Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 16:26:19 Player: Omewes Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (21) 4200 Robots Destroyed (336) 1680 Value Destroyed (9791) 9791 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (10910) 10910 TOTAL SCORE: 29561 Bonus ------- High Alert Combat Kills 466 Follower Combat Kills 379 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 7500 Friendly Fire -335 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 743/1100 System Corruption 39% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (7) ------ Assembled Biocell Array Surveybot 24 Chip GOLEM Unit GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Variable Charge Gun Improved EM Pulse Cannon Heavy Ion Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Particle Reactor > --- PROPULSION ------- Improved Treads Spiked Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Large Storage Unit High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Coolant Network Makeshift Sensor Array Surveybot 24 Scanner Surveybot 24 Chip Improved Transmission Jammer Zionite Weapon Casing GOLEM Unit GOLEM Unit Variable Charge Gun Improved EM Pulse Cannon Heavy Ion Cannon Plasma Cannon Heavy Plasma Cannon Heavy Missile Launcher Great Axe [Rating: 113] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . . 2 . . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 5 | . . . 1 . . . 1 . . 2 . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 417 | 5 4 3 14 3 1 9 44 12 10 8 . 54 35 41 14 18 22 19 27 51 23 Power 33 | 1 1 1 1 1 . 1 5 . 1 . . 3 1 3 . 3 . . 2 5 4 Engine 18 | 1 1 1 1 1 . . 2 . 1 . . 2 1 3 . 2 . . 1 1 . Core 6 | . . . . . . 1 3 . . . . 1 . . . . . . . . 1 Reactor 9 | . . . . . . . . . . . . . . . . 1 . . 1 4 3 Propulsion 83 | 2 . . 5 2 . 2 16 8 5 1 . 13 6 7 . . 2 . 2 8 4 Treads 53 | 2 . . 5 2 . 2 4 2 3 . . 5 6 7 . . 2 . 2 8 3 Leg 25 | . . . . . . . 12 6 2 1 . 3 . . . . . . . . 1 Wheel 5 | . . . . . . . . . . . . 5 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 139 | 1 1 2 2 . 1 2 10 1 2 4 . 13 9 12 6 10 9 9 10 24 11 Device 79 | . . 1 1 . . 1 3 . 1 2 . 3 4 7 3 9 8 8 8 12 8 Storage 24 | 1 . 1 1 . 1 . 4 . 1 . . 7 . 1 . . . 1 . 6 . Processor 9 | . 1 . . . . 1 2 . . . . 1 . 1 . 1 1 . . . 1 Hackware 5 | . . . . . . . 1 . . 1 . . 1 2 . . . . . . . Protection 22 | . . . . . . . . 1 . 1 . 2 4 1 3 . . . 2 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 162 | 1 2 . 6 . . 4 13 3 2 3 . 25 19 19 8 5 11 10 13 14 4 Energy Gun 15 | . . . . . . . 6 1 . . . 2 . . . . . . 6 . . Energy Cannon 86 | . . . 1 . . 1 . . . . . 15 10 13 6 4 9 7 5 12 3 Ballistic Gun 13 | 1 . . 3 . . 3 6 . . . . . . . . . . . . . . Ballistic Cannon 23 | . 2 . 1 . . . . 2 1 2 . 7 7 1 . . . . . . . Launcher 9 | . . . 1 . . . 1 . . . . . . . 2 . 1 1 1 1 1 Special Weapon 5 | . . . . . . . . . . . . 1 2 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 1 1 . . . 3 . 1 1 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 3 . . 1 . 1 . 2 . 1 . . 3 6 . Parts Lost 74 | . . . 3 3 . 4 16 1 . . 2 8 6 1 2 . 2 2 3 . 21 Power 9 | . . . 1 1 . . 1 . . . . 1 . . 1 . . . . . 4 Propulsion 32 | . . . 2 2 . 2 8 . . . 2 4 3 1 . . . . . . 8 Utility 14 | . . . . . . . 2 . . . . 1 2 . 1 . 1 . 2 . 5 Weapon 19 | . . . . . . 2 5 1 . . . 2 1 . . . 1 2 1 . 4 Highest Loss Streak 9 | . . . 2 3 . 3 9 1 . . 2 4 4 1 2 . 1 2 2 . 9 Average Slot Usage (%) 90 | . 98 100 92 98 100 98 95 100 100 100 59 84 99 89 83 85 85 86 83 87 76 Engine 5 | . 14 14 10 10 11 1 . 9 9 7 4 4 7 6 6 9 6 6 1 . . Reactor 3 | . . . . . . . . . . . . . . . . 2 6 6 11 12 7 Treads 18 | . 28 28 31 32 33 32 10 2 26 23 12 13 29 20 15 13 13 13 18 21 8 Leg 5 | . . . . . . . 23 33 9 7 4 6 . . . . . . . . 11 Device 8 | . . 1 11 11 11 2 4 3 4 15 9 5 8 6 8 13 10 12 11 7 14 Storage 21 | . 14 14 16 22 22 22 25 27 27 23 13 27 23 23 23 20 20 20 20 23 19 Processor 4 | . 13 12 . . . 9 3 . . . . . . 6 7 12 15 13 1 . . Protection 3 | . . . . . . . . 5 4 3 . 3 11 6 5 . . . 4 6 . Energy Gun 2 | . . . . . . . 7 7 . . . 1 . . . . . . 11 . . Energy Cannon 6 | . . . . . . 1 . . . . . 11 13 12 14 12 12 12 . 10 11 Ballistic Gun 2 | . . . 16 22 22 20 10 . . . . . . . . . . . . . . Ballistic Cannon 4 | . 26 28 5 . . . . 