20 13 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 307 | . 105 259 307 111 . 115 117 113 29 . 10 53 48 . . . . 44 39 30 Initial 111 | . . 33 88 111 . . 13 . 28 . . . . . . . . . . . Average 28 | . 35 130 117 101 . 71 30 54 10 . . 9 18 . . . . 11 5 7 Influence Increases 2615 | . 155 436 259 . . 286 263 256 11 . 28 120 52 . . . 110 296 185 158 Destroy 0b10 Robot/C 1020 | . 120 240 140 . . 180 80 20 . . . . . . . . 100 60 40 40 Destroy 0b10 Robot/NC 150 | . 5 . 25 . . . 15 5 . . 10 10 . . . . . 50 20 10 Destroy Leader 256 | . 30 40 24 . . 30 16 12 . . 4 4 . . . . 10 36 26 24 Successful Hack 282 | . . 5 5 . . . 27 22 11 . 14 55 48 . . . . 38 15 42 Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . 50 . . Disable Machine 45 | . . . 15 . . . . 15 . . . 15 . . . . . . . . Destroy Structure 227 | . . 61 50 . . 1 5 2 . . . 6 4 . . . . 62 9 27 Partial Spotted 180 | . . 15 . . . . 30 75 . . . 30 . . . . . . 15 15 Lose Combat Pursuer 405 | . . 75 . . . 75 90 105 . . . . . . . . . . 60 . Influence Decreases 2602 | . 70 294 199 196 91 250 296 186 84 . 28 120 10 42 . . 110 294 187 145 Entered New Map 547 | . . 52 139 176 91 . 23 3 45 . . . . 16 . . . . 2 . Time Decay 1613 | . 70 222 50 20 . 190 153 90 39 . 28 120 10 26 . . 50 254 157 134 Lost Part 186 | . . 20 10 . . 60 . . . . . . . . . . 60 12 13 11 Lost Ally 38 | . . . . . . . . 10 . . . . . . . . . 28 . . Purge Threat 218 | . . . . . . . 120 83 . . . . . . . . . . 15 . Squads Dispatched 33 | . 5 . 1 . . . 1 . . . 1 6 . . . . 1 13 3 2 Investigation 10 | . 2 . 1 . . . . . . . . 2 . . . . . 4 1 . Extermination 10 | . . . . . . . . . . . 1 2 . . . . . 5 . 2 Reinforcement 11 | . 3 . . . . . 1 . . . . 2 . . . . . 3 2 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 23 | . 2 . 2 . . . . 1 . . 1 1 1 . . 1 . 2 11 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 . . Times Spotted 211 | . 18 14 21 . . 14 14 10 . . 8 6 2 18 . 1 29 32 17 7 Peak Tracking Total 13 | . 6 3 13 . . 4 5 7 . . 6 6 3 7 . 1 12 5 5 3 Tactical Retreats 42 | . . 3 . . . 3 3 2 . . 4 2 . 5 . . 6 8 4 2 ECM-based Alert Blocks 71 | . . . . . . . . . . . 7 4 . 10 . . 27 19 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 7 | . . . . . . . . . . . 1 . . . . . . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . 1 . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 96 | . 2 2 2 . 4 . 7 8 10 . 13 11 1 . . 8 . 14 6 8 Terminals 50 | . 2 2 2 . . . 6 6 3 . 8 8 . . . . . 7 2 4 Fabricators 4 | . . . . . . . . . . . 2 . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . 1 1 . . . . . . . . Recycling Units 9 | . . . . . . . . 1 5 . . 2 . . . . . . . 1 Scanalyzers 9 | . . . . . . . . . . . 1 . 1 . . . . 3 2 2 Garrison Access 8 | . . . . . . . 1 1 . . 1 . . . . . . 2 2 1 Total Hacks 339 | . 4 4 5 . 41 . 35 39 42 . 26 45 12 . . 16 . 39 13 18 Successful 223 | . 1 2 2 . 41 . 22 25 36 . 10 22 6 . . 16 . 22 8 10 Failed 115 | . 3 2 3 . . . 13 14 6 . 16 23 6 . . . . 17 5 7 Catastrophic 16 | . 2 1 1 . . . 3 1 . . 3 4 . . . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 Manual 133 | . 2 4 5 . 1 . 26 24 7 . 12 19 . . . 1 . 18 4 10 Terminals 178 | . 4 4 5 . . . 33 32 12 . 15 36 . . . . . 19 7 11 Fabricators 9 | . . . . . . . . . . . 5 . . . . . . 4 . . Repair Stations 5 | . . . . . . . . . . . 3 2 . . . . . . . . Recycling Units 20 | . . . . . . . . 5 6 . . 7 . . . . . . . 2 Scanalyzers 34 | . . . . . . . . . . . 1 . 12 . . . . 14 3 4 Garrison Access 12 | . . . . . . . 