Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 20:54:03 Player: EN-G1N Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2872) 2872 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-254) -254 TOTAL SCORE: 7733 Bonus ------- Friendly Fire -254 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Huge Storage Unit Core Analyzer Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Recalibrator > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Wheel Armored Huge Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Cooling System Advanced Sensor Array Core Analyzer Energy Filter Particle Charger Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 5 | . . . 2 . 2 1 . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 86 | 6 9 6 6 5 14 19 3 1 7 10 Power 11 | 1 . . 1 . 1 4 1 . 2 1 Engine 8 | 1 . . 1 . 1 2 1 . 1 1 Core 3 | . . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 4 . . 3 5 2 . . . 4 Treads 4 | 2 2 . . . . . . . . . Leg 1 | . . . . . . . . . . 1 Wheel 15 | . 2 . . 3 5 2 . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 2 3 2 1 5 8 2 1 3 3 Device 16 | . . 3 1 1 1 5 1 1 1 2 Storage 5 | 1 1 . . . . 1 1 . 1 . Processor 4 | . . . . . 2 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . 1 . 2 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 3 3 3 1 3 5 . . 2 2 Energy Gun 13 | 1 . 1 2 . 1 4 . . 2 2 Energy Cannon 6 | . 1 1 1 1 1 1 . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . 1 1 . . . . Parts Lost 46 | . . . . 7 8 4 . 5 1 21 Power 6 | . . . . . . 1 . 1 . 4 Propulsion 14 | . . . . 3 5 1 . . . 5 Utility 14 | . . . . 2 2 2 . 1 1 6 Weapon 12 | . . . . 2 1 . . 3 . 6 Highest Loss Streak 7 | . . . . 7 3 3 . 5 1 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 20 | 4 9 23 24 21 23 22 22 22 18 13 Power 1 | . 1 1 2 2 3 2 3 3 1 . Propulsion 2 | 2 3 3 2 . . 1 2 2 3 2 Utility 11 | . 1 11 12 10 12 13 14 15 12 10 Weapon 5 | 1 3 6 7 7 6 6 3 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 41 | . 2 8 9 2 9 5 . . . 6 Power 4 | . . 1 1 . 2 . . . . . Propulsion 5 | . 2 1 . 1 . 1 . . . . Utility 24 | . . 3 3 1 7 4 . . . 6 Weapon 7 | . . 3 4 . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 91 | . 90 99 99 96 96 92 92 71 81 68 Engine 9 | . 14 14 11 11 9 8 13 6 6 1 Core 2 | . . . . . . 5 . . 5 6 Treads 2 | . 18 . . . . . . . . . Wheel 13 | . 8 28 22 18 14 7 6 6 6 9 Device 15 | . . 6 21 22 24 22 13 14 9 8 Storage 12 | . 14 14 11 11 9 14 13 9 12 9 Processor 8 | . . . . . 11 15 13 13 19 14 Protection 5 | . 5 7 10 11 9 . 6 2 2 1 Energy Gun 10 | . 1 3 21 7 7 11 19 12 15 10 Energy Cannon 6 | . 6 14 . 14 10 3 5 3 . . Ballistic Gun 2 | . 11 9 . . . . . . . . Peak Build Rating 68 | 6 8 19 29 30 38 56 63 64 60 68 Average Rating 34 | 3 6 14 26 25 34 48 57 50 56 55 On Entrance 29 | . 6 8 19 29 24 32 51 63 36 60 Avg Prop Armor Cover (%) 14 | . . . . . . . . . . 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 135 | 13 91 97 105 106 108 122 135 135 124 124 Greatest Support 56 | 40 40 26 26 26 28 28 28 28 28 56 Greatest Overweight (x) 35 | 3 3 9 4 8 35 6 4 4 4 10 Average Overweight (x) 3 | . 1 3 3 4 4 4 4 3 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 25 25 25 25 25 25 25 25 22 Most Carried 25 | 8 17 25 25 25 25 25 25 25 22 20 Average Carried 21 | 5 9 23 24 21 24 24 24 23 20 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 17 25 25 21 25 25 25 23 21 5 Class Distribution -------------------- 84% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Matter Collected 1823 | 216 102 443 106 50 167 213 134 . 172 220 Remotely . | . . . . . . . . . . . Salvage Created 4440 | . 104 125 468 218 1123 707 517 584 198 396 Parts 177 | . 12 11 31 13 56 28 10 1 7 8 Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . Recyclers Shooed 6 | . . . . 