10 16 13 9 1 1 . . . . . . . . Naked Turns 60 | . . . . . . . . . . . 36 24 . . . . . . . . . Heaviest Build 132 | 9 13 24 32 28 26 31 55 71 79 81 71 98 93 97 97 106 105 104 127 132 130 Greatest Support 150 | 40 40 40 60 60 60 60 80 55 60 60 60 84 84 150 150 150 150 150 150 131 104 Greatest Overweight (x) 4 | . . . . . . . 3 1 1 1 1 4 1 1 . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . . . . . . 1 Largest Inventory Capacity 28 | 6 6 8 12 12 12 12 20 20 22 22 22 28 24 26 24 24 24 24 24 24 24 Average Capacity 19 | 5 6 7 9 12 12 12 16 20 21 22 13 19 24 24 24 24 24 24 24 24 19 Most Carried 24 | 3 6 8 12 12 11 11 20 20 22 22 22 22 24 24 24 24 24 24 24 24 24 Average Carried 18 | 1 5 7 9 11 9 10 14 19 20 21 13 15 22 23 24 23 23 23 23 23 18 Final Capacity 28 | 6 6 8 12 12 12 12 20 20 22 22 4 28 24 24 24 24 24 24 24 24 4 Final Carried 24 | 3 6 8 12 9 11 11 19 20 22 22 4 22 23 24 24 24 24 24 24 24 4 Class Distribution -------------------- 37% | Hauler-Mutant 33% | Scavenger-Mutant 11% | Mutant 7% | Bothacker-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Matter Collected 7677 | 200 32 426 451 105 . 151 997 224 85 26 . 946 965 593 256 49 575 241 343 671 341 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13432 | . 73 160 627 69 . 151 1653 511 85 75 . 1228 1288 275 745 49 730 266 996 3428 1023 Parts 527 | . 15 20 44 9 . 9 88 16 3 6 . 53 41 12 29 6 31 12 72 33 28 Haulers Intercepted 8 | . . . 4 . . . 3 . . . . 1 . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . 1 . . . . . 1 . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . . . . . . . . 15 7 . . 21 Prevented 24 | . . . . . . . . . . . . . . . . . 13 5 . . 6 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 267 | . 7 12 20 5 . 3 29 14 . 1 . 11 31 4 17 1 12 7 7 68 18 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . Guns 65 | . . . 15 5 . 3 26 11 . . . 1 . . . . . . 4 . . Cannons 99 | . 7 12 1 . . . . 2 . 1 . 7 23 4 9 1 8 2 . 7 15 AOE 62 | . . . 4 . . . 2 . . . . 1 4 . 5 . 2 3 . 38 3 Classes Destroyed 23 | . 2 1 2 1 . 2 5 . . . . 1 1 . . . . . 4 4 . Worker 5 | . . . . . . . 3 . . . . 2 . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . Tunneler 4 | . . 1 . . . . 1 . . . . 2 . . . . . . . . . Hauler 8 | . . . 4 . . . 3 . . . . 1 . . . . . . . . . Recycler 10 | . . . . . . . 1 . 1 . . 7 . 1 . . . . . . . Operator 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Watcher 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Swarmer 65 | . 6 10 14 4 . . 5 4 . . . . 10 1 7 . . 4 . . . Grunt 68 | . 1 2 3 . . 1 13 5 . . . 4 10 . 8 . 5 3 . . 13 Brawler 6 | . . . . . . . . . . . . . 4 . . . . . . . 2 Duelist 11 | . . . . . . 1 3 1 . . . . 4 . 1 . 1 . . . . Sentry 19 | . . . 3 . . . 5 3 . 1 . 2 3 1 . . . . . . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . 1 3 1 . . . . . . . . 2 . . . 2 Programmer 10 | . . . . . . . . . . . . 5 . 2 1 1 1 . . . . Zionite 32 | . . . . . . . . . . . . . . . . . . . 32 . . Z-Light 5 | . . . . . . . . . . . . . . . . . . . . 5 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Assembler 2 | . . . . . . . . . . . . . . . . . . . . 2 . Assembled 41 | . . . . . . . . . . . . . . . . . . . . 41 . Golem 22 | . . . . . . . . . . . . . . . . . . . . 22 . Thug 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Savage 2 | . . . . . . . . . . . . . . . . . 2 . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Marauder 2 | . . . . . . . . . . . . . . . . . . . 2 . . Mutant 2 | . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 52 | . 5 3 12 3 . 1 7 7 1 2 . 4 6 1 3 1 4 4 12 52 10 Combat Bots Only 51 | . 5 3 11 3 . 1 6 7 . 1 . 3 6 1 3 1 4 4 2 51 10 Max Kills in Single Turn 14 | . 1 2 2 2 . 1 3 1 1 1 . 1 2 1 2 1 2 3 2 14 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 14 | . . . 2 . . . 2 . . . . 1 1 . 2 . 2 3 . 14 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . 2 . . AD-0RF (-6/Zion) Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Damage Taken 18536 | . 159 272 876 368 . 446 2568 847 . 19 99 1089 1837 258 978 198 797 391 1942 970 4422 Core 2313 | . 32 85 126 128 . 66 431 86 . . 51 207 150 . 100 30 72 41 201 17 490 Absorbed by Shields 40 | . . . . . . . . . . . . . 40 . . . . . . . . Core Remaining (%) 41 | 100 . 53 . . . 20 . . 