Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:43:14 Player: meetlok Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (33) 165 Value Destroyed (560) 560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1327) 1327 TOTAL SCORE: 7232 Bonus ------- Follower Combat Kills 227 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- ECM Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Triangulator Advanced Terrain Scanner Actuator Array Authchip [Device] System Restoration Module Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer ECM Suite Cloaking Device Improved Utility Shielding Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Gravmag System Triangulator Advanced Terrain Scanner Cloaking Device Authchip [Device] Z-Drone Bay Shock Rifle [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Makeshift Shrapnel Gun Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . Utility 8 | . . 2 . 2 . 1 . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 71 | 6 5 11 5 15 4 5 3 . 3 . 3 7 4 Power 16 | 1 2 1 4 2 . 1 . . 2 . 1 2 . Engine 9 | 1 1 1 4 1 . . . . 1 . . . . Core 7 | . 1 . . 1 . 1 . . 1 . 1 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 11 | 2 . 1 . 3 1 2 . . . . 1 . 1 Treads . | . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . 3 1 2 . . . . 1 . 1 Flight . | . . . . . . . . . . . . . . Utility 23 | 1 2 4 . 4 2 1 2 . . . 1 3 3 Device 11 | . . 2 . 2 2 1 1 . . . . . 3 Storage 3 | 1 1 . . 1 . . . . . . . . . Processor 7 | . 1 2 . 1 . . 1 . . . . 2 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 1 5 1 6 1 1 1 . 1 . . 2 . Energy Gun 5 | 1 . 2 . . 1 . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 3 . . 1 . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . 1 . Launcher 3 | . . 1 . 1 . 1 . . . . . . . Special Weapon 4 | . . 1 . 2 . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . Parts Lost 25 | . . 2 3 4 1 . . . . . . . 15 Power 4 | . . 1 . 1 . . . . . . . . 2 Propulsion 7 | . . 1 2 1 . . . . . . . . 3 Utility 9 | . . . . . 1 . . . . . . . 8 Weapon 5 | . . . 1 2 . . . . . . . . 2 Highest Loss Streak 13 | . . 1 2 4 1 . . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 94 99 95 98 96 100 100 100 100 100 100 80 Engine 3 | . 8 5 11 6 . . . . . . . . . Core 8 | . 5 5 . 1 9 15 15 15 15 15 13 13 6 Leg 10 | . 28 21 21 . . . . . . . . . . Hover 8 | . . . . 18 18 15 15 15 15 15 20 20 10 Device 15 | . . 11 11 17 16 21 23 23 23 23 20 20 25 Storage 9 | . 14 11 11 9 9 7 7 7 7 7 6 6 4 Processor 18 | . 10 19 22 24 27 23 23 23 23 23 20 15 10 Energy Gun 5 | . 14 13 7 . 4 1 . . . . . 3 3 Ballistic Gun 7 | . 9 1 14 13 9 7 7 7 7 7 6 3 . Ballistic Cannon 1 | . 4 1 . . . . . . . . . 3 4 Launcher 1 | . . 2 . 2 . 3 7 7 5 . . . . Special Weapon 1 | . . . . 1 4 . . . 1 7 6 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 39 | 13 21 23 21 21 22 27 26 26 26 26 33 37 39 Greatest Support 35 | 20 20 20 20 22 26 27 27 27 27 27 35 35 27 Greatest Overweight (x) 6 | 1 1 1 6 1 1 . . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 9 9 10 10 10 10 9 Average Carried 8 | 1 8 9 9 7 9 8 7 9 9 10 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 9 10 10 9 8 9 9 10 10 10 9 5 Class Distribution -------------------- 37% | Mutant 34% | Scout 18% | Scavenger-Mutant 6% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Skirmisher | -6/DSF Infiltrator-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Matter Collected 1708 | 214 282 165 100 51 178 . 43 48 30 . . 311 286 Remotely . | . . . . . . . . . . . . . . Salvage Created 875 | . 369 313 76 45 30 30 . . . . . . 12 Parts 56 | . 17 17 9 4 3 4 . . . . . . 2 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 25 | . 4 10 5 4 . 2 . . . . . . . Guns 17 | . 