1 1 2 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 62 | . 3 3 10 2 14 12 4 2 5 7 Guns 31 | . 1 . 10 . 2 6 2 . 4 6 Cannons 21 | . 2 3 . 2 9 3 2 . . . AOE 6 | . . . . . 2 2 . 1 . 1 Classes Destroyed 15 | . 3 1 3 4 1 2 . 1 . . Worker 6 | . 1 . . 1 2 2 . . . . Builder 4 | . . . . 1 2 . . . . 1 Hauler 4 | . 1 . 2 . 1 . . . . . Recycler 8 | . . . . 2 3 1 2 . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 6 | . . . 1 . 2 1 1 . 1 . Swarmer 12 | . 3 2 4 . . . . . 3 . Grunt 32 | . . 1 5 . 8 7 2 . 2 7 Brawler 1 | . . . . . . 1 . . . . Sentry 7 | . . . 1 . 5 1 . . . . Demolisher 1 | . . . . 1 . . . . . . Hunter 3 | . . . . . 1 . 2 . . . Programmer 3 | . . . . . . 3 . . . . Compactor 2 | . . . . . . . . 2 . . Assembled 1 | . . . . 1 . . . . . . Thug 1 | . . 1 . . . . . . . . Best Kill Streak 8 | . 2 2 5 2 8 4 4 2 5 8 Combat Bots Only 7 | . 2 2 4 1 4 4 2 2 5 7 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . 2 2 . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 576 | . 37 17 22 23 69 63 26 5 28 286 Missed 174 | . 7 4 7 2 23 18 8 . 12 93 Hits 402 | . 30 13 15 21 46 45 18 5 16 193 Melee 6 | . . . . 1 . . . 5 . . Projectile 396 | . 30 13 15 20 46 45 18 . 16 193 AOE 22 | . . . . 22 . . . . . . Critical Strikes 19 | . 1 . . . 6 1 1 4 1 5 Actively Blocked 1 | . . . . . 1 . . . . . Part Disruptions 9 | . . . . . . . . . . 9 Damage Taken 6629 | . 252 169 158 894 745 510 323 243 290 3045 Core 1675 | . 13 74 44 120 77 83 62 146 39 1017 Absorbed by Shields 301 | . . . . . . 172 . . . 129 Redirected to Shielding 50 | . 4 9 . 33 4 . . . . . Regen/Repaired (Parts) 125 | . . . 11 . . . . . . 114 Core Remaining (%) 78 | 100 . 65 . 59 86 88 . . 70 . Volleys Fired 234 | . 25 10 21 30 55 41 12 9 11 20 Largest 4 | . 2 2 2 2 2 2 4 4 3 4 Hottest 269 | . 100 135 150 150 128 145 257 269 224 257 Shots Fired 500 | . 43 20 42 60 110 78 47 34 23 43 Gun 305 | . 18 10 42 15 52 53 36 19 23 37 Cannon 169 | . 18 10 . 45 56 19 11 10 . . Launcher 16 | . . . . . 2 3 . 5 . 6 Special 10 | . 7 . . . . 3 . . . . Kinetic 35 | . 30 5 . . . . . . . . Thermal 449 | . 13 15 42 60 108 75 47 29 23 37 Explosive 16 | . . . . . 2 3 . 5 . 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 3 6 7 4 9 16 10 25 26 7 Robot Miss Streak 6 | . 6 3 3 6 4 4 2 1 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 1 . . . 1 . 2 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 1 Shots Hit Robots 315 | . 16 10 24 28 77 51 34 30 18 27 Core Hits 171 | . 6 6 15 8 32 35 20 7 14 28 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | . 1 . . . 7 4 . 2 2 3 Burn 17 | . . . . . 6 4 . 2 2 3 Meltdown 1 | . . . . . 1 . . . . . Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8332 | . 274 224 527 698 1688 1221 901 1182 422 1195 Guns 4444 | . 117 101 527 107 713 794 655 419 422 589 Cannons 2303 | . 106 123 . 591 766 255 246 216 . . Explosions 1530 | . . . . . 209 172 . 547 . 602 Melee . | . . . . . . . . . . . Ramming 7 | . 3 . . . . . . . . 4 Kinetic 187 | . 170 17 . . . . . . . . Thermal 6608 | . 101 207 527 698 1479 1049 901 635 422 589 Explosive 1530 | . . . . . 209 172 . 547 . 602 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 3 . 14 15 6 Average Corruption 6 | . . . . . . 2 . 7 14 3 Corruption Purged 2 | . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . . 8 . 3 20 4 Message Errors 10 | . . . . . . . . . 8 2 Matter Fused 7 | . . . . . . 1 . 2 4 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 8 | . . . . . . 6 . . 2 . Data Loss (minor) 3 | . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . 1 . . 1 . Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . 21 19 . . . . 18 Projectiles 40 | . . . . 21 19 . . . . . Explosions 18 | . . . . . . . . . . 18 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . 45 . 10 . 41 Shots 4 | . . . . . . 2 . 1 . 1 Rammed 3 | . 1 1 . . . . . . . 1 Targets Rammed 3 | . 1 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 410 | . 54 131 . 198 197 . 395 318 212 410 Average Temperature 114 | . 17 46 . 75 118 . 148 151 107 183 Received Heat Transfer 1526 | . 9 6 39 . 387 178 54 . 117 736 Effects 11 | . . . . . . . 5 3 . 3 Shutdowns 1 | . . . . . . . . . . 1 Interference 8 | . . . . . . . 5 3 . . Short Circuit 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . 1 1 . 1 1 . Combat Hostiles 4 | . . . . . 1 1 . 1 1 . Parts Melted 30 | . . . 3 . 7 6 6 1 4 3 Heat Transferred 14268 | . 211 370 925 1184 3293 2379 1773 1414 1137 1582 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 180 | . 66 65 152 30 180 132 70 13 100 171 Initial 71 | . . 12 . 30 . 71 44 13 . 4 Average 41 | . 13 7 74 3 106 44 17 3 26 62 Influence Increases 2203 | . 207 86 322 56 536 433 107 20 142 294 Destroy 0b10 Robot/C 1180 | . 60 60 200 20 280 240 80 . 100 140 Destroy 0b10 Robot/NC 145 | . 10 . 20 20 50 20 15 . 5 5 Destroy Leader 250 | . 12 10 36 . 76 62 12 . 22 20 Successful Hack 27 | . . . 18 . 6 . . . . 3 Disable Machine 135 | . 60 . 15 . 30 30 . . . . Destroy Structure 136 | . 5 1 3 1 19 21 . 20 . 66 Lose Combat Pursuer 330 | . 60 15 30 15 75 60 . . 15 60 Influence Decreases 2196 | . 175 118 245 133 378 501 159 58 133 296 Entered New Map 230 | . . 20 . 47 . 87 46 25 . 5 Time Decay 1721 | . 175 98 245 66 308 384 113 30 123 179 Lost Part 245 | . . . . 20 70 30 . 3 10 112 Squads Dispatched 14 | . . . . 1 2 4 1 . 2 4 Investigation 1 | . . . . . . . . . . 1 Extermination 4 | . . . . . . 3 . . 1 . Reinforcement 9 | . . . . 1 2 1 1 . 1 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Distress Signals 8 | . 1 . 1 2 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 9 6 13 7 31 20 7 6 11 43 Peak Tracking Total 25 | . 3 3 4 5 9 4 3 4 5 25 Tactical Retreats 17 | . 2 1 1 1 5 2 . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Traps Triggered 11 | . 2 2 . . . 1 2 . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Machines Disabled 9 | . 4 . 1 . 2 2 . . . . Max in Single Turn 1 | . 1 . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Machines Accessed 11 | . . 1 3 . 4 1 1 . . 1 Terminals 4 | . . . 2 . 1 1 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . . 1 8 . 14 1 1 . . 3 Successful 22 | . . 1 5 . 12 1 1 . . 2 Failed 5 | . . . 3 . 1 . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 10 | . . . 6 . 4 . . . . . Terminals 11 | . . . 6 . 4 1 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 5 | . . . 2 . . . . . . 3 Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 8 | . . . . . 8 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 1 . 2 1 . . . . Robot Analysis 3 | . . . 1 . 2 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . . . . . . 2 Scan Component 2 | . . . 1 . . . . . . 1 Repair 2 | . . . 1 . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Scanalyzer 7 | . . . . . 7 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Retrieve Study 3 | . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 . . . . . Terminals 3 | . . . 2 . 1 . . . . . Track 1 | . . . 1 . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 1 . 1 1 1 . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 Time 140 | . . . 108 . . . . . . 32 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Total Allies 3 | . . 2 . . . . . 1 . . Largest Group 2 | . . 2 1 . . . . 1 . . Highest-Rated Group 42 | . . 42 11 . . . . 31 . . Highest-Rated Ally 31 | . . 31 11 . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . Total Damage 124 | . . . . . . . . 124 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Active Infowar (turns) 916 | . . 143 . . 566 . . . 