6 . . . . . 27 . . . . . . Volleys Fired 769 | . 17 27 59 8 . 22 112 65 1 5 5 57 92 23 28 4 19 11 88 62 64 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 450 | . 70 70 70 46 . 68 122 122 96 96 96 138 138 145 145 145 155 145 450 170 155 Shots Fired 1386 | . 34 54 109 16 . 38 223 130 2 10 10 80 168 39 51 8 36 19 156 95 108 Gun 599 | . . . 90 16 . 37 222 96 . . . 10 . . . . . . 128 . . Cannon 748 | . 34 54 17 . . 1 . 34 2 10 10 70 160 30 48 8 35 18 24 91 102 Launcher 22 | . . . 2 . . . 1 . . . . . . . 3 . 1 1 4 4 6 Special 17 | . . . . . . . . . . . . . 8 9 . . . . . . . Kinetic 541 | . 34 54 107 16 . 37 150 34 2 10 10 19 65 3 . . . . . . . Thermal 453 | . . . . . . 1 72 96 . . . 3 . 18 2 6 7 8 129 18 93 Explosive 22 | . . . 2 . . . 1 . . . . . . . 3 . 1 1 4 4 6 Electromagnetic 353 | . . . . . . . . . . . . 58 95 9 46 2 28 10 23 73 9 Robot Hit Streak 47 | . 4 6 14 11 . 14 38 47 3 8 7 19 19 6 14 3 16 8 31 24 12 Robot Miss Streak 5 | . 2 3 3 2 . 1 4 3 . 2 1 2 4 1 2 1 1 1 3 5 4 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . Secondary Targets 22 | . . . 7 2 . 1 6 3 . . . . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . . . . . . . . . 1 . . Shots Hit Robots 991 | . 16 28 82 12 . 32 149 92 2 8 9 59 114 28 33 5 30 18 135 74 65 Core Hits 569 | . 7 16 34 9 . 11 66 24 1 3 2 29 44 7 19 1 17 8 60 169 42 Critical Hits 13 | . . . 2 . . . . . . . . 3 3 2 . . 2 . 1 . . Critical Kills 6 | . . . 1 . . . . . . . . 1 1 1 . . 2 . . . . Critical Parts Destroyed 6 | . . . 1 . . . . . . . . 2 2 1 . . . . . . . Melee Attacks 30 | . . . . . . . . . 1 4 . . . 7 . 3 3 7 . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . 1 4 . . . 7 . 3 3 7 . 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32833 | . 274 606 1584 190 . 439 3088 1533 83 225 266 2010 3454 775 1477 159 1055 708 2895 8642 3370 Guns 8158 | . . . 1055 190 . 439 2930 1230 . . . 176 . . . . . . 2138 . . Cannons 13305 | . 274 602 229 . . . . 303 60 192 266 1494 2931 582 992 159 842 351 189 1527 2312 Explosions 10887 | . . . 300 . . . 152 . . . . 324 523 . 485 . 213 284 568 6980 1058 Melee 434 | . . . . . . . . . . 33 . . . 193 . . . 73 . 135 . Ramming 49 | . . 4 . . . . 6 . 23 . . 16 . . . . . . . . . Kinetic 7469 | . 274 602 1284 190 . 439 1948 303 60 192 266 506 1295 110 . . . . . . . Thermal 8522 | . . . . . . . 982 1230 . . . 258 523 315 129 88 185 208 2138 208 2258 Explosive 4314 | . . . 300 . . . 152 . . . . 84 . . 392 . 213 284 543 1527 819 Electromagnetic 12045 | . . . . . . . . . . . . 1146 1636 157 956 71 657 143 214 6772 293 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 434 | . . . . . . . . . . 33 . . . 193 . . . 73 . 135 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . 1 1 1 1 . . . . 6 13 13 13 13 4 5 6 5 30 39 Average Corruption 12 | . . . 1 1 1 1 . . . . 6 11 13 13 13 4 4 3 4 16 38 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . 6 5 . . Effects 643 | . . . 1 2 4 . . . . . 3 86 103 95 39 2 15 15 28 117 133 Message Errors 130 | . . . . . 3 . . . . . 1 20 18 25 7 . 2 6 7 22 19 Matter Fused 102 | . . . . . . . . . . . . 19 16 20 12 . 2 1 4 14 14 Heat Flow Errors 50 | . . . . . . . . . . . . 6 6 3 2 . 2 3 5 15 8 Energy Discharges 67 | . . . . . 1 . . . . . 1 8 11 8 4 1 3 4 2 14 10 Parts Rejected 5 | . . . . . . . . . . . . . . 1 . . 1 . . 1 2 Data Loss (minor) 57 | . . . 1 2 . . . . . . . 8 4 9 5 1 3 . 8 9 7 Data Loss (major) 17 | . . . . . . . . . . . . 3 7 . . . . 1 1 4 1 Misfires 17 | . . . . . . . . . . . . 3 2 3 . . . . . 3 6 Alerts 7 | . . . . . . . . . . . . . 1 3 1 . . . . . 2 Misdirections 56 | . . . . . . . . . . . . 10 10 14 2 . . . . 5 15 Targeting Errors 109 | . . . . . . . . . . . 1 4 25 8 5 . 1 . 1 25 39 Weapon Failures 26 | . . . . . . . . . . . . 5 3 1 1 . 1 . . 5 10 Overload Shots 18 | . . . . . . . . . . . . . . . . . . . 18 . . Overflow Damage 942 | . 9 28 5 . . . . . . 14 . 282 94 11 9 21 . 17 17 306 129 Projectiles 339 | . 9 28 . . . . . . . 14 . 39 71 11 . 21 . . . 28 118 Explosions 456 | . . . 5 . . . . . . . . 243 23 . 9 . . . 17 148 11 Melee 147 | . . . . . . . . . . . . . . . . . . 17 . 130 . Knockbacks 26 | . 3 2 . . . . . 4 . 3 . 1 13 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . 3 2 . . . . . 4 . 3 . 