2 2 . . 2 . . . . . . 2 3 1 Terminal Hacks 133 | . 1 . . . 41 . 14 10 27 . 3 10 . . . 16 . 3 4 4 Record 79 | . . . . . 40 . . . 24 . . 1 . . . 14 . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 1 . . . 1 . . . . . . . 1 Open Door 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Open DSF 5 | . . . . . . . . . . . 2 . . . . . . 2 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Alert Level 11 | . 1 . . . . . 3 2 1 . 1 1 . . . . . . 1 1 Unreport Threat 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . Locate Traps 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Investigation Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Reinforcement Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Recall Reinforcements 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Zone Layout 8 | . . . . . . . 2 2 1 . . 1 . . . . . . 1 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 2 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 1 1 . . . . . . . . Repair 2 | . . . . . . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks 11 | . . . . . . . . 2 6 . . 2 . . . . . . . 1 Report Inventory 9 | . . . . . . . . 1 5 . . 2 . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 18 | . . . . . . . . . . . . . 6 . . . . 10 1 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 16 | . . . . . . . . . . . . . 6 . . . . 8 1 1 Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 52 | . . 2 2 . . . 8 13 3 . 1 8 . . . . . 9 2 4 Terminals 43 | . . 2 2 . . . 8 10 3 . 1 8 . . . . . 5 1 3 Track 5 | . . . . . . . 1 3 . . . 1 . . . . . . . . Assimilate 4 | . . . 1 . . . 1 1 . . . 1 . . . . . . . . Botnet 31 | . . 2 1 . . . 5 5 3 . 1 5 . . . . . 5 1 3 Operators 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . Download 1 | . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Extract 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . 1 1 1 Reprogram 4 | . . . . . . . . 1 . . . . . . . . . 1 1 1 Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 1 . Used 2 | . . . . . . . . . . . . . . . . . . 1 1 . Hacking Detections 60 | . 2 2 2 . . . 7 7 3 . 8 8 1 . . . . 9 4 7 Full Trace Events 6 | . 1 . 1 . . . 1 . 1 . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . 3 . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . Part Studies Acquired 16 | . . . . . . . . . . . . . 6 . . . . 8 1 1 Parts Repaired 2 | . . . . . . . . . . . 1 1 . . . . . . . . Time 57 | . . . . . . . . . . . 19 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . 1 4 . 1 . 1 . . . . . . 1 . . Non-combat 8 | . . . . . . 1 4 . 1 . 1 . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . 1 5 . 1 . 1 . . . . . . 1 . . parse_system 2 | . . . . . . . 2 . . . . . . . . . . . . . no_distress 6 | . . . . . . 1 3 . . . 1 . . . . . . 1 . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 6 | . . . . . . . 1 1 . . . . . . . . . 3 1 . Largest Group 3 | . . . . . . . 1 1 1 1 1 . . . . . . 3 1 . Highest-Rated Group 246 | . . . . . . . 10 10 10 10 10 . . . . . . 246 40 . Highest-Rated Ally 82 | . . . . . . . 10 10 10 10 10 . . . . . . 82 40 . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . . . . . . . . 21 . . Total Damage 194 | . . . . . . . . . . . . . . . . . . 194 . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 6751 | . . 337 102 53 211 8 236 200 146 81 451 721 46 605 118 524 220 1145 1044 503 Optics 5497 | . . . . . . . . . 40 81 451 721 46 605 118 524 220 1144 1044 503 Sensors 1011 | . . 