Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 02:21:26 Player: Stevano Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2999) 2999 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6779 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 0% Temperature Cool (27) Movement Hovering (156) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Makeshift Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooling System Large Storage Unit Core Analyzer Microactuators Shield Generator System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Target Analyzer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Hammer > --- INVENTORY -------- Improved Titanium Leg Cooling System Large Storage Unit High-capacity Battery Improved Shield Generator System Restoration Module Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Assault Cannon Grenade Launcher Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 2 | . . . 2 . . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 74 | 6 10 3 11 22 5 8 7 1 1 Power 13 | 1 2 . 2 4 3 . . 1 . Engine 9 | 1 2 . 1 3 1 . . 1 . Core 4 | . . . 1 1 2 . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 3 2 5 5 1 3 1 . . Treads 5 | . . . . 3 1 1 . . . Leg 17 | 2 3 2 5 2 . 2 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 . 2 5 . 3 3 . 1 Device 4 | . 1 . 1 1 . 1 . . . Storage 4 | 1 1 . . 1 . 1 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 8 | . . . 1 3 . . 3 . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 3 1 2 8 1 2 3 . . Energy Gun 3 | 2 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . 2 1 2 6 . 2 2 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 57 | . 4 1 3 18 2 9 16 . 4 Power 7 | . 1 . 1 2 1 1 . . 1 Propulsion 17 | . 1 . 2 6 . 4 4 . . Utility 13 | . . . . 5 1 2 3 . 2 Weapon 20 | . 2 1 . 5 . 2 9 . 1 Highest Loss Streak 10 | . 2 1 2 10 1 8 6 . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 2 9 13 13 11 11 14 7 7 6 Power . | . 1 1 1 . . . . . . Propulsion . | . 2 2 1 . . . . . . Utility 4 | . . 3 2 3 3 5 6 7 6 Weapon 4 | 1 4 6 7 6 7 7 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 1 . 1 1 . . . . 6 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . . . . . 6 Weapon 2 | . 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 96 99 96 82 94 91 52 47 55 Engine 5 | . 14 11 5 4 11 . . 5 4 Core 3 | . . . 2 4 1 12 . . . Treads 7 | . . . . 6 27 23 . . . Leg 11 | . 27 43 34 18 . 1 5 . . Device 4 | . 10 11 17 11 . 1 . . . Storage 13 | . 14 11 9 11 15 14 15 15 15 Processor 1 | . . . . . . 6 2 . . Protection 8 | . . . 8 8 14 5 10 15 15 Energy Gun 1 | . 7 . . . . . . . . Ballistic Gun 14 | . 20 22 18 17 15 14 10 7 4 Impact Weapon 1 | . . . . . 7 7 . . . Peak Build Rating 28 | 6 9 12 21 21 25 28 24 26 26 Average Rating 17 | 3 7 11 14 17 19 26 17 20 23 On Entrance 15 | . 6 9 12 21 15 25 24 16 26 Avg Prop Armor Cover (%) 9 | . . . . . . 9 9 . . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 11 29 30 35 50 46 44 44 40 40 Greatest Support 82 | 20 20 40 52 60 82 82 30 16 16 Greatest Overweight (x) 14 | 3 1 . 1 13 . 1 14 13 2 Average Overweight (x) 1 | . . . . . . . 3 8 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 11 8 7 Average Carried 10 | 2 9 14 13 12 11 14 7 7 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 10 15 10 7 7 6 Class Distribution -------------------- 50% | Scavenger-Mutant 22% | Mutant 12% | Derelict-Mutant 6% | Infiltrator-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 2583 | 188 292 93 117 884 186 390 368 58 7 Remotely . | . . . . . . . . . . Salvage Created 3005 | . 430 106 163 1285 242 459 320 . . Parts 188 | . 26 12 14 77 18 29 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 27 15 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 11 5 6 30 5 9 12 . . Melee 1 | . . . . . . 1 . . . Guns 70 | . 10 5 6 29 5 8 7 . . Cannons 2 | . . . . . . . 2 . . AOE 4 | . . . . 1 . . 3 . . Classes Destroyed 11 | . 4 . 1 3 1 1 1 . . Builder 1 | . 1 . . . . . . . . Operator 3 | . . . . 1 2 . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 23 | . 3 3 4 7 2 . 4 . . Grunt 32 | . 8 2 . 9 2 5 6 . . Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 16 | . . . 2 12 . 1 1 . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . 1 1 . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 4 3 3 4 2 4 5 . . Combat Bots Only 5 | . 4 3 3 4 2 4 5 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 2 . . Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . . 1 . . 1 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 842 | . 79 25 67 219 32 95 219 . 106 Missed 246 | . 19 8 24 56 12 29 70 . 28 Hits 596 | . 60 17 43 163 20 66 149 . 78 Melee 31 | . . . . 26 . 5 . . . Projectile 565 | . 60 17 43 137 20 61 149 . 78 Critical Strikes 26 | . 1 . 1 13 2 3 2 . 4 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 8439 | . 713 151 409 2698 312 980 2076 . 1100 Core 1417 | . 157 28 34 491 . 113 374 . 220 Absorbed by Shields 218 | . . . . 37 . 78 103 . . Redirected to Shielding 50 | . . . 5 45 . . . . . Regen/Repaired (Parts) 312 | . . . 13 92 . . . 207 . Core Remaining (%) 58 | 100 37 93 . 4 . . . . . Volleys Fired 321 | . 50 17 31 106 24 39 54 . . Largest 3 | . 2 2 2 2 2 2 3 . . Hottest 90 | . 90 43 43 60 46 46 90 . . Shots Fired 630 | . 100 34 62 203 48 73 110 . . Gun 590 | . 100 34 62 195 48 73 78 . . Cannon 24 | . . . . . . . 24 . . Launcher 16 | . . . . 8 . . 8 . . Special . | . . . . . . . . . . Kinetic 559 | . 45 34 62 195 48 73 102 . . Thermal 55 | . 55 . . . . . . . . Explosive 16 | . . . . 8 . . 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 6 5 7 14 17 8 13 . . Robot Miss Streak 10 | . 5 10 8 5 3 5 4 . . Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 2 1 . 5 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . Shots Hit Robots 392 | . 55 17 33 139 32 49 67 . . Core Hits 183 | . 24 6 11 71 13 23 33 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 1 1 . 1 1 . . Critical Strikes 10 | . 3 1 1 1 . 1 3 . . Burn 3 | . 3 . . . . . . . . Destroy 6 | . . 1 1 1 . 1 2 . . Blast 1 | . . . . . . . 1 . . Melee Attacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6213 | . 693 191 452 1868 517 794 1692 . 6 Guns 5108 | . 693 191 452 1765 517 762 728 . . Cannons 487 | . . . . . . . 487 . . Explosions 580 | . . . . 103 . . 477 . . Melee 32 | . . . . . . 32 . . . Ramming 6 | . . . . . . . . . 6 Kinetic 5221 | . 319 191 452 1765 517 762 1215 . . Thermal 374 | . 374 . . . . . . . . Explosive 580 | . . . . 103 . . 477 . . Electromagnetic . | . . . . . . . . . . Impact 32 | . . . . . . 32 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 15 . . . . . Average Corruption 13 | . . . . 13 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . 30 . . . . . Message Errors 6 | . . . . 6 . . . . . Matter Fused 6 | . . . . 6 . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 5 | . . . . 5 . . . . . Parts Rejected 3 | . . . . 3 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . Data Loss (major) 2 | . . . . 2 . . . . . Misdirections 1 | . . . . 1 . . . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . . Projectiles . | . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 3 Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | . 385 4 6 138 19 86 69 . 5 Average Temperature 83 | . 174 3 3 13 6 52 20 . 3 Received Heat Transfer 2665 | . 375 30 54 934 126 360 477 . 309 Effects 4 | . 4 . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . Heat Transferred 1214 | . 1214 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 99 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 200 | . 125 50 60 200 84 . . . . Initial 79 | . . . 18 . 79 . . . . Average 54 | . 25 13 14 121 16 . . . . Influence Increases 2218 | . 324 150 158 898 188 210 275 . 15 Destroy 0b10 Robot/C 1560 | . 220 100 120 600 100 180 240 . . Destroy 0b10 Robot/NC 30 | . 15 . . 5 10 . . . . Destroy Leader 354 | . 44 20 30 180 30 30 20 . . Successful Hack 65 | . 30 . 7 11 17 . . . . Disable Machine 75 | . . . . 75 . . . . . Destroy Structure 29 | . . . 1 27 1 . . . . Lose Combat Pursuer 105 | . 15 30 . . 30 . 15 . 15 Influence Decreases 2213 | . 324 105 200 726 298 241 309 . 10 Entered New Map 158 | . . . 27 3 96 25 7 . . Time Decay 1681 | . 284 105 153 543 182 196 218 . . Lost Part 374 | . 40 . 20 180 20 20 84 . 10 Squads Dispatched 14 | . 1 4 . 5 4 . . . . Investigation 1 | . . 1 . