Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 09:20:41 Player: GammaGradiation Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (3577) 3577 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1754) 1754 TOTAL SCORE: 11656 Bonus ------- Follower Combat Kills 463 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -309 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Targeting Computer Target Analyzer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Reinforced Deuterium Engine Makeshift Leg High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Makeshift Armor Plating Makeshift Armor Plating Mini Drone Bay (3/3) Riot Gun Heavy Riot Gun Improved Arc Thrower Improved Arc Thrower Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hardcell Cannon Makeshift Hammer Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Targeting Computer Target Analyzer > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Hardcell Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Medium Reflective Plating Drone Bay Riot Gun Improved Arc Thrower Improved Arc Thrower KE Penetrator KE Penetrator Hardcell Cannon Powered Hammer [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . 1 . . . Utility 5 | . . . 1 . 1 1 1 . . . . 1 . . . Weapon 2 | . . . . . . 1 1 . . . . . . . . Parts Attached 169 | 6 10 . 5 17 9 27 12 4 4 4 6 17 20 26 2 Power 11 | 1 1 . 1 1 . 3 . . 1 . . 1 1 1 . Engine 11 | 1 1 . 1 1 . 3 . . 1 . . 1 1 1 . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 39 | 2 3 . . 7 5 5 2 . 1 . 1 4 3 5 1 Treads 1 | . . . . . . . . . . . . . . . 1 Leg 30 | 2 1 . . 1 5 5 2 . 1 . 1 4 3 5 . Wheel 8 | . 2 . . 6 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 48 | 1 4 . 1 3 2 6 5 3 . . . 4 9 9 1 Device 18 | . . . . 2 1 3 2 1 . . . 1 3 5 . Storage 4 | 1 2 . . . . 1 . . . . . . . . . Processor 7 | . 1 . . . . . 2 . . . . 1 1 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . 1 . 1 1 1 2 1 2 . . . 2 5 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 2 . 3 6 2 13 5 1 2 4 5 8 7 11 . Energy Gun 18 | 2 . . 1 5 2 2 1 . . . . 2 2 1 . Energy Cannon 3 | . . . . . . 2 . . . . . . . 1 . Ballistic Gun 34 | . 2 . 2 1 . 6 3 1 2 2 3 5 3 4 . Ballistic Cannon 3 | . . . . . . . . . . . . . . 3 . Launcher 6 | . . . . . . . . . . 2 2 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 3 1 . . . . 1 1 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 2 1 . . 2 . . . . . Parts Lost 67 | . 3 . 1 4 1 8 5 3 3 . 1 . 10 16 12 Power 5 | . . . . . . 1 . . 1 . . . 1 1 1 Propulsion 20 | . 1 . . 1 . 1 2 . 1 . . . 3 5 6 Utility 15 | . . . . . . 2 2 3 . . . . 3 4 1 Weapon 27 | . 2 . 1 3 1 4 1 . 1 . 1 . 3 6 4 Highest Loss Streak 12 | . 3 . 1 2 1 5 3 2 3 . 1 . 5 12 12 Average Slot Usage (%) 96 | . 95 100 78 90 97 94 89 99 99 99 99 99 96 94 98 Engine 6 | . 14 14 11 9 9 6 6 6 5 6 6 5 4 4 4 Leg 25 | . 21 . . 4 25 29 26 26 26 26 26 28 28 27 28 Wheel 2 | . 3 28 22 23 8 . . . . . . . . . . Device 5 | . . . . 6 9 7 6 5 6 6 6 6 3 3 4 Storage 11 | . 15 14 11 11 9 10 13 13 13 13 13 11 11 11 11 Processor 13 | . 6 14 11 11 9 7 6 13 13 13 13 11 16 21 23 Protection 4 | . 4 . 1 3 8 6 4 5 6 6 6 9 7 1 . Energy Gun 3 | . 17 . 9 11 18 5 6 . . . . 1 5 . . Energy Cannon 1 | . . . . . . . 6 6 1 . . . . . 4 Ballistic Gun 16 | . 10 28 12 10 . 12 7 19 24 25 25 21 13 14 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 42 39 52 52 52 88 100 98 94 93 97 110 110 103 103 Greatest Support 90 | 20 24 24 24 36 56 60 56 56 56 54 56 84 90 90 80 Greatest Overweight (x) 22 | 2 12 1 2 14 3 1 2 1 2 1 2 1 1 1 22 Average Overweight (x) . | . 