3 6 5 3 . . . . . . . . . Cannons 2 | . 1 1 . . . . . . . . . . . AOE 6 | . . 3 . 1 . 2 . . . . . . . Classes Destroyed 8 | . 6 2 . . . . . . . . . . . Worker 2 | . 1 . . . 1 . . . . . . . . Builder 2 | . . 1 . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . Swarmer 17 | . 3 3 5 4 . 2 . . . . . . . Grunt 6 | . 1 5 . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . Best Kill Streak 6 | . 6 4 3 4 1 2 . . . . . . 1 Combat Bots Only 4 | . 2 3 3 4 . 2 . . . . . . . Max Kills in Single Turn 2 | . 2 2 1 1 1 2 . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 334 | . 27 39 47 70 26 8 2 4 . . . 10 101 Missed 102 | . 10 13 14 22 11 4 1 2 . . . 1 24 Damage Taken 3709 | . 170 302 259 505 261 51 20 29 . . . 429 1683 Core 1636 | . . 87 37 126 68 . . . . . . 306 1012 Absorbed by Shields 23 | . . . . . . . . . . . . 23 . Redirected to Shielding 102 | . . . . . . . . . . . . 10 92 Regen/Repaired (Parts) 211 | . . . . 9 15 . . . 150 . . . 37 Core Remaining (%) 82 | 100 100 . 69 . 64 . . . . 100 . 64 . Volleys Fired 88 | . 24 20 12 13 12 1 . . 1 . . . 5 Largest 2 | . 2 2 2 2 2 2 . . 1 . . . 2 Hottest 133 | . 89 100 73 50 100 50 . . 100 . . . 133 Shots Fired 160 | . 48 35 24 24 16 2 . . 1 . . . 10 Gun 132 | . 42 29 24 23 8 1 . . . . . . 5 Cannon 12 | . 6 1 . . . . . . . . . . 5 Launcher 6 | . . 4 . 1 . 1 . . . . . . . Special 10 | . . 1 . . 8 . . . 1 . . . . Kinetic 73 | . 24 2 14 23 4 1 . . . . . . 5 Thermal 61 | . 24 19 . . 12 . . . 1 . . . 5 Explosive 6 | . . 4 . 1 . 1 . . . . . . . Electromagnetic 20 | . . 10 10 . . . . . . . . . . Robot Hit Streak 17 | . 17 8 2 3 7 1 . . . . . . 4 Robot Miss Streak 3 | . 3 2 3 3 2 1 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . Shots Hit Robots 88 | . 29 21 10 12 7 1 . . . . . . 8 Core Hits 53 | . 17 17 5 9 1 2 . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . 2 . . . 1 . . . . . . . . Burn 3 | . 2 . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1682 | . 354 506 156 273 105 91 . . . . . . 197 Guns 1042 | . 308 261 153 133 89 . . . . . . . 98 Cannons 162 | . 42 21 . . . . . . . . . . 99 Explosions 455 | . . 224 . 140 . 91 . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 23 | . 4 . 3 . 16 . . . . . . . . Kinetic 551 | . 161 21 108 133 29 . . . . . . . 99 Thermal 515 | . 189 168 . . 60 . . . . . . . 98 Explosive 455 | . . 224 . 140 . 91 . . . . . . . Electromagnetic 138 | . . 93 45 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . 2 2 . 3 . . . . . . . 10 Average Corruption 2 | . . 2 2 . 3 . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . 7 5 . . . . . . . . . 1 Message Errors 4 | . . 2 1 . . . . . . . . . 1 Matter Fused 2 | . . 2 . . . . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . Energy Discharges 3 | . . 2 1 . . . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 15 | . . . . 15 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 15 | . . . . 15 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . 47 . 40 8 . . . . . . . . Shots 4 | . . 3 . 1 . . . . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . Targets Rammed 5 | . 2 . 1 . 2 . . . . . . . . Kicked 3 | . 2 . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 959 | . 253 155 84 32 106 16 . . 28 . . 959 126 Average Temperature 130 | . 86 57 25 9 23 12 . . 16 . . 425 50 Received Heat Transfer 480 | . 90 81 . 162 126 . 9 . . . . . 12 Effects 41 | . . . . . . . . . . . . 41 . Shutdowns 10 | . . . . . . . . . . . . 10 . Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . . . 5 . Matter Decay 2 | . . . . . . . . . . . . 2 . Short Circuit 4 | . . . . . . . . . . . . 4 . Damage (minor) 3 | . . . . . . . . . . . . 3 . Damage (major) 13 | . . . . . . . . . . . . 