207 . Sensors 709 | . . 143 . . 566 . . . . . Terrain 207 | . . . . . . . . . 207 . Robot Analysis Total 3 | . . . 1 . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Turns Passed 6579 | 82 725 833 713 505 843 1378 479 133 424 464 Spaces Moved 3549 | 50 354 556 411 256 383 706 267 65 236 265 Core 76 | 25 . . . . 2 . . . . 49 Treads 249 | 25 224 . . . . . . . . . Legs 10 | . . . . . . . . . . 10 Wheels 3214 | . 130 556 411 256 381 706 267 65 236 206 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 135 135 135 145 130 145 160 145 145 50 Average Speed 148 | 131 150 135 141 153 157 161 160 150 159 116 Slowest Speed 1800 | 200 160 215 150 210 1800 190 160 160 160 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 51 95 23 61 41 23 8 79 7 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . Scrap Searched 4 | . . 2 . 2 . . . . . . Spaces Dug 4 | . 4 . . . . . . . . . Terrain Destroyed 119 | . 4 1 . 7 18 26 . 27 . 36 Melee . | . . . . . . . . . . . Projectile 17 | . 4 1 . 7 5 . . . . . AOE 102 | . . . . . 13 26 . 27 . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Total 4374 | 67 483 622 507 308 514 858 295 79 261 380 Wait 261 | . 71 11 34 8 24 45 2 . 1 65 Move 3540 | 49 353 555 410 255 382 705 267 64 235 265 Hop . | . . . . . . . . . . . Pick Up 129 | 12 13 21 16 5 25 20 5 . 5 7 Fast Attach 16 | . 5 2 4 . . 4 1 . . . Attach 63 | 6 . . 2 7 10 9 4 2 8 15 Detach 1 | . . . . . . . . . 1 . Swap 52 | . 10 9 3 . 7 15 1 4 . 3 Drop 72 | . 5 13 17 3 11 19 3 . . 1 Fire 234 | . 25 10 21 30 55 41 12 9 11 20 Melee . | . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 14) 789 | -10/Materials | Discovered new exit (range 12) 808 | -10/Materials | Entered Mines 825 | -10/Mines | Learned location of Zion (-6) 829 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 831 | -10/Mines | Found Prototype Device 832 | -10/Mines | Identified Exp. Sensor Array 835 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -10/Mines | Discovered new exit (range 11) 1028 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1139 | -10/Mines | Learned location of Storage (-9) 1351 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1461 | -10/Mines | Discovered new exit (range 5) 1596 | -10/Mines | Discovered new exit (range 6) 1641 | -10/Mines | Entered Materials 1641 | -9/Materials | Accompanied by 1 ally 1641 | -9/Materials | Evolved 2 slots: Utility x2 1764 | -9/Materials | Repaired Exp. Sensor Array 2014 | -9/Materials | Discovered new exit (range 15) 2354 | -9/Materials | Entered Mines 2462 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2466 | -9/Mines | Found Scrap Suit 2480 | -9/Mines | Assembled infested the area 2485 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2580 | -9/Mines | Discovered new exit (range 16) 2586 | -9/Mines | Lost 7 parts (3n2u2w) 2837 | -9/Mines | Discovered new exit (range 9) 2859 | -9/Mines | Entered Materials 2859 | -8/Materials | Evolved 2 slots: Utility x2 3280 | -8/Materials | Lost 3 parts (2n1w) 3394 | -8/Materials | Central database locked down 3583 | -8/Materials | Discovered new exit (range 16) 3701 | -8/Materials | Identified exit to Factory 3702 | -8/Materials | Entered Factory 3702 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3848 | -7/Factory | Lost 3 parts (1p1n1u) 5023 | -7/Factory | Discovered new exit (range 14) 5080 | -7/Factory | Entered another Factory area 5080 | -6/Factory | Evolved 2 slots: Weapon x2 5387 | -6/Factory | Build established: Gunner 5559 | -6/Factory | Sucked down chute 5559 | -6/Factory | Entered Waste 5560 | -6/Waste | Met a frightened Derelict 5574 | -6/Waste | EMP discharged 5595 | -6/Waste | Spotted C-40 Crusher 5604 | -6/Waste | Destroyed C-40 Crusher 5604 | -6/Waste | Spotted C-40 Crusher 