1 13 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 600 | . . . 9 . . . . . . . . 294 80 . 69 . . 37 105 . 6 Shots 13 | . . . 1 . . . . . . . . 4 3 . 2 . . 1 1 . 1 Rammed 9 | . . 4 . . . . . . 1 . . 4 . . . . . . . . . Targets Rammed 12 | . . 4 . . . . 2 . 1 . . 5 . . . . . . . . . Kicked 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 81 104 24 . . 4 84 303 33 6 . 220 254 171 244 . 266 221 287 388 351 Average Temperature 76 | . 26 32 8 . . 4 22 67 20 6 . 39 54 50 61 . 69 49 106 105 149 Received Heat Transfer 5099 | . 6 27 273 . . 99 801 225 . 12 . 132 534 72 276 . 99 75 1054 148 1266 Effects 14 | . . . . . . . . 2 . . . . . . . . . . 3 1 8 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . 1 5 Interference 8 | . . . . . . . . 2 . . . . . . . . . . 3 . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 38 | . . . . . . . . . . . . 3 4 . 3 . 2 1 1 24 . Combat Hostiles 36 | . . . . . . . . . . . . 2 4 . 3 . 2 1 1 23 . Parts Fried 60 | . . . . . . . . . . . . 7 9 . 10 . 4 . 4 26 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . Combat Hostiles 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . Parts Melted 26 | . . . . . . . 5 13 . . . 1 . 1 . . . . 5 . 1 Heat Transferred 12574 | . . . . . . . 2109 2664 . . . 211 400 472 137 124 261 348 3864 337 1647 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . 1 6 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 2320 | . . . . . . . . . . . . . . . . . . 28 200 1928 164 LE Corruption 41 | . . . . . . . . . . . . . . . . . . 1 3 30 7 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Peak Influence 926 | . 230 146 443 225 . 70 452 793 392 183 15 209 926 626 473 255 . . . . . Average Influence 266 | . 119 80 239 208 . 48 213 566 357 122 3 77 667 325 193 163 . . . . . Maximum Alert Level 3 | . 1 . 2 1 . . 2 3 1 . . 1 3 2 2 1 . . . . . Low Security (%) 50 | 100 68 100 35 5 . 100 54 . . 100 100 96 11 27 41 46 . . . . . Level 1 26 | . 31 . 54 94 . . 35 26 100 . . 3 10 25 56 53 . . . . . Level 2 14 | . . . 9 . . . 10 52 . . . . 19 47 2 . . . . . . Level 3 8 | . . . . . . . . 21 . . . . 58 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . . . 7 . . . . 7 . 4 . 2 . . . . 1 Investigation 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Extermination 8 | . . . . . . . . . . . . 5 . 2 . 1 . . . . . Reinforcement 9 | . 1 . 2 . . . 3 . . . . . . 2 . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Distress Signals 12 | . 3 . 3 . . . 2 2 1 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 449 | . 15 16 34 6 . 4 56 27 2 5 6 11 44 18 21 4 12 7 47 72 42 Peak Tracking Total 34 | . 7 3 8 3 . 3 7 9 2 3 6 3 7 3 6 2 4 4 6 34 14 Tactical Retreats 50 | . . . 2 1 . 1 7 7 . . . 1 6 . 3 . . . 9 7 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Traps Triggered 18 | . . . 1 . . . . 8 . 1 . 1 4 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Machines Disabled 24 | . 1 . . . . . 3 1 . 1 . 6 4 5 . . . . 2 1 . Max in Single Turn 4 | . 1 . . . . . 1 1 . 1 . 4 2 2 . . . . 1 1 . Garrison Relay 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Machines Accessed 30 | . . . 1 . 1 . 8 . 2 1 . 1 . 10 . 4 . 1 1 . . Terminals 18 | . . . 1 . . . 6 . 2 1 . . . 5 . 3 . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . Total Hacks 64 | . . . 2 . 1 . 17 . 6 1 . 2 . 18 . 8 . 1 8 . . Successful 37 | . . . 1 . 1 . 9 . 2 . . 1 . 9 . 5 . 1 8 . . Failed 27 | . . . 1 . . . 8 . 4 1 . 1 . 9 . 3 . . . . . Catastrophic 6 | . . . 1 . . . . . 1 . . 1 . 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . . 2 . 1 . 3 . 3 1 . 1 . 3 . 2 . . 5 . . Terminals 35 | . . . 2 . . . 13 . 6 1 . . . 8 . 5 . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 7 | . . . . . . . 2 . . . . . . 5 . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . 2 . 1 . . . . . . . Terminal Hacks 22 | . . . 1 . 1 . 6 . 2 . . . . 1 . 2 . 1 8 . . Part Schematic 8 | . . . . . . . . . . . . . . . . . . . 8 . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . . . . 3 . . . . . . . Scan Component 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . Process 1 | . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . Unlock Access 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . 1 . 1 . 