Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.13 @ 16:09:56

Player: ILikeVoltron

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (107)     535
Value Destroyed (3593)     3593
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 6955

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     112/150
System Corruption          4%
Temperature                Cool (52)
Movement                   Treading (560) Ox5
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (6) ------
           Huge Storage Unit
           Targeting Computer
           Core Analyzer
           Kinecellerator
           Field Recycling Unit
>          --- WEAPON (3) -------
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
  Improved Flight Unit
  Improved Flight Unit
     Small Matter Pod (50)
  Advanced ECM Suite
           Flak Gun
  Advanced Assault Cannon
           Great Maul

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
     Armored Wheel
             Gravmag System
    Advanced Surge Thruster
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Energy Well
             Trap Scanner
  Long-range Terrain Scanner
    Advanced ECM Suite
             Hacking Suite
>            --- WEAPON -----------
    Improved Grenade Launcher
             Great Maul
             Katana
>            --- INVENTORY --------
    Improved Ion Engine
             Huge Storage Unit
       Small Matter Pod
     Compact Matter Pod
     Compact Matter Pod
             Transport Network Coupler
             Matter Filter
             Matter Filter
             Transmission Jammer
             Assault Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Trap Scanner
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             104  | .   7   4   18  29  5   41  
  Power                    14   | .   1   1   2   6   .   4   
    Engine                 9    | .   1   1   2   3   .   2   
    Core                   5    | .   .   .   .   3   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | .   2   1   5   5   3   14  
    Treads                 2    | .   .   .   1   .   .   1   
    Leg                    14   | .   2   1   4   1   .   6   
    Wheel                  6    | .   .   .   .   4   1   1   
    Hover                  4    | .   .   .   .   .   1   3   
    Flight                 4    | .   .   .   .   .   1   3   
  Utility                  36   | .   1   2   5   13  2   13  
    Device                 18   | .   .   1   3   7   1   6   
    Storage                6    | .   .   .   .   1   1   4   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             9    | .   1   1   2   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | .   3   .   6   5   .   10  
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   3   .   4   .   .   3   
    Ballistic Cannon       6    | .   .   .   .   .   .   6   
    Launcher               3    | .   .   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   1   1   1   2   
Parts Lost                 30   | .   1   .   4   10  3   12  
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               7    | .   .   .   2   2   .   3   
  Utility                  16   | .   .   .   2   4   2   8   
  Weapon                   5    | .   1   .   .   3   .   1   
  Highest Loss Streak      7    | .   1   .   2   5   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 98  87  86  91  
  Engine                   6    | .   14  11  9   3   5   3   
  Core                     1    | .   .   .   .   2   .   3   
  Leg                      11   | .   28  33  24  5   .   2   
  Wheel                    3    | .   .   .   .   9   13  2   
  Hover                    2    | .   .   .   .   .   4   8   
  Flight                   2    | .   .   .   .   .   .   6   
  Device                   18   | .   .   11  19  19  19  25  
  Storage                  8    | .   14  11  9   7   11  6   
  Processor                1    | .   .   .   .   .   .   4   
  Hackware                 2    | .   .   .   .   2   7   3   
  Protection               7    | .   11  11  7   13  1   .   
  Energy Gun               1    | .   8   .   .   .   .   .   
  Ballistic Gun            12   | .   19  22  23  6   .   8   
  Ballistic Cannon         2    | .   .   .   .   .   .   8   
  Launcher                 1    | .   .   .   .   3   5   .   
  Impact Weapon            3    | .   .   .   3   7   7   2   
  Slashing Weapon          1    | .   .   .   .   .   7   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             117  | 11  19  22  28  46  46  117 
  Greatest Support         45   | 20  20  30  35  38  38  45  
  Greatest Overweight (x)  7    | .   .   .   1   2   3   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | .   8   8   8   10  10  25  
  Average Capacity         8    | .   8   8   8   9   8   8   
  Most Carried             10   | .   8   8   8   10  10  7   
  Average Carried          7    | .   7   6   7   9   8   4   
  Final Capacity           25   | 8   8   8   8   10  5   25  
  Final Carried            10   | 6   8   8   8   10  5   7   

 Class Distribution 
--------------------
 43% | Mutant
 11% | Assassin
 11% | Gunner
 10% | Skirmisher
  8% | Scavenger-Skirmisher
  4% | Scavenger-Mutant
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
             Assassin | -7/Factory
               Mutant | -7/Waste
               Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           3270 | 200  214  100  552  913  141  1150 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3727 | .    402  123  898  1312 .    992  
  Parts                    217  | .    24   11   34   75   .    73   
Haulers Intercepted        5    | .    .    .    2    2    .    1    
Recyclers Shooed           4    | .    1    .    .    3    .    .    
