Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 16:35:34 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1566) 1566 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3721 Bonus ------- None Cogmind --------- Core Integrity 457/550 Matter 300/300 Energy 253/275 System Corruption 0% Temperature Critical (524) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Armored Wheel VTOL Module Medium Matter Pod (100) Structural Scanner Improved Signal Interpreter Terrain Scanner Seismic Detector Light Armor Plating Light Cannon Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Armored Wheel VTOL Module Medium Matter Pod Structural Scanner Improved Signal Interpreter Terrain Scanner Seismic Detector Light Armor Plating Light Cannon Hammer [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 54 | . 7 38 1 8 Power 10 | . 1 7 . 2 Engine 7 | . . 5 . 2 Core 3 | . 1 2 . . Reactor . | . . . . . Propulsion 17 | . 1 14 . 2 Treads . | . . . . . Leg 15 | . 1 12 . 2 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 11 | . 3 3 1 4 Device 5 | . 1 1 1 2 Storage 1 | . . 1 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 16 | . 2 14 . . Energy Gun . | . . . . . Energy Cannon 4 | . . 4 . . Ballistic Gun 10 | . 2 8 . . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 14 | . . 11 . 3 Power 3 | . . 3 . . Propulsion 7 | . . 5 . 2 Utility 2 | . . 1 . 1 Weapon 2 | . . 2 . . Highest Loss Streak 5 | . . 5 . 2 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 97 | . 95 96 100 99 Engine 8 | . 13 6 11 9 Core 2 | . . 4 . . Leg 29 | . 28 30 33 26 Device 4 | . . . 11 18 Storage 11 | . 14 11 11 9 Processor 5 | . . 8 . 9 Protection 2 | . 8 1 . . Energy Cannon 12 | . . 5 33 27 Ballistic Gun 16 | . 23 23 . . Ballistic Cannon 1 | . . 2 . . Naked Turns . | . . . . . Heaviest Build 43 | 12 15 41 41 43 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | . 8 15 15 15 Average Capacity 13 | . 8 14 15 15 Most Carried 15 | . 8 15 15 15 Average Carried 12 | . 7 13 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 15 15 Class Distribution -------------------- 62% | Scavenger-Gunner 22% | Mutant 6% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1325 | 200 177 835 48 65 Remotely . | . . . . . Salvage Created 2316 | . 187 1355 269 505 Parts 149 | . 17 90 14 28 Haulers Intercepted 4 | . . 3 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 8 23 6 10 Guns 23 | . 8 15 . . Cannons 23 | . . 8 6 9 Classes Destroyed 8 | . 3 5 . . Worker 2 | . . 1 . 1 Hauler 4 | . . 3 . 1 Recycler 3 | . . 2 1 . Watcher 7 | . 1 4 . 2 Swarmer 17 | . 6 3 4 4 Grunt 18 | . 2 13 . 3 Brawler 1 | . . 1 . . Sentry 11 | . . 6 2 3 Best Kill Streak 4 | . 3 4 4 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 2822 | . 328 1501 239 754 Core 387 | . 37 165 92 93 Absorbed by Shields . | . . . . . Redirected to Shielding 4 | . 4 . . . Core Remaining (%) 73 | 100 85 . 35 . Volleys Fired 161 | . 30 99 8 24 Largest 3 | . 2 3 3 3 Hottest 204 | . 70 204 204 204 Shots Fired 442 | . 60 286 24 72 Gun 294 | . 60 234 . . Cannon 148 | . . 52 24 72 Launcher . | . . . . . Special . | . . . . . Kinetic 313 | . 48 265 . . Thermal 117 | . 12 9 24 72 Explosive . | . . . . . Electromagnetic 12 | . . 12 . . Robot Hit Streak 23 | . 9 23 3 7 Robot Miss Streak 4 | . 4 4 1 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 244 | . 36 162 9 37 Core Hits 103 | . 15 64 7 17 Critical Kills 4 | . . 2 . 2 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 8 | . 1 5 . 2 Burn 1 | . 1 . . . Meltdown 2 | . . . . 2 Destroy 3 | . . 3 . . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3192 | . 335 1742 219 896 Guns 1535 | . 335 1200 . . Cannons 1640 | . . 540 204 896 Explosions . | . . . . . Melee . | . . . . . Ramming 17 | . . 2 15 . Kinetic 1700 | . 261 1439 . . Thermal 1277 | . 74 103 204 896 Explosive . | . . . . . Electromagnetic 198 | . . 