3 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 1 . . . 7 . 2 1 . 1 . 9 . 3 . . . . . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . . 1 . . . . 8 . . Parts Built 4 | . . . . . . . . . . . . . . 4 . . . . . . . Matter 468 | . . . . . . . . . . . . . . 468 . . . . . . . Time 116 | . . . . . . . . . . . . . . 116 . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . 28 . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Time 82 | . . . . . . . 60 . . . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 56 | . . . . . . . . . . . . . . . . 56 . . . . . Retrieved Matter 56 | . . . . . . . . . . . . . . . . 56 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Used RIF Installer 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . 4 4 . . . . . . . Non-combat 4 | . . . . . . . . . . . . . . 4 . . . . . . . Combat 4 | . . . . . . . . . . . . . 4 . . . . . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . 4 5 . . . . . . . map_earth 1 | . . . . . . . . . . . . . . 1 . . . . . . . drop_inventory 2 | . . . . . . . . . . . . . . 2 . . . . . . . purge_threat 1 | . . . . . . . . . . . . . . 1 . . . . . . . block_reporting 1 | . . . . . . . . . . . . . . 1 . . . . . . . disrupt_area 1 | . . . . . . . . . . . . . 1 . . . . . . . . wipe_record 1 | . . . . . . . . . . . . . 1 . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . . 2 . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 3 . . . . 8 . . . . . . . . Machine Destruction 11 | . . . . . . . . 3 . . . . 8 . . . . . . . . Attached 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 6 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Total Allies 16 | . . 5 . . . . . . . . . . 8 3 . . . . . . . Largest Group 6 | . . 3 . . . . . . . . . . 6 5 1 . . . . . . Highest-Rated Group 111 | . . 45 . . . . . . . . . . 72 111 23 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . 12 31 23 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . 15 . . . . . . . . . . 32 58 . . . . . . . Total Damage 1660 | . . 254 . . . . . . . . . . 420 986 . . . . . . . Kills 17 | . . 3 . . . . . . . . . . 4 10 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . . . . . . . . . 2 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Turns Passed 22028 | 119 265 1663 710 373 540 225 1778 1051 398 472 82 1692 1634 1912 837 749 713 1277 2073 2129 1336 Spaces Moved 9094 | 99 114 961 296 213 335 93 796 449 188 231 84 956 689 950 292 389 376 286 398 576 323 Core 249 | 44 . . . . . . . . . . 67 123 . . . . . . . . 15 Treads 7159 | 55 114 961 296 213 335 93 137 76 182 231 17 449 689 950 292 389 376 286 398 576 44 Legs 1408 | . . . . . . . 659 373 6 . . 106 . . . . . . . . 264 Wheels 278 | . . . . . . . . . . . . 278 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 150 180 50 50 152 160 160 160 160 160 160 160 50 Average Speed 157 | 111 160 160 160 160 160 160 140 151 179 180 76 135 174 165 160 160 160 160 160 168 174 Slowest Speed 280 | 160 160 160 160 160 160 160 210 180 180 180 180 172 176 182 160 160 160 160 160 193 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 29 100 36 51 71 21 46 66 23 5 72 13 90 25 43 11 62 53 41 61 55 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 . . . 1 . 1 . . 1 . 1 . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . . . . . . . . 1 1 1 1 . Scrap Searched 9 | . . 2 . 1 . . . . . . . . . . . . 1 3 1 . 1 Spaces Dug 22 | . . . . . . . . . 1 2 . . . 5 . 3 3 4 . 4 . Terrain Destroyed 434 | . . . 9 . . . 11 . 1 4 . 71 106 6 47 3 9 20 21 42 84 Melee 22 | . . . . . . . . . 1 2 . . . 5 . 3 3 4 . 4 . Projectile 45 | . . . . . . . 4 . . 2 . 4 1 1 . . 1 . 1 5 26 AOE 367 | . . . 9 . . . 7 . . . . 67 105 . 47 . 5 16 20 33 58 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Low Low Zio Dee Pro Total 15304 | 106 163 1032 423 230 340 131 1237 691 244 276 91 1264 947 1237 604 500 437 1071 1666 1628 986 Wait 4482 | . 21 31 35 5 . 5 217 114 30 13 1 131 51 176 268 66 12 733 1130 892 551 Move 9076 | 98 113 960 295 212 334 92 796 448 187 231 83 955 688 950 291 388 375 285 397 575 323 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 195 | 3 4 3 12 1 3 1 31 7 8 8 1 39 16 16 1 11 3 8 7 11 1 Fast Attach 94 | 5 3 2 3 . . 3 19 . . 1 . 16 . 6 . 3 2 1 8 15 7 Attach 83 | . . . 3 3 . 3 12 2 . 