337 102 53 211 8 . . . . 88 48 . 164 . . . . . . Traps 2892 | . . . . . . . 236 200 146 81 386 658 46 592 20 524 3 . . . Cloaking 676 | . . . . . . . . . . . 2 . 4 592 . 78 . . . . Jamming 1960 | . . . . . . . . . . . . 34 3 87 . . 2 992 339 503 ECM 4258 | . . . . . . . . 70 146 81 451 721 46 486 98 . 196 1145 315 503 Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 7845 | 56 282 462 102 53 211 386 489 200 146 81 451 721 46 605 118 524 220 1145 1044 503 Spaces Moved 15292 | 37 165 738 237 108 601 800 681 463 355 165 1301 1820 143 1128 294 1092 590 1747 1870 957 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 212 | 32 165 15 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 . . . . Flight 15072 | . . 723 237 108 601 800 681 463 355 165 1301 1820 143 1128 294 1089 590 1747 1870 957 Fastest Speed 25 | 50 120 37 34 34 34 34 29 28 30 30 27 25 25 25 40 34 26 29 31 37 Average Speed 33 | 110 120 39 34 34 34 34 30 28 30 30 28 27 25 32 40 39 28 30 35 38 Slowest Speed 200 | 120 120 120 34 34 34 200 31 30 30 30 30 28 25 105 40 80 34 34 37 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . 7 . . . 4 2 4 3 . 2 4 . . 1 10 . 7 . 2 Potential Cave-ins 8 | . . . . . . . . . . . . . . 6 . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 3 34 88 19 24 93 92 51 72 73 26 33 30 4 92 38 95 54 42 47 17 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . . 2 . . . . . . Known Exits Taken 4 | . . . . . . 1 1 . . . 1 . . . . . . 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . 3 . . . 1 . . . 2 . . . 3 1 . 3 . . . Spaces Dug 71 | . . . . . . 1 5 2 . . . 3 2 11 . . 3 31 3 10 Terrain Destroyed 208 | . . 79 54 . . 1 5 2 . . . 3 2 11 . . 7 31 3 10 Melee 71 | . . . . . . 1 5 2 . . . 3 2 11 . . 3 31 3 10 Projectile 4 | . . . . . . . . . . . . . . . . . 4 . . . AOE 133 | . . 79 54 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Total 17555 | 52 212 866 251 123 607 888 928 510 390 195 1379 2026 150 1341 292 1173 626 2300 2206 1040 Wait 1672 | 3 22 67 5 12 1 50 194 21 28 31 25 185 5 194 . 75 4 428 273 49 Move 15184 | 36 164 723 236 107 600 791 676 454 348 164 1297 1811 142 1127 291 1076 589 1732 1869 951 Hop 40 | . . 7 . . . 4 2 4 3 . 1 4 . . 1 5 . 7 . 2 Pick Up 80 | 8 4 6 2 . 2 6 7 3 . . 6 7 . 2 . . 2 17 4 4 Fast Attach 52 | . . 3 . . . . 1 2 3 . 10 1 . . . 7 3 5 13 4 Attach 55 | 5 2 7 1 1 2 5 5 . . . 2 4 1 2 . 1 5 7 1 4 Detach 14 | . . 2 . . . . . . . . 1 . . 1 . 4 1 2 3 . Swap 46 | . 2 9 1 2 . 6 3 2 1 . 3 2 . 1 . 1 4 7 2 . Drop 88 | . . 13 . 1 1 6 4 7 3 . 12 6 . 2 . 4 2 11 14 2 Fire 65 | . 18 29 6 . . . . . . . . . . . . . 6 1 4 1 Melee 210 | . . . . . . 20 36 17 1 . 7 6 2 11 . . 8 57 23 22 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . 15 . . . . . . 26 . 1 Rewire 7 | . . . . . 1 . . . 3 . . . . 1 . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 3 exits: *Acc x2 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Met a group of wandering Federalists 89 | -10/Materials | Discovered new exit (range 15) 191 | -10/Materials | Lost 3 allies 257 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 407 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 470 | -10/Mines | Discovered new exit (range 5) 673 | -10/Mines | Discovered new exit (range 8) 679 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 680 | -10/Mines | Found Prototype Device 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Discovered new exit (range 13) 