198 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 10 4 . Message Errors 1 | . . 1 . . Matter Fused 5 | . . 4 1 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . . 1 . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 2 1 Projectiles 3 | . . . 2 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 1 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 542 | . 90 239 542 506 Average Temperature 107 | . 31 71 224 205 Received Heat Transfer 1035 | . 75 609 27 324 Effects 13 | . . 3 5 5 Shutdowns 4 | . . . 2 2 Energy Bleed 4 | . . . 1 3 Interference 3 | . . 3 . . Matter Decay 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . . . 6 Heat Transferred 2479 | . 296 185 370 1628 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 364 | . 137 295 194 364 Initial 99 | . . 44 99 21 Average 147 | . 61 172 150 189 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 68 | . 100 48 100 46 Level 1 31 | . . 51 . 53 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 3 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 11 37 5 18 Peak Tracking Total 6 | . 4 6 3 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 5 | . 3 1 . 1 Terminals 5 | . 3 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 9 1 . 1 Successful 5 | . 5 . . . Failed 6 | . 4 1 . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 11 | . 9 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Record 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Assault Status 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2913 | . 581 1444 551 337 Spaces Moved 1473 | 1 394 679 274 125 Core . | . . . . . Treads . | . . . . . Legs 1473 | 1 394 679 274 125 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 190 190 Average Speed 157 | 120 120 160 190 191 Slowest Speed 260 | 120 120 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 1 54 55 67 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1771 | . 453 859 288 171 Wait 24 | . 2 15 . 7 Move 1469 | . 393 678 273 125 Hop . | . . . . . Pick Up 23 | . 8 10 2 3 Fast Attach 18 | . 5 12 . 1 Attach 11 | . . 8 . 3 Detach 3 | . 1 2 . . Swap 25 | . 2 18 1 4 Drop 35 | . 12 16 3 4 Fire 161 | . 30 99 8 24 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 6) 492 | -10/Materials | Discovered new exit (range 12) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 659 | -9/Materials | Discovered new exit (range 16) 1171 | -9/Materials | Lost 3 parts (1p2n) 1252 | -9/Materials | Discovered new exit (range 9) 1516 | -9/Materials | Lost 5 parts (2p1n2w) 1701 | -9/Materials | Discovered new exit (range 8) 1911 | -9/Materials | Build established: Scavenger-Gunner 2026 | -9/Materials | Entered Mines 2030 | -9/Mines | Met a Derelict bent on vengeance 2047 | -9/Mines | Core integrity fell below 50% 2400 | -9/Mines | Learned Materials interactive machine intel 2561 | -9/Mines | Discovered new exit (range 3) 2577 | -9/Mines | Entered Materials 2577 | -8/Materials | Evolved 2 slots: Utility x2 2578 | -8/Materials | Loaded intel: 19 interactive machine locations 2914 | -8/Materials | Self-destructed Last Messages --------------- 02845_ Power failure, Hvy. Ion Engine shutdown. 02845_ Dropped Hvy. Ion Engine. 02846_ Destroyed Flight Unit. 02846_ S-10 Pest suffers critical hit (Meltdown). 02849_ Acquired Hvy. Ion Engine. 02854_ Acquired 11 matter. 02858_ Acquired 9 matter. 02860_ U-05 Engineer builds a Door. 02871_ Dropped Hvy. Ion Engine. 02874_ Discarded Imp. Targeting Computer. 02882_ Dropped Ion Engine. 02882_ Acquired Deuterium Engine. 02886_ Acquired 10 matter. 02892_ Critical hit (Burn: +37). 02896_ G-47 Trooper destroyed. 02902_ Aluminum Leg destroyed. 02905_ K-01 Serf collects debris. 02912_ Power failure, Deuterium Engine shutdown. 02912_ Imp. Heat Sink destroyed. 02913_ K-01 Serf collects debris. 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