3 . 10 7 2 . 4 3 5 5 9 12 Detach 52 | . 1 1 . . . 2 9 1 . . . 5 . 3 . . 1 2 6 6 15 Swap 240 | . 1 1 8 . 1 3 13 10 10 4 . 28 28 33 14 11 17 13 14 27 4 Drop 182 | . 3 3 8 1 2 . 26 7 6 7 1 18 13 21 2 10 2 6 11 26 9 Fire 769 | . 17 27 59 8 . 22 112 65 1 5 5 57 92 23 28 4 19 11 88 62 64 Melee 30 | . . . . . . . . . 1 4 . . . 7 . 3 3 7 . 5 . Ram 4 | . . . . . . . . . . . . 4 . . . . . . . . . Kick 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Crush 5 | . . 4 . . . . . . 1 . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . 37 . . . . 6 . . . . . . . . Rewire 46 | . . . . . . . . . . . . . 46 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / [*Sto] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 7) 385 | -10/Materials | Entered Mines 686 | -10/Mines | Discovered new exit (range 11) 753 | -10/Mines | Learned Materials interactive machine intel 837 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 897 | -10/Mines | Discovered new exit (range 7) 1082 | -10/Mines | Learned location of Zion (-6) 1411 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2048 | -10/Mines | Entered Materials 2048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2049 | -9/Materials | Loaded intel: 18 interactive machine locations 2408 | -9/Materials | Destroyed 11 combat bots 2495 | -9/Materials | Identified exit to Mines 2693 | -9/Materials | Build established: Scavenger-Mutant 2758 | -9/Materials | Entered Mines 2816 | -9/Mines | Assembled infested the area 3031 | -9/Mines | Core integrity fell below 50% 3076 | -9/Mines | Lost 3 parts (1p2n) 3125 | -9/Mines | Discovered new exit (range 5) 3131 | -9/Mines | Entered Exiles 3171 | -9/Exiles | Met 8R-AWN 3195 | -9/Exiles | Met EX-HEX 3245 | -9/Exiles | Met EX-BIN 3267 | -9/Exiles | Aligned with FarCom system 3269 | -9/Exiles | Given EX-Vault access code 3314 | -9/Exiles | Opened EX-Vault 3323 | -9/Exiles | Found Latent Energy Streamer 3356 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3401 | -9/Exiles | Met EX-DEC 3643 | -9/Exiles | Discovered new exit (range 12) 3671 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3671 | -9/Exiles | Entered Mines 3711 | -8/Mines | Lost 3 parts (1n2w) 3878 | -8/Mines | Discovered new exit (range 12) 3896 | -8/Mines | Entered Materials 3896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4744 | -8/Materials | Garrison activated, responded to threat 4863 | -8/Materials | Core integrity fell below 50% 4887 | -8/Materials | Lost 9 parts (1p4n1u3w) 4940 | -8/Materials | Lost 3 parts (1n2w) 5117 | -8/Materials | Repaired Prc. Beam Rifle 5674 | -8/Materials | Identified exit to Garrison 5674 | -8/Materials | Entered Garrison 5907 | -8/Garrison | Core integrity fell below 20% 6024 | -8/Garrison | Destroyed 7 combat bots 6097 | -8/Garrison | Garrison Relay disabled 6136 | -8/Garrison | Triggered checkpoint 6222 | -8/Garrison | Triggered checkpoint 6239 | -8/Garrison | Build established: Hauler-Mutant 6257 | -8/Garrison | Discovered new exit (range 10) 6406 | -8/Garrison | Triggered checkpoint 6524 | -8/Garrison | Discovered new exit (range 8) 6596 | -8/Garrison | Triggered checkpoint 6684 | -8/Garrison | Discovered new exit (range 15) 6718 | -8/Garrison | Installed Relay Interface Framework 6725 | -8/Garrison | Entered Materials 7031 | -8/Materials | Identified exit to Factory 7123 | -8/Materials | Entered Factory 7123 | -7/Factory | Evolved 2 slots: Utility x2 7413 | -7/Factory | Build established: Scavenger-Mutant 7595 | -7/Factory | Sucked down chute 7595 | -7/Factory | Entered Waste 7610 | -7/Waste | EMP discharged 7622 | -7/Waste | Spotted C-40 Crusher 7622 | -7/Waste | Spotted C-40 Crusher 7637 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7640 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7641 | -7/Waste | Released all parts (7) 7641 | -7/Waste | Spotted C-40 Crusher 7641 | -7/Waste | Spotted C-40 Crusher 7650 | -7/Waste | Spotted C-40 Crusher 7655 | -7/Waste | Spotted C-40 Crusher 7671 | -7/Waste | Discovered new exit (range 11) 7677 | -7/Waste | Entered Factory 8040 | -7/Factory | Lost 3 parts (1p1n1u) 8087 | -7/Factory | Lost 4 parts (2n2w) 8146 | -7/Factory | System corruption reached 10% 8360 | -7/Factory | Identified exit