Parts Field Recycled       11   | .    .    .    .    .    .    11   
  Retrieved Matter         130  | .    .    .    .    .    .    130  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  70   | .   8   2   18  21  .   21  
  Melee                    7    | .   .   .   3   4   .   .   
  Guns                     34   | .   8   2   9   8   .   7   
  Cannons                  14   | .   .   .   .   .   .   14  
  AOE                      6    | .   .   .   1   5   .   .   
Classes Destroyed          12   | .   3   2   3   3   .   1   
  Worker                   10   | .   .   .   1   6   .   3   
  Builder                  8    | .   .   1   1   4   .   2   
  Tunneler                 2    | .   .   .   .   2   .   .   
  Hauler                   5    | .   .   .   2   2   .   1   
  Recycler                 6    | .   1   .   1   4   .   .   
  Watcher                  6    | .   1   .   1   2   .   2   
  Swarmer                  10   | .   .   .   3   7   .   .   
  Grunt                    44   | .   8   .   12  11  .   13  
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   9    | .   .   2   3   .   .   4   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   2   .   3   
Best Kill Streak           9    | .   4   1   9   8   .   5   
  Combat Bots Only         8    | .   4   1   8   3   .   5   
Max Kills in Single Turn   6    | .   1   1   2   6   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   
  Melee                    1    | .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               5332 | .    426  183  912  1461 118  2232 
  Core                     849  | .    104  .    45   188  118  394  
  Absorbed by Shields      140  | .    .    .    .    .    .    140  
Core Remaining (%)         87   | 100  58   100  91   .    .    .    
Volleys Fired              210  | .    39   10   36   68   .    57   
  Largest                  3    | .    2    2    3    2    .    3    
  Hottest                  144  | .    80   46   84   59   .    144  
Shots Fired                452  | .    77   20   100  101  .    154  
  Gun                      342  | .    77   20   94   91   .    60   
  Cannon                   94   | .    .    .    .    .    .    94   
  Launcher                 16   | .    .    .    6    10   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  405  | .    46   20   94   91   .    154  
  Thermal                  27   | .    27   .    .    .    .    .    
  Explosive                16   | .    .    .    6    10   .    .    
  Electromagnetic          4    | .    4    .    .    .    .    .    
  Robot Hit Streak         14   | .    10   3    8    14   .    11   
  Robot Miss Streak        6    | .    4    4    4    6    .    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           308  | .    51   8    73   89   .    87   
  Core Hits                155  | .    22   5    37   43   .    48   
  Critical Kills           7    | .    .    1    1    3    .    2    
  Critical Parts Destroyed 7    | .    .    .    2    4    .    1    
  Critical Strikes         22   | .    .    1    3    8    .    10   
    Destroy                6    | .    .    1    .    2    .    3    
    Blast                  7    | .    .    .    .    .    .    7    
    Smash                  9    | .    .    .    3    6    .    .    
Melee Attacks              69   | .    .    .    20   46   .    3    
  Impact                   64   | .    .    .    20   42   .    2    
  Slashing                 1    | .    .    .    .    1    .    .    
  Piercing                 3    | .    .    .    .    3    .    .    
  Sneak Attacks            11   | .    .    .    1    8    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8887 | .    628  131  2193 3411 .    2524 
  Guns                     3467 | .    628  131  844  991  .    873  
  Cannons                  1554 | .    .    .    .    .    .    1554 
  Explosions               1549 | .    .    .    562  965  .    22   
  Melee                    2317 | .    .    .    787  1455 .    75   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4806 | .    413  131  844  991  .    2427 
  Thermal                  175  | .    175  .    .    .    .    .    