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 6 14 12 12 12 12 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 11 12 12 12 12 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 12 12 12 12 12 16 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 9 12 11 11 11 11 16 19 18 19 19 19 17 16 18 Final Capacity 20 | 6 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 12 12 12 12 12 15 20 18 20 20 20 20 16 13 19 Class Distribution -------------------- 37% | Messiah-Gunner 18% | Mutant 14% | Hauler-Gunner 10% | Messiah-Mutant 5% | Scavenger-Mutant 4% | Messiah-Tank 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 2970 | 206 141 36 97 200 75 128 219 300 69 40 126 328 358 610 37 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3877 | . 235 . 247 474 451 420 249 206 117 . 37 689 276 476 . Parts 199 | . 19 . 6 32 21 21 16 7 2 . 1 41 21 12 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . 6 1 . 5 . 13 13 68 Prevented 17 | . . . . . . . . . . . 4 . 5 4 4 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 94 | . 12 . 4 7 9 10 7 6 3 . 3 9 8 16 . Guns 71 | . 9 . 4 7 9 7 5 4 3 . 1 9 3 10 . Cannons 11 | . . . . . . 3 2 2 . . . . . 4 . AOE 11 | . 3 . . . . . . . . . 2 . 4 2 . Classes Destroyed 13 | . 2 . 1 3 . 2 1 . . . . 1 1 2 . Worker 1 | . . . . . . . 1 . . . . . . . . Builder 2 | . . . . 1 . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Swarmer 30 | . 9 . . . . . 6 4 2 . 3 . 5 1 . Grunt 32 | . 3 . 4 4 7 5 . 2 . . . 2 1 4 . Brawler 2 | . . . . . . . . . . . . . . 2 . Sentry 13 | . . . 1 3 2 1 1 . 1 . . 3 . 1 . Hunter 4 | . . . . . . 2 . . . . . 1 1 . . Programmer 5 | . . . . . . 2 . . . . . 3 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Assembled 8 | . . . . . . . . . . . . . . 8 . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 2 . 3 5 3 3 4 4 2 . 3 3 5 8 . Combat Bots Only 8 | . 2 . 3 5 3 3 4 4 2 . 3 3 5 8 . Max Kills in Single Turn 4 | . 2 . 2 1 1 1 1 1 1 . 2 2 4 2 . Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . Exploded 4 | . 2 . . . . . . . . . 2 . 4 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 11332 | . 438 . 339 754 495 1206 406 384 289 . 487 805 1360 2432 1937 Core 1668 | . 55 . 109 114 76 124 21 89 21 . 54 39 192 396 378 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 78 . 44 86 82 . . . . 78 . . . . Volleys Fired 266 | . 22 . 24 31 21 42 12 14 5 . 10 26 26 33 . Largest 4 | . 2 . 2 2 2 3 4 4 4 . 3 4 4 4 . Hottest 214 | . 90 . 68 85 112 154 214 134 89 . 71 115 130 196 . Shots Fired 667 | . 43 . 48 61 40 83 38 53 17 . 18 98 76 92 . Gun 600 | . 43 . 48 61 40 60 26 39 17 . 13 98 75 80 . Cannon 59 | . . . . . . 23 12 14 . . . . . 10 . Launcher 8 | . . . . . . . . . . . 5 . 1 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 441 | . 13 . 34 32 . 41 13 39 17 . 13 92 57 90 . Thermal 147 | . 16 . . 22 40 42 13 14 . . . . . . . Explosive 8 | . . . . . . . . . . . 5 . 1 2 . Electromagnetic 71 | . 14 . 14 7 . . 12 . . . . 6 18 . . Robot Hit Streak 35 | . 12 . 12 25 28 8 8 5 6 . 3 5 6 35 . Robot Miss Streak 7 | . 3 . 3 1 1 4 4 7 4 . 5 5 3 2 . Penetration Max 1 | . . . . . . . . 1 . . . 1 . . . Secondary Targets 6 | . . . 1 1 1 . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . 1 . Shots Hit Robots 427 | . 26 . 34 51 35 55 20 20 7 . 5 55 51 68 . Core Hits 206 | . 17 . 16 20 20 23 9 10 5 . 12 22 19 31 2 Critical Hits 19 | . . . . . . 3 1 2 . . . 3 5 5 . Critical Kills 5 | . . . . . . . 1 1 . . . 1 1 1 . Critical Parts Destroyed 13 | . . . . . . 3 . 1 . . . 2 3 4 . Melee Attacks 34 | . . . . . . 22 4 . . . . 2 4 2 . Impact 34 | . . . . . . 22 4 . . . . 2 4 2 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8886 | . 420 . 