903 | -9/Materials | Entered Mines 910 | -9/Mines | Met a Derelict bent on vengeance 910 | -9/Mines | Destroyed 7 combat bots 912 | -9/Mines | Assembled infested the area 941 | -9/Mines | Identified exit to Materials 954 | -9/Mines | Discovered new exit (range 5) 956 | -9/Mines | Entered Exiles 961 | -9/Exiles | Discovered new exit (range 15) 972 | -9/Exiles | Met 8R-AWN 978 | -9/Exiles | Met EX-HEX 1004 | -9/Exiles | Met EX-DEC 1014 | -9/Exiles | Learned location of Zion (-7) 1032 | -9/Exiles | Discovered new exit (range 10) 1056 | -9/Exiles | Visited The Gauntlet 1098 | -9/Exiles | Met EX-BIN 1099 | -9/Exiles | Build established: Scavenger-Mutant 1103 | -9/Exiles | Aligned with FarCom system 1103 | -9/Exiles | Given EX-Vault access code 1118 | -9/Exiles | Opened EX-Vault 1120 | -9/Exiles | Found Longsword +1 1129 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1167 | -9/Exiles | Left Exiles lab with Longsword +1 1167 | -9/Exiles | Entered Mines 1206 | -8/Mines | Lost 3 parts (2n1u) 1550 | -8/Mines | Discovered exit to Materials (range 10) 1553 | -8/Mines | Entered Materials 1553 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -8/Materials | Discovered new exit (range 16) 1861 | -8/Materials | Build established: Scavenger-Sprinter 1878 | -8/Materials | Discovered new exit (range 16) 1987 | -8/Materials | Identified exit to Storage 2016 | -8/Materials | Identified exit to Factory 2042 | -8/Materials | Entered Storage 2042 | -8/Storage | Accompanied by 1 ally 2228 | -8/Storage | Used back door to open Recycling access 2228 | -8/Storage | Discovered new exit (range 3) 2242 | -8/Storage | Entered Recycling 2242 | -8/Recycling | Accompanied by 1 ally 2243 | -8/Recycling | Met a Zionite searching for Scraptown 2250 | -8/Recycling | Build established: Sprinter 2357 | -8/Recycling | Scanned before Scraplab entrance 2361 | -8/Recycling | Entered Scraplab 2364 | -8/Recycling | Discovered new exit (range 3) 2388 | -8/Recycling | Entered Scraptown 2388 | -8/Scraptown | Accompanied by 1 ally 2437 | -8/Scraptown | Discovered new exit (range 3) 2469 | -8/Scraptown | Entered Factory 2469 | -6/Factory | Accompanied by 1 ally 2469 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2521 | -6/Factory | Repaired Cesium-ion Thruster 2534 | -6/Factory | Identified exit to DSF 2661 | -6/Factory | Spotted B-75 Beast 2764 | -6/Factory | Discovered new exit (range 17) 2769 | -6/Factory | Build established: Ninja 2872 | -6/Factory | Fabricated Imp. Remote Datajack? 2920 | -6/Factory | Identified exit to Factory 2920 | -6/Factory | Entered another Factory area 2920 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3137 | -5/Factory | Build established: Hacker-Ninja 3195 | -5/Factory | Identified exit to Upper Caves 3195 | -5/Factory | Identified exit to Extension 3295 | -5/Factory | Repaired Cesium-ion Thruster 3329 | -5/Factory | Watched by a mysterious "MATRIX" hacker 3591 | -5/Factory | Discovered new exit (range 12) 3641 | -5/Factory | Entered another Factory area 3641 | -4/Factory | Evolved 2 slots: Utility x2 3674 | -4/Factory | Discovered new exit (range 11) 3687 | -4/Factory | Entered Upper Caves 3760 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3853 | -4/Upper Caves | Ambushed by wild Derelicts 4035 | -4/Upper Caves | Learned location of Armory (-4) 4225 | -4/Upper Caves | Learned location of Quarantine (-3) 4262 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4290 | -4/Upper Caves | Discovered new exit (range 6) 4292 | -4/Upper Caves | Entered another Upper Caves area 4318 | -4/Upper Caves | Build established: Hacker-Mutant 4327 | -4/Upper Caves | Learned location of 2 exits from Research 4401 | -4/Upper Caves | Discovered new exit (range 13) 4401 | -4/Upper Caves | Learned Research terminal intel 4410 | -4/Upper Caves | Entered Warlord 4440 | -4/Warlord | Discovered new exit (range 8) 4519 | -4/Warlord | Found Prototype Device 4519 | -4/Warlord | Identified Minesniffer Drone Bay 4551 | -4/Warlord | Learned Testing emergency access door positions 4551 | -4/Warlord | Learned 4 Access zone layouts 4551 | -4/Warlord | Learned 4 Quarantine zone layouts 4551 | -4/Warlord | Learned Armory repair station intel 4670 | -4/Warlord | Visited the Vortex Lab 4674 | -4/Warlord | Found Prototype Energy Gun 4674 | -4/Warlord | Identified Vortex Rifle 4691 | -4/Warlord | Warlord's base attacked by MAIN.C 4722 | -4/Warlord | Met Warlord 4898 | -4/Warlord | Warlord forces counterattacked 4925 | -4/Warlord | Opened side exit 4934 | -4/Warlord | Entered Proximity Caves 5012 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5151 | -3/Proximity Caves | Discovered new exit (range 10) 5154 | -3/Proximity Caves | Entered Research 5154 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5155 | -3/Research | Identified exit to Research 5155 | -3/Research | Identified exit to Quarantine 5156 | -3/Research | Loaded intel: 23 terminal locations 5185 | -3/Research | Lost 3 parts (1p1n1u) 5198 | -3/Research | Spotted B-86 Titan 5310 | -3/Research | Build established: Hacker-Sprinter 5402 | -3/Research | Discovered exit to Quarantine (range 17) 5824 | -3/Research | Spotted B-86 Titan 6289 | -3/Research | Garrison activated, responded to threat 6299 | -3/Research | Entered another Research area 6299 | -2/Research | Warlord forces began assault on 0b10 6299 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6342 | -2/Research | Found Prototype Device 6342 | -2/Research | Identified Exp. Thermal Shield 6347 | -2/Research | Found Prototype Processor 6347 | -2/Research | Identified Exp. Core Analyzer 6372 | -2/Research | Discovered new exit (range 20) 6409 | -2/Research | Research machine network offline 6417 | -2/Research | Lost 3 parts (1n1u1w) 6481 | -2/Research | Met up with Warlord 6568 | -2/Research | Spotted Striker 6589 | -2/Research | Discovered new exit (range 10) 6632 | -2/Research | Borebot progress halted 6641 | -2/Research | Build established: Hacker-Mutant 6985 | -2/Research | Borebot progress halted 6987 | -2/Research | Spotted Executioner 6988 | -2/Research | Spotted Striker 7027 | -2/Research | Borebot progress halted 7055 | -2/Research | Spotted Striker 7079 | -2/Research | Spotted Striker 7079 | -2/Research | Spotted Striker 7096 | -2/Research | Spotted Striker 7097 | -2/Research | Spotted Striker 7098 | -2/Research | Identified exit to Testing 7277 | -2/Research | Discovered new exit (range 14) 7316 | -2/Research | Warlord invited to help at Command 7316 | -2/Research | Given Cave Seal Controls access code 7343 | -2/Research | Entered Access 7343 | -1/Access | Evolved 2 slots: Utility x2 7344 | -1/Access | Identified exit to Surface 7355 | -1/Access | Central database locked down 7532 | -1/Access | Crushed by falling debris 7532 | -1/Access | System corruption reached 10% 7563 | -1/Access | Lost 3 parts (1n2u) 7846 | *** | Escaped! Last Messages --------------- 07777_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8E. 07789_ System corrupted: Matter fused (-5). 