13 . Damage (core) 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . . . . Heat Transferred 1594 | . 703 481 . . 185 . . . . . . . 225 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Peak Influence 297 | . 127 297 212 181 206 143 . . . . 5 3 50 Initial 84 | . . 12 72 . 19 84 . . . . . 3 1 Average 70 | . 31 119 144 77 115 110 . . . . . 3 17 Maximum Alert Level 1 | . . 1 1 . 1 . . . . . . . . Low Security (%) 95 | 100 100 88 86 100 93 100 . . . . 100 100 100 Level 1 4 | . . 11 13 . 6 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 15 | . . 3 1 3 3 . . . . . 1 . 4 Investigation 5 | . . 1 1 1 . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 6 | . . 2 . 2 . . . . . . . . 2 Assault 2 | . . . . . 2 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Distress Signals 6 | . 2 3 . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 103 | . 7 23 14 22 15 4 5 1 . . . 7 5 Peak Tracking Total 11 | . 3 6 4 11 8 4 5 1 . . . 4 2 Tactical Retreats 16 | . . 1 4 3 2 1 1 1 . . . 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 5 | . 1 1 . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 1 | . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 29 | . 7 6 1 6 3 . 1 . . 1 1 . 3 Terminals 18 | . 5 5 . 4 1 . . . . 1 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . 1 1 . . . . . . . 1 Recycling Units 3 | . 2 . . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 81 | . 19 29 1 16 7 . 1 . . 1 1 . 6 Successful 55 | . 11 20 1 9 5 . 1 . . 1 1 . 6 Failed 26 | . 8 9 . 7 2 . . . . . . . . Catastrophic 3 | . . 2 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . 6 3 . . . . . . 9 2 2 . 2 Terminals 46 | . 15 16 . 10 2 . . . . 1 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 10 | . . . . 3 3 . . . . . . . 4 Recycling Units 6 | . 4 . . . 2 . . . . . . . . Scanalyzers 16 | . . 13 . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . 8 8 1 3 2 . 1 . . 1 1 . 1 Record 1 | . . . . . . . . . . 1 . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 9 | . . . . 3 2 . . . . . . . 4 Scan Component 5 | . . . . 2 1 . . . . . . . 2 Repair 4 | . . . . 1 1 . . . . . . . 2 Recycling Unit Hacks 4 | . 3 . . . 1 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . Scanalyzer 15 | . . 12 . 3 . . . . . . . . . Insert Component 8 | . . 6 . 2 . . . . . . . . . Analyze 7 | . . 6 . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 5 6 . 6 2 . . . . . . . 2 Full Trace Events 4 | . . 1 . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 5 . 1 . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 1 . . . . . . . 2 Time 166 | . . . . 26 26 . . . . . . . 114 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . 1 . . . . . . . . Parts Scanalyzed 7 | . . 6 . 1 . . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Total Allies 12 | . . . . . 2 . . . 4 . . . 6 Largest Group 4 | . . . . . 2 . . . 4 . . . 3 Highest-Rated Group 210 | . . . . . 62 . . . 154 . . . 210 Highest-Rated Ally 70 | . . . . . 31 . . . 40 . . . 70 Zionite Dispatches 2 | . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . 22 . . . . . . . 34 Total Damage 917 | . . . . . 383 . . . . . . . 534 Kills 6 | . . . . . 5 . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . 1 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Turns Passed 4865 | 43 950 589 468 298 183 125 177 288 652 457 50 163 422 Spaces Moved 5041 | 29 610 341 245 346 157 195 299 438 1136 817 86 128 214 Core 7 | 6 . . 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 1218 | 23 610 341 244 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 3816 | . . . . 