  Explosive                1484 | .    .    .    562  922  .    .    
  Electromagnetic          105  | .    40   .    .    43   .    22   
  Impact                   2286 | .    .    .    787  1424 .    75   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 31   | .    .    .    .    31   .    .    
Highest Corruption         4    | .    .    .    .    1    1    4    
  Average Corruption       1    | .    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    3    1    24   
    Message Errors         9    | .    .    .    .    2    .    7    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       6    | .    .    .    .    1    .    5    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            910  | .    .    .    241  587  .    82   
  Projectiles              58   | .    .    .    .    8    .    50   
  Explosions               74   | .    .    .    3    64   .    7    
  Melee                    778  | .    .    .    238  515  .    25   
Knockbacks                 26   | .    .    .    4    3    .    19   
  Impact                   6    | .    .    .    3    3    .    .    
  Kinetic                  16   | .    .    .    .    .    .    16   
  Secondary                4    | .    .    .    1    .    .    3    
Self-Inflicted Damage      253  | .    .    .    .    182  .    71   
  Shots                    10   | .    .    .    .    6    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        584  | .    209  4    191  186  .    584  
  Average Temperature      104  | .    74   4    56   23   .    164  
  Received Heat Transfer   1941 | .    240  42   477  414  .    768  
  Effects                  22   | .    .    .    .    .    .    22   
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           5    | .    .    .    .    .    .    5    
    Interference           5    | .    .    .    .    .    .    5    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              13   | .    .    .    5    8    .    .    
  Impact Corruptions       32   | .    .    .    10   20   .    2    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         400  | .    400  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Peak Influence             513  | .   237 194 325 513 183 453 
  Initial                  153  | .   .   38  81  79  153 93  
  Average                  175  | .   128 109 105 244 149 183 
Maximum Alert Level        2    | .   1   .   1   2   .   2   
  Low Security (%)         60   | .   60  100 82  51  100 47  
  Level 1                  30   | .   39  .   17  19  .   52  
  Level 2                  8    | .   .   .   .   29  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   2   4   .   10  
  Investigation            3    | .   .   .   .   1   .   2   
  Extermination            5    | .   .   .   .   2   .   3   
  Reinforcement            6    | .   2   .   2   1   .   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Distress Signals           3    | .   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              103  | .   16  7   22  28  5   25  
  Peak Tracking Total      7    | .   5   3   7   4   5   6   
  Tactical Retreats        8    | .   .   1   2   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Traps Triggered            4    | .   .   .   .   4   .   .   
  Indirectly               2    | .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Disabled          18   | .   .   .   2   11  .   5   
  Max in Single Turn       6    | .   .   .   1   6   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Accessed          15   | .   5   .   3   2   .   5   
  Terminals                10   | .   3   .   3   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                35   | .   13  .   7   2   .   13  
  Successful               17   | .   9   .   4   1   .   3   
  Failed                   18   | .   4   .   3   1   .   10  
    Catastrophic           4    | .   .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   
  Terminals                23   | .   9   .   7   2   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   3   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             10   | .   4   .   4   1   .   1   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              4    | .   2   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   2   1   .   5   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   3   .   
