Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 02:26:29 Player: Zaz Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4401) 4401 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 9576 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 66/450 Energy 76/300 System Corruption 1% Temperature Critical (829) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod Enhanced Optical Array Core Analyzer > --- WEAPON (4) ------- Precision Beam Rifle Advanced Beam Rifle EM Pulse Cannon Minigun > --- INVENTORY (15) --- Heavy Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Armored Leg Matter Compressor (0) Improved Melee Analysis Suite Weapon Cycler Improved Light Armor Plating System Shield Field Recycling Unit Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Enhanced Optical Array Core Analyzer Core Analyzer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Melee Analysis Suite Weapon Cycler Improved Light Armor Plating System Shield Field Recycling Unit Precision Beam Rifle Advanced Beam Rifle Minigun Missile Launcher [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . . 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 1 . . 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 177 | 6 36 9 19 17 7 26 31 26 Power 26 | 2 3 2 1 2 1 3 7 5 Engine 17 | 2 3 2 1 2 1 . 3 3 Core 9 | . . . . . . 3 4 2 Reactor . | . . . . . . . . . Propulsion 69 | 2 13 2 14 9 4 8 9 8 Treads 8 | . 5 . 3 . . . . . Leg 55 | . 4 2 11 9 4 8 9 8 Wheel 4 | 2 2 . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 9 2 1 2 2 6 8 2 Device 5 | 1 . . . 1 2 . 1 . Storage 11 | . 6 . 1 . . . 4 . Processor 8 | . 2 1 . . . 2 2 1 Hackware 2 | . 1 . . . . . 1 . Protection 7 | . . 1 . 1 . 4 . 1 Artifact . | . . . . . . . . . Weapon 49 | 1 11 3 3 4 . 9 7 11 Energy Gun 17 | . 8 . . . . 5 2 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 21 | 1 3 2 3 3 . 4 3 2 Ballistic Cannon 7 | . . . . 1 . . 2 4 Launcher 2 | . . . . . . . . 2 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 2 . Parts Lost 25 | . 4 3 . 2 2 1 3 10 Power 5 | . . 1 . . . 1 . 3 Propulsion 6 | . 2 . . 2 . . . 2 Utility 7 | . 1 1 . . 2 . 2 1 Weapon 7 | . 1 1 . . . . 1 4 Highest Loss Streak 5 | . 2 3 . 2 1 1 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 93 99 96 98 98 99 95 Engine 8 | . 13 14 11 9 9 1 4 8 Core 3 | . . . . . . 7 10 2 Treads 2 | . 9 . . . . . . . Leg 26 | . 7 28 43 35 36 36 30 25 Hover 1 | . 6 . . . . . . . Device 1 | . 1 . . 2 6 . 4 . Storage 11 | . 12 14 11 9 9 9 11 13 Processor 8 | . 5 2 11 9 1 8 11 15 Hackware 1 | . 7 . . . . . . . Protection 2 | . . 5 . 3 9 8 . 2 Energy Gun 5 | . 9 . . . . 10 5 3 Ballistic Gun 16 | . 17 20 22 24 27 16 12 2 Ballistic Cannon 2 | . . . . 2 . . 4 17 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 8 31 19 31 42 44 43 59 72 Greatest Support 73 | 20 40 20 40 51 49 54 68 73 Greatest Overweight (x) 8 | . 8 . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 10 15 15 15 15 15 15 Average Capacity 13 | 5 12 10 14 15 15 15 15 15 Most Carried 15 | 2 15 10 15 15 15 15 15 15 Average Carried 12 | . 8 9 11 13 14 14 14 13 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 Final Carried 15 | 2 9 9 11 15 15 15 15 14 Class Distribution -------------------- 32% | Gunner 26% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Matter Collected 4481 | 293 518 175 523 136 319 932 1231 354 Remotely . | . . . . . . . . . Salvage Created 5133 | 80 1048 179 616 126 319 973 1297 495 Parts 271 | 11 54 9 45 6 15 45 67 19 Haulers Intercepted 9 | . 