346 157 195 299 438 1136 817 86 128 214 Flight . | . . . . . . . . . . . . . . Fastest Speed 46 | 50 120 120 120 46 46 56 56 56 56 56 48 48 60 Average Speed 80 | 112 137 143 168 51 56 56 56 56 56 56 48 78 121 Slowest Speed 350 | 120 190 190 350 106 111 56 56 56 56 56 48 171 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 79 25 74 39 32 4 58 61 91 89 2 88 8 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . 1 2 3 1 . . . Spaces Dug 9 | . . 1 . . 8 . . . . . . . . Terrain Destroyed 45 | . . 19 . 8 8 10 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 9 | . . 1 . . 8 . . . . . . . . AOE 36 | . . 18 . 8 . 10 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Total 5683 | 36 683 407 281 444 218 209 307 480 1148 816 95 195 364 Wait 363 | . 15 22 12 56 40 3 1 43 1 . 2 29 139 Move 5028 | 28 609 340 244 345 156 194 298 437 1135 816 85 127 214 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 2 17 6 3 10 2 3 3 . 4 . 3 10 2 Fast Attach 16 | 6 2 2 . 1 1 . 1 . . . . 2 1 Attach 28 | . 2 7 1 9 1 3 . . . . 2 1 2 Detach 7 | . . 4 . 1 . 1 . . . . . 1 . Swap 27 | . 1 2 4 5 2 2 2 . 3 . 1 4 1 Drop 47 | . 11 4 4 4 2 2 2 . 4 . 2 12 . Fire 88 | . 24 20 12 13 12 1 . . 1 . . . 5 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . 2 . . . . . . . . Kick 3 | . 2 . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . 9 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Ext x2 / DSF) -6/DSF -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Met 8R-AWN 304 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 13) 663 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Discovered new exit (range 10) 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Utility x2 1417 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Entered Mines 1723 | -9/Mines | Learned Materials stockpile data 1794 | -9/Mines | Met a Derelict shopkeep closing up shop 1892 | -9/Mines | Build established: Scavenger-Mutant 2041 | -9/Mines | Discovered new exit (range 7) 2051 | -9/Mines | Entered Materials 2051 | -8/Materials | Evolved 2 slots: Utility x2 2114 | -8/Materials | Repaired ECM Suite 2249 | -8/Materials | Lost 4 parts (1p1n2w) 2300 | -8/Materials | Discovered new exit (range 16) 2349 | -8/Materials | Entered Storage 2352 | -8/Storage | Met a pair of Derelict thieves 2452 | -8/Storage | Garrison activated, responded to threat 2483 | -8/Storage | Repaired ECM Suite 2527 | -8/Storage | Discovered new exit (range 10) 2532 | -8/Storage | Entered Factory 2532 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2545 | -7/Factory | Discovered new exit (range 17) 2657 | -7/Factory | Entered Lower Caves 2726 | -7/Lower Caves | Learned location of 1 exit from Factory 2765 | -7/Lower Caves | Encountered a Warlord checkpoint 2788 | -7/Lower Caves | Attacked by a faux Warlord 2824 | -7/Lower Caves | Discovered new exit (range 17) 2833 | -7/Lower Caves | Identified exit to Lower Caves 2834 | -7/Lower Caves | Entered another Lower Caves area 2955 | -7/Lower Caves | Spotted B-75 Beast 2970 | -7/Lower Caves | Build established: Scout 2999 | -7/Lower Caves | Encountered a Warlord checkpoint 3111 | -7/Lower Caves | Discovered new exit (range 4) 3113 | -7/Lower Caves | Identified exit to Zion 3122 | -7/Lower Caves | Entered Zion 3177 | -7/Zion | Discovered new exit (range 12) 3268 | -7/Zion | Visited the Megawrench Repair Shop 3268 | -7/Zion | Megawrench repaired 10 parts 3298 | -7/Zion | Found Prototype Device 3315 | -7/Zion | Learned Factory emergency access door positions 3452 | -7/Zion | Imprinted 3454 | -7/Zion | Declared Zion's savior 3498 | -7/Zion | Learned location of Data Miner (-6) 3773 | -7/Zion | Identified exit to Proximity Caves 3774 | -7/Zion | Entered Proximity Caves 4171 | -6/Proximity Caves | Discovered new exit (range 16) 