5607 | -6/Waste | Spotted C-40 Crusher 5613 | -6/Waste | Spotted C-40 Crusher 5620 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5623 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5624 | -6/Waste | Destroyed C-40 Crusher 5631 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5634 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5634 | -6/Waste | Spotted C-40 Crusher 5644 | -6/Waste | Spotted C-40 Crusher 5665 | -6/Waste | Lost 5 parts (1p1u3w) 5670 | -6/Waste | Discovered new exit (range 16) 5674 | -6/Waste | EMP discharged 5674 | -6/Waste | System corruption reached 10% 5692 | -6/Waste | Entered Factory 5895 | -6/Factory | Build established: Mutant 5977 | -6/Factory | Discovered new exit (range 8) 6116 | -6/Factory | Entered another Factory area 6116 | -5/Factory | Evolved 2 slots: Propulsion x2 6161 | -5/Factory | Repaired Med. Armor Plating 6213 | -5/Factory | Build established: Gunner 6217 | -5/Factory | Lost 3 parts (1p1u1w) 6257 | -5/Factory | Destroyed 7 combat bots 6269 | -5/Factory | Lost 3 parts (1p2w) 6550 | -5/Factory | Lost 6 parts (1p2n2u1w) 6563 | -5/Factory | Core integrity fell below 50% 6571 | -5/Factory | Core integrity fell below 20% 6580 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06566_ Field strength at 7. 06567_ Stasis field depleted. 06567_ Triggered Ambush Trap. 06567_ B-60 Warrior emerges from a hatch in the floor. 06567_ G-50 Soldier emerges from a hatch in the floor. 06567_ S-27 Virus emerges from a hatch in the floor. 06568_ G-50 Soldier suffers critical hit (Burn). 06568_ U-05 Engineer lays Concrete. 06569_ Penetrated by Slug. 06569_ K-01 Serf collects debris. 06571_ U-05 Engineer destroyed. 06572_ K-01 Serf collects debris. 06577_ R-10 Processor collects Terrain Scanner. 06579_ K-01 Serf collects debris. 06579_ C-30 ARC bursts open, deploying its payload. 06579_ P-70 Sage unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????H??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #?????????????????# """""""????????????????? | | #?????????????????# #????????????? | | #?????????????????# """"""""" #????????????? | | """" #?????????????????# #????????????? | | """" #?????????????????# """"""""" #????????????? | | """" #???? #???????????#! #????????????? | | """" #??? #???????????# """"""""" #????????????? | | #??? #???????????# #????????????? | | #?? #???????????# #????????????? | | #+###### ####??#####+#####+#/######????????????? | | k pp @ w #########???????? | | R ss # #???????? | | ss """"" #???????? | | g # """"" #???????? | | # """ #???????? | | ########### ########### # #???????? | | #?????????????????????# # /== #???????? | | #???#######???????????# # != #???????? | | #??? ???????????# # != #???????? | | #?? "????????????# # #???????? | | #?? ????#####????# + ! #???????? | | #? ?????# ???# s # [ #???????? | | #? """ ????# ???# bg# #???????? | | # """ ????# ??# ######### ?????? | | # """ #? ?# ! ????? | | + # # %| " ????? | | # =!! # # * "%" ????? | | # =!! # / """" ????? | | #? =!! # # """" ?????? | | #? # # """" ####?????? | | #######################%" """" #????????? | | " """"?? #????????? | | ! """" ??????????? | | """"""""" """"""""" =%% ?????????? | | """"""""" """"""""" %! ! #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 130 Energy Generation 29 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Med. Armor Plating | 5% | -5/Factory Studied --------- Wheel | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniPlasmaLauncher Manual? 0 Play Time 01:39:04 Cumulative 69.1 hours Start 2026.09.13 @ 19:10:41 End 2026.09.13 @ 20:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 20 Adventurer 55 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d824e219-bd4d-49aa-a718-6c9be94e6ab7