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 8 | . 1 3 . 2 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 7 | . 1 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 23 15 11 44 6 9 13 . 5 Peak Tracking Total 7 | . 7 5 5 6 4 4 5 . 5 Tactical Retreats 13 | . 1 2 1 6 1 . 1 . 1 ECM-based Alert Blocks 16 | . . . 1 15 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 3 | . . . . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 5 | . . . . 5 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 26 | . 9 2 3 8 3 . 1 . . Terminals 18 | . 7 1 2 5 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 65 | . 26 5 10 18 5 . 1 . . Successful 41 | . 14 2 8 11 5 . 1 . . Failed 24 | . 12 3 2 7 . . . . . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . 24 2 6 12 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 4 3 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 31 | . 13 . 5 7 5 . 1 . . Record 10 | . . . 5 3 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . Security Status 1 | . 1 . . . . . . . . Transport Status 2 | . 2 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 3 2 . . . . . Scan Component 3 | . . . 2 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 6 1 3 5 1 . . . . Full Trace Events 3 | . 1 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 58 | . . . 26 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Active Infowar (turns) 2920 | . 1128 352 399 1041 . . . . . Structural 2824 | . 1128 352 372 972 . . . . . ECM 1365 | . . . 324 1041 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 2 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 10174 | 57 1433 352 417 1656 948 1712 1962 1299 338 Spaces Moved 4446 | 34 837 243 169 644 540 986 586 257 150 Core 293 | 20 . . . 7 . . 109 157 . Treads 1648 | . . . . 238 540 870 . . . Legs 2255 | 14 837 243 169 399 . 116 477 . . Wheels . | . . . . . . . . . . Hover 250 | . . . . . . . . 100 150 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 156 155 195 236 156 Average Speed 195 | 127 146 120 123 169 157 160 306 505 207 Slowest Speed 750 | 200 190 120 190 700 160 200 750 700 236 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 98 31 15 93 14 97 74 19 22 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . . 2 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 3 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 63 | . . . . 37 . . 26 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 62 | . . . . 37 . . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total 5338 | 47 948 273 325 1015 591 1045 661 258 175 Wait 391 | . 25 7 102 212 13 8 3 . 21 Move 4437 | 33 836 242 168 643 539 985 585 256 150 Hop . | . . . . . . . . . . Pick Up 79 | 8 21 4 5 21 9 2 8 1 . Fast Attach 5 | . 1 . 1 2 . 1 . . . Attach 66 | 6 5 3 5 23 4 7 11 1 1 Detach . | . . . . . . . . . . Swap 18 | . 4 . 6 6 1 1 . . . Drop 17 | . 6 . 7 2 1 1 . . . Fire 321 | . 50 17 31 106 24 39 54 . . Melee 1 | . . . . . . 1 . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Core integrity fell below 50% 903 | -10/Materials | Discovered new exit (range 10) 1112 | -10/Materials | Discovered new exit (range 9) 1128 | -10/Materials | Build established: Scavenger-Mutant 1284 | -10/Materials | Discovered new exit (range 7) 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Propulsion x2 1660 | -9/Materials | Discovered new exit (range 4) 1843 | -9/Materials | Entered another Materials area 1843 | -8/Materials | Evolved 2 slots: Utility x2 1883 | -8/Materials | Repaired Structural Scanner 2084 | -8/Materials | Discovered new exit (range 16) 2260 | -8/Materials | Entered Storage 2506 | -8/Storage | Build established: Infiltrator-Mutant 2545 | -8/Storage | Repaired Imp. Aluminum Leg 3043 | -8/Storage | Lost 5 parts (1p3n1w) 3156 | -8/Storage | Garrison activated, responded to threat 3168 | -8/Storage | Build established: Scavenger-Mutant 3283 | -8/Storage | Core integrity fell below 50% 3315 | -8/Storage | System corruption reached 10% 3332 | -8/Storage | Core integrity fell below 20% 3348 | -8/Storage | Lost 10 parts (1p2n4u3w) 3504 | -8/Storage | Identified exit to Garrison 3906 | -8/Storage | Discovered new exit (range 7) 3916 | -8/Storage | Entered Factory 3916 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4820 | -7/Factory | Discovered new exit (range 11) 4864 | -7/Factory | Entered Lower Caves 4866 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5159 | -7/Lower Caves | Learned location of Extension (-5) 5236 | -7/Lower Caves | Learned location of 1 exit from Factory 6354 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 6381 | -7/Lower Caves | Learned Factory trap positions 6561 | -7/Lower Caves | Discovered new exit (range 7) 6576 | -7/Lower Caves | Entered another Lower Caves area 6798 | -7/Lower Caves | Lost 6 parts (2n1u3w) 6946 | -7/Lower Caves | Learned 4 Factory zone layouts 6974 | -7/Lower Caves | Spotted B-75 Beast 7088 | -7/Lower Caves | Build established: Gunner 7191 | -7/Lower Caves | Encountered a Warlord checkpoint 7362 | -7/Lower Caves | Core integrity fell below 50% 7401 | -7/Lower Caves | Destroyed B-75 Beast 7428 | -7/Lower Caves | Lost 4 parts (1n1u2w) 7605 | -7/Lower Caves | Lost 3 parts (1u2w) 7862 | -7/Lower Caves | Build established: Mutant 8024 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8084 | -7/Lower Caves | Lost 3 parts (1n2w) 8478 | -7/Lower Caves | Discovered new exit (range 10) 8538 | -7/Lower Caves | Entered Zion 8882 | -7/Zion | Discovered new exit (range 16) 9061 | -7/Zion | Build established: Derelict-Mutant 9309 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9837 | -7/Zion | Entered Proximity Caves 9892 | -6/Proximity Caves | Spotted B-75 Beast 10156 | -6/Proximity Caves | Core integrity fell below 20% 10175 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- cleaned 0. 09829_ 9B-KMM(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 09893_ Knocked back. 09970_ Acquired 7 matter. 10022_ Acquired derelict log, extracted data. World map updated: -6/Factory. 10024_ Acquired derelict log, extracted data. World map updated: -7/Zion. 10047_ Mak. Power Source destroyed. 10065_ Hvy. Battle Rifle destroyed. 10145_ Mak. Light Armor Plating destroyed. 10151_ Critical hit (Burn: +37). 10170_ Mak. Light Armor Plating destroyed. 10171_ Slammed into G-50 Soldier. 10171_ Destabilizing: Core damaged (-28). 10173_ Slammed into G-67 Veteran. 10174_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????# #???# | | ?????????????# #### #####" #???# | | ?????????????# ????## #????" #?### | | ????? ##??????# #????# ##???# #?# | | ????? ??????# ##### ##??# #??# | | ????? ?????????# ##?# " "" % | | ????? $ ##???????# ### """ "## | | ????? ???????# "" ## ## ##?## | | ????? #???????# """" ## ###???# | | ?????? #?#?????# """ ## #?????# | | ?????? ?# ##### " ### # #???### | | ?????? #?# # " #?# ## ##??## | | ?????? #?# """" # #?# ############# | | ?????? ?#### " # ## #????????# | | ?????? #????## ## #????????# | | ??????# #?????##### ##### #####????# | | ??????# #?######### #?????###### ##???## | | ??????# ### #???????### ###??# # | | ?###### " " #??###### #?## ## | | ?# %" # #########?## ### ## | | ?# #?# #????# #### ## | | ?# ######?# #????# ### | | ## #??????# #???## ####?## # | | # "??????# #???# #?????# ### # ## | | "#?????# #???## g #?????# ##?##### #? | | # "##???# #????#####g@g#?????# #??????# #? | | # ## #??## ###??????##g ##?????# #??????# ? | | # "### ##?????# ##??????# #??????## | | ## # #?????####???????# ????????### | | ?## ## #????????????????## ?????????? | | ??#### # # ##?##?????????????????## #????????? | | ?????## #####??????????????????????## ##????????? | | ??????###????????????????????????????###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 420 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 35% | -8/Materials Imp. Aluminum Leg | 8% | -8/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Ghost 'Em Heavy Suspicion Librarian Novice Programmer One Hack Too Far Organ Harvest Resistances Are Futile Robot Respite Shopping List Tourist Troublemaker Challenges ------------ None Game ------ Seed InterdictionEnhancedBotcube Manual? 0 Play Time 01:31:30 Cumulative 3.7 hours Start 2026.08.07 @ 00:42:04 End 2026.08.07 @ 02:21:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 252fe851-fffa-429b-966a-e9373dc26fcf