Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:13:24 Player: FAYE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1220) 1220 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3080 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 38/100 System Corruption 0% Temperature Critical (622) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Ion Cannon Grenade Launcher > --- INVENTORY (5) ---- Hardlight Generator Light Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Signal Interpreter ECM Suite Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Hardlight Generator High-powered Shotgun Light Cannon Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device ECM Suite Storage High-capacity Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 41 | 3 17 9 12 Power 6 | 1 2 1 2 Engine 6 | 1 2 1 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads 5 | 2 2 . 1 Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 6 2 Device 3 | . . 3 . Storage 2 | . 1 1 . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 18 | . 9 2 7 Energy Gun 6 | . 3 . 3 Energy Cannon 3 | . 2 . 1 Ballistic Gun 5 | . 3 1 1 Ballistic Cannon 2 | . . 1 1 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . 5 . 7 Power 3 | . 1 . 2 Propulsion 3 | . 1 . 2 Utility 2 | . 1 . 1 Weapon 4 | . 2 . 2 Highest Loss Streak 7 | . 3 . 7 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 86 93 95 Engine 13 | . 13 11 16 Treads 22 | . 23 22 16 Device 5 | . . 16 9 Storage 5 | . 7 6 . Processor 10 | . 9 11 11 Hackware 1 | . . . 6 Protection 3 | . 2 3 8 Energy Gun 2 | . 2 . 8 Energy Cannon 9 | . 14 . 5 Ballistic Gun 8 | . 7 11 9 Ballistic Cannon 3 | . . 11 3 Launcher 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 34 | 5 15 34 32 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 3 | . 1 . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 5 Average Capacity 6 | 5 5 10 5 Most Carried 9 | 4 5 9 5 Average Carried 3 | 1 2 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 2 2 4 3 Class Distribution -------------------- 48% | Mutant 37% | Scavenger-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1018 | 86 543 309 80 Remotely . | . . . . Salvage Created 1452 | . 790 511 151 Parts 109 | . 62 36 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 19 14 2 Guns 8 | . 3 5 . Cannons 25 | . 14 9 2 AOE 2 | . 2 . . Classes Destroyed 9 | . 7 2 . Worker 1 | . 1 . . Builder 2 | . . 1 1 Tunneler 3 | . 3 . . Recycler 1 | . 1 . . Operator 2 | . 1 . 1 Watcher 4 | . 1 2 1 Swarmer 9 | . 6 3 . Grunt 25 | . 13 10 2 Sentry 1 | . . 1 . Best Kill Streak 5 | . 4 5 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 237 | . 124 44 69 Missed 50 | . 29 14 7 Damage Taken 2683 | . 1003 350 1330 Core 784 | . 175 54 555 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 30 86 . Volleys Fired 145 | . 73 40 32 Largest 3 | . 2 2 3 Hottest 138 | . 120 58 138 Shots Fired 261 | . 107 78 76 Gun 118 | . 31 40 47 Cannon 139 | . 72 38 29 Launcher 4 | . 4 . . Special . | . . . . Kinetic 131 | . 20 78 33 Thermal 118 | . 75 . 43 Explosive 4 | . 4 . . Electromagnetic 8 | . 8 . . Robot Hit Streak 12 | . 8 12 5 Robot Miss Streak 8 | . 4 4 8 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 133 | . 58 45 30 Core Hits 66 | . 33 19 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2448 | . 1047 758 643 Guns 796 | . 196 280 320 Cannons 1463 | . 663 477 323 Explosions 182 | . 182 . . Melee . | . . . . Ramming 7 | . 6 1 . Kinetic 1119 | . 91 757 271 Thermal 1059 | . 687 . 372 Explosive 182 | . 182 . . Electromagnetic 81 | . 81 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 3 2 Impact . | . . . . Kinetic 5 | . . 3 2 Secondary . | . . . . Self-Inflicted Damage 93 | . 93 . . Shots 3 | . 3 . . Rammed 2 | . 1 1 . Targets Rammed 3 | . 2 1 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 769 | . 344 43 769 Average Temperature 144 | . 112 9 245 Received Heat Transfer 1044 | . 288 144 612 Effects 54 | . 7 . 47 Shutdowns 5 | . . . 5 Energy Bleed 7 | . 1 . 6 Interference 14 | . 5 . 9 Matter Decay 4 | . 1 . 3 Short Circuit 5 | . . . 5 Damage (minor) 2 | . . . 2 Damage (major) 13 | . . . 13 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2085 | . 1456 . 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 352 | . 242 352 192 Initial 127 | . . 52 127 Average 150 | . 121 218 166 Maximum Alert Level 1 | . 1 1 . Low Security (%) 75 | 100 83 41 100 Level 1 24 | . 16 58 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 5 4 1 Investigation 6 | . 5 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 27 22 12 Peak Tracking Total 5 | . 3 5 3 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 4 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 9 4 3 Successful 11 | . 