to Garrison 8762 | -7/Factory | Discovered new exit (range 4) 9003 | -7/Factory | Discovered new exit (range 5) 9017 | -7/Factory | Discovered new exit (range 11) 9344 | -7/Factory | Build established: Hauler-Mutant 9369 | -7/Factory | Entered Garrison 9390 | -7/Garrison | Triggered checkpoint 9452 | -7/Garrison | Garrison Relay disabled 9556 | -7/Garrison | Phase Generator disabled 9746 | -7/Garrison | Triggered checkpoint 9888 | -7/Garrison | Core integrity fell below 50% 9918 | -7/Garrison | Lost 4 parts (3n1u) 10047 | -7/Garrison | Garrison Relay disabled 10166 | -7/Garrison | Triggered checkpoint 10236 | -7/Garrison | Rewired Cogmind 10242 | -7/Garrison | Rewired Cogmind 10255 | -7/Garrison | Rewired Cogmind 10262 | -7/Garrison | Rewired Cogmind 10282 | -7/Garrison | Rewired Cogmind 10283 | -7/Garrison | Rewired Cogmind 10307 | -7/Garrison | Discovered new exit (range 14) 10378 | -7/Garrison | Build established: Bothacker-Mutant 10542 | -7/Garrison | Triggered checkpoint 10612 | -7/Garrison | Triggered checkpoint 10648 | -7/Garrison | Triggered checkpoint 10688 | -7/Garrison | Discovered new exit (range 9) 10954 | -7/Garrison | Discovered new exit (range 14) 10987 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 11003 | -7/Garrison | Entered Factory 11003 | -7/Factory | Accompanied by 2 allies 11487 | -7/Factory | Allied Derelicts emerged from ambush trap array 11646 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 11706 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 11959 | -7/Factory | Build established: Hauler-Mutant 11985 | -7/Factory | Repaired Imp. EM Pulse Cannon 12915 | -7/Factory | Identified exit to Garrison 12915 | -7/Factory | Entered Garrison 12915 | -7/Garrison | Accompanied by 1 ally 13284 | -7/Garrison | Triggered checkpoint 13418 | -7/Garrison | Discovered new exit (range 13) 13666 | -7/Garrison | Triggered checkpoint 13727 | -7/Garrison | Spotted B-75 Beast 13738 | -7/Garrison | Discovered new exit (range 9) 13752 | -7/Garrison | Entered Factory 13752 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14140 | -6/Factory | Discovered new exit (range 15) 14401 | -6/Factory | Identified exit to Lower Caves 14401 | -6/Factory | Identified exit to Extension 14501 | -6/Factory | Entered Lower Caves 14945 | -6/Lower Caves | Learned location of Extension (-6) 15165 | -6/Lower Caves | Discovered new exit (range 15) 15204 | -6/Lower Caves | Learned 12 Factory zone layouts 15214 | -6/Lower Caves | Entered another Lower Caves area 15295 | -6/Lower Caves | Discovered new exit (range 9) 16340 | -6/Lower Caves | Learned Factory garrison access intel 16459 | -6/Lower Caves | Discovered new exit (range 17) 16491 | -6/Lower Caves | Entered Zion 16570 | -6/Zion | Discovered new exit (range 19) 16716 | -6/Zion | RIF detected upon attempting to enter Zion 16716 | -6/Zion | Attacked by Zionites 16716 | -6/Zion | Spotted XS-SM9(B) 16716 | -6/Zion | Spotted 2H-KLW(B) 16734 | -6/Zion | Destroyed XS-SM9(B) 16749 | -6/Zion | Destroyed 2H-KLW(B) 16797 | -6/Zion | AD-0RF came to Zion's defense 16852 | -6/Zion | Destroyed AD-0RF 17324 | -6/Zion | Destroyed Imprinter 17325 | -6/Zion | Extracted access codes from Imprinter's data core 17429 | -6/Zion | Build established: Scavenger-Mutant 18481 | -6/Zion | Learned Factory garrison access intel 18516 | -6/Zion | Opened final containment barrier to the Deep Caves 18551 | -6/Zion | Discovered new exit (range 3) 18551 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18564 | -6/Zion | Entered Deep Caves 18703 | -6/Deep Caves | Z-Facility disabled 18773 | -6/Deep Caves | Found Prototype Protection 18773 | -6/Deep Caves | Identified Zio. Weapon Casing 18842 | -6/Deep Caves | Found Prototype Protection 18842 | -6/Deep Caves | Identified Zio. Heavy Carapace 18979 | -6/Deep Caves | Found Zio. Weapon Casing 19009 | -6/Deep Caves | Found Zio. Weapon Casing 19124 | -6/Deep Caves | Build established: Hauler-Mutant 19317 | -6/Deep Caves | Found Surveybot 24 Scanner 19336 | -6/Deep Caves | Found Unknown Processor 19887 | -6/Deep Caves | Spotted as-03155 19889 | -6/Deep Caves | Exposed GOLEM chamber 19890 | -6/Deep Caves | Destroyed as-03155 19890 | -6/Deep Caves | System corruption reached 