2 . 3 . . 2 2 . Recyclers Shooed 4 | . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 96 | 1 16 6 14 2 6 16 24 11 Guns 83 | 1 16 6 14 2 6 16 17 5 Cannons 12 | . . . . . . . 7 5 Classes Destroyed 14 | 2 6 1 2 1 . 1 1 . Worker 3 | . 1 . . . . 1 1 . Builder 4 | . 1 . . . . . 2 1 Tunneler 2 | 2 . . . . . . . . Hauler 9 | . 2 . 3 . . 2 2 . Recycler 3 | . 2 . . . . . 1 . Mechanic 1 | . . . . . . 1 . . Operator 4 | . 1 . . 1 . . 2 . Watcher 9 | . 3 . . 1 . 3 2 . Swarmer 13 | . . 3 4 . . 2 4 . Grunt 59 | 1 16 3 7 . 2 11 14 5 Brawler 2 | . . . 1 . . 1 . . Sentry 10 | . . . 2 1 3 1 3 . Hunter 10 | . . . . 1 1 1 2 5 Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | 3 4 3 3 1 2 8 6 3 Combat Bots Only 5 | 1 3 3 3 1 2 4 5 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Hostile Shots Fired 713 | 5 86 51 50 32 44 63 211 171 Missed 200 | 2 18 12 18 13 13 14 72 38 Damage Taken 7713 | 35 836 489 355 242 465 763 1730 2798 Core 1589 | . 107 71 55 26 33 128 282 887 Absorbed by Shields 24 | . . . . . 24 . . . Redirected to Shielding 29 | . . 29 . . . . . . Ignored by Resistances 43 | . . . . . . . 43 . Regen/Repaired (Parts) 344 | . 142 . 97 . . 105 . . Core Remaining (%) 67 | 100 . 28 86 . . 66 59 . Volleys Fired 393 | 11 82 30 50 13 18 62 87 40 Largest 4 | 1 2 2 2 3 3 3 3 4 Hottest 210 | 20 112 120 46 85 71 150 150 210 Shots Fired 961 | 11 151 49 100 36 54 188 245 127 Gun 836 | 11 151 46 100 27 54 188 209 50 Cannon 121 | . . . . 9 . . 36 76 Launcher 1 | . . . . . . . . 1 Special 3 | . . 3 . . . . . . Kinetic 722 | 11 55 46 100 36 54 178 166 76 Thermal 180 | . 55 3 . . . 10 79 33 Explosive 1 | . . . . . . . . 1 Electromagnetic 58 | . 41 . . . . . . 17 Robot Hit Streak 22 | 3 11 14 8 11 10 14 22 14 Robot Miss Streak 8 | 1 3 3 3 2 2 7 4 8 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . 1 1 2 . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . Shots Hit Robots 610 | 7 92 30 60 23 37 116 168 77 Core Hits 274 | 4 45 8 28 8 14 46 65 56 Critical Kills 3 | . . 1 . . 1 1 . . Critical Parts Destroyed 3 | . . . . . 1 . 1 1 Critical Strikes 18 | . 1 1 . . 2 2 9 3 Burn 11 | . 1 . . . . 1 7 2 Destroy 6 | . . 1 . . 2 1 1 1 Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9786 | 83 1344 385 810 341 532 1749 2887 1655 Guns 7857 | 83 1240 385 810 238 532 1726 2282 561 Cannons 1608 | . . . . 103 . . 583 922 Explosions 261 | . 104 . . . . . . 157 Melee . | . . . . . . . . . Ramming 60 | . . . . . . 23 22 15 Kinetic 6851 | 83 394 385 810 341 532 1608 1892 806 Thermal 2157 | . 577 . . . . 118 973 489 Explosive 29 | . . . . . . . . 29 Electromagnetic 689 | . 373 . . . . . . 316 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 . . . 5 1 1 Average Corruption 1 | . 1 1 . . . 4 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . 10 4 . . . 5 4 3 Message Errors 7 | . 1 1 . . . 2 3 . Matter Fused 3 | . 3 . . . . . . . Heat Flow Errors 4 | . 1 1 . . . . 1 1 Energy Discharges 1 | . 1 . . . . . . . Data Loss (minor) 2 | . . 1 . . . 1 . . Data Loss (major) 3 | . 2 . . . . . . 1 Misfires 4 | . 1 1 . . . 2 . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . 18 . . . . . 7 52 Projectiles 7 | . . . . . . . 7 . Explosions 70 | . 18 . . . . . . 52 Melee . | . . . . . . . . . Knockbacks 31 | . . . . 