Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 15:38:13

Player: Treadwheel

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1271)     1271
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 2886

 Bonus
-------
Follower Combat Kills      207
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/400
Matter                     172/300
Energy                     65/100
System Corruption          7%
Temperature                Cool (1)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Hacking Suite
           Recalibrator
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
           Hacking Suite
           Recalibrator
           Rocket Launcher
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             93   | 7   20  8   50  8   
  Power                    10   | 1   2   2   4   1   
    Engine                 8    | 1   2   1   3   1   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   9   2   19  3   
    Treads                 .    | .   .   .   .   .   
    Leg                    29   | 2   5   2   17  3   
    Wheel                  1    | .   1   .   .   .   
    Hover                  3    | .   1   .   2   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  24   | 2   2   1   17  2   
    Device                 10   | 1   .   .   7   2   
    Storage                3    | 1   1   1   .   .   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   8   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   7   3   10  2   
    Energy Gun             3    | .   .   .   3   .   
    Energy Cannon          5    | .   .   1   4   .   
    Ballistic Gun          11   | 2   4   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         4    | .   3   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   3   .   1   14  
  Power                    4    | .   2   .   .   2   
  Propulsion               5    | .   .   .   .   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      12   | .   2   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  90  
  Engine                   9    | .   13  12  5   8   
  Core                     2    | .   .   1   5   .   
  Leg                      30   | .   27  28  32  30  
  Device                   2    | .   4   .   3   3   
  Storage                  12   | .   14  14  11  11  
  Processor                11   | .   9   14  11  7   
  Protection               3    | .   .   .   7   9   
  Energy Gun               2    | .   .   .   4   .   
  Energy Cannon            2    | .   .   .   5   6   
  Ballistic Gun            18   | .   20  28  11  2   
  Special Weapon           2    | .   6   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 12  21  22  29  30  
  Greatest Support         33   | 20  20  20  33  33  
  Greatest Overweight (x)  1    | 1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 7   10  10  10  10  
  Average Carried          9    | 4   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   10  10  10  3   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  
Matter Collected           1413 | 223  293  198  695  4    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1707 | 21   381  141  1098 66   
  Parts                    110  | 4    35   10   61   .    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  46   | .   9   3   19  15  
  Guns                     20   | .   7   3   10  .   
  Cannons                  13   | .   2   .   9   2   
  AOE                      13   | .   .   .   .   13  
Classes Destroyed          11   | 1   4   1   4   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 1   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  4    | .   4   .   .   .   
  Grunt                    19   | .   5   1   13  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   2   6   .   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           14   | 1   7   2   4   14  
  Combat Bots Only         14   | .   5   2   4   14  
Max Kills in Single Turn   5    | 1   2   1   2   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               2750 | .    425  326  637  1362 
  Core                     504  | .    51   29   48   376  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   108  | .    .    .    108  .    
Core Remaining (%)         84   | 100  .    68   .    .    
Volleys Fired              127  | 4    33   11   65   14   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  133  | 40   46   43   98   133  
Shots Fired                239  | 8    58   22   127  24   
  Gun                      175  | 8    37   22   107  1    
  Cannon                   29   | .    .    .    20   9    
  Launcher                 10   | .    .    .    .    10   
  Special                  25   | .    21   .    .    4    
  Kinetic                  138  | 8    37   22   70   1    
  Thermal                  91   | .    21   .    57   13   
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 5    7    12   12   2    
  Robot Miss Streak        5    | 2    3    1    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           132  | 5    30   18   71   8    
  Core Hits                90   | 1    18   7    36   28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
  Critical Strikes         4    | 1    1    .    2    .    
    Burn                   2    | .    .    .    2    .    
    Destroy                1    | 1    .    .    .    .    
    Sever                  1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3051 | 59   446  261  1293 992  
  Guns                     1660 | 59   372  261  954  14   
  Cannons                  450  | .    .    .    325  125  
  Explosions               853  | .    .    .    .    853  
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    .    .    14   .    
  Kinetic                  1339 | 59   372  261  633  14   
  Thermal                  845  | .    74   .    646  125  
  Explosive                853  | .    .    .    .    853  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    2    2    .    7    
  Average Corruption       2    | .    2    2    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  19   | .    2    16   .    1    
    Message Errors         5    | .    1    4    .    .    
    Matter Fused           7    | .    .    6    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      5    | .    1    4    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            72   | .    .    .    .    72   
  Projectiles              1    | .    .    .    .    1    
  Explosions               71   | .    .    .    .    71   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    .    .    151  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        378  | .    9    158  366  378  
  Average Temperature      108  | .    3    29   116  142  
  Received Heat Transfer   630  | .    153  162  315  .    
  Effects                  2    | .    .    .    1    1    
    Shutdowns              2    | .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1850 | .    259  .    1406 185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             348  | 5   189 212 348 151 
  Initial                  101  | .   3   .   82  101 
  Average                  113  | 2   59  36  194 110 
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         81   | 100 100 92  61  100 
  Level 1                  18   | .   .   7   38  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   5   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   3   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   20  7   30  22  