4221 | -6/Proximity Caves | Learned Factory emergency access door positions 4231 | -6/Proximity Caves | Identified exit to Factory 4231 | -6/Proximity Caves | Entered Factory 4231 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4232 | -6/Factory | Identified exit to Extension 4259 | -6/Factory | Zion Recon squad teleported in 4280 | -6/Factory | Identified exit to DSF 4281 | -6/Factory | Entered DSF 4281 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 4293 | -6/DSF | Spotted Striker 4338 | -6/DSF | Sterilization system engaged 4357 | -6/DSF | Lost 16 allies 4358 | -6/DSF | Ambient heat levels rising (+10) 4373 | -6/DSF | Ambient heat levels rising (+10) 4388 | -6/DSF | Ambient heat levels rising (+10) 4403 | -6/DSF | Ambient heat levels rising (+10) 4416 | -6/DSF | Discovered new exit (range 19) 4418 | -6/DSF | Ambient heat levels rising (+10) 4433 | -6/DSF | Ambient heat levels rising (+10) 4444 | -6/DSF | Entered Factory 4444 | -5/Factory | Evolved 2 slots: Utility x2 4554 | -5/Factory | Repaired Broken Adv. Weight Redist. System 4586 | -5/Factory | Allied Derelicts emerged from ambush trap array 4587 | -5/Factory | Spotted B-75 Beast 4618 | -5/Factory | Repaired Broken Gravmag System? 4710 | -5/Factory | Discovered new exit (range 7) 4770 | -5/Factory | Zion Light squad teleported in 4809 | -5/Factory | Lost 4 allies 4824 | -5/Factory | Core integrity fell below 50% 4854 | -5/Factory | Core integrity fell below 20% 4863 | -5/Factory | System corruption reached 10% 4866 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- M-28 Smith repairs P-70 Sage. Cloaking Device destroyed. Imp. Transmission Jammer destroyed. Broken Adv. Signal Interpreter destroyed. :O ISQCO70RVA3 4G X|RARRBAEHXN U-05 Engineer lays Concrete. Broken Adv. Visual Processing Unit destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Med. Storage Unit destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Adv. Weight Redist. System destroyed. U-05 Engineer lays Concrete. ALERT: Security rotation in progress. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | * # #?????????????????????????? | | # #?????????????????????????? | | #+## #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #??????????????? ?????????? | | #??????????????? ?????????? | | #??????????????? ?????????? | | #??????????????# ?????????? | | #??????????????# ?????????? | | #??????????????# ?????????? | | #??????????????# ?????????? | | ################m####?????? | | #?????? | | ##????? | | #????? | | #????? | | #????? | | ##+##############u ^^^#????? | | ## ##?# ## [ #????? | | ##+#### ] """"## @ #????? | | # """"## !p #????? | | # """"## ! #????? | | "" + """"## p# # #????? | | "" # """"?# ! " " # #????? | | "" # """"?# Y" # #????? | | "" # ## """ ### #????? | | ################## # # ##???? | | ## #??######;#;!"" "#???? | | ## """"" ##########"##!!! #???? | | + """"" + !! [ #???? | | ## """ #########""""=! #???? | | ## #???????###"""="#####? | | ?# """"" #?????????## #? | | ## """"" #??????????# #? | | # """ #??????????# #? | | # #??????????# #? | | + #??????????# ! #? | | # #??????????# #? | | # #??????????# #? | | #####+#########??????????#! ! #? | | #????????????????????????# #? | | +????????????????????????##########? | | #??????????????????????????????????? | | #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Aerolev Unit | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I Spy Challenges ------------ None Game ------ Seed AuthchipMappingAnalyzer Manual? 0 Play Time 02:26:40 Cumulative 32.5 hours Start 2024.04.14 @ 19:07:14 End 2024.04.15 @ 22:43:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ebc505ee-f3d1-45da-925a-d9390be70c2b