2 . . 6 23 Impact 1 | . . . . . . . . 1 Kinetic 27 | . . . . 2 . . 6 19 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 9 | . . . . . . 3 3 3 Kicked 9 | . . . . . . 3 3 3 Crushed . | . . . . . . . . . Highest Temperature 1180 | . 410 177 . 27 128 276 648 1180 Average Temperature 170 | . 154 37 . 11 46 75 195 298 Received Heat Transfer 2262 | 18 471 225 150 9 216 369 561 243 Effects 74 | . 4 . . . . 1 26 43 Shutdowns 18 | . . . . . . . 11 7 Energy Bleed 10 | . 1 . . . . 1 1 7 Interference 13 | . 2 . . . . . 5 6 Matter Decay 6 | . . . . . . . 2 4 Short Circuit 4 | . . . . . . . 1 3 Damage (minor) 8 | . 1 . . . . . 2 5 Damage (major) 9 | . . . . . . . 3 6 Damage (core) 6 | . . . . . . . 1 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . 4 . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . 3 . . . . 2 2 1 Heat Transferred 5114 | . 1338 . . . . 333 2442 1001 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Peak Influence 517 | 30 163 102 285 139 165 517 348 262 Initial 159 | . 19 7 27 68 2 79 140 159 Average 145 | 12 66 43 127 119 78 338 192 141 Maximum Alert Level 2 | . . . 1 . . 2 1 1 Low Security (%) 76 | 100 100 100 88 100 100 11 57 86 Level 1 19 | . . . 11 . . 53 42 13 Level 2 4 | . . . . . . 34 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 5 . 5 . . 3 9 5 Investigation 9 | . 4 . 1 . . 1 3 . Extermination 3 | . . . . . . . 2 1 Reinforcement 14 | . 1 . 4 . . 2 3 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Distress Signals 8 | . . . 4 . . 3 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | 1 22 7 20 4 6 27 33 20 Peak Tracking Total 6 | 1 3 3 4 2 3 5 6 3 Tactical Retreats 3 | . . . . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Traps Triggered 8 | . 3 . . . 1 3 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Machines Disabled 7 | . 1 . 1 . . 3 . 2 Max in Single Turn 1 | . 1 . 1 . . 1 . 1 Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Machines Accessed 42 | . 10 1 4 3 2 6 15 1 Terminals 29 | . 7 1 3 2 2 4 9 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . 1 . 1 . . 2 1 . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Total Hacks 99 | . 37 1 9 5 3 13 29 2 Successful 65 | . 28 . 4 3 . 11 17 2 Failed 34 | . 9 1 5 2 3 2 12 . Catastrophic 6 | . . . 1 . 1 . 4 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 64 | . 19 1 7 4 3 9 19 2 Fabricators 4 | . . . . . . . 4 . Repair Stations 10 | . 3 . 2 . . 4 1 . Recycling Units 16 | . 15 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 1 . . 4 . Terminal Hacks 34 | . 12 . 2 2 . 7 9 2 Record 16 | . 5 . . . . 4 5 2 Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 2 | . . . 1 1 . . . . Open DSF 2 | . . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 3 | . 1 . . . . 1 1 . Dispatch Records 2 | . 1 . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 2 | . 2 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks 4 | . . . . . . . 4 . Network Status 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 9 | . 3 . 2 . . 4 . . Scan Component 5 | . 2 . 1 . . 2 . . Repair 4 | . 1 . 1 . . 2 . . Recycling Unit Hacks 13 | . 13 . . . . . . . Recycle Component 10 | . 10 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . 4 . Unlock Access 1 | . . . . 1 . . . . Seal Access 2 | . . . . . . . 2 . Coupler Status 2 | . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used 1 | . . . . 