07814_ 5H|ZJ/ZE>8UL#L0MNBM=W AET67 07815_ W-44 Eye sends out distress signal. 07816_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07818_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07820_ The Access Shell folds into the floor. 07825_ W-44 Eye destroyed. 07828_ K-01 Serf collects debris. 07828_ Acquired 15 matter. 07831_ K-01 Serf collects debris. 07841_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | """""" #########?# #??????????????????? | | "" ## #?# #??????????????????? | | "" ## #?# "" #??????????????????? | | ## #?# "@ #??????????????????? | | ## #?# #??????????????????? | | ## #?# #??????????????????? | | ## #?# #??????????????????? | | ####+###### ### ##?????????????????? | | # ## #?????????????????? | | + ###"" ##?????????????????? | | # #?#"" #??????????????????? | | + #?#"" #??????????????????? | | !! # #?#T #??????????????????? | | !! # #?#"" #??????????????????? | | ! ########?#"" #?????????? ##?????? | | #########"" ######### #?????? | | H o k !%= #?????? | | R * +?????? | | ###+### ############################ #?????? | | # #?????????##################????#?????? | | # #?????????# * #??????????? | | " # #?????????# #??????????? | | """ # #?????????# """"" #??????????? | | """# #?????????# """"" #??????????? | | " # #?????????# """"" """ #??????????? | | # #?????????# """"" T" #??????????? | | # #?????????# """"" """ #??????????? | | ####### #?????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 44 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Additional Mass Support 12 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 77 Melee Accuracy 24 Force Boost 20 Offensive Hacking 38 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Adv. Hacking Suite | -3/Research | Extracted Biometal Medium Treads | -3/Research | Extracted Gravity Neutralizer | -3/Research | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -8/Storage | Hacked Fabricated ------------ Imp. Remote Datajack | x2 | -6/Factory | Preloaded Repaired ---------- Cesium-ion Thruster | 32% | -6/Factory Cesium-ion Thruster | 60% | -5/Factory Studied --------- Mic. Fission Core | -4/Factory | Hacked Lgt. Fission Core | -4/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Cesium-ion Thruster | -4/Factory | Hacked Remote Datajack | -4/Factory | Hacked VTOL Module | -4/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Falx | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Xenon Bombardment Thruster | -3/Research | Hacked Q-thruster | -3/Research | Hacked Lgt. Particle Reactor | -3/Research | Hacked Linear Accelerator | -3/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Impulse Thruster Array | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club A Powerful Ally? All-out Warlord Bending The Rules Can't Catch Me Charge!!! Deadly Force Denied? Dodgeball, But With Guns Dramatic Entrance Epsilon Run Explorer Heavy Suspicion I Have A Map? Infodabbler Junior Dev Rockin' Loadout Sixth Sense This Is Interesting... Welcome To The Revolution You May Approach The Wall Challenges ------------ None Game ------ Seed ProtonPhasingReprisal Manual? 0 Play Time 03:54:11 Cumulative 29.9 hours Start 2026.07.13 @ 16:57:48 End 2026.07.14 @ 14:04:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22278fcf-d950-4101-8e04-04dbb6954cb7