10% 19934 | -6/Deep Caves | Found Unknown Device 19943 | -6/Deep Caves | Triggered Deep Caves wall 19967 | -6/Deep Caves | Spotted AS-03110 19972 | -6/Deep Caves | Spotted AS-50714 19989 | -6/Deep Caves | Found Unknown Device 19989 | -6/Deep Caves | Identified GOLEM Unit (x2) 20015 | -6/Deep Caves | System corruption reached 30% 20023 | -6/Deep Caves | Destroyed AS-03110 20033 | -6/Deep Caves | Destroyed 51 combat bots 20044 | -6/Deep Caves | Destroyed AS-50714 20097 | -6/Deep Caves | Found GOLEM Unit 20102 | -6/Deep Caves | Triggered Deep Caves wall 20111 | -6/Deep Caves | Spotted as-76948 20223 | -6/Deep Caves | Found GOLEM Unit 20680 | -6/Deep Caves | Discovered new exit (range 7) 20693 | -6/Deep Caves | Entered Proximity Caves 20837 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20844 | -5/Proximity Caves | Core integrity fell below 50% 20881 | -5/Proximity Caves | Destroyed 10 combat bots 20885 | -5/Proximity Caves | Lost 9 parts (2p3n3u1w) 21151 | -5/Proximity Caves | Build established: Hauler-Golem 21737 | -5/Proximity Caves | Learned Factory stockpile data 21874 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21892 | -5/Proximity Caves | Build established: Golem 21969 | -5/Proximity Caves | Core integrity fell below 20% 21979 | -5/Proximity Caves | Identified Surveybot 24 Chip 22003 | -5/Proximity Caves | Lost 6 parts (2p1n1u2w) 22029 | -5/Proximity Caves | Spotted B-75 Beast 22029 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 21964_ System corrupted: Component data lost. 21967_ Zio. Light DM Reactor destroyed. 21967_ Asb. Nanovents destroyed. 21968_ Asb. Focal Cannon integration complete. 21969_ GOLEM Unit beginning Asb. Flux Generator integration. 21972_ Asb. Focal Cannon destroyed. 21979_ Discarded Asb. Nanovents. 21979_ Identified Surveybot 24 Chip. 21980_ System corrupted: Matter fused (-6). 21980_ Dropped Hcp. Storage Unit. 21982_ Acquired Zio. Weapon Casing. 21984_ Acquired 45 matter. 22001_ System corrupted: Energy discharge (-272). 22014_ Asb. Alloy Leg destroyed. 22016_ System corrupted: Heat flow error (+276). 22019_ Asb. Alloy Leg destroyed. 22020_ Discarded Asb. Flux Generator. 22021_ GOLEM Unit beginning Asb. Alloy Leg integration. 22021_ Discarded Asb. Focal Cannon. 22021_ Dropped Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ###????????######??# ???????????????????????? | | ######??## #?## ???????????????????????? | | #### #?# ???????????????????????? | | ?# ## #?# #??????????????????????? | | ??# ## #### ##?????????????????????? | | ???# ]## ### #?####????????????????? | | ?### " !! ## BB ## ##???????????????? | | ## "%"/ ## BB #???????????????? | | ###### ## ?????????????????? | | # ##????#### #? #??????????????????? | | # ######?????# #??? #???????????????????? | | # #### ####### ######@ #???????????????????? | | # ### ## #???????????????????? | | # ### ! ! #???????????????????? | | # #### ######### ##???????????????????? | | # #?# #???????#### #?????????????????? | | ### ####??????????# #?????????????????? | | ## #?????????????# ##### #?????????????????? | | ## ###???????????# ##???? #?????????????????? | | #????????# #?????? ?????????????????? | | #?????# #???????#????????????????? | | ####"" ##?????# #????????????????????????? | | #??? " #?????? ?????????????????????????? | | ??? " ????? ?????????????????????????? | | ## ??""" ????##?????????????????????????? | | ?# ""?""?? # #????????????????????????????????? | | ?# """?????#?##????????????????????????????????? | | ?# """ ????????????????????????????????????????? | | ?# ""??????????????????????????????????????????? | | ?# ""??????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Coolant Potential 120 Energy Generation 49 Energy Capacity 1370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 12 Armor Coverage 1800 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory | Preloaded Imp. Heavy Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingCoolingStorm Manual? 0 Play Time 03:41:33 Cumulative 198.5 hours Start 2020.04.08 @ 17:30:52 End 2020.04.09 @ 16:26:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/0/1/1/0/2/1 Lore% 75 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ea92a607-c893-4901-adb0-35946351551d