508 638 552 1018 366 414 167 . 453 1297 1290 1735 28 Guns 6545 | . 258 . 390 638 552 596 205 271 167 . 120 1297 981 1070 . Cannons 951 | . . . . . . 413 104 143 . . . . . 291 . Explosions 1273 | . 162 . 118 . . . . . . . 333 . 296 364 . Melee 57 | . . . . . . . 57 . . . . . . . . Ramming 60 | . . . . . . 9 . . . . . . 13 10 28 Kinetic 4896 | . 51 . 208 246 . 404 44 271 167 . 120 1233 791 1361 . Thermal 2051 | . 223 . 118 306 552 605 104 143 . . . . . . . Explosive 993 | . . . . . . . . . . . 333 . 296 364 . Electromagnetic 829 | . 146 . 182 86 . . 161 . . . . 64 190 . . Impact 57 | . . . . . . . 57 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 6 6 . . 1 1 . . . . . 1 1 9 10 Average Corruption 2 | . 4 6 . . 1 1 . . . . . 1 1 3 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 40 | . 10 3 . . . 1 . . . . . 4 3 17 2 Message Errors 11 | . . 2 . . . . . . . . . 2 2 4 1 Matter Fused 6 | . 2 . . . . . . . . . . . . 4 . Heat Flow Errors 5 | . 3 1 . . . . . . . . . . . . 1 Energy Discharges 10 | . 2 . . . . 1 . . . . . 1 1 5 . Data Loss (minor) 3 | . 2 . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . . 1 . 2 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 155 | . 7 . . . . . 17 . . . 72 . 28 31 . Projectiles 31 | . . . . . . . . . . . . . . 31 . Explosions 107 | . 7 . . . . . . . . . 72 . 28 . . Melee 17 | . . . . . . . 17 . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . 75 . . . . . . . . . 39 . . . . Shots 3 | . 2 . . . . . . . . . 1 . . . . Rammed 3 | . . . . . . . . . . . . . . 1 2 Targets Rammed 10 | . . . . . . 1 . . . . . . 1 4 4 Kicked 7 | . . . . . . 1 . . . . . . 1 3 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 275 | . 275 86 45 242 116 192 108 239 38 . 22 225 102 194 244 Average Temperature 60 | . 80 46 19 92 40 75 45 70 17 . 10 72 43 29 82 Received Heat Transfer 2127 | . 48 . 117 276 261 210 42 99 30 . 54 144 150 180 516 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Fried 5 | . 1 . . . . . 3 . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 5 2 . . . . . . . . . Heat Transferred 4261 | . 435 . 200 740 1295 1147 185 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 352 | . 205 52 303 335 237 190 125 . . . . 352 . . . Average Influence 110 | . 90 52 151 179 110 103 50 . . . . 135 . . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . . . . 1 . . . Low Security (%) 84 | 100 98 100 71 63 74 100 100 . . . . 68 . . . Level 1 15 | . 1 . 28 36 25 . . . . . . 31 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . 1 3 . . . . . 5 . . . Investigation 1 | . . . . . . . . . . . . 1 . . . Extermination 3 | . . . . . . 2 . . . . . 1 . . . Reinforcement 8 | . 2 . 1 . 1 1 . . . . . 3 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 7 | . 3 . 1 1 . . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 179 | . 22 . 14 11 15 16 10 7 5 . 8 19 10 27 15 Peak Tracking Total 15 | . 5 . 5 5 5 4 4 4 3 . 5 3 5 12 15 Tactical Retreats 16 | . 3 . . . 2 . 1 . 3 . . 3 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 17 | . 4 . . 8 1 3 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 1 . . . 7 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 5 | . 1 . . . . . . . . . . 4 . . . Max in Single Turn 1 | . 1 . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 27 | . 1 . 2 3 1 3 1 1 . . 1 2 . 2 10 Terminals 12 | . 1 . 2 2 1 3 . 1 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . Total Hacks 62 | . 3 . 2 9 2 5 1 4 . . 3 2 . 2 29 Successful 51 | . 1 . 2 6 1 3 1 3 . . 2 1 . 2 29 Failed 11 | . 2 . . 3 1 2 . 1 . . 1 1 . . . Catastrophic 3 | . . . . . . 2 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . . . . . . 2 . 3 . . 3 9 . . . Terminals 25 | . 3 . 2 5 2 5 . 4 . . 3 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . Terminal Hacks 45 | . 1 . 2 3 1 2 . 3 . . 2 . . 2 29 Record 24 | . . . . . . . . 1 . . . . . 1 22 Part Schematic 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 5 Open Door 3 | . . . . . . . . . . . . . . 1 2 Level Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 3 | . . . . . . 1 . 1 . . 1 . . . . Unreport Threat 3 | . . . . 2 . . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 3 | . . . . . . 3 . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 2 1 2 . . . . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 7 | . . 3 . . . . . . . 4 . . . . . Largest Group 4 | . . 3 3 1 . . . . . 4 3 3 . . . Highest-Rated Group 150 | . . 40 40 16 . . . . . 150 113 110 . . . Highest-Rated Ally 39 | . . 16 16 16 . . . . . 39 39 39 . . . Total Orders 2 | . . . . . . . . . . . . 1 . 1 . EXPLORE 2 | . . . . . . . . . . . . 1 . 1 . Ally Attacks 92 | . . . 31 . . . . . . . 27 34 . . . Total Damage 1581 | . . . 352 . . . . . . . 391 838 . . . Kills 16 | . . . 6 . . . . . . . 5 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 1 . 2 2 . Drone Launches 2 | . . . . . . . . . . . . 1 . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 10121 | 69 612 105 281 430 354 859 557 540 531 1046 709 1037 805 944 1242 Spaces Moved 5927 | 48 321 83 191 232 194 466 319 328 334 688 443 603 412 459 806 Core 11 | 7 1 . . 2 . . . . . . . . . . 1 Treads 2 | . . . . . . . . . . . . . . . 2 Legs 5237 | 41 252 . . . 89 466 319 328 334 688 443 603 412 459 803 Wheels 677 | . 68 83 191 230 105 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 122 150 150 150 150 150 150 150 124 120 Average Speed 143 | 118 147 100 101 106 115 133 150 150 150 150 150 150 152 152 151 Slowest Speed 1150 | 150 650 100 110 750 210 153 180 150 180 150 180 150 154 155 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 48 28 16 44 20 14 7 53 52 85 53 15 60 62 86 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 10 | . . . . . . . . . . 1 . 6 . 2 1 Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 18 | . . 1 . . . . . 1 5 4 2 . 2 3 . Spaces Dug 17 | . . . . . . 8 2 . . . . 2 4 1 . Terrain Destroyed 109 | . 4 . 19 . . 8 2 1 1 . 33 6 25 10 . Melee 17 | . . . . . . 8 2 . . . . 2 4 1 . Projectile 12 | . . . . . . . . 1 1 . . 4 1 5 . AOE 80 | . 4 . 19 . . . . . . . 33 . 20 4 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 6988 | 57 421 105 236 354 291 605 368 347 356 705 473 682 526 635 827 Wait 386 | . 33 23 9 46 48 31 5 . 6 2 7 16 59 93 8 Move 5912 | 47 320 82 190 231 193 465 318 327 333 687 442 602 411 458 806 Hop . | . . . . . . . . . . . . . . . . Pick Up 116 | 4 19 . 4 9 8 11 13 2 6 4 4 7 4 14 7 Fast Attach 47 | 6 6 . . 9 4 9 2 . 1 3 1 2 2 2 . Attach 67 | . 3 . 2 6 2 9 8 4 3 . 2 3 8 16 1 Detach 11 | . 3 . . . . 2 2 . . 1 . 1 . 2 . Swap 55 | . 1 . 3 2 3 9 2 . . 1 3 12 10 8 1 Drop 67 | . 14 . 4 4 12 4 2 . 2 7 4 11 . 3 . Fire 266 | . 22 . 24 31 21 42 12 14 5 . 10 26 26 33 . Melee 34 | . . . . . . 22 4 . . . . 2 4 2 . Ram . | . . . . . . . . . . . . . . . . Kick 8 | . . . . . . 1 . . . . . . 1 4 2 Crush 2 | . . . . . . . . . . . . . . . 2 Escape Stasis 16 | . . . . 