6 2 3 Failed 5 | . 3 2 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Record 1 | . . 1 . Alert Level 2 | . 1 . 1 Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 3 . 2 Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . . . 1 Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 84 | . 84 . . Retrieved Matter 84 | . 84 . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2619 | 66 1477 673 403 Spaces Moved 1325 | 45 814 313 153 Core 14 | 13 . . 1 Treads 1171 | 32 674 313 152 Legs 140 | . 140 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 154 | 128 153 160 160 Slowest Speed 200 | 160 190 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 88 28 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 31 | . 27 . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 27 | . 27 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1654 | 54 938 410 252 Wait 82 | . 12 28 42 Move 1322 | 44 813 312 153 Hop . | . . . . Pick Up 40 | 6 15 12 7 Fast Attach 1 | . . 1 . Attach 24 | 3 11 5 5 Detach 2 | . . 1 1 Swap 16 | . 6 3 7 Drop 19 | 1 6 7 5 Fire 145 | . 73 40 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 14) 972 | -10/Materials | Core integrity fell below 50% 1016 | -10/Materials | Lost 3 parts (1n2w) 1066 | -10/Materials | Discovered new exit (range 6) 1076 | -10/Materials | Identified exit to Mines 1433 | -10/Materials | Discovered new exit (range 10) 1542 | -10/Materials | Identified exit to Materials 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Utility x2 2009 | -9/Materials | Build established: Scavenger-Mutant 2167 | -9/Materials | Discovered new exit (range 14) 2215 | -9/Materials | Identified exit to Materials 2217 | -9/Materials | Entered another Materials area 2217 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2516 | -8/Materials | Build established: Scavenger-Tank 2596 | -8/Materials | Core integrity fell below 50% 2606 | -8/Materials | Core integrity fell below 20% 2620 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02607_ Overheating: Imp. Treads damaged (-14). 02607_ Imp. Treads destroyed. 02608_ M-13 Machinist repairs Imp. Heat Sink. 02609_ G-47 Trooper destroyed. 02610_ Overheating: Hpw. Shotgun damaged (-25). 02610_ Overheating: Broken ECM Suite damaged (-7). 02610_ Overheating: Broken Ion Cannon damaged (-10). 02610_ Overheating: Hacking Suite damaged (-2). 02611_ G-47 Trooper knocked back. 02612_ Overheating: Broken ECM Suite damaged (-2). 02614_ Overheating: Energy bleed (-6). 02614_ Hpw. Shotgun destroyed. 02615_ G-47 Trooper destroyed. 02616_ Lgt. Cannon broken. 02616_ Overheating: Short circuit. 02620_ Hvy. Particle Gun broken. 02620_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????#????????????????????? ??????????????????????? | | ???? ????????????????????? ??????????????????????? | | +??? ????????????????????? ?????????????????????? | | #??? ????????????????????? ?????????????????????? | | #??#+#???????????????????? ?????????????????????? | | #??# #???????????????????? ?????????????????????? | | #??# #???????????????????# #?????????????????????? | | #??# ########???##???????# #?????????????????????? | | #??# # #???# ###????# #?????????????????????? | | #### # #???# ????# #?????????????????????? | | =# #???# ????# #?????????????????????? | | ####|# ] #???# #???# #?????????????????????? | | #??#%+! ] #???# #???# #?????????????????????? | | #??#!# #???? #?###u#?????????????????????? | | #??#*############## #### #?????????????????????? | | #??# t u% #?????????????????????? | | ####+#### u g #?????????????????????? | | ## # %u=@ #?????????????????????? | | ## """ # %% #?????????????????????? | | ## """ # =%=##????????????????????? | | ## """ + = ##????????????????????? | | ##] ###+#######+#### ??????????????? | | ## ## ??# ## ! ?????????????? | | ########## # ## ??????????????? | | #????????#""" !# ! ############+??????????????? | | #????????#""" # #??????????????????????????? | | ####?????#""" !# [[ #??????????????????????????? | | #?????# # [[[ #??????????????????????????? | | #?????######## [[ #??????????????????????????? | | " #????????????#######??????????????????????????? | | T" #???????????????##????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +#########???????????????????????????????????????? | | #?# ! #???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | ### """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + !!! #???????????????????????????????????????? | | # !!! #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdPotentialSplitter Manual? 0 Play Time 00:27:06 Cumulative 1.4 hours Start 2024.04.02 @ 20:48:14 End 2024.04.02 @ 21:13:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db03ef92-e8d5-4f96-bb0f-fa828eef39d1