  Peak Tracking Total      11   | .   6   3   5   11  
  Tactical Retreats        5    | .   2   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            8    | .   2   .   6   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          16   | .   7   .   9   .   
  Terminals                9    | .   4   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                41   | .   17  .   24  .   
  Successful               16   | .   5   .   11  .   
  Failed                   25   | .   12  .   13  .   
    Catastrophic           4    | .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   
  Terminals                21   | .   10  .   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   2   .   4   .   
  Recycling Units          7    | .   5   .   2   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   4   .   1   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   7   .   8   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          226  | .   226 .   .   .   
  Retrieved Matter         226  | .   226 .   .   .   
  Retrieved Components     1    | .   .   .   1   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               4    | .   .   3   .   1   
  Largest Group            3    | .   .   3   3   1   
  Highest-Rated Group      40   | .   .   40  40  31  
  Highest-Rated Ally       31   | .   .   16  16  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               46   | .   .   21  19  6   
  Total Damage             640  | .   .   240 292 108 
  Kills                    13   | .   .   6   3   4   
Allies Corrupted           1    | .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  
Turns Passed               4698 | 111  1290 1121 2071 105  
Spaces Moved               2917 | 65   817  675  1326 34   
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2912 | 60   817  675  1326 34   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            131  | 128  131  155  120  126  
  Slowest Speed            190  | 190  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       60   | 6    100  100  88   10   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          101  | .    .    .    5    96   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    5    4    
  AOE                      92   | .    .    .    .    92   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  
Total                      3508 | 82   965  728  1668 65   
  Wait                     269  | .    51   25   184  9    
  Move                     2913 | 64   816  674  1325 34   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 7    23   2    15   .    
  Fast Attach              30   | 6    3    1    19   1    
  Attach                   19   | 1    5    .    6    7    
  Detach                   1    | .    .    .    1    .    
  Swap                     44   | .    12   7    25   .    
  Drop                     55   | .    22   8    25   .    
  Fire                     127  | 4    33   11   65   14   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     3    | .    .    .    3    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   29 | -11/Junkyard  | Discovered new exit (range 16)
  112 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 3)
  541 | -10/Materials | Identified exit to Materials
  667 | -10/Materials | Discovered new exit (range 6)
  672 | -10/Materials | Identified exit to Mines
  808 | -10/Materials | Discovered exit to Materials (range 5)
 1142 | -10/Materials | Discovered exit to Materials (range 11)
 1402 | -10/Materials | Entered Mines
 1469 | -10/Mines     | Discovered exit to Materials (range 8)
 1485 | -10/Mines     | Learned location of Storage (-8)
 1669 | -10/Mines     | Learned location of 1 exit from Materials
 2005 | -10/Mines     | Build established: Scavenger-Mutant
 2175 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2429 | -10/Mines     | Discovered exit to Materials (range 12)
 2523 | -10/Mines     | Entered Materials
 2523 | -9/Materials  | Accompanied by 3 allies
 2523 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2524 | -9/Materials  | Identified exit to Materials
 2787 | -9/Materials  | Discovered new exit (range 16)
 2806 | -9/Materials  | Identified exit to Mines
 3194 | -9/Materials  | Repaired Hvy. Assault Rifle
 3439 | -9/Materials  | Discovered exit to Materials (range 11)
 3610 | -9/Materials  | Discovered exit to Mines (range 14)
 4502 | -9/Materials  | Discovered exit to Materials (range 4)
 4594 | -9/Materials  | Entered Mines
 4595 | -9/Mines      | Assembled infested the area
 4621 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4655 | -9/Mines      | Destroyed 14 combat bots
 4687 | -9/Mines      | Crushed by falling debris
 4687 | -9/Mines      | Core integrity fell below 50%
 4696 | -9/Mines      | Core integrity fell below 20%
 4699 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04687_ The unstable cave ceiling collapses. <x2>
04687_ Crushed by falling debris.
04687_ Hrd. Light Armor Plating destroyed.
04687_ System corrupted by crushing effect (+1).
04687_ Lgt. Deuterium Engine destroyed.
04687_ System corrupted by crushing effect (+1).
04688_ The unstable cave ceiling collapses.
04690_ U-05 Engineer builds a Wall.
04690_ U-05 Engineer lays Concrete. <x3>
04693_ The unstable cave ceiling collapses. <x2>
04693_ U-05 Engineer builds a Wall.
04694_ Acquired 4 matter.
04695_ Aluminum Leg destroyed.
04695_ U-05 Engineer builds a Wall.
04697_ Aluminum Leg destroyed.
04698_ The unstable cave ceiling collapses. <x2>
04698_ U-05 Engineer lays Concrete.
04699_ The unstable cave ceiling collapses.
04699_ U-05 Engineer lays Concrete.
04699_ Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????         |
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| ?????????????????????????######???????????         |
| ????????????????????????## #  ###?????????         |
| ???????????????????????##       #?????????         |
| ????????????????????#??#        ###???????         |
| ????????????????????# ??          ####????         |
| ????????????????????# ??#            ###??         |
| ????????????????????#  ##              #??         |
| ????????????????????#  #         ##    #??         |
| ???????????????????##                 #???         |
| ??????????????????##                  # #?         |
| ????????????#    ##           #         #?         |
| ????????????#        %          #      ##?         |
| ?????????????#           @      d      #??         |
| ?????????????#                 d    # ##??         |
| ?????????????##     uu              ###???         |
| ?????????????#      #              ##?????         |
| ???????????        ##        #      #?????         |
| ????????????      #    ########### ##?????         |
| ???????????? "   #    #??????????  #??????         |
| ???????????????? ## ##???????????###??????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -9/Materials | Scanalyzed
               Hacking Suite | -9/Materials | Scanalyzed
              Imp. Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              AlloyBombardmentNanovents
  Manual?         0
Play Time         01:53:58
  Cumulative      18.3 hours
  Start           2024.02.04 @ 13:55:28
  End             2024.02.09 @ 15:38:13
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a66dfb5-6032-4cc8-8b2d-057ff97e3807