16 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 498 | -10/Materials | Lost 3 parts (1n2w) 640 | -10/Materials | Discovered new exit (range 9) 682 | -10/Materials | Entered Mines 684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 721 | -10/Mines | Discovered new exit (range 16) 787 | -10/Mines | Entered Materials 787 | -9/Materials | Accompanied by 3 allies 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Discovered new exit (range 16) 1068 | -9/Materials | Entered Storage 1068 | -9/Storage | Accompanied by 1 ally 1401 | -9/Storage | Repaired Arm. Wheel 1466 | -9/Storage | Core integrity fell below 50% 1493 | -9/Storage | Discovered new exit (range 6) 1498 | -9/Storage | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1845 | -8/Materials | Discovered new exit (range 4) 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2180 | -7/Factory | Build established: Gunner 2187 | -7/Factory | Identified exit to Factory 2711 | -7/Factory | Entered another Factory area 2711 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2719 | -6/Factory | Lost 5 parts (1p1n1u2w) 2856 | -6/Factory | Lost 3 parts (1n1u1w) 2968 | -6/Factory | Build established: Hauler-Gunner 3192 | -6/Factory | Discovered new exit (range 11) 3266 | -6/Factory | Identified exit to Lower Caves 3268 | -6/Factory | Entered Lower Caves 3270 | -6/Lower Caves | Hpw. Shock Rifle stolen by Master Thief 3588 | -6/Lower Caves | Encountered a Warlord checkpoint 3727 | -6/Lower Caves | Discovered new exit (range 4) 3730 | -6/Lower Caves | Identified exit to Lower Caves 3808 | -6/Lower Caves | Entered another Lower Caves area 3943 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3997 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4101 | -6/Lower Caves | Spotted B-75 Beast 4229 | -6/Lower Caves | Discovered new exit (range 9) 4240 | -6/Lower Caves | Identified exit to Zion 4255 | -6/Lower Caves | Build established: Scavenger-Gunner 4339 | -6/Lower Caves | Entered Zion 4388 | -6/Zion | Found Prototype Launcher 4388 | -6/Zion | Identified Gui. Missile Launcher 4692 | -6/Zion | Build established: Scavenger-Mutant 4810 | -6/Zion | Imprinted 4813 | -6/Zion | Declared Zion's savior 5048 | -6/Zion | Visited the Megawrench Repair Shop 5048 | -6/Zion | Megawrench repaired 14 parts 5110 | -6/Zion | Build established: Messiah-Mutant 5272 | -6/Zion | Given A8's code to call for help 5330 | -6/Zion | Discovered new exit (range 12) 5344 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5381 | -6/Zion | Identified exit to Proximity Caves 5385 | -6/Zion | Entered Proximity Caves 5385 | -5/Proximity Caves | Accompanied by 3 allies 5805 | -5/Proximity Caves | Build established: Messiah-Gunner 6071 | -5/Proximity Caves | Discovered new exit (range 3) 6073 | -5/Proximity Caves | Identified exit to Factory 6094 | -5/Proximity Caves | Entered Factory 6094 | -5/Factory | Accompanied by 3 allies 6094 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6726 | -5/Factory | Build established: Messiah-Tank 6817 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6841 | -5/Factory | Retrieved Zion intel report: Branch Access 6841 | -5/Factory | Identified exit to Upper Caves 7131 | -5/Factory | Entered Upper Caves 7230 | -5/Upper Caves | Spotted B-75 Beast 7330 | -5/Upper Caves | Build established: Messiah-Gunner 7425 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 7429 | -5/Upper Caves | Destroyed B-75 Beast 7632 | -5/Upper Caves | Learned Factory stockpile data 7641 | -5/Upper Caves | Learned Factory garrison access intel 7922 | -5/Upper Caves | Discovered new exit (range 10) 7931 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7936 | -5/Upper Caves | Entered another Upper Caves area 7937 | -5/Upper Caves | Encountered a Warlord checkpoint 8000 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8577 | -5/Upper Caves | Core integrity fell below 50% 8625 | -5/Upper Caves | Destroyed 8 combat bots 8633 | -5/Upper Caves | Lost 12 parts (1p5n2u4w) 8854 | -5/Upper Caves | Discovered new exit (range 12) 8872 | -5/Upper Caves | Learned location of Armory (-4) 8880 | -5/Upper Caves | Entered Warlord 8901 | -5/Warlord | System corruption reached 10% 8923 | -5/Warlord | Discovered new exit (range 23) 8934 | -5/Warlord | System corruption cleaned by Quarantine Array 9233 | -5/Warlord | Learned Quarantine emergency access door positions 9236 | -5/Warlord | Learned 4 Testing zone layouts 9236 | -5/Warlord | Learned 4 Quarantine zone layouts 9236 | -5/Warlord | Learned 4 Command zone layouts 9238 | -5/Warlord | Learned Research security intel 9238 | -5/Warlord | Learned Testing security intel 9238 | -5/Warlord | Learned Armory repair station intel 9238 | -5/Warlord | Learned Research repair station intel 9376 | -5/Warlord | Warlord's base attacked by MAIN.C 9726 | -5/Warlord | Warlord forces counterattacked 9734 | -5/Warlord | Rebuked by Warlord 10062 | -5/Warlord | Opened side exit 10111 | -5/Warlord | Core integrity fell below 20% 10122 | -5/Warlord | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 10104_ Carbon-fiber Leg destroyed. 10104_ Flexi-carbon Leg destroyed. 10105_ Slammed into G-50 Soldier. 10106_ Carbon-fiber Leg fries itself beyond repair. 10106_ G-50 Soldier destroyed. 10107_ Carbon-fiber Leg destroyed. 10107_ Slammed into G-50 Soldier. 10108_ G-50 Soldier destroyed. 10109_ G-50 Soldier knocked back. 10109_ G-50 Soldier destroyed. 10109_ Carbon-fiber Leg destroyed. 10110_ G-50 Soldier knocked back. 10111_ Imp. Medium Treads destroyed. 10112_ Lgt. Angular Momentum Engine fries itself beyond repair. 10112_ Knocked back. 10117_ Hvy. Laser fries itself beyond repair. 10119_ Mak. Armor Plating destroyed. 10120_ Carbon-fiber Leg fries itself beyond repair. 10121_ Adv. Heat Sink fries itself beyond repair. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ##################?####????#???? | | ?###?####?######?#####?####????? | | ####################?#?????#??## | | ####################???#####?#?? | | ###############?##?#?##???#??### | | ^ ^ ###?########??##??#? | | ^ #####?##??#?#?##???# | | ########## ###?#####?###?####?# | | #######?## ^##?#?##?######??##?? | | ########## #?##?????#??###???#? | | ########## #####?#####?####?### | | ########## #?####?#####???#??## | | ######?### ######?########????# | | ######### ###?#?#### ####?? | | ######## ##?###### % @ #### | | ######## ######### < < | | ######## ####### < | | ######## ####### gggg ###? | | ######### ###?## xxg g##?## | | ########### ####### gg #???# | | ############ ####?## ###### | | ############# #######! #####?? | | #######?##### ##### % %####??? | | ############# %g #?##? | | ##########?### ### % ### ### | | ########?###### ###? ## | | #################*% #### #? | | ################# ### ##? | | ################## ## ### | | ############?######% % # ##? | | ###################% %%# ## ## | | "##### # #########*%*%! ? ### | | """"""" " "#?####**%%[=# #?# | | "" """" """ #####=!!%!% ## ## | | # # #%!=%%![ #? ?# | | + =%%%===% ??## | | ^+ =%%%*! = #?? | | #### %%=[%!?# ??##? | | """" """""""#? ##%*%#%### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 375 Resistance: TH 15 Weapon Shielding 33 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Arm. Huge Wheel | -6/Lower Caves | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? I Think I Know What's Going On Challenges ------------ None Game ------ Seed PropulsionFlyingBlade Manual? 0 Play Time 01:58:45 Cumulative 72.0 hours Start 2019.12.16 @ 04:58:38 End 2019.12.16 @ 09:20:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 82028157-3fd1-49b4-b3a8-d751e9beba2c