  Total Damage             64   | .   .   .   .   .   64  .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               4520 | .    570  215  804  1271 154  1506 
Spaces Moved               2478 | 1    293  131  400  763  136  754  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   25   | .    .    .    23   .    .    2    
  Legs                     1029 | 1    293  131  377  145  .    82   
  Wheels                   910  | .    .    .    .    618  136  156  
  Hover                    372  | .    .    .    .    .    .    372  
  Flight                   142  | .    .    .    .    .    .    142  
  Fastest Speed            48   | 120  120  120  120  90   90   48   
  Average Speed            129  | 120  120  120  127  111  106  156  
  Slowest Speed            560  | 120  120  120  240  130  135  560  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    63   16   37   28   77   19   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    3    4    .    1    
Terrain Destroyed          119  | .    .    .    33   56   .    30   
  Melee                    8    | .    .    .    3    4    .    1    
  Projectile               29   | .    .    .    .    .    .    29   
  AOE                      82   | .    .    .    30   52   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Total                      3327 | .    444  171  600  1014 143  955  
  Wait                     358  | .    84   21   102  88   1    62   
  Move                     2473 | .    292  130  399  763  135  754  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  36   | .    10   3    10   6    .    7    
  Fast Attach              59   | .    2    .    5    16   5    31   
  Attach                   16   | .    1    2    4    5    .    4    
  Detach                   8    | .    .    .    1    2    .    5    
  Swap                     31   | .    4    2    9    8    .    8    
  Drop                     69   | .    12   3    14   14   2    24   
  Fire                     210  | .    39   10   36   68   .    57   
  Melee                    67   | .    .    .    20   44   .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / [*Sto] / [*Low])
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  296 | -10/Materials | Discovered new exit (range 10)
  341 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 6)
  571 | -10/Materials | Entered another Materials area
  571 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  731 | -9/Materials  | Discovered new exit (range 16)
  786 | -9/Materials  | Entered another Materials area
  786 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1467 | -8/Materials  | Destroyed 8 combat bots
 1539 | -8/Materials  | Discovered new exit (range 13)
 1590 | -8/Materials  | Entered Factory
 1590 | -7/Factory    | Evolved 2 slots: Utility x2
 1887 | -7/Factory    | Build established: Assassin
 2388 | -7/Factory    | Lost 5 parts (1p3u1w)
 2590 | -7/Factory    | Discovered new exit (range 5)
 2653 | -7/Factory    | Discovered new exit (range 3)
 2658 | -7/Factory    | Discovered new exit (range 13)
 2861 | -7/Factory    | Sucked down chute
 2861 | -7/Factory    | Entered Waste
 2862 | -7/Waste      | Met a frightened Derelict
 2871 | -7/Waste      | Spotted C-40 Crusher
 2872 | -7/Waste      | Spotted C-40 Crusher
 2879 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2887 | -7/Waste      | Spotted C-40 Crusher
 2958 | -7/Waste      | Spotted C-40 Crusher
 2962 | -7/Waste      | Spotted C-40 Crusher
 2972 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2973 | -7/Waste      | Spotted C-40 Crusher
 2976 | -7/Waste      | Build established: Mutant
 2976 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3006 | -7/Waste      | Discovered new exit (range 10)
 3015 | -7/Waste      | Entered Factory
 3484 | -7/Factory    | Core integrity fell below 50%
 3934 | -7/Factory    | Core integrity fell below 20%
 3941 | -7/Factory    | Lost 7 parts (1n5u1w)
 4368 | -7/Factory    | Build established: Gunner
 4521 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04504_ ET>SAYP2ITL6,ZYBJRZNFWOMS
04506_ Slug penetrates Y-54 Guardian. <x3>
04506_ Y-54 Guardian destroyed.
04509_ Acquired 67 matter.
04515_ Y-54 Guardian emerges from the garrison.
04515_ ALERT: Rogue bot located, Programmers report to Factory Zone 3N.
04515_ Imp. Shield Generator destroyed.
04515_ Slug penetrates Wall.
04515_ Slug penetrates Y-54 Guardian. <x2>
04516_ Acquired 5 matter.
04517_ R-06 Scavenger collects Imp. Deuterium Engine.
04518_ Slug penetrates Garrison Access. <x3>
04520_ Garrison Access collapses.
04520_ ALERT: Garrison Access compromised, dispatching assault squad.
04520_ Garrison Access disabled.
04521_ R-06 Scavenger collects Imp. Heat Sink.
04521_ R-06 Scavenger collects Imp. Deuterium Engine.
04521_ Slug penetrates Y-54 Guardian. <x2>
04521_ Y-54 Guardian suffers critical hit (Destroy).
04521_ Destroyed Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            710
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             375
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           1
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
   Imp. Ion Engine | -7/Factory | Scanalyzed
 Imp. Recalibrator | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcCentriumBeamcaster
  Manual?         0
Play Time         00:58:01
  Cumulative      97.3 hours
  Start           2023.04.11 @ 20:56:49
  End             2023.04.13 @ 16:09:56
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           142
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1215b594-92b6-4d65-8edb-a2205e6a21d9