1 . . . . Hacking Detections 34 | . 7 1 4 2 2 6 11 1 Full Trace Events 7 | . 4 . . . . 1 2 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 4 | . 1 . 1 . . 2 . . Time 134 | . 26 . 26 . . 82 . . Parts Recycled 10 | . 10 . . . . . . . Recycled Matter 311 | . 311 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 83 | . . 83 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Turns Passed 7745 | 111 1815 586 881 402 443 1032 1731 744 Spaces Moved 4489 | 80 959 379 470 250 319 541 1124 367 Core 25 | 16 9 . . . . . . . Treads 273 | . 273 . . . . . . . Legs 3745 | . 295 379 470 250 319 541 1124 367 Wheels 243 | 64 179 . . . . . . . Hover 203 | . 203 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 120 120 90 105 115 97 120 Average Speed 126 | 74 145 120 127 115 113 119 115 154 Slowest Speed 450 | 80 450 120 190 190 115 193 189 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 96 79 36 17 44 48 28 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 30 | . 4 2 . . . 5 6 13 Melee . | . . . . . . . . . Projectile 17 | . . 2 . . . 5 6 4 AOE 13 | . 4 . . . . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Total 5789 | 120 1224 454 658 333 368 799 1380 453 Wait 465 | 15 80 29 80 33 3 127 95 3 Move 4481 | 79 958 378 469 249 318 540 1123 367 Hop . | . . . . . . . . . Pick Up 156 | 8 53 6 20 14 9 16 18 12 Fast Attach 11 | . 2 . 1 . . 4 2 2 Attach 53 | 5 13 3 7 4 2 2 4 13 Detach 5 | . 1 . 4 . . . . . Swap 113 | 1 21 6 11 13 5 20 25 11 Drop 99 | 1 14 2 16 7 9 25 23 2 Fire 393 | 11 82 30 50 13 18 62 87 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . . . . . . 3 3 3 Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Build established: Scavenger-Mutant 746 | -10/Materials | Discovered new exit (range 11) 1071 | -10/Materials | Build established: Mutant 1181 | -10/Materials | Repaired Lrg. Storage Unit 1543 | -10/Materials | Discovered new exit (range 16) 1927 | -10/Materials | Entered Mines 1930 | -10/Mines | Received a Mining Laser from a helpful Derelict 1977 | -10/Mines | Discovered new exit (range 14) 2270 | -10/Mines | Core integrity fell below 50% 2304 | -10/Mines | Lost 3 parts (1p1u1w) 2461 | -10/Mines | Discovered new exit (range 12) 2513 | -10/Mines | Entered Materials 2513 | -9/Materials | Evolved 2 slots: Propulsion x2 2786 | -9/Materials | Build established: Scavenger-Mutant 2868 | -9/Materials | Repaired Assault Rifle 3099 | -9/Materials | Discovered new exit (range 12) 3179 | -9/Materials | Discovered new exit (range 5) 3394 | -9/Materials | Entered another Materials area 3394 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3795 | -8/Materials | Identified exit to Garrison 3796 | -8/Materials | Entered Garrison 3936 | -8/Garrison | Triggered checkpoint 3982 | -8/Garrison | Installed Relay Interface Framework 3994 | -8/Garrison | Triggered checkpoint 4182 | -8/Garrison | Triggered checkpoint 4228 | -8/Garrison | Discovered new exit (range 11) 4239 | -8/Garrison | Entered Materials 4589 | -8/Materials | Build established: Scavenger-Gunner 4634 | -8/Materials | Discovered new exit (range 10) 4835 | -8/Materials | Repaired Lgt. Nuclear Core 5024 | -8/Materials | Repaired Gauss Rifle 5266 | -8/Materials | Discovered new exit (range 4) 5271 | -8/Materials | Entered Factory 5271 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5530 | -7/Factory | Build established: Gunner 5873 | -7/Factory | Fabricated Arm. Leg (x2) 6171 | -7/Factory | Garrison activated, responded to threat 6953 | -7/Factory | Discovered new exit (range 7) 7002 | -7/Factory | Entered another Factory area 7002 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7249 | -6/Factory | Discovered new exit (range 16) 7546 | -6/Factory | Lost 5 parts (1n4w) 7718 | -6/Factory | Core integrity fell below 50% 7727 | -6/Factory | Core integrity fell below 20% 7747 | -6/Factory | Core destroyed Last Messages --------------- R-10 Processor collects Hvy. Laser. U-05 Engineer builds a Door. Acquired 56 matter. Arm. Leg broken. Overheating: Short circuit. R-10 Processor collects Carbon-fiber Leg. Overheating: Matter decay (-14). Overheating: Matter decay (-19). Overheating: EM Pulse Cannon damaged (-11). R-10 Processor collects Carbon-fiber Leg. Power failure, Angular Momentum Engine shutdown. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Core Analyzer damaged (-16). Overheating: EM Pulse Cannon damaged (-1). Acquired Carbon-fiber Leg. Overheating: Energy bleed (-19). Power failure, Angular Momentum Engine shutdown. Overheating: Core damaged (-93). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????# # =## #???????## ## | | ????????????????????# # ## ????????? | | ????????????????????# # ## #####????????"" " " | | ????????????????????# # ## #???????????"""" """ | | ????????????????????# ##+#### ##########? """" """ | | ????????????????????# ! + """" """ | | ????????????????????#+##+##### ######### | | ????????????????????# #?# #???????#???""" """ | | ????????????????????# ###/########?????"" """ | | ????????????????????# ## #?????"" ??? | | ????????????????????#[ ## #?????"" ??? | | ????????????????????######### #?????? ??? | | ????????????????????#! = T ## #?????? ??? | | ????????????????????# ## #??????##??? | | ????????????????????# ## #??????????? | | ????????????????????# ## #??????????? | | ????????????????????# ## #??????????? | | ????????????????????# ## / #??????????? | | ????????????????????# """" ## #??????????? | | ????????????????????# """" ## #??????????? | | ????????????????????# """" ## !#??????????? | | ???????????? ??????# """" ## #??????????? | | ??????????? ?????# """" ## /#??????????? | | ??????????# ????# """" ## #??????????? | | ??????????# ???# """" ## * #????? ????? | | ??????????# ??# @ ######+#####???" ]????? | | ??????????# ######R#### #?? ?????? | | ??????????# %% ###+######## | | ??????????# ^ | | ??????????# "" ^ | | ??????????# T | | ??????????# | | ??????????# | | ??????????# ######## # | | ??????????#####+############# ##??????? # | | ????????????????????????#########+#########??????# | | ????????????????????????# /! % #??????? | | ????????????????????????# /! #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????###################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Arm. Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key It's Just You Just What I Needed Made in Tau Ceti IV More Dakka Please Oops Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed FusionVortexProcessor Manual? 0 Play Time 02:05:13 Cumulative 3.4 hours Start 2024.04.01 @ 00:11:52 End 2024.04.01 @ 02:26:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 70